So about 19000 players took part in a survey that, basically, allowed them give direct feedback to 343 Industries in regards to the Halo 5 beta. Among the many beta features that those players were asked about, apparently, 89% of them were in favor of Sprint being included in the core multiplayer gameplay.
Now I'm not denying those statistics, but if 343 is seriously going to let the opinions of, roughly, 17000 players reflect on a game that will be played by well over a million at launch (that's my assumption), I personally think that it's extremely ignorant of them to do so.
(I know that /v/ doesn't get into a lot of Halo-related discussions, but this just burned my ass enough for me to mention it here)
Console fps players are more skilled. the only reason pc faggots one that one thing was because its literally point and click. if you have to use a controller you would get your shit wrecked, same if a console bro used a mouse and keyboard. Console players are more skilled
Do you know only one out of three is confirmed exclusive? And one isn't even announced right?
I have a motto: If the walk speed is slow enough to make you think about adding a sprint, make the walk speed faster.
Also, it takes out of halos arena shooter feeling. Same with ADS. The point is to always be ready to fight. Having to go into a sprint animation and waiting for it to ware off makes the gameplay a lot slower. Again, same with ADS.
Map sizes need to be unnecessarily increased.
9 times out of 10, players use sprint to run away from a sticky situations that they fucked up to begin with.
Those are just 2 examples off the top of my head
OP, as somebody who has played halo since CE, has read every novel, comic book, and anthlogy, and played the halo 5 beta:
343 is going in the right direction. Halo 5 does feel faster, but it feels good, and for the first time the weapon sandbox feels balanced, and it's fun.
They also released a list of changes they are making from the beta ( https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians ) which addressed pretty much every issue I had and that I saw other people had that wasn't reactionary bullshit.
I'm sure the story will be ass though
There were far worse things going on with 343's Halo than the sprint bullshit, though I will say it should be left out because I don't think I've liked any game that had a sprint button.
I don't know if this helps OP, but they did say they are also tweaking sprint, and that in certain modes, like custom games i'd imagine, you can turn on or off different Spartan Abilities, including sprint. I'd also imagine there will be a "classic" playlist that has those features turned off so that you can play a version more akin to past Halos. I've been playing Halo since Halo: CE on my old Xbox Huge, and I don't mind seeing the combat evolve (sorry) as long as it keeps that original balance that the classics had. Like doing away with Halo 4's loadout system, or Reach's armor ability system. So in the beta when the match started everyone was on equal footing. All the same abilities and guns, and no one had a more or less useful load out. I guess that's one of the big things I've always liked about the classic Halo's. It was individual skill that set you apart, not load outs.
>if 343 is seriously going to let the opinions of, roughly, 17000 players reflect on a game that will be played by well over a million at launch (that's my assumption), I personally think that it's extremely ignorant of them to do so.
Why the hell not? The opinions of a dozen people often shape up stuff enjoyed by millions of players, why not the opinions of thousands?
I'm sorry but I'm gonna take 5 years of player counts, online feedback and discussion over a poll of less than 20k people.
-taken from someone responding to Josh Holmes' tweet.
I was pro-Sprint before playing Halo 5.
I was literally pissed off by any mention of sprint in Halo game.
But after playing the beta, I think sprint works very well with the new mechanics and the tweaks that 343i are changing.
Sprinting causing shields to not recharge has really impacted the gameplay. In Halo 4, players were able to sprint away easily, but they can't now; it just feels like normal Halo but faster.
It wasn't teased Keighley said the 2 was fucking nothing, and why would Konami make Silent Hills exclusive when they made such an effort to put every silent hill on every platform.
I'm more worried about the time-to-kill during a firefight being pretty much the exact same as CoD
A poll of 15000 to 20000 is good data.
Deal with it nerds.
>Mfw anyone who's done academic surveys knows this.
Also that doesn't make them right though, it's good data but the lowest common denominator is also retarded.
>Halo 5 does feel faster, but it feels good, and for the first time the weapon sandbox feels balanced, and it's fun.
How can you even say that when there were no Covenant weapons (save for the two swords) in the beta?
What worries me most about this "faster gameplay" and particularly faster kill-times is that it eliminates what fleeting utility the Covenant weapons brought to the game: eating through shields. We've seen that any Human weapon can tear a Spartan to pieces in mere seconds, so why bother with half the catalogue of weapons?
Human weapons now have at least two fully automatic weapons, three medium-long-range rifles, an effective pistol, and incredible power weapons. Covenant weapons are just gimmicks at this point. Halo of Duty indeed.
The only addition to gameplay that felt natural was the boosters: an omnidirectional juke mechanic. Sprinting has no place in a game with shields, and the only thing clambering is going to leave us with is goof-looking mid-animation jerking when someone gets sniped halfway up a wall.
Didn't you have to buy the Halo:MCC to play the beta?
Why is it a problem that they asked the current fan base what they wanted and didn't let casuals alter the final experience after a free game demo?
They asked halo fans, halo fans gave feedback.
It is hardly letting people turn it into another cawadooty.
The only think I personally disliked was the "bro's standing and cheering" thing before and after matches, spartans are supposed to be some serious niggers who don't fuck about.
IT ISN'T A FUCKING GAME
Now it's literally CoD in space.
I'm pretty sure the only reason we don't see loads of 720 noscope MLG compilations is because Halo 4 disappointed literally everyone who enjoyed the previous games, and the CoD kids already have their merry go round with guns simulator.
Arena shooting is a style of game not related to its speed or lackthereof.
Traditionally it includes asymmetric spawning of weapons across the map and changing spawn points relative to the flow of battle. You are given a basic weapon at spawn that is useable but inferior to weapons commonly found across the map. It also generally but not always includes health and other powerups you can grab on map but cannot spawn with.
Halo 1 2 and 3 were all arena shooters. 4 almost completely abandoned that concept. 5 is some funky abomination of tactical and arena FPS.
Because, over the course of 4-5 years,players have already been discussing topics like these to prevent these kinds of features being implemented. And I'm talking hundreds of thousands as opposed to 19000. And, by looking at what Halo 5 has to offer so far, it appears that all of that discussion was for nothing.
OP, are you a fucking retard?
You do understand that 17,000 is a pretty huge sample, right? And that when you get a big enough sample, the answers typically don't change no matter how many people are polled? And that this is how all polling is done for public opinion and shit? Do you think they literally call everyone alive to get the president's approval rating?
Are you that fucking stupid, really?
I don't even like Halo but seeing your post astounded me at how retarded you are.
If more people would remember, or realize, that the Halo 3 servers are still active and that people are still playing the game, then I think all the Halo 4 and 5 detractors' problems would be solved.
Do you have any idea how statistics work? You only need to poll 1000 people to know if a country likes their leader, 17,000 people means there is virtually no margin of error. Typical underage halo babby.
Reminder that no one heard about 343's survey until their echo chamber dick suckers had finished it.
Halo 5 is going to be shit, and 343 is going to wonder why. Again.
It's more like.
>hand me a potentially amazing steak
>I'm only allowed a small nibble after I've stared at it for an hour
>That nibble is very unsatisfying as I don't have time to actually enjoy it before I have to go back and stare at the steak some more
>Thanks for eating! That's all there is!
>Go to different restaurant expecting an alright steak
>Get to enjoy the steak at my own leisure and frequently
>Turns out it's pretty good
>Go back for a second round
>It's ever better and they decided to give me some fun things on the side
His analogy is as shit as his 'game'.
Yeah while I agree with OP that sprinting in Halo is retarded and bad game design, OP clearly doesn't understand what samples are supposed to mean.
Granted I don't know how they conducted their test, stats should be representative.
Nah, 1 was decent, but 2 and 3 were nice in their own way.
Also, 2 and 3's multiplayer was baller as fuck sometimes, even considering they were console shooters.
>tfw making faggots mad by stealing the sniper rifle and never using it
>tfw wrecking pleb shit with rocket launchers
>tfw using faggot plasma pistol + pistol/SMG combo
Except you'd be polling people who voted for and against that leader. You wouldn't exclusively poll 1000 people who voted Obama on their opinion of Obama.
In this case, the votes being cast were by fans who did or did not purchase the MCC. Why would you exclusively poll a group of people who paid for access to the beta on what they thought of the mechanics of that beta?
It has all the potential for voting bias. In this age of in-depth reviews, video analysis, and Let's Plays, you needn't personally play a game to understand its mechanics. A better pool would have been obtained by letting any self-identifying Halo fan vote, or hell, anyone with a Gamertag that has played a Halo game.
The picture symbolized making Halo multiplayer more "accessible" to casuals.
It was first showed at 343's GDC panel: https://www.youtube.com/watch?v=bjWQyGi5nME
And then sparked a community backlash: https://www.halowaypoint.com/en-us/forums/d76f090378914a9bb85312f87cf09b99/topics/response-to-gdc-panel-what-a-joke/ab7f4b99-910b-4458-9a89-3da54fd8936b/posts?page=23
Except that the poll was specifically related to the alpha or beta or whatever the shit it's called these days.
Yes non-retards can tell that a lot of these changes would be a bad idea. But then how do you obtain your sample? Do you make it open polling(where tons of retards would flood in 'for teh luls') or limit it to fan forums(where it's literally a dick sucking echo chamber).
In this scenario it's more like a traditional beta that you want to tweak values and bug test than add or remove whole features.
I liked the beta. The first 30 minutes or so were bottom of hell rage inducing but it gets exponentially better once you've settled into the groove.
The boosters make sword encounters twice as entertaining.
>but if 343 is seriously going to let the opinions of, roughly, 17000 players reflect on a game that will be played by well over a million at launch (that's my assumption), I personally think that it's extremely ignorant of them to do so.
That depends entirely on how representative the sample is. This is basic statistics.
This is a really good point, and I don't know how anyone can't see how the game is approaching CoD. And I don't mean that as necessarily an insult, more as, they even added the boost thing from CoD into the game, as well as seemingly prioritizing human weapons and diminishing the roles shields and alien weapons have, aka the thing that makes it somewhat different.
You do realize that most real world research examining much more important stuff relies on much smaller samples to represent much larger populations? A study can have a sample in the hundreds and can also be very powerful.
Oh wait, you're a high school student who just got out of geometry. Move along then, kiddo.
Jesus christ the whole beginning sounds like some church shit
Sprint is becoming irrelevant
They are lowering the Sprint speed and increasing base movement speed to narrow the delta between the two.
On top of that, they are keeping the mechanic that keeps your shield from recharging while you Sprint.
The 19000 players are a convenience sample. Sure, convenience samples may not reflect the population at large, but 343 isn't interested in the population at large. They're interested in the people who played the beta because they are the most likely to buy the game.
Also, you can't account for bias in a sample like this, as what constitutes the demographic information of the sample? Race? Sex? City? Amount of Halo played? Hardcore vs Casual? You'd have to know that information for the general population before you could determine whether or not the sample accurately reflects them.
Because being able to shoot when I move fast is WAY too hard! Have you guys even played the beta? 343 knows that us CoD fans dont like to shoot if were moving.
I fucking hate how quick people die
I fucking hate how mantling makes platforming non existent
I fucking hate smart scope and what it does mid air
I fucking hate not having a real sequel in actual gameplay to halo 2/3
You needed a certain milestone via halo waypoint to get the survay.
I'm not sure exactly what it was but I believe it was something that required a fair amount of the achievements from all the games.
Sprint in halo 5 is really punishing. It can get you from point a - b fast for sure, but getting shot will rek your ability to prepare for an encounter.
It ruins your capability to fight. No, it isn't a "get out of jail free" card because anyone with half a brain will know that you are vulnerable while sprinting.
Trying to run away from a fight will end up in one of the following ways:
1. People begin to trail you and attempt to slap you down before you dart away
2. Some other dude kills you as you are running away
3. A stray grenade kills you
4. You might end up escaping the fight, but your action was risky because
you could have ended up like results 1-3.
Wouldn't that then indicate that the more Halo-faithful (I daresay hardcore) players would be the ones answering the survey? I don't play Halo, but a sample size of 19000 is abso-fucking-lutely huge--this survey would indicate that the people who don't like sprinting in Halo are in the minority
Isn't it logical that destiny can be preordained through genetic manipulation hundreds of thousands of years in advance despite influencing factors of universal chaos?
Might as well just do focus groups, because you certainly have zero to none control over online public voting system that is only possibly known through the social media and not in game client
Have you ever went into theater mode and see a spartan move at base speed? They've practically been sprinting the whole time. Nowadays, people get a hard on from just seeing their weapon sway back and forth while getting a temporary speed boost.
>articularly faster kill-times is that it eliminates what fleeting utility the Covenant weapons brought to the game: eating through shields.
Person you were responding to: I agree that that's concerning and I had the same thought after I finished the beta, I have no clue how the covenant weapons will work now.. The one forerunner gun in the beta, the light rifle, which was the forerunner BR/carbine/DMR from halo 4, feels much better. It's more or less in the same category as the concussion rifle and nade launcher from reach: Not quite power weapons, but not needler/plasma rifle tier, either.
I'm just saying what I played was good and it felt balanced. Obviously I can only say that based on what was actually in the beta.
That, and sprint needs to stay as a means to activate slide and shoulder charge. There's not enough buttons to activate those abilities, and it would look stupid to go from a "walking" animation to a slide or should bash animation.
As an added side-effect, players who sprint unnecessarily are punished(can't shoot while sprinting, and shield regen is stalled).
You clearly don't know how statistics work either.
>implying the beta testers are a representative sample of all Halo players
Also anyone that still has hope for this should kill themselves.
>make a port of older games
>STILL fuck it up
>people expect them to not fuck up a completely new game
Top fucking kek.
It sounds like you don't know anything about statistics.
You also seem to know little about numbers, if you see 19000 and decided to "round down" to a "roughly 17000" category for some reason.
I'm not sure why anyone should care, though. I don't play Halo.
Halo 4 is a solid game with unnecessary shit tacked on, it had a decent campaign but the art direction in places was off
I like the new MK6 though it grew on me a lot. The Halo 5 beta was a lot better than I was expecting and I'm curious how they'll implement those new Spartan Abilities in to campaign.
>Halo 4 is a solid game with unnecessary shit tacked on,
At the core halo 4 was pretty good, even for a halo game, it was just covered under layers of bullshit.
I feel like th art team did a fucking amazing job in halo 4, though, the environments and a lot of the visual design was as good or better then bungie, the pants on head retarded armor designs (both for spartans and elites) and the grunt redesign aside.
>Halo 4 is a solid game with unnecessary shit tacked on
And most of those things can be turned off/removed. Halo 4 in the MCC feels good because there are no loadouts or ordnance drops. The only things I really dislike about 4 are flinch, the lack of descope, and the mediocre maps. Though to be fair, that last one is a big factor when it comes to MP games. Having good gunplay doesn't mean much if the maps are bad.
I liked the campaign except for a few retarded things
>changing things that were set in stone from other games, like the FUD's look and giving Cortana a goth slut look
>Promethean knights were bullet sponges, there wasn't strategy to defeating them compared to with elites or brutes
>the music was kind of shitty (for a Halo game)
>the Captain Del Rio character was terribly written
So now Blue Team is confirmed in Halo 5 are you hype to see Linda and Kelly beat the shit out of Palmer?
Depends what you mean by bright? I agree at times there was maybe too much bloom, but for the most part I feel bloom and the lighting effects were done very well, especially volumetric stuff.
If you mean in terms of color palletes, no. Halo has always been super colorful, if anything halo 4 was slightly less colorful then previous titles.
I still find it strange how multiple polls made by the community have people strongly against sprint yet 343's poll is the only one that's in favor of it.
Yet that doesn't fix the fact that the maps are huge as fuck. The remake of Midship is just huge compared to the original. 343 wants to make an arena style game yet the map design fails to facilitate it.
>>changing things that were set in stone from other games, like the FUD's look and giving Cortana a goth slut look
To be fair 343 created a level around the remains of the Dawn.
>>Promethean knights were bullet sponges, there wasn't strategy to defeating them compared to with elites or brutes
They were tedious
>>the music was kind of shitty (for a Halo game)
It had some great music though but most of it was very forgettable, Arrival was where it all came together.
>>the Captain Del Rio character was terribly written
He only served a purpose to make Lasky become the Captain of the Infinity and piss off John. I hope we see more of him.
Look at the Braille on the armor
just saw. breddy cool. As much as I hate what 343's done to Halo, I still think it's in got pretty cool setting.
>>Promethean knights were bullet sponges, there wasn't strategy to defeating them compared to with elites or brutes
The noob combo works on them just as well as it did the brutes and elites.
343 just needs to make the weapons more like CE. Make them powerful in their own niches and have the potential to kill very fast. Having guns with low aim assist but fast kill times should help balance out sprint and keep people from running away.
>To be fair 343 created a level around the remains of the Dawn.
It still doesn't explain why they couldn't use the old ship design. It's not hard to design a level to fit in a 500 meter ship hull
>It had some great music though but most of it was very forgettable
Agreed, but it just wasn't up to par with what we'd had before
Also this is best song
>He only served a purpose to make Lasky become the Captain of the Infinity and piss off John. I hope we see more of him.
I know what the point of his character was, he was just terribly written.
I can think of half a dozen "mad captain" star trek episodes that they could have copied to have a superior version to this
I haven't played the beta but halo 5 looks really casualized to me and it breaks my heart. It looks easier to kill and the guns are OP.
Fuck, they haven't talked about forge yet and thats what made halo so great
Shit, I never really thought of it like that. You're right.
>I still find it strange how multiple polls made by the community have people strongly against sprint yet 343's poll is the only one that's in favor of it. I'm so glad I'm not the only one who noticed this. I've been on waypoint for years and nearly ever user was against 343.
>I haven't played the beta but halo 5 looks really casualized to me and it breaks my heart. It looks easier to kill and the guns are OP.
>Fuck, they haven't talked about forge yet and thats what made halo so great
As somebody who did play the beta:
It doesn't feel casualized, if anything I feel like the skill gap is greater. Thinking and playing tactically is rewarded more. It's easier to kill in that stuff does more damage % wise, but this is offset by the fact that moboility is a lot more important and you ahve thrusters and such, so it's not that it's easier to kill, but that it happens faster, which I don't like, but it's not as bad as you might think.
The guns aren't OP, this is probably the first time since CE where it feels like every gun has a viable role. The AR and SMG are actually damn good in their niches, and are viable guns outside of their niches. While it sounds dumb, the fact the AR has a headshot modifier (it does extra damage, but not 1 hit to kill unshielded) actually rewards skilled people since bursting and aiming with the AR is super rewarding now, the issue is they need to figure out a way so people don't get accidental headshots via just spraying, but 343 said they are refining that mechanic so hopefully that will work out.
>it's called a sample
Except it's not
The whole point of a sample is to be representative of the population
fucking stupidpeople who preordered MCC and got to play the beta are certainly not representative of all halo fans
What the fuck, when was this? In one of Travis's shitty books?
I'm kind of glad I gave up on Halo lore after 343 started to introduce human-like aliens in the series.
>this is probably the first time since CE where it feels like every gun has a viable role
I feel too many guns in Halo 5 extend too far from their intended niches. It's pretty frustrating being shot out of scope by an AR across the map. I feel that the game would be better if they took ADS off of automatic weapons.
>In one of Travis's shitty books?
I'm really fucking tired of people giving her books undue shit.
The shit that happens in them makes sense in context. Halsey is being used as a scapegoat by ONI, etc, and it's not like travis had a fucking choice, either, you think 343 just alliowed to her to decide what happens with halsey and made halo 4 around that, or do you think travis had to write around their plans for halo 4?
Nigga it's been fixed for me for like 2 months now.
>It's pretty frustrating being shot out of scope by an AR across the map.
I understand that, but I think that it's just because people are not used to the AR not being total garbage.
During the first week where it was AR starts a lot of people got killed by them, but once we had BR starts, it was pretty obvious that unless the AR person was really good, that the BR and DMR still won out 90% of the time past like 15 feet.
The only problem I had with the AR and SMG in the beta is that the SMG shouldn't have the headshot bonus, and the AR needs the headshot bonus refined so it can't happen at random due to bullets being headshots due to spread, but players who are on point and are controlling the bursts still get the bonus.
Listen man it's working for me, and has been since like half way into December
yeah you can actually find games now i guess thats a plus.
too bad halo 3 sound positioning is still broken
too bad the teams STILL are uneven or 3v3 ~50% of the time
nothing is 'fixed'
>I'm really fucking tired of people giving her books undue shit.
Having all the characters act OOC or just plain incompetent are valid criticisms considering she wrote the books when knowing nothing about the established lore.
>Halsey punched by an enraged Spartan III
>arm isn't shattered
Fuck her books and her portrayal of everyone involved.
>Nigga it's been fixed for me for like 2 months now.
Fuck off back to Waypoint
I really don't enjoy the new scope mechanics in Halo 5 and I just wish they got rid of it. There's a noticeable delay on the precision weapons when scoping in now and it's near impossible to get back in scope when shot at.
>Increase base speed (faster base movement)
>Increase strafe acceleration (faster, more responsive strafing)
>Reduce top sprint speed (narrow the delta between base movement and sprint)
>Modify Ground Pound controls to prevent conflicts w/ crouch jumping
>Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
>Reduce bonuses for automatic weapons in >Smart-Link & w/ headshots
>Remove grenade detonation in mid-air based on weapon fire
>Ability to turn on/off vibration feedback for weapons
>Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
>Medals: decrease frequency and number of medals displayed in the medal feed
>Spartan chatter: players will have the option to turn this on or off in the settings menu
>General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
>Despite the fact that the intro and victory sequences in particular seemed to be universally loved by Halo bros, we weren’t 100 percent satisfied with the tone of these moments in the game. Expect the final sequences to feature considerably fewer chest bumps and high fives.
>Improved team balancing
>Improved party vs party matchmaking
Holy shit, this is literally every complaint I had about the beta.
Now I'm hype
Lucy punch halsey is the one truly valid complaint about the books and it's still feasible, if very unlikely, that Halsey wasn't mortally injured. I don't recall anybody acting incompetent.
>Fuck off back to Waypoint
You want me to fucking lie to you? I haven't had a problem with the game since around mid December, don't get assmad at me that you are having problems and I'm not. When was the last time you tried to play it?
>I really don't enjoy the new scope mechanics in Halo 5 and I just wish they got rid of it
I agree on this. The smart scope thing is pretty stupid, both from a gameplay and lore point of view, on every gun except the AR. Why would Spartans look through scopes or ironsights or a holographic display when they could just project the zoom onto the MJONLIR visor like always?
>Medals: decrease frequency and number of medals displayed in the medal feed
I really like this one. One of my pet peeves with Halo 4 was how much instant gratification it had. Even the most mundane kill would net you like 5 fucking medals.
>Waahhhhh why didn't they poll people that didn't play the beta to see how sprint worked in the game ;_;
Fucking armchair designers. If you think your opinion on something you haven't played is valuable, you're no better than a publisher.
Traviss fucks up every goddamn universe she's in. It happened with Star Wars because Muh super clones, and when 343 approached her about Halo to write about Muh super soldiers I bet she got the biggest shit eating grin on her face
The issue is that 343's poll completely deviates result wise from all previous ones done by various communities. Where they got the damn sample from is an important factor as well.
3 had the best multiplayer and custom games.
Did anyone ever play Jenga or those numerous race track maps? Shit was fun.
Halo 4 and 5 don't even look built for that sort of multiplayer fun.
I keep on hearing this but human weakness was the best part of halo evolutions, and glasslands and thursday war were both good. They weren't fantastic but most of the problems people have are totally overblown, not her fault, or unfounded.
3 and Reach had amazing custom games such as predator, fat kid, and ghostbusters just to name a few. Halo 4 custom games had to be modded in order to be fun which was unbelievably sad.
Halo waypoint was instituted around 4 I think, if not then Reach. This sample size represents the people who thought 343's abortion was worth playing. Of course they're gonna love the coddyblops mechanics. I don't care, I dropped this series long ago. I just wish they'd stop calling it halo. They're just pissing on the memory of a great game.
2 and reach had the best customs.
2 didn't have as many options or variability as later titles, which made it only so the best ideas lived and it fostered creavitity due to those limitations.
Reach just had so many options and variables and tools that it allowed any idea to take off.
>Covenant weapons have been forgotten
This is what I've been saying. At this rate, even the plasma pistol noob combo isn't gonna be worth the time it takes anymore. Unless they do something crazy like 3 PR shots to kill or insta-killing charged bolts, nobody is going to bother learning to lead the projectiles when they can just go tard mode with the AR.
Also, notice how much more powerful and accurate the AR and even the SMG are now? It's like Instead of toning down the headshot weapons to bring them more in line with the others (which needed to happen since Halo 1), they brought everything UP to the level of those headshot weapons.
This makes sense now. The covenant are splintered and humans are in less conflicts with them. Most of their fleets and armies were wiped out too.Only the prophets and engineers utilized and developed technologies as well as create weapons.
You'd naturally expect there to be less.
half the covy weapons were junk nobody used anyway
toning down good weapons is horrible because then everyone is just playing with peashooters, it would break the gameplay entirely with how much new mobility everyone has, you wouldn't be able to kill anyone
Feels like we're never going to get btb for halo 2 as play list.
This is bullshit, its the reason why I bought the damn game.
yeah I agree halo 5 is shit
Halo is a shit game, and you're right that the user base has shit opinions.
Find something better to do.
Unreal Tournament 2k4 is a good place to start, as it sort of resembles Halo, except it's good.
>half the covy weapons were junk nobody used anyway
Speak for yourself, they were my favorite. Maybe instead of buffing the human weapons to absurdity and removing unique weapons with cool designs, make the alien weapons worth using more?
The needle rifle in Reach was a good example of a great alien weapon.
So what are the elites using to fight their civil war?
Even supposing that the weapons are no longer being produced or distributed, there were millions if not billions of them already in existence. If anything, the black market for plasma weaponry would have flourished and they'd be more widespread than ever.
Yet they were the most interesting and arguably skill-intensive weapons in the game. Take them away and you've got a game full of bullet spitters.
People glorify headshot skill like there's no tomorrow (despite the copious amounts of auto-aim), but leading plasma shots is much, much harder to actually pull off. Part of me wishes that the PR was more powerful than the pistol in Halo 1, so that the game would have evolved in that direction instead.
they can also crap out flying handcuffs that revive them once they are dead.
And lets not forget that they are made from dead humans with skull for effect to give us the edge factor.
>He only served a purpose to make Lasky become the Captain of the Infinity and piss off John. I hope we see more of him.
why the actual fuck would this make you want more of that character? You just admitted that 343 couldn't give two shits about creating characters worth remembering or investing in, and that they make them shallow just for the sake of advancing the story.
yeah that bothered the fuck out of me too
especially since its really easy to get a scale of the Dawn just by walking around it in Halo 2 and seeing it in 3.
I knew it was definitely NOT that big when I played Halo 4
I think part of it was to make the infinity look bigger to scale, and also to make it look like humanity wasn't still completely dwarfed by the covvies.
Still though, the infinity is a puny 5.6km long, while high charity was like 350km
>One of the leaked toys for Halo 5 has the Arbiter and Captain King riding in a Gausshog together
>Another has Locke piloting a Vulture (the super mega deluxe combat Pelican from Halo Wars)
>Chief and Arby back in action together
I want it but i know 343 will fuck something up
Yes, but after the events of halo 2 he no longer has respect for covenant traditions, hence why all of the separatist elites lost the 'ee suffix on their name, because it was an honory of being in the covenant military.
Also, there's not one set of arbiter armor, there are many, or at least a new one is made for each arbiter.
awww shit nigga
Xbone already has Horizon 2, SS:OD, #IDARB, MCC and D4. With Scalebound, Phantom Dust, Crackdown, Gears of War and of course Halo 5. I know it's a shit console, but it's a shit console with a better library than PS4.
Looks like shit.
Good, but cliffhanger and season 2 never ever.
Pretty much guaranteed vaporware after yesterday's announcement
Literally no information
>Where did the Brutes go?
They are still around, most of them split into smaller tribes and fought each other, a few are allied with elites and humans, but that's a super small portion.
>Where did the San Shyuum go?
99% of them died most likely since most of them lived on high charity and that got taken over by the flood, and the elites hunted down most of the living ones. There was at least one that joined the elites, as seen in one of the newer books.
>Where did the Drones go?
They stayed with their queens.
>Where did the Skirmishers go?
In the latter years of the war they were mostly just put into units with other jackals vs their own separate skirmisher only units, so they are being space pirates along with most of the other jackals
>Why do the Grunts and Elites no longer speak human?
That's a seperate faction that formed due to the events of the travis books
which aren't as bad as people make them out to be. Basically, ONI dun goofed and made a bunch of elites hate them, and they got followers, and that's the faction you fight in halo 4
I remember someone on /v/ many months back said that when you include sprint into a game, developers make maps a bit larger so that sprinting isn't useless.
I don't know, perhaps someone could fill me in on this more.
I personally don't like sprint because it messes with gameplay negatively, i think. People who are sprinting encounter each other and have to de-sprint to begin shooting, or if only one person is sprinting they are at a significant disadvantage when the conflict begins.
Without sprint, combat is instantaneous when two players encounter each other.
just my opinion no bully plz. have this catalina.
>Majority of the players enjoyed improved sprint in the beta
>So they keep sprint
How is it ignorant? Besides the dodgy hit detection and fucking Pegasus, the Beta was fantastic, and people quickly loved the mobility of it. Listening to the 11% instead of the 89% leads to another Halo 4 MP.
>Looks like shit.
Sure, but it's fun as fuck
Has worked for the past 2 weeks for me.
>Good, but cliffhanger and season 2 never ever.
It's a P* game, just look at any of their other games and there you go
>Pretty much guaranteed vaporware after yesterday's announcement
What was yesterday's announcement?
I know it's a tech demo, but it still gives you an idea of what you could expect ffrom the game
>Literally no information
Fergusson said he wants to return to the series darker roots. Which correct me if I'm wrong, is a piece of information.
Oh god if they don't fix the maps in Halo 5....they were so fucking terrible in 4.
They had such a great formula in the first 3 games...why did they fuck it up so badly.
>tfw we will never get Stubbs 2
I don't know if I agree with that but immersion factor is a big deal for me. The xbox controller actually feels like a gun with triggers and rumble simulating recoil. With a KB and M I just feel like I'm suppose to be typing a thesis paper, not playing a video game!
Microsoft killed the lead dev behind Phantom Dust by cancelling the project, and when the news leaked, they backtracked by saying that the project was going as planned and that they were only swapping devs (zero games survive this and go on to be great).
>they were so fucking terrible in 4.
I felt on average halo 4 had maps about as good as halo 3 did. A few really bad ones, a lot of okay ones, and a few really good ones. Note that i'm counting the DLC maps, but not counting remakes
I keep on hearing this but it's worked for me since like late December.
I have a feeling everybody stopped playing it and they haven't tried it and seen if it's been fixed.
In Reach it was Risk = Reward. Mastering sprint made it the best Armor Ability in the game. You had that time where you could lose a fight if you dont quickly change to combat stance but once you got into the flow of it it was instant.
Halo 4 had no risk, everybody had Sprint and either Jetpack/Promethean Vision. Promethean Vision allowed for being able to see everything on the field so you knew exactly when to stop and fight, and Jetpack allowed for the extra mobility to run from fights.
Halo 5 has fixed up Sprint with the addition of Thruster Packs and Auto-Stabilize. Stopping at the right moment helps a fuckton, but you can either backdash and get that range to fight, Dash to cover or if you're vertical you can sprint into stabilize and still be in combat. Halo 5 is the best blend of Combat meets Mobility so far, and has the same amount of Rish=Reward as Quake 3 in terms of Security/Movement Speed without the same amount of skill it takes to Rocket/Nade Jump effectively.
To say nothing of Halo going to shit or 343i being incompetent;
this kind of polling is really the closest that the devs are going to get to having a majority opinion on anything either way. You can say they could open the voting up to everyone, but that's just asking for rigging and manipulation and is actually less reliable. Maybe the sample size could be larger or whatever, but that's not going to change your results on an eighty/twenty split.
The reality is, though, that develops shouldn't listen to public opinion. Like, ever. Aside from fixing mathematical, programming, or design errors in the game that were exposed through beta and playtesting, developers should NEVER cater to the audience, because the audience only wants a stale, safe repeat. Devs should always make their game as they see fit, totally unapologetically, and accept responsibility for it's success or failure. If the game a dev wants to make is 'market safe' then cool, but even if it's not, they shouldn't be forced to alter it to BE 'market safe' - at least, certainly not by the consumer who isn't providing the means for the game's creation.
Really? I felt like truth was meh, empire was good, regret was ehhhhh (I think it;d be better in FFA), eden was great, and I never played pegasus or orion.
The paintball maps were meh
I'll take fungus zombies over tron knockoffs any day.
I hate fighting Prometheans, but flood are kind of fun in halo 2. When you're fighting your way through filthy vents on strange planets, it just feels cool.
Nothing is better than fighting elites though.
>speeding up the game removes the arena shooter feel
flood at least changed the pacing of the game, it just gets old really quickly, as most zombie things do
prometheans do nothing, their enemy types consist of annoying fast moving things that are hard to hit because of shitty console aiming, and enemys that take too many bullets to kill
I'll take Flood levels.
Especially if they are the halo 3 ones where the gravemind is talking to you.
Go to 16:50 for the graveminds cut dialog. It's awesome.
What if Flood
and get this
wait for it
take over a promethean body
it gets better
and the promethean
is a watcher
it revives every flood until you kill it
>Map sizes need to be unnecessarily increased.
>need to be unnecessarily
You pretty much just summed up your own mistake right there. They don't need to be increased at all with sprint.
>9 times out of 10, players use sprint to run away from a sticky situations that they fucked up to begin with.
They didn't fuck up if they knew they could beat a retreat. It would only be a fuck up if sprint weren't an integral part of the basic gameplay.
So your two examples are valueless.
Statistically speaking, they have plenty for a sample size that'll give them a representative opinion of the general population. I see no problems here, besides my personal dislike of the direction Halo's going. But I haven't enjoyed a Halo game since 3, so...
Honestly OP, I'd be fine with sprint being part of the core movement set
and I'd be fine if it could be turned off in a gametype's settingsbut we both know 343i lost the plot before they even picked up the book, we know we're not going to get worthwhile movement with sprint there in lieu of any teleporters or jump pads found in other shooters, or even there to act like S8's overdrive sprint which is used literally to cross a battlefield in a few seconds, then you rely on your normal movement and jump jets to fight.
It's going to be a shitty crutch, H5 will have abysmal movement options unless you abuse all the needless EVA thruster shit they added to the spartan design. I liked Bungie's design as it was some weird blend of their ideas and Quake/ Unreal movement and map control (and when applicable vehicles), but ever since 343i took over Reach's matchmaking it went downhill. I think I gave up on H4 and XBL as a whole after getting the Scout set in H4, I really could not be fucked with this shit any longer. Not even Armored Core VD would bring me back when they were talking about building your own bots and having some sort of online war, to potentially fill the hole that Chromehounds left.
Only thing they did right was disable friendly fire in most playlists. It solved a lot of problems inherent with the userbase, but there's not much point if the game's still awful.
It doesn't matter what the sample size is if those that took part in the survey had the intention of providing honest feedback.
If you just left some open poll on your website of "Sprinting: yes or no?", you'd get a much more unreliable answer because you'd have people who are not in your target audience trying to take part in the outcome of your game.
Because the prophets had the brutes fucking murder the elites as part of the great schism, which was well underway on earth by the time the squad recovers from their crashes.
do you even the lore?
>Give out survey to beta testers on gameplay mechanics
>The people in the beta are the ones sucking 343's cock anyway
You know I really did used to be the biggest Halofag
Now there's just sadness
Halo is full of those glorious feel-good moments. When Truth has Keyes and Johnson and the Gravemind sends flood to help you. Or when the ship-master drops Elites to help you pacify the flood.
It's the way they say things. And the music.
Literally every change being made are what people in the beta actually complained about. These were the parts of the beta that were shit, and are being addressed.
If you played the beta, you would have known that sprint was not a big deterrent, other than the relative increase in speed it gave you to normal walking speed (which is being changed).
>That achievement where you have to kill all the Prometheans yourself instead of pressing the button
>That achievement where you have to do all of the chapters on Legendary solo
Hell on Earth.
Actually, anatomy wise, I think elies looked best in 4. They were more or less the same has halo 3 elites just more alien and fierce looking.
Problem was the armor for elites in 4 was fucking stupid, wheras reach elites had stupidly changed anatomy, but fantastic armor
4 on left, 3 in middle, reach on right.
Nearly 20000 players is a pretty good sample size, if you ask me. It's unlikely that anything averaged over that many people would change very much with a larger sample, unless those ~20000 people were chosen in a totally stupid way, e.g., they're all in 3rd grade or something.
Maybe the real problem here is simply that the average "gamer" really is a disgusting pleb, and you're not.
I wouldn''t have had a problem with this if the rocket acted differently. We've seen weapons with different models in the lore all the time, the different pistols, the different grenade launchers, etc.
had the new rocket been a single shot one that has a larger blast radius or something I'd be fine with it. The problem is, it acted exactly the same. Why would the UNSC even have the SPNKr model if they had one that was lighter, held the same number of rockets, and the rockets did just as much damage despite being only a few inches long as seen in the tiny ass magazine of the new rocket?
Lore wise it makes no sense, so that's why I dislike it.
I don't have that but I do have this
Although 343 is bringing back the old rocket launcher design as well as keeping the new one, the old one will be referred to as the "legendary" model. Implying that the newer model will still be the main one for Halo 5 which is still absolute bullshit.
Its probably going to be something like the Prophets Bane, map special weapon
it would be a pain in the ass to go back through campaign and re-do every single rocket launcher spawn
Here is a screen from the unreleased Halo 5 live action trailer.
Supposedly, that stone thing is the memorial from the end of Halo 3, where it was made out of a pelican wing.
Why 343 decided to turn it to stone, who knows
Halo 2 Anniversary elites are the best
they look amazing in motion
>nobody in /v/ was dumb enough
there will ALWAYS be someone, somewhere that browses this board is stupid enough to do something he shouldn't.
>apparently, 89% of them were in favor of Sprint being included in the core multiplayer gameplay.
bull fucking shit, i am calling that shit out as rigged
must have been through halo waypoint those people beg 343 to shit directly into their mouths
They get better after the first time you play them. I came to love cortana after beating it three times. Shit Quarantine Zone was amazing with the huge ass map you get. And the spooky factor never goes away. Seems like people are just casuals.
The Library is hallway after repetitive hallway where you either just run past everything or slowly cut them down, and this goes on for like twenty minutes.
Quarantine Zone has like thirty million sentinels and those vehicle catching things, and then you have to do a long ass elevator ride. Not fun.
Cortana is confusing and feels like an unnecessary speed bump in between two great levels.
Cortana is the result of rushed development.
Originally the level was going to look radically different and have a boss fight against the graemind that would involve the scarab.
Time ran out, the level got scrapped and we ended up with the tail end of floodgate becoming Cortana.
I've gone through the Library so many times that it just feels like a power gauntlet to see how fast you can get to the end now.
Quarantine Zone is a good level though, and gives you tons of opportunities to mess around with Arby's stealth
Normally I see these survey's as the biased shit that they can be but in this case I wouldn't be surprised if most people do in fact want sprint in Halo from now on. The FPS fandom has changed dramatically since Halo debuted. Casuals are too accustomed to the modern FPS gameplay styles. So even though I don't like it these casuals will dictate where Halo is going. Let's face it here, casuals were always going to be most interested in Halo anyways. It always attracted them since the beginning.
So what I'm going to do is no longer support any microsoft consoles. Just don't buy their gaming products. Halo had a pretty good run. It's not often a series will get 3 very solid games in a row.
Nigga that shit is so broken. Fucking enemies in Halo 2 don't even dual wield anymore thanks to the various AI script errors. Just replay the Heretic bossfight real quick and you'll see what I mean.
I never saw enemies and allies not dual wielding
some other glitches that were already in Halo 2 seem to happen a lot more often now though, maybe somehow tied to the FPS increase?
The phantom that drops hunters despawning on the mission to kill the prophet seems to happen a lot more often than in the original
Man, you must have a fixed copy from 3 years in the future or something. I sold my Xbone and MCC a week ago, so I can only recall very obvious issues that bugged my autism.
>Major Halo 2 script errors, no enemies or allies dual wielded outside of cutscenes, no allies followed you, etc.
>Lots of missing/broken checkpoints, especially on Halo 2 Mythic. Gravemind was/is virtually impassable.
>Halo 2/CE had lots of texture load errors in both graphic modes. Some graphics would never load, like the mist in the waterfall in the second CE level. Sometimes it would.
>Halo 3, being the launch version without patches still, had numerous bugs plus never before seen ones like extreme framerate lag via co-op.
>Halo 3 reticle aiming on the X axis was fucked
>Halo 4 was atrocious, especially in loading certain missions. Reclaimer would almost never load the final half of the mission. I have an Xbox clip of the cutscene at the end of the mission that's missing the lighting, making the inside of Del Rio's ship look like a gray box.
I'm not even touching half the shit I could talk about campaign-wise, let alone any multiplayer, party, Forge, SpOps, Theatre, or UI issues.
>. Fucking enemies in Halo 2 don't even dual wield anymore thanks to the various AI script errors. Just replay the Heretic bossfight real quick and you'll see what I mean.
I never noticed that when I played, details?
Skip to 5:10
Skip to 0:59
Check his guns.
Like I said man, either you're lying or you have a copy from the future.
All my issues have been multiplayer related
I never saw any special glitches (that didn't already exist) aside from some weird framerate hitches in 3 when were supposedly fixed now.
Huh, that's strange. I swear that hasn't happened to me or any of my friends. The only bug I have seen in SP is that for some reason the sentential beam lasers don't render sometimes in new graphics.