So, Pokemon Shuffle just released on the 3DS eshop.
What do you guys think of Nintendo making/publishing F2P games with microtransactions on their consoles? Do you think this game will find a market on the 3DS, or will Nintendo fans reject this practice?
I played the tutorial. You start out with 5 hearts. One heart means you get one attempt to beat a Pokemon. It takes 30 minuets to replenish a heart, or you can spend real money getting another one right away.
Seems really scummy.
I'm still waiting for Puzzle & Dragons Z this may.
Eh, its free so I'll check it out. I don't see what''s the problem with micro-transactions. It's not like you have to buy them, there are sometime when it isn't cool (Like when there's a pay to win moment) However, this isn't one of those moments. People don't know what they're talking about and it just makes them look really stupid.
"I hate games that make you pay. I hate micro transactions!. I'm not supporting Nintendo or Gamefreak for this"
No one is "making" you pay. There is no gun to your head forcing you to pay. No one guilt tripping you. No persuasive person. Nothing.
Don't like it? Don't download it.
It's for free, so do you honestly think Nintendo or Gamefreak gives a shit?
All you shit talkers will be back when Pokemon Z(?) is announced.
It's a F2P Match-3 game with microtransactions. You can spend real money to speed up how many battles you get to do or pay to get buffs and do more damage.
Or you can not spend any money and just grind out levels really slowly.
"Oh boy! A free Pokemon ga-"
"NINTENDO YOU RETARDS, WHERE IS OUR WELL DESERVED POKEMON SNAP SEQUEL!"
I also can't even when people think micro-transactions in a free game is awful. Theres a difference between a $60 game with micro-transactions and a free game where the only micro-transactions is so you don't have to wait 8 minutes to play again.
8 minutes, you basically wasted 3 times that amount just right now.
They're both fundamentally the same game. This one just has megas and a few changes. I enjoyed Trozei and so far this one isn't bad at all. It's free, I can play it between other games/trips to the toilet and completely ignore the microtransactions because paying 2 win at a game like this is pretty damn cancerous.
LEL. Not even the media is fooled.
30 minute per level attempt doesn't sounds bad compared to the average mobage
having to pay to get a guaranteed catch does sounds like bullshit though... can coins be gained in any other way?
You get coins every level and for streetpasses I think.
And they give you a free jewel after every ten levels.
And the even they have on gives you 1000 coins for beating it the first time.
for comparison puzzle & dragons (the mobile version) has a stamina system where 1 stamina is equal to 5 minutes
all of the final levels cost 50 stamina (4 hours and 10 minute of waiting) which is waaaaay worse than 30 minutes
honestly i can play these game because i think of them as more arcade experience, stamina system are a way to control how much the player can play in the same way adding 5 credits to an arcade machine would be, many of them have a continue system where you pay your continue with the premium currency, if you are good at it you don't need to continue
as i said i see a bigger problem with introducing drop rate that can be improved by buying items, now that's stupid as fuck
it gives kids who might otherwise not be able to afford full games something to play. it also doesn't seem like one of those iphone games where you pretty much have to pay to have any fun or get anywhere.
as long as they keep rolling out normal games too, i don't see the issue.
So you can only play it in short bursts for free?
Still not seeing the issue, since if you are patient, you can still play the whole game, there's nothing locked away you have to pay for.
Just buy battle trozei if you want to play for long periods of time.
(posted it in the wrong thread...)
Just started playing to see what this shit's all about (gee, thanks for taking my hearts away for the TUTORIAL)...why is Bulbasaur just marked pure grass type? Are there no dual types in this game? Do the different types do different stuff once they're caught or something?
>3DS gets children's F2P games
>Vita gets fucking Deadman's Cross
Vita wins again!
>And the even they have on gives you 1000 coins for beating it the first time.
Just played it.
Was fun. Ran out of hearts,wasting the last one on Mew.
If you aren't a retard and know how to make a simple decision to not spend money on something you don't want to, then "muh microtransactions" become a non-issue.
>Not even Microsoft has resorted to this type of jweish behavior yet
>Still people defend Nintendo
If you don't like the saying "It's okay when nintendo does it", stop acting like blind twats.
>Why don't we teach you how to use it now?
No, all that happens is the girl says "I heard that you could buy more jewels with your eShop funds." and that's all she says about it.
Just try the fucking thing. I was going to ignore it too, but I'm not letting /v/ make me hate something.
The game doesn't even require you give it money, it showers you with free shit to begin with.
You don't have to spend a cent if you don't want to, and the game is fun as fuck. The "spending money" thing is mentioned in one sentence in passing, and the game doesn't even teach you how to access the MONEY store, just the in-game money shop.
i don't understand why nintendo doesn't want to release this for smartphones. people would eat that shit up. unless nintendo's next handheld will be a smartphone it makes no sense to me.
If Trozei wasn't garbage, I'd try it. I love gacha-style freemium games. Paying to guarantee a catch also seems like a good idea, I never really pay money to roll a gacha since there's no guarantee I'll get what I want.
>but I'm not letting /v/ make me hate something.
This has nothing to do with "what /v/ says" - my own determination is that the pay model seems scummy and annoying to deal with if I actually like the game.
>a dollar per Pokémon
this game literally costs 718$
My line of reasoning was because Trozei isn't worth it, might as well get the free version of it.
It kind of does have to do with "what /v/ says" if you haven't even opened the game to see how it works, and are only going on hearsay.
>seems scummy and annoying to deal with
Explain this to me, please. Have you tried the game to know what you're talking about?
>Beat 10 stages
>Game gives you a free 5 battles
>Beat Legendary Pokemon or Boss Pokemon
>Game gives you free in-game coins
>Tutorial takes hearts, but girl gives you a free jewel for 5 battles
You don't have to spend a damn penny.
>I can't fucking even beat Mew
Do a few more of the regular stages, stage 13 gets you Purrloin who'll do double damage because its dark type and then use the +5 moves powerup using some of your coins.
You'll want to do really well against Mew with a lot of turns remaining so you have a decent shot(20-30%) at catching it, only "just" beating it means you'll have very little chance.
Yes, it's all about what /v/ says (because /v/ is so reliable?), I can't possible have arrived at this conclusion based on raw facts about the game's payment model that I've learned through Nintendo Directs, media outlets, and direct hands-on impressions.
>Is there a maximum of supported games that do streetpass or something?
Oddly enough, yes. I found this out when I got Alpha Sapphire. You can only have so many games using Streetpass at one time, you have to go remove some, probably games you don't touch anymore.
>that battle where she comes back with a Mega Diancie
Holy shit, it's like they're forcing you to waste money on items.
Is there at least an option to mitigate the microtransactions entirely by paying a base price to unlock unlimited attempts or something?
I see some freemium games do that, but no it probably wouldn't make money and we can't have that now can we?
>The game doesn't even require you give it money, it showers you with free shit to begin with.
They all do that, though.
Then you run out and either have to grind it out really slowly or buy some.
Base game looks fine but the microtransactions and the game being designed around make it such shit, free or not.
It pains me to imagine what could happen to Pokemon if this a major financial success.
Exactly. They trick you into thinking you can play all you want, but then after giving you some freebies they put up a barrier.
By then, they're hoping you've already been hooked and that you'll spend some real money.
The thing that's wrong with microtransactions is when they make money and then they're in every game. With how many games copy each other in the industry and with Candy Crush Saga making $1 billion in revenue last year how long before this becomes more of a thing in every game?
Okay, you get more hearts by just having the system in sleep mode. Thought it would be like Bravely Default where you had to be ingame to get those za warudo points. Just putting it out there.
It's a pretty thoughtless puzzle game where you just keep playing to improve your odds, and have to wait another half hour just to play again.
There's no doubt that progressively it'll just get tougher and tougher until there's no enjoyment to be had unless you pony up for prospective upgrades.
Seems like you only get coins for buying items on certain occasions, like every 10th stage, and once a day by checking in for updates and 500 coins.
Honestly it's not a terrific game that warrants putting effort into it. Outside of the business model the game is decently enjoyable, but too basic for any adult to enjoy, and too pay to win that kids should play something like that.
I'm gonna play the game for the hour necessary to rate it on the eShop, send a message to Nintendo.
It is, I just wish I could play it more without having to wait for so long.
The waiting/microtransactions should've only had an affect on catching Pokemon. Like, you have a higher chance of catching one if you have more hearts, instead of having to spend hearts to play at all.
Geez, at least cover your mouth. We're all going to catch it
Now do it without Mega.
>Guess I'll try catching the Mew
>Get it down to one hit, ran out of moves
>"Use your gem for 5 more turns"?
>Fuck it it's not like I'm paying money
>Beat Mew with the extra turn
>25% capture rate, fail
>"Spend 2500 coins on a great ball?"
>Might as well, it guarantees a capture, apparently
>50% capture rate, fail
Yeah. This game is a scam.
I bet you think Master Balls never fail, too.