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Post No. 283819732
>In the beginning, I didn’t plan to make any of them as separate character variations (clones), but rather as color variations like Alph or Little Mac. This was even if we were going to use different voices for them. However, any character that gained some uniqueness through their balancing needed to be separated so their results and statistics could be counted properly. It wouldn’t have been fair to have the results counted together even though their strengths differ between the variations.
>Lucina was the first to be split off; this is because we made Marth’s moves more standard so he could be easy to handle by novice players.
>Dr. Mario already had a clear uniqueness, so by letting this character throw the fireball in his Dr. Mario costume or by cutting out his clear uniqueness that was established in Super Smash Bros. Melee, we could anger fans. So we added uniqueness to him with a stat-boost mechanic and split him off as a separate character.
>Dark Pit has exactly the same stats as Pit, so I first planned to handle him as a color variation. However, it would have made for a very strange setting for Black Pit to be using the Three Sacred Treasures, so we gave him a staff. One of the designers had also made the Electroshock Arm, so this was also another reason to make him a separate playable character.
>In the end, what was needed for each of these changes was to reduce the work required to balance the game. Hence all these characters were adjusted relative to their clone.
>For example, Marth and Lucina would only be tested against each other until they were roughly equal and in balance. For all other fighters, we take our results after fighting them against several dozen other characters. In fact, we set out on the premise that we would not include clone characters with this work.