What's the first thing that comes to your mind when you see old Nintendo concept arts and new Nintendo concept arts, /v/?
To me, the new ones feel plastic and... lifeless, for lack of a better word. The old one oozes with personality and soul, you know?
They are both equally the same for the appropriate time period. There's a thing called "tastes". I lived through both of Mario's stylizations. He hasn't changed at all. He's still a happy jump man. Maybe you find the color pencil version of him creepy or old. It's just an illustration of him. The image on the right in a 3d rendering of Mario with good lighting and professionally selected colors.
>new one is plastic and lifeless
>old one has personality and soul
Literal buzzword that don't convey ANYTHING and pretty much just mean "I like the old one better because it's older". People use these kind of shitty subjective words all the time to describe stuff when they can't think of a reason why they like it more.
The new ones make him look so weird and unlikable. Like some big gay faggot baby. I think it's because his shit and pants extend all the way into his gloves and shoes, which doesn't translate well to 3D, making him look like a fat plastic try-hard explicit "look at me I'm a mascot".
Here's Mario that would probably be more to your liking.
the first thing that comes to my mind? rage. that nintendo games went from being for all ages to exclusively for 3 year olds in terms of design
Mario and Luigi has a lovely art style and several artist have drawn beautiful renditions I'd love to see.
It's just nintendo's habit of making Mario this sterile safe 3D model.
Being too on model can be a bad thing.
Of course, it's a lot more obvious when you religiously stay on model while animating, but it can also make still frames and promotional art look a lot more stiff and lifeless.
The art for 3D Land and 3D World is absolutely gorgeous. I'm talking the 2D art that you seldom see. It has a perfect classic style for Mario.
Not a fan of the 3D Renders, but that's in general for every game.
>this entire image
>new Gyorg is worse
Oh fuck off.
I never thought about it, but yeah. I guess this is what happens when the creators die or sell out and corporate marketers take over multi-million businesses.
I don't go full autismo about this shit but I liked the Mario 64 renders of him the best, he seemed really expressive in all of them
The 3D renders are tolerable at most, but the one I absolutely fucking hate is Galaxy.
I've never liked the look of Mario's ugly mug and the rendering/posing/composition etc. really kills it.
It just looks so ugly.
You guys are gigantic faggots who probably weren't even alive during the 80s, fucking faux nostalgiafags
Mario 'art' hasn't even changed that much. Pic related.
If you're talking about the game graphics then sure I can say that NSMB series looks really bland a lot of time. Not 'plasticky' though. That shit was only in the GCN era really when all the character models and shit were really shiny. The new Mario games all have very warm, soft looks, shit is hardly plastic.
If only Nintendo werent so lifeless and sterile now
I have a boner for the old 2D Mario art.
I'm so glad they brought it back for 3D Land and World
Too bad they'll never make a game in its style, though
Mario's actually aged very well and his character design hasn't changed much at all.
He's well off compared to most mascot characters.
I love this image because it implies Kirby was ever not colorful
I don't care that much about Mario evolution, it wasn't bad. Actually Mario 64 was the best Mario.
Now Sonic, shit, that was an awful and dumb evolution, not only him but also Robotnik and Tails.
Why does true artistic values terrify young children like you?
dead after the 3rd pic
dead after the 3rd pic
dead after the first one
dead after the 2nd pic
dead after the 3rd pic
dead after the 2nd pic
dead after the first pic
dead after the 2nd pic
dead after the 2nd pic
dead after the 4th one
dead after the 2nd one
dead after first one
Isn't it funny how everyone threw a shitfit over Sonic having green eyes, when no one batted an eye at Mario's entire color scheme being inverted
>actually finding and using the official art from the original Japanese box art of Bomberman on the Famicom
Everything is done by fucking machines now anon
so yeah its literally lifeless
Have ya ever noticed that these words come up at least 95% of time someone is comparing the old and new art styles of a video game franchise and its characters?
If you want to argue that today's Nintendo has less confidence in kid's gaming abilities and have casualized many of their series too much (ex. Zelda) then I could agree.
But as for the artstyle stuff this is bait image is beyond stupid.
Like it holds up Twilight Princess as an example of "good" classic grimdark Nintendo design while ignoring fucking Wind Waker which came out before it. Not even to mention The Minish Cap, ALLTP, OoA/OoS, all of which were very bright and colourful.
The 3DS remakes I can understand. I wasn't a fan of much of their lighting decisions. WWHD was a positive change though. Everyone over-exaggerates about the bloom.
I'm not sure how anyone can like the graphics of Sunshine over 3D World. Those weird realistic textures in the middle of a cartoony game didn't mesh very well.
Also who the FUCK likes the graphics of Brawl? Literally everyone I talked to agrees that both Melee and smash4 look miles better than it. There are tons of mods for Brawl with brighter colour palettes. there's no fucking point of putting detailed jean textures on a fucking cartoon
I think the lighting in at least this scene was a good thing, I'm not sure why people prefer the original. It's set in the morning, not evening.
Diddy Kong still look the same since DKC2.
>Not 'plasticky' though. That shit was only in the GCN era really when all the character models and shit were really shiny. The new Mario games all have very warm, soft looks, shit is hardly plastic.
You clearly haven't played 3D World.
It's all about the atmosphere. Ocarina of Time is a pretty dark game. People keep saying "b-b-b-b-b-but Majora's Mask is the dark Zelda", but the mood in OoT was very dark. The ominous music that plays when talking to the Deku Tree right before it dies and you have to leave the dark secluded Kokiri Forest...
The remastered 3DS version killed the atmosphere of OoT.
Gotta agree here, Donkey Kong was better when it was a dark and mysterious series with horror elements and inspirations taken from HP Lovecraft, not the sterile kiddy shit that it is now.
put a black dot over the good designs
100% unbiased, nostalgia babbies do not respond
Nintendo's been pretty bad art-wise as of this last decade.
Although I'm not a fan of CG at all, just being hand drawn isn't enough to make something look good. Just look at the godawful official Sonic art. It looks just as shit as the CG renders.
No, and I'd appreciate it if people who had no idea what they're even saying didn't end their already nonsense statements with this like I should fill in the blank space mentally.
>Cancelled for not looking child friendly enough
My only rule when making that comparison was to include roughly one version of the character for every generation.
I was the most iffy with Mega Man since they're all technically different incarnations of the character, rather than a single consistent guy, but since Link does the exact same thing I figured it as worth including. I did make sure not to throw in Zero or the characters from ZX though, since they're not actually the blue bomber.
>Sonic Lanky Legs 06
>better than Modern Sonic
>Thinks GC Era Mario is different than Wii U Mario
>Thinks Mind Over Mutant Crash is better than Twinsanity Crash
Jesus Christ, how awful
Do i Look like I give a shit? Nintendo is the George Lucas of gaming, all of their developers are George Lucas and have only ruined the great games they used to make by cutting out all the darker and more mature elements from them. Compare the eerie atmosphere of Smash 64 with every sterile piece of kiddy plastic shit that came afterwards and you'll see what I mean.
Not exactly Mario, but they have done it.
I really wish they would do it again.
Sunshine was actually criticized for being bland and colorful coming off of Super Mario 64. People said on various forums "What the fuck is this kiddy shit? Why is he cleaning up an island? This will never match up to Super Mario 64's dark concept art.
This is sarcasm right?
The Mario & Luigi and Paper Mario series have lots of stylized art. Strikers Charged had some good shit too.
I think a lot of people in here are just mindlessly nostalgia fagging
Mario's basically the same, which is good
Sonic turned to irredeemable shit
Link has gotten better, though I'm not sure about the Zelda U design
Megaman has gotten better
Pikachu is essentially the same
Samus is now an ultra sleek generic moeblob animu girl, awful
Surely that shit Bomberman reboot doesn't count, don't think we're seeing any more of that
Donkey Kong now has the best design he ever had
Simon Belmont is basically the same, the third one is an aberration that looks like shit
New Crash isn't even that different from old one, no idea what people are crying about. Not like it was ever used, was it?
Spyro is shit, yeah
In other words, it just feels this way. There's not logical explanation for it.
But I'll proffer an explanation.
2D art is inherently more stylised and 'cartoony' looking than 3D models. This gives it the appearance of having more character.
But you see the dark lighting that was used to hide the ugly, muddy textures and terrible polycount was actually part of the developers intention to make my fantasty game starring Peter Pan into a grimdark atmospheric masterpiece so I don't actually have to admit that the game is for children
I don't really like the old or the new ones. The old ones just looked kinda shitty and amateur, the new ones look so perfect that they've lost all sense of personality. 1998-2006 was about the right middleground, where they nailed the art directiom but still played around with it a bit.
bowser's a cutie in the original and they went and made him ugly as fuck in the remake
>Compare the eerie atmosphere of Smash 64
This was never a thing. You play as Jigglypuff beating up Donkey Kong on Yoshi's Island with pinball bumpers.
You're mistaking the shittiness of early 3D with a "creepy" art direction.
That game is what I was thinking of when I said making a game in the 2D art style
Man, they fucking butchered Yoshi. He's fucking ugly now.
Shake it was great, never seen anyone talk about it on here. It was a bit on the easy side but the puzzles for the treasures sorta made up for it.
I have and it looks great.
Diddy Kong in Smash pisses me off but he's better now otherwise. Don't tell me you liked that robotic looking nonsense.
This concept Art is great but the actual game doesn't look very good. We'll see.
Had some fantastic music too, which is no surprise, since it came from the guy who composed the Mystical Ninja games.
You don't know what I'd do for Good Feel to make a Mystical Ninja game in the style of wooden puppets.
It's not that great. The visuals and music are amazing, but the game is kind of slow and dull. The only parts I actually enjoyed were the races back to the exit at the end of each stage.
When I hear these words, I know it almost always means "I like/hate x game, but I have no idea why." Doesn't mean they're wrong, but I usually dismiss these type of claims. And this is by no means specific to nostalgia.
Original can be ok though, not as bad as the others. Atmosphere is also one that triggers me slightly.
>even in a game that has NOTHING to do with Wind Waker or Toon Link, Aonuma forces the shitty art style into the game
It really slaps you right out when you're playing. "Yuga is a master artist! That's why when he turns people into paintings they look like a 5 year old's crayon drawings!'
Yeah, the only real difference in Yoshi's gayness is that he used to look like the kind of guy who would sit at the far end of the bar and wink at you while licking his lips and now he looks like the kind of guy who's at the front of the gay pride parade dressed in rainbow colors while dancing to ABBA.
What is even up with that mario on the left
What is happening with his index finger on the hand holding the turnip? Where is his thumb coming from on the other hand? Why is his leg coming out of the center of his torso? Why is he just generally lopsided?
Even though the game sucked shit, I liked the artwork for New Island.
>Counting Oos and OoA as separate games
This looks creepy and uncanny as fuck
Of course nostalgia fag like this
would like it though
Yup. And Super Mario World was a lot more colourful and 'child-like' than SMB3
Sunshine was actually pretty bland in comparison to 64 though. The latte takes you to a whole bunch of really cool imaginative worlds while in the former you're just jumping around boring beachside towns most of the time.
>Donkey Kong was better when it was a dark and mysterious series with horror elements and inspirations taken from HP Lovecraft
Jesus fucking christ man get a grip
>Compare the eerie atmosphere of Smash 64
You're seriously delusional. You should probably play games by a company not known for making products for kids.
I really wish the whole "Capcom made ____" would stop. It's like saying Capcom made God Hand and Okami.
Flagship developed OoS, OoA, the GBA port of AlttP/FS, and Minish Cap. Flagship was owned by Capcom, much like Clover, but they were not Capcom.
It's an autistic complaint sure, but Flagship also made plenty of Kirby games, but nobody says "those Capcom Kirby games".
Also, the director of the Flagship games is at Nintendo now.
>This entire image
>Brawl looked better than Smash Wii U
>These cover box arts are brighter
>it was eerie and creepy and horror influenced like all of Nintendo's games back then.
As a kid in the 90's, I always thought the whole horror thing was full of shit. They were always these colorful, quirky games. There could be crazy shit hidden in it though.
Do you also not consider Other M, Mario Strikers, Punch Out Wii!, Star Fox Adventures, F-Zero GX, Donkey Kong Country as not Nintendo games? They're developed by outside companies but they obviously worked with Nintendo for all of these.
All I see is, someone who couldn't draw a proportionate character, and someone who could model one. Is that Mario's dick on the left picture? It's so big it needed it's own boot?
>Aonuma's first game in power is Majora's Mask
>the only game he had full control over was Twilight Princess
>which was a Wii launch title
Oh, by the way. As much as I love the characters, Twilight Princess was fugly.
The Wii was for FUCKING CHILDREN, all of it's games were kiddified shit like Super Smash Bruh Balls, Super Mario Gay-axy, Fire Fem-blem Radiant Pawn, and that god awful abomination of a "sequel" to Sin and Punishment.
Your preference will always depend on what you grew up with. If you were born in the early 80's, you probably like the old hand drawn art. If you were born in the 90's, you probably like the Mario 64 renders. If you were born later than that, you probably like the modern stuff.
It's all nostalgia. All of it.
>Yup. And Super Mario World was a lot more colourful and 'child-like' than SMB3
That's actually something I hate about SMW. I feel this was especially egregious in the massive step down they took from oppressive warships firing bullets and cannonballs to a fucking clown balloon.
Aonuma kiddified the gameplay, not the graphics/tone of the games. He made Majora's Mask after all.
Also if a purple lunchbox console didn't tip you off that Nintendo was for kids I don't know what will
I can agree with Mario, Link, Pikachu, Samus, DK, Megaman, Pac-man and Simon.
Crash's 3rd model was a step up from the former, but didn't deviate so far like it did with the 4th iteration.
Sonic was OKAY at his 3rd iteration, if just because he was stepping into the world of 3D. It was a constant downward trend after that.
Spyro was okay all the way up to his 3rd (arguably one of his best appearances) until he got punched in the schnoz for his cameo in Skylanders (that's basically all he's there for).
>Aonuma has gone on record saying all the scary/dark/morose elements of Majora's Mask were Tezuka's doing, and he himself put in the sillier moments
>First thing Aonuma does when given an inch of freedom is do this
I don’t remember Mario being so much as being a ‘badass’ as he was a working class plumber from Brooklyn and this made him very authentic. Mario was a man. He even had facial hair! He was red blooded because look at all the things Mario was doing just to get to the girl! (something every guy can understand) Ever since Mario 64, Mario has turned into a plastic, terrible voiced THING that doesn’t even resemble a man. Worse is what they have done with Luigi. Luigi has been blown up into total effeminate. Toad seems more manly than Mario and Luigi these days.
Remember when Mario used to be heroic? When Bowser used to be seen as dangerous and scary?
This is one of the first images of SMB. Note how scary Bowser is and how heroic Mario is. Look! Mario has a FIST. A FIST! This guy isn’t effeminate at all. He’s kicking ass. And he certainly is not wearing a Cat suit
No, they didn't. They weren't as deep into the uncanny valley as, say, Reboot, or most PS1 cutscenes. But they still looked like robots and they were still in the uncanny valley. The new ones look way better.
Because it doesn't.
2008 Mario doesn't represent Nintendo in the way that 2014 does. The textures are way too washed out and "realistic".
2014 Mario is what Nintendo wanted from the beginning.
>Wii ads are full of children and grannies, #4TheFamily
>previous ads focus on the games being awesome and the more mature aspects of them
Radiant Dawn was kiddie anime shit, and Star Successor was the worst piece of generic anime Japanese bullshit compared to the amazing original
Bowser stopped being dangerous and scary in Super Mario World. Or, you know, the tv show where he sounded like a fucking goofball. In 64 he actually looked a lot more terrifying. And Yoshi's Island literally had you carrying around a baby mario to fight a baby bowser
You faux nostalgia fags have no idea what you're talking about
>I want muddy, realistic textures not meant for a game like this because I'm mature and my games need to reflect that!
There's nothing appealing about the Brawl textures whatsoever. They don't work for the series at all.
>Bowser stopped being dangerous and scary in Super Mario World.
It was a mistaken then and it was a mistake now. But then again, I already voiced that about the moronic clown balloon earlier in the thread.
Why even make a home console if that's what you're going to put on it. Stick to handheld low res babby shit and call it a day. If I'm paying 200+ dollars for a system I expect games with more detailed graphics than a good Flash game.
I don't think it's really about him looking manly, and I don't think it needs to be. At it's core, the game was about a man journeying through a strange world to rescue the Princess. The world is bizarre, but the quest is always pure and simple. I think that's what makes it endure.
>Why even make a home console if that's what you're going to put on it.
Because not everything has to be gritty and dull? Especially when your main audience is children.
On top of that detail doesn't always make things look better, Mario has always been a character that prefers simplicity.
Also paying just for graphics is just about the worst thing you could do.
bowser was always kinda goofy, look at the way he's portrayed in super mario bros special and this
if anything galaxy sucked out all his personality and made him tryhard serious
yes, the evolution into a bland, hygienic, homogenized corporate image
No, Megaman is. Instead of sticking with what worked, they kept reinventing him over and over and over and hoping they could catch lightning in a bottle twice. There's a reason only the first of those designs is called "Classic".
maybe intimidating because of that one letter, in the fight he defeats himself
the lightning and stuff in mario world is creepier even if he makes big eyed faces when hit