Can we just get a fucking classic Kirby game again instead of all these retarded idea gimmick games?
The last two games were exactly what you want, fuck off. Canvas Curse and Air Ride are the best Kirby games, and I'm infinitely more excited for Rainbow Curse than I was for the last two games, though I did love them.
What, this and Return to Dreamland weren't good enough for you?
Bandana Dee's Mass Attack when?
>Kirby is tricked into eating [evil cursed food] by [generic evil darkness]
>Only [magical food] can wake him
>Bandana Dee and 9 normal Waddle Dees go on an epic adventure to save wake Kirby
This shit writes itself
I think the next Kirby should be a Superstar type game because I don't think the gameplay really lends itself well to a long game with no real changes to it.
What made Superstar great was there were multiple smaller games, each with their own gimmick that set them apart from each other.
Dynablade was rather standard but with a map select screen, Dungeon Offensive was one big level with treasure to find, Metaknight's Revenge was timed and had running commentary from Metaknight's crew, Milky Way Wishes was the most challenging and had the permanent power switches.
Each game had soemthing different to spice things up so it never got old. Many of the longer Kirby games don't even have any gimmicks at all which makes them grow stale as it goes on. I never finished Amazing Mirror or Squeak Squad because they just had rather standard gameplay. i might have done amazing mirror if I had a buddy though, since thats kind of its gimmick.
Are any of the kirby games hard? Or have a hard mode or something?
That's honestly my biggest complaint is how much of a breeze they are to complete. I guess that's kind of a dumb complaint.
Some of them do have hard modes. The original Kirby for example, Superstar gets more challenging as you go along, with the early games being very easy while the later ones getting pretty challenging, at least compared to other games.
But in general the Kirby games were never super hard
There's hard mode in a bunch of them, but it needs to be unlocked by clearing the games the first time.
Kirby's difficulty really comes from 100%ing it. For example, you can't die in Epic Yarn, but getting hit can cost you 100% for that level.
One, we just recently had two in the form of Return to Dreamland and Triple Deluxe.
Two, about half of the Kirby franchise is spin-off gimmick titles.
That's not an exaggeration.
>THERE ARE CREATURES THAT POST ON /v/ AND BREATHE MY FUCKING AIR THAT ENJOY TRADITIONAL KIRBY GAMES
>THEY FUCKING PRETEND TO INSINUATE THAT THEY'RE IMPLYING THAT THEY'VE EVER FUCKING PLAYED CANVAS CURSE
>THEY LITERALLY ACT LIKE CANVAS CURSE ISN'T EASILY HANDS DOWN OBVIOUSLY THE BEST GAME IN THE ENTIRE FUCKING KIRBY UNIVERSE
>"HURR LE DURR LE GIMMICKS I'D RATHER HAVE MUH COMFY SLOW PLATFORMER FOR LITERAL TODDLERS"
I'm not mad though.
Every vanilla Kirby game since Sakurai left has just been kind of...vanilla.
Canvas Curse and Mass Attack, on the other hand, have been massively fun.
I wanted a sequel to Canvas Curse for so long that I kind of forgot how much I wanted it.
We already got the perfect classic Kirby game, they're wise to do something different with newer titles.
That was my only main complaint with super star. It has alot of good ideas that arent fleshed out enough. Imagine what they could do if they made a WHOLE GAME like Great Cave Offensive or Milky Way Wishes.
>retarded idea gimmick games
I fucking hate how Nintendo tries to push gimmicks into their games and consoles.
However, Kirby Canvas Curse was one of the best fucking games on the DS, and I am hyped as fuck for this game.
YOU GUYS FUCKING TOLD ME THERE WERE NO BAD GAMES IN KIRBY
YOU LIED TO ME
Yes. We can. And we did.
It was callen Kirby's Return to Dreamland, and came out on Wii, but no-one bought it, so not you get gimmicks.
Also, you get a re-release of Return to Dreamland on the Wii U eShop this week, at twenty dollars, so fuck you. I like the spin-offs. Kirby's been about spin-offs since his first years.
I felt like it had some incredible ideas behind the control scheme (Sakurai is really damn good at control schemes) but even City Trial was too lacking in content for me to say I liked it. I never even wanted to play it as a kid even though all my other dudes would beg me to play it.
The more time passes on, the more I come to resent everything about that fucking franchise. It's not a bad game, though.
>Milky way wishes was kind of short.
still, collecting abilities and using them open up different paths was such a cool concept for a Kirby game
I wonder why they never revisited it.
Why did they rush it to come out the same fall as both F-Zero GX and Double Dash!! ?
Doesn't seem that bright to release three franchise racers for the same holiday period when your console isn't doing that hot.
Because they can't force you through a tough area while holding a power up that you need to have once you get to the end if you can just change to the power when you're at the end.
Return to Dreamland was a slower-paced, more boring Superstar. Spinoffs have been the only good thing to come out of Kirby in years. Nintendo isn't afraid of actually using the character to test new gameplay concepts.
>Amazing Mirror's world/level structure
>co-op like Return to Dreamland
>power mixing like Crystal Shards
>each power has a full moveset like Superstar
>boss fights like Triple Deluxe
the recipe for perfection
The games themselves don't, but if you were to press the home button, the Wii firmware would.
And yes, I know the cursor is also controllable with the classic controller, but... fuck, I'm running out of what possible excuses they might have.
Probably just that they hadn't finalized how the Wii-mode would function when finalizing the pro controller.