>The size of the dev team on the N64 Majora's Mask? 40 people, recalls Zelda producer Eiji Aonuma.
And it fucking shows. Only 4 dungeons for the same amount of money asked for Ocarina of Time? How are people OK with this?
People are okay with it because there was more going on in different areas of the game compared to OoT.
OoT basically only has the dungeons then like, 2 or 3 side quests.
Majora had a hell of a lot more things to do on the side, and the dungeons were still good quality.
>“It’s interesting, because there’s definitely this way that we talk about that sort of thing in development circles here in Japan,” Aonuma explained. “It’s often presented as a challenge to the developers themselves to accomplish something like that, because it can be very difficult to do. Since I’ve been in the role of producer, though, it’s not something that’s been presented to me as a challenge to take on very often.
>“Sometimes I think about issuing it as a challenge to developers that I’m working with,” Aonuma said.
>The challenge to make Zelda games using existing technology and assets was issued by legendary game designer Shigeru Miyamoto in the late '90s. One of the two projects, Ura Zelda for Nintendo 64 DD -- a disk-based peripheral for the N64 -- was scrapped before it would later be released as Zelda: Ocarina of Time Master Quest. Meanwhile, a project codenamed Zelda Gaiden turned into Zelda: Majora Mask.
Wow, the 'challenge' of rehashing content. Is he for real? He's calling it challenging to make a game with existing assets?
That's a steal in this day and age, especially considering the quality and length of the game. Or would you rather shill out $60 for cinimatic movies and half finished multiplayer shooters?
And yet it was better than OoT. Proof that rushed products can indeed be good when the team is also under pressure.
BLUNDER : 1886 damage control is in full effect I see.
lol what a shitty game, it only has 1 map
got your reply right here, can i get you anything else?
the concept of more employees + more advertising dollars + Maintaining the game over a 2-3 year period with DLC and content updates is killing games. As the budgets get bigger and bigger we have seen the quality of games stagnate and become more and more stale.
>“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title", said Aonuma.
>“When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
>“What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.”
Can a man be more full of shit than Aonuma? He's saying that Twilight Pricess and Wind Waker's shitty maps, for instance, are 'what could be done with open world at the time'? Really?
The fucking industry had seen San Andreas on the PS2 era, with PS2 hardware that was much weaker than Nintendo's. Their own fucking Wii had seen Xenoblade Chronicles utilizing all its hardware, while Nintendo had the 'amazing' Skyward Sword sky, pic related...
>mfw all these kids playing Majora's Mask for the first time
You know you can get Cave story for free across a variety of platforms. Paying 40 bucks for a 15 years old game because they added a texture pack and replaced models with ones that have 50 more polygons, while still running at lower resolution than fucking Gamecube that's just absurd, regardless of platform.
>we have seen the quality of games stagnate and become more and more stale.
Kind of.. I guess if you want to throw a blanket statement that kind of blankets the subject. There's still games out there like South Park Stick of Truth that wouldn't be possible without large teams.
The real issue is pouring money and effort in to a game that just is not good in the end which is not what most people set out to do anyway. This happens with small teams and large teams. How many shitty "RETRO INSPIRED PLATFORMERS" are out there that are incredible boring compared to the $40,000,000 generic FPS. A lot.
It happens on all fronts, anon. The money and team size isn't what is causing shitty games. Not to say that's not a factor of course but there's people involved and they're the ones fucking up these games more than anything.
>Miyamoto and Jackie Chan will die in your lifetime
Yes, I know. That doesn't impact what I said at all.
The fact it was Obsidian and not Bethesda doesn't impact the core statement that a game that reuses assets can be made in less time or with a smaller team than one that doesn't (at least as much, anyway).
A lot of people forget the fact that this shit had to be made in ONE YEAR. Even with reused assets, good games take good time. Even with only 4 dungeons, the game made up a lot with sidequests and overall content. Sure, it could have been better, but for a team like that to make a full, long game in 1998-99, that is hard as fuck.
I'm sure you're trying to make some witty point about people shitting on the order, but the difference is that Majora's Mask has a roughly similar amount of total content if you 100% it and almost zero rehashed content (compare to a 'sequel' like ALBTW which is mostly rehashed content), which is impressive given that 90% of the assets were ripped straight from OOT.
I'd estimate both games take around 8-10 hours to 100% if you know what you're doing and don't use any major glitches. But the average first playthrough of these games takes way longer.
The port fucked up Zora swimming for no reason which makes the water parts of the game MISERABLE. I'm so fucking glad I didn't buy that shit. How did they fuck it up that hard?
>developed by 40 Japanese interns in one year in a broom closet at Nintendo HQ
>100% WR using gamebreaking glitches and techniques accumulated over 16 years since the game has been released is approximately 5 hours
>100% in the game on launch day is approximately 5 hours
I can see how Nintendo loved it
>Hey guys, so we have 4 dungeons so far, we need at least 5 more...
>Now, why would you do that, intern #3549? Let me, Aonuma, explain something to you. It's ok when we do it. Instead of taking our time to design and develop a string of unique rooms that are connect in deep ways, requiring lots of attention and clever ideas when we can just add more of what we call sidequests to the game? We can simply add this NPC that looks like the same NPC in Ocarina of Time and have him trigger when you show him "Mask A or B", items that have no use other than that. Then, the NPC will say some shit like "blip blip blop" and you'll get a heart piece or another mask. It's brilliant!
>But, mr. Aonuma, people expect more from Zelda games...
>Do I have to remind you it's ok when we do it?
Too short to count
Revisiting the same area a second time doesn't count since it was only to get Ganondorf to point out the Master Sword was still sealed.
>Gameplay is something that...it's a game, we make games, we can't get around it.
Aside from the Swamp dungeon which is fairly simple the other dungeons are much more complex than any dungeon in OoT
Also there's just so much more shit to do in the other areas of the game, it's not like you're not actually playing just because you are right now not in a dungeon
I bet you feel stupid now.
>game is so good people's main complaint is that they couldn't play more
Water Temple is a bit of a puzzle, but mostly straightforward. The only problem with it in the N64 version (other than pausing for the damn iron boots) is that there is 1 key that appears under a platform, but not in a chest, and so doesn't appear on the map. If you don't think to raise the water level and then dive down to check under that one particular platform then it's possible to be stuck with one final locked door and no key, despite every chest on the map being opened. That was THE ONLY PROBLEM with the Water Temple. Anyone who thinks it was hard because of being overly complex or something is grossly misremembering the actual problem.
This is the state of the video game industry.
There's one where a platform lifts up and reveals a little passage or room that has a chest with a key. There's another one that lifts up and just has a key laying on the floor beneath it, but the camera doesn't show it to you. I think they put every key in a chest in the 3DS remake, but I'm talking only about the N64 version.
>People that don't like OoT because it's too popular or because of "gamur gurls"
>not wanting to kiss Bailey Jay even if not getting a power
Well, Aonuma WAS the director for the original Majora's Mask. Since then, he's only directed The Wind Waker and Twilight Princess
He was the producer for Four Swords Adventures, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Link's Crossbow Training, The Wind Waker HD, Majora's Mask 3D, and the upcoming Zelda U.
He was the supervisor for The Minish Cap and Hyrule Warriors.
But keep acting like he's some new guy to the franchise who's directed every game you hated. You're as bad as Metroid fags who think that Sakamoto is some new guy who came in and ruined the franchise with Other M when he was the goddamn director of the first game, Super Metroid, Metroid Fusion, and Zero Mission.
Ocarina and Majora are inverses of each other
Ocarina is focused more on open world adventure finding while Majora was is more focused on big plots within small areas
Ocarina has bigger and more areas to compensate lack of background character depth and simple graphics
Majora has better textures and character development to compensate it's smaller world
Don't you see
But Ocarina is superior to Majoras in many, many ways. More dungeons, BETTER dungeons, a more developed and fleshed out story (if not simpler), and more useful items. Majora's Mask has better sidequests and side characters, but other than that it's inferior.
I want delicious brown man.