What vidya have captured the feel of going on a epic adventure /v/ ?
For me, personally. Unlike the later games in the series the world didn't feel very disjointed and so it was like going on a quest as soon as you got to the Kingdom.
thats a great ad. fucking fuck man..games will never be fun again.
dragon quest 8, if you're into jayarepeegees.
elder scrolls skyrim and oblivionwith no fast travel.
have you tried using your imagination and suspending your disbelief? that works wonders.
Highly modded Skyrim is the only that can come close to it.
During the last third of the game it was pretty cool to be able to look over and see the Bionis in the distance, and know that your previous like 20-50 hours were all the way over there.
God of War 1
Call of Pripyat. You literally just spawn in the middle of the Zone with an AK and some basic supplies, and given a very vague task which is left entirely up to you how and when you decide to tackle it.
I ALREADY SAID THAT YOU SHITLORD COPYCAT! FUCK
Had the right amount of pacing after you start breaking chains to get me to really enjoy a place but not keep me stuck there for several hours.
Undiscovery? UNDISCOVERY? WHAT THE FUCK IS AN UNDISCOVERY? HOW IS THERE AN INFINITE AMOUNT OF THESE IMAGINARY WORDS? DID THE FUCKING CREATORS JUST SLAP TWO UNRELATED ENGLISH WORDS TOGETHER?
Yeah but I said it with a screenshot.
I remember one moment while playing the game, well past the wall. I saved the game and turned it off for the night and just happened to look at the jewel case and realized I was still on disc one.
Like, it blew my mind for a moment. I had been playing for so long, and still on disc 1.
>I like easy games
Opinion discarded. Nice bait casual filth.
>and all the dungeons look the same..
They dont look the same at all. I can explore huge complex sewers in my game, tiny mines and caves, tombs, dwemer ruins, ship wracks, etc etc. They dont look the same at all.
This shit was the definition of an adventure, leaving home, alone, meeting people on your road and shit.
3D Zelda games (not Skyward Sword, Souls games, and this masterpiece.
>sudden rush of memories of first playing ME1
>all that potential
>all that greatness
I didn't need this.
That's the thing though. There's one mine that's repeated with maybe a flipped hallway. You're just searching for chains to pull or levers to pull.
There's one mine design. One tomb to explore but pasted all over.
You can like it, but it's not as great and varied as you think it is.
Both Paper Mario and Thousand Year Door made you feel like you were on a grand adventure.
>ME1 was going to be about making the tough choices, hints of it make it into the final game with the sacrifice the council decision
>ME2 discards it entirely
>ME3 doesn't have a plot where you choose who to sacrifice to the Reapers for the greater good of the rest of the Galaxy but instead has you miraculously unite everybody
>mfw i was hoping capcom was gonna pc port DD instead we get DD mmo edition
just thinking about playing it at 60 fps without letterbox gets me excited
I liked that it's an epic space adventure with more or less current gen technology.
I'm sure people playing it for the first time now get a similar rush but I just can't imagine it's the same. I'll plead guilty to some degree of nostalgiafaggotry regarding wow but it's not JUST that. There just aren't people out in the world as often. The quests hold your hands more than they used to and every bit of map feels way too purposeful. There's no wandering off the beaten path and finding something cool or getting lost trying to finish a quest anymore. And there's no running into fellow adventurers and teaming up. Maybe once in a while but the majority of the people you meet in the wild now are in full heirloom and wouldn't so much as stop to acknowledge your existence, let alone quest or dungeon with you.
Speaking of dungeons, there's no denying how useful LFG is but man it's so much more underwhelming clicking on a button to teleport to an instance you dont' know the backstory of and don't care than it was to trudge halfway across the world with some bros, dodging high level enemies and players and opposite faction members to delve into a new dungeon that various people around the world had given you quests for.
I totally disagree. The characters are kept humble, nothing fancy or exaggerated. They are just simple people. Nothing wrong with that.
And agin the combat is not auwful at all. The bowshooting is pretty much the best bow shooting in vidya history, you can stealth kill, you can have mounted combat, you can do basically everything imgaineable. It#s just not polished very well, but that's what mods are there for.
The AI is ok. Look at how idiotic the ai in Dark Souls is for example. Enemies can't see 5 metres there. In my game I have enemies who can see me from miles away, recognize it when you use lights in the dark, listen to your footsteps and cloth noises. I even have animals who can smell me according to the wind direction. Who know nothing about this game.
Best adventure I've gone on in the last few years. It's too short, sadly.
Stop acting like you would know anything about me, retard.
I know the game is flawed, but so is every other game. However its still the closest that vidya can come to a great adventure.
Not him, but discovering new areas, spending time to gather and enjoying the moment is giving me a pretty cozy feeling. I do agree it's less epic adventure and more thrill of the hunt when you fight monsters.
Thank me later
No seriously, do it now. I know that craving for adventure and this game is a godsent
wow really? I mean the game is fantastic and all but the way you choose the next puzzle really didn't feel like an adventure, more like successive scenes.
>looking up from the beach and seeing the sword as well as a first good glimpse of Bionis
>gazing from that lookout perch halfway up Mechonis Field
>Satorl and Valak at night
>my short term memory forgot about the glimpse of all the Bionis areas in the prologue
>everyone talking about getting to Eryth Sea
>wonder where it could be since Makna was on the back
>deeper into Makna notice the sky starts to look like water
>there's no way
>it was in the fucking sky
Xenoblade was magic for me, that world was something special.
Journey of course, still one of the most beautiful games I ever played.
Nier also felt like an adventure.
Nigga its pretty much a mmo and this is from CAPCOM its a guarantee its gonna have dlc out the ass.Not to mention since its going the online route im expecting the story to kill all built up lore or atleast be garbage.
Modded minecraft can feel this way. You just have to get some decent mods or download a modpack like hexxit.
ignore the faggots who shit on journey. I've argued with multiple people on here about it and not a single one of them actually played it. GOAT game GOAT soundtrack GOAT feels.
>No mention of Skies of Arcadia.
I played that shit in 2012 and it felt like an grand adventure. I clocked around 60 hours on that shit.
Albeit around 3 of those hours were the random combat
I don't like darksoulsfags a lot, but you are my niggest in this thread.
did you hear about the new undergound kickstarter?
>Traditional definitions of 'game' require a win/lose state.
I would disagree. There are plenty of classic point-and-click adventures or puzzle games that have no loss state, but are merely a case of "won/haven't won yet".
>Do wii emulators exist?
You have to be fucking kidding me.
How does it feel regurgitating /v/'s buzzwords?
Just play the game already.
>game require a lose state
So by your logic, pic related and a shitload of the puzzle/adventure games aren't games?
The Sims isn't a game?
When Camelot's not dicking around with Mario sports they can brew up quite a tasty adventure.
Starting up a new game in minecraft, especially a heavily modded game on a server, is a great feeling. I don't get it much out of vanilla but that's mostly thanks to being spoiled by mods.
>nobody knows what a new block/fauna/item does
>that tension of mining before you get good armor when you hear a hissss
>scaling sprawling vistas looking for the perfect plot to build your base
>learning the progression trees for magic and technology as you build and explore
It all kind of comes apart after you reach a certain threshold where you're basically a god, but up till then it's great.
You have it backwards
They made shining force and golden sun, THEN they were forced to make sports games
And they still are making sports games
Im guessing everyone must have quit by now
All of my yes. It was probably the last jrpg i"ll ever play, but goddamn what an experience. A truly epic quest that hits you right in the feels too, but in a way that is not all the wanky emo bullshit most jrpgs have.
Damn, I didn't. I hope it delivers at least to some extent. UW has probably the tightest atmosphere in RPG games, there's always that huge sense of excitement when you go a level deeper in the dungeon. One of my favorite games and I played it for the first time in 2010.
where do you faggots come from
stop being new and coming here
Hijacking this thread
I want games that convey a sense of hugeness and exploration on a real 3D world, not just a massive overworld of 2 dimensions.
SotC in some parts, Grow Home, Super Mario Galaxy, all those games had what I'm talking about - parts where you can look around you and just get sheer vertigo from your height or realize how far away you are from other accessible areas.
Give me games that do THAT.
>look back at me playing ME1
>remember the first play-throughs
>remember me returning to the game
>the hours I poured into the side-quests, exploring and getting to know my party
I don't think I've ever had such a good experience with any other WRPGs.
Monster Hunter feels epic and interesting each new area and monster, it's too bad that each great moment is padded by hours of tedious gathering. Nothing kills the adventure more than being stopped to slap some rocks with a pickaxe until you get that Buttsphere+1 you need for your axe. Now you just need three more buttspheres and a bug you've never heard of and has a 5% gather rate!
Still salty since I love the hunting but don't have time for the in-between retardation.
Yeah, I'm good at standing old game interfaces, mechanics and controls but UW is just clumsy. I don't normally like remakes but UW would be one of those games which could actually benefit from it.
I strongly doubt it. That screenshot itself is a pre-render, and they've stated the game is pushing the Wii U's hardware which we already know is ass. I'm expecting a smaller, flatter Skyrim with 1 mountain so they can say YOU CAN CLIMB IT. Not at all what I'm looking for.
Not a fantasy game like most of the games people are mentioning, but Red Dead Redemption definitely captured the "epic adventure" feel.
>tfw you first reach Mexico and this starts playing https://www.youtube.com/watch?v=7IkvAb6THQY
Kids born in 2004 are old enough to browse /v/, just not old enough to admit their age.
Oh and they're here, believe it. 4chan is too popular and kids are too addicted to youtube these days to not know about /v/.
>Rieko Kodama will never get the recognition she deserves
Everything about Skies of Arcadia is depressing apart from the game itself.
How much of a toaster do you have?
I had a higher-end laptop back in 2011 and was able to run the game flawlessly when it came out in Europe. Dolphin is really optimized.
If your computer is less than five years old, you should be good.
Make sure you got a wired controller though.
This is true.
I loved it during the Pre-TBC era, but dropped off it when the first expansion came.
For some based reason I've hated the expansions, but I recently got back into it and I now have 5 expansions of content and really redone mechanics so it's like exploring a new game but with some nostalgic vibes
Make sure you download the mods/patches for the better experience.
Also the game has dual audio, but there's no reason not to play with the British voices.
No seriously, they are actually pretty good and pretty much every character sounds better in English with an accent.
I play the game whenever I get depressed and it helps enormously. By the time I've explored the world and defeated the armada and destroyed the Silver Gigas I always feel great.
Until I remember that its a game stuck on aging systems with virtually no hope of a sequel or even an updated port.
I should replay it, I completed it a year and half ago, which took a year to finish in general. It truly was a great game and I'd give anything for a sequel.
Hell, I'd make sure I bought all the shit that I could if there was, even if there was a stupidly expensive deal that just had the game and a figure or something. I'd buy it.
Still, you've always got emulation.
I thought Twilight Princess did that quite well (it was my first full experience with a Zelda game)
I haven't gotten quite far but I hear good things about Okami
Witcher 2 I would say.
>you will never go on an epic adventure IRL
>you'll just wither away at the computer
I really don't know, Sega seemed like they were really making good progress with their porting efforts. We got a pretty quick burst of games on Android and Steam, but then they went quiet again except for Sonic crap.
I don't know if it would still hold up but I have incredibly fond memories of the sense of adventure in Secret of Mana. The variety in locations and seasons was really nice.
Dark Souls. The feeling of making your way through dangerous isolated areas with only you skills to save you. The relief of finding a bonfire when hope was fading. The elation of fighting a boss and winning.
The lore and gameplay and world building are all fantastic but most importantly you feel like you're on a goddamn quest!
>Fighting the griffon
>It tries to fly away
>I grab hold
>Slash at it until it falls from the sky
>Jump off right before it hits the ground
>1vs1 with it while my party has to catch up
Fuck off the Order, this is how you do cinematic gameplay.
Being abroad is probably easier for an aspie than being in his home country in a way because the locals will just think that most of your spergness comes from the cultural differences and they won't mind it that much, people will also find you interesting simply because you're from another country. It also forces the aspie out of his comfort zone. And it's not like you even have to go to other countries to travel. No excuse etc.
I tend to find that, despite being primarily a JRPG player, WRPGs tend to be better for "adventures". My most recent game completions have been Eien no Filena, SMT4 and Dragon Age: Origins, and of the lot I'd say DA:O was the best. Fantastic game. Shame about the sequels.
>immediately think of Skies
>fast scroll through the thread just looking at pictures
>see yours and instantly know what it is
Here's to you bro.
I like the concept but I just can't get into it.
Is there a point where the game actually starts getting really good? I just started sailing around with that old pirate dude and had the tutorial airship-battle
Should I go on or should I just stop bothering if I'm not much into it at this point?
>played me1 at launch
>had a fucking blast
>read up it's planned to be a trilogy and that I should keep my saves
>fast forward to ending of me3
>soul fading in the rain like it was a tear
Is there a game in which you can free roam in a large sized fantasy setting with good combat mechanics? I swear that would be my dream game. Hopefully with archery.
Mourne wall, passes through some nice places.
Phone ran out of battery on the first ascent.
Monster Girl Quest and Viewtiful Joe
For me, MGQ was just a little kid and his snake lady pal going on an adventure to beat up his grandma because she hurt snake lady but they end up learning more about themselves through it and I thought that was comfy as hell. Also, the aspect of avoiding being raped and getting stronger for the sake of both of them.
With Viewtiful Joe I was given a goal, defeat king blue by any means nessicary. I saw that and went on a journey through weird ass places and thoroughly enjoyed every minute of it.
I've never beaten v-rated or ultra v-rated, I was just too bad at that level of difficulty
Because a generic brit cast and plot-heavy JRPG don't really scream open exploration.
Game may be pretty to look at, but doesn't do much in terms of player-set goals or real discovery.
not really an adventure, but conveys a feeling of "something great awaits you", a shame I will never get to play it because it got never released in the west, I was looking forward to it