>>283723275 honestly i think every artform has evolved for the better but generally gaming seems to have grown downwards in terms of depth. even the best modern games are too monetized/streamlined or focused on tech over art, with a few glowing exceptions.
But anon evolution does mean you can evolve into a shittier version of yourself. Evolution is random mutation that is either prevalent or a liability. Did you go to a school where they didn't teach it?
>>283724395 They had a fanatical audience: fans of Hitman and Thief.
>>283724454 How well did Hitman: Absolution and Thi4f do compared with previous games in the series? How well did they do when you scale the sales of the previous games by the proportional increase in the number of people who play overall?
I watched a let's play that a couple developers did for Ratchet and Clank and they showed a lot of how testers changed the game. Like they were no longer allowed to have 90 degree turns because testers would run into a room and couldn't see a path forward and would turn around. Also a lot of puzzles had to be dumbed down so that kids could complete the game
>>283722670 Nice try ratfaggot. It's been proven that gaming around 2005 was casualized. In fact, it's in many magazines back then many people talking about changing development to accommodate a wider audience.
>>283724643 >>283724625 Maybe because you're posing as a party-goer and don't want to arouse suspicion. Maybe they assume it's a pseudo-invisible wall that the devs put up to restrict your access, because that's happened as well. Maybe they've played so many shoehorned corridor shooters that the idea of going left or up is alien to them. Maybe the way the guard was positioned was taken as a cue there was no way to get up there undetected.
There's all kinds of reasons a choice to NOT go somewhere is made if the environment is made reasonably open. An obstacle like that, which is a clear deterrent (as you've had to avoid or kill guards up until that point) is likely to turn away players not because of idiocy, but because it comes off as the developers artificially limiting the player's scope of movement.
>>283724192 What are you talking about? Americans are a lot less likely to listen to authority then say a European or Asian. Countries full of people with a long history of rolling over when the government kicks them.
2005 was a good year for video games. Things only went irredeemably to shit after 2007, which CoD 4 brought in the masses. Every year up to then felt like it catered more to original video game fans rather than the "wider audience".
You are definitely blinded by nostalgia is you think 2000-2005 was bad.
>>283726138 >listening to authority figures so much you let them take away your ability to defend yourself against their weapons >think they're liberating you and saving you from being uncultured swine by doing so
>>283722869 That's partially true, but the best games of the past far outnumber the best games of today. There are also less shitty games now than there ever were, but games now don't aim for greatly pleasing a few, they aim for the middle as costs increase. The fact that they grab random people off of the street or family and friends to play test rather than pulling from gaming communities should show you that.
Publishers want to aim for that sweet spot middle that satisfies as many people as possible and let advertising and over-promising hype-cycles do the rest.
Games right now live in the middle, and if you're experienced, you know better than the middle and you're probably unhappy. Less great games. If you're new or stupid or you're a games reviewer that has to play everything, you probably love it. Less shit games.
>>283725823 I dunno about others but the usual reason I don't finish games is that they're longer than they are interesting. Games should be shorter, because they never actually have 20+ hours of interesting material
>>283722259 How is this depressing? I fucking love it when I don't have to get lost in a game. I can continue playing instead of having to stop, look up a guide, find the part I'm on and repeat the solution/path in the game right after looking at it on my computer screen.
>>283722259 Friend of mine who has been playing games longer than I have (he's 30) recently picked up COD and in the past few years has become the ultimate casual. He couldn't even finish dark souls 2 without me holding his hand and if he starts playing a game I'm playing he skips ALL instructions and immediately calls me up asking what he's supposed to do.
>>283727494 No, not really. Typical 'revenge fixes everything' plot. The only good thing is that the lead artist is the same concept artist who worked on half life 2, so expect gorgeous architecture and environments but nothing else.
If you can find it dirt cheap, take a crack at it, but fuck the hype.
>>283726892 >thinks the fact that the US highly values and celebrates concepts of freedom and liberty because of its history means they don't consider it a fundamental right >instead thinks that violating that his europoor masters violating his fundamental rights is okay since they never speak of it
>>283727981 clappers have such a slavish devotion to authority that 99.5% of guns in the US would be successfully recovered within a year of passing a law banning the private possession of firearms. the remaining .5% of guns would belong to paranoid people who live in the middle of nowhere and actually have the balls to form militias because of the minimal police presence.
if you want an example of a country that WOULD boil over into war if such an act were passed, look at Serbia.
>>283728451 I never understood the gun thing. "It's so we can overthrow an oppressive government". You didn't use them for Bush and you haven't used them for obama despite all your bitching. Aside from which if you did have some uprising they'd just bring out the drones.
>playing Deus Ex for the first time as I didn't have a PC when it came out >instantly notice how little the game holds your hand >oh that important clue you didn't find? oh well, now your job is much harder >no, you can't just run in and shoot everyone, there's not enough gear. and even i there was, other characters would hate you and not help you later >overhear some important conversation? better write what you need down in the notes >spend like an hour just exploring and trying to find secret rooms and get past locked doors >information everywhere, tons of books, emails, account info, data cubes, conversations >get into some 10 min philosophical conversation about governance with a bartender
It's insane how different games are these days. How much they hold your hand. I'm just glad I didn't play this stuff when I was younger so I can experience for the first time now.
In modern games, there are often entire segments of unfinished game that the devs either couldn't complete or cut out to re-package as DLC. And more often than not, their hint to the player that they can't go that way is an inivisble wall and an NPC saying "Don't do that". So I can understand the Dishonered. It's how modern casuals have been conditioned to think.
The thing is, as they "streamline" games for retards who would get lost in any map more complicated than a corridor, they also teach future players to BE retarded - to assume that unless there's a flashing arrow on something and a mission prompt telling you to rub your dick in it, it can't be interacted with. Tyranny of small decisions, removing play from the game.
This is where the developers need to take a stance and say "No, we're not going to design our game for total imbeciles. We have higher standards than that."
>>283725823 >anyone who thinks a boss battle should be so hard it needs 14 or more attempts is an idiot that edge
video games journalists need to let go of the notion that every game should be completed by every player without too much trouble. my 5 year old nephew couldn't beat wind waker if he tried. is that bad? no. he needs to git good. specifically he needs to l2read
if every boss is expected to be beaten after a maximum of X attempts, where the fuck is the actual challenge and actual achievement? sometimes there might be a part of a game that you can't do at all no matter how much you try. deal with it. you're not good enough. games are not movies. you can't reach the end by just sitting there.
very hard games are going to make less money in general but that isn't a reason to say games SHOULD be dumbed down. if a game won't cater to the lowest common denominator, their profits will suffer, but they'll have their pride as a result
>>283728754 You're taking gamers that are conditioned to expect linearity through invisible walls and arbitrary restrictions on movement who are then told by the game they cannot enter an area, what do you expect?
>>283728649 >clappers have such a slavish devotion to authority that 99.5% of guns in the US would be successfully recovered within a year of passing a law banning the private possession of firearms. the remaining .5% of guns would belong to paranoid people who live in the middle of nowhere and actually have the balls to form militias because of the minimal police presence. [wild speculation intensifies]
the US has fought for its guns so hard that there was never a need to test this scenario
>>283729256 >video games journalists need to let go of the notion that every game should be completed by every player without too much trouble.
This. It used to be, in the 80's, that you had to be among the top 5-10% most skilled to even be ABLE to beat the average game. Beating a game was a rarity, a momentous occasion that you celebrated at the schoolyard. Then we got all these movie faggots sneaking into the industry, people from a noninteractive, utterly unchallenging medium acting like beating a game is a right. Like just because someone paid money for the game, he should be allowed to see every bit of it without putting in effort, without getting gud.
You didn't need achievements in classic games. Beating them was the ultimate achievement in itself.
>>283729498 >claims to lead the world in liberty >can't even walk into a shop and buy a bag of clean diacetylmorphine produced by a legitimate company and a clean, mass-produced needle and shoot up in the comfort of his own home >even went so far as to outlaw alcohol in the past century
>>283729879 >his idea of liberty is citizens being free to pay to feed an addiction that will destroy them and those around them >uses overturned law that didn't work as example >believes his lack of guns still leaves him with the right to criticize the liberty of other countries
>>283729256 >where the fuck is the actual challenge and actual achievement?
You should look for challenges and senses of achievement in real life, not video games. It's only this small, pathetic section of gamers that have literally nothing else in their lives other than the games they have played that demand that all games be difficult enough to give them a sense of self worth for toiling over. If you need that kind of validation from a computer game, you should probably kill yourself.
>>283729284 >he doesn't know there are tens of thousands of sites out there that duplicate other forums with their own ads to look like they have content you get this all the time with tech help forums
>>283729284 >This site serves as an archive or backup of the /v/ (Video Games) section of the 4chan boards, where threads and posts are deleted on a regular basis. We host the thumbnails but the full images are served from the original source and might be missing
>>283730336 >>his idea of liberty is citizens being free to pay to feed an addiction that will destroy them and those around them
That whole view of addiction is completely antiquated and believed by absolutely no-one in the scientific community anymore. The consensus it is it societal pressures and alienation that destroys lives, and drug addiction is just a symptom of that.
Because the only people that would turn in guns in the event of such a fucking thing are A. People who don't even own guns B. People who don't even own the shit the government is seeking to ban Stop speaking about shit you have no idea about. >>283726892 >I might be a bootlicking subject of a repressive state but at least they allow me to pay a tax so I can shitpost about americans All these salty europoors make me happy.
>>283730336 >>his idea of liberty is citizens being free to pay to feed an addiction that will destroy them and those around them
That's why it totally destroyed the world back when it was legal in a lot of places right?
The problems come when you can't afford to keep it up, or suddenly get a dose that wasn't cut properly so it's too pure, shit like that. And it can happen just because the price per gram in your area jumped. If it was regulated and sold the issues with it would be way less prominent.
>>283730505 >pretends to lead the world in liberty >can't go to a store and purchase a clean, legally produced knife >can't go home and use clean, legally produced knife to end the life of a baby who is under your jurisdiction
>>283730814 >the only people that would turn in guns in the event of such a fucking thing are [...] people who don't even own guns CLAP >I might be a bootlicking subject of a repressive state but at least they allow me to pay a tax so I can shitpost about americans oh it's not a competition - states do not respect liberty on either side of the Atlantic.
>>283730860 >I should be free to murder a baby. that is liberty. what? stop dancing around the fact that liberty encompasses the right of manufacture, sale, possession and consumption of all substances.
also, prohibition is presently failing just as hard as it did in the 20s and 30s. but of course, a gargantuan state infringing on liberties is no problem to the biggest self-proclaimed libertarians of all.
>>283731354 not getting addicted in the first place is the number one prescribed treatment for drug addiction >wanting extremely damaging drugs to be legal since some fucks already got themselves addicted
Values in vidya production have changed and depending on your point of view its for the worse. I am not a big fan of the "cinematic" experience that modern gaming has taken and so I really couldn't give a fuck about the garbage you fucking casuals play, especially when it breeds nothing but stagnant bullshit with no innovation or actual FUN. I went into /vr/ collecting because the devs held values that are more in line with my interests and I wish I'd see a resurgence of such things other than some indie faggot aping pixel art.
>>283731335 >no forza horizon 2 >no sunset overdrive >no far cry 4 >no assassin's creed rogue >no bayonetta 2 >no wolfenstein the new order And the list can go on and on. 2014 was a great year for games and your shit biased comparison is terrible. I'm sure you didn't even make it.
>>283731335 Battlefront was actually pretty shit on the PC though anon.
Controls felt horrid. Movement. Bugged out the ass and not even the latest patch fixed it all. Sound was botchy. AI was fucking ridiculous to the point where they'd sit there taking turns at spawncamping your exit port so you'd be down to 10% hull each time you left.
>>283731680 >extremely damaging With a reliable source (like that which would be provided by a legitimate fucking market) a person can maintain a lifelong habit and live to die of natural causes with no side effects throughout their life other than constipation.
Those suffering chronic pain and terminal illnesses already know this (to the duration their condition allows).
>And the list can go on and on Not really it pretty much ends there, give or take a half dozen games. It's not a biased comparision at all, 2014 was deceant compared to 2013 but it was a shit year for games. Also who gives a shit who made that image? Your rebutal is fucking terrible.
>>283730787 Some playtesters maybe, but other times you are going to have to select an average sample of your consumer base to test you product and see how they like it. If they don't, they aren't going to buy your product, and your venture will have failed and you'll lose money, placing incentive on you conforming to their wishes.
Its nobody's fault that /v/ isn't the main demographic for vidya. But then again, /v/ is full of casual retards, so maybe it is.
>>283732689 >caffeine Good choice, but doesn't have a ton of side-effects other than fatigue and headache. >alcohol You show me a high-functioning alcoholic that isn't propped up with previously earned money or isn't in poverty.
>>283731335 Why do you retards always cherrypick like fucking idiots? Where's Bayonetta 2, Divinity Original Sin, Wolfenstein, Shadow of Mordor, Alien Isolation, Mario Kart 8, Shovel Knight, GTAV etc.?
>>283733053 It is, but companies still do it. Now all you do is make it casual as fuck so the brain dead can play it and viral it for you telling of their positive experiences with the game and couple it with a couple billion in advertising. If all it took was flashy advertising and hype we'd still be getting ninja gaiden and quake instead of Assassins Creed and CoD.
>>283724972 My favorite bit was the tester who spent half an hour stuck in a spider-bot laser puzzle and they had to plaster a huge fucking spider logo on the wall, and he still couldn't do it. When they asked him why he didn't get the hint, he said he "thought the logo was a decoration"
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