Discuss why Supreme Commander Forged Alliance is the best RTS and no other game will ever come close.
Dont' know about you but I'm getting kind of hyped for Act of Aggression, Act of War and High Treason were pretty based
we heard you were talking shit bout cybran
Is breddy gud, but not enormously better than the other good stuff.
>Generals + Shockwave/RotR
>Men of War
>Company of Heroes
>Emperor: Battle for Dune
>There will never be another CnC game
Least we got Rise of the Reds and other mods, right guys?
Most of the games listed are pretty basic in complexity (Homeworld, Men of War and Company of Heroes is the exceptions). The thing that, in my opinion, makes SupCom so good is the amount of options you have. For many RTS games it's very straight forward in how to play, it's basically hard-counter vs hard-counter.
For SupCom just about any strategy is viable and it all comes down to execution.
God I cant wait for the 1.85 release, and neither can my LAN group. I'm so fucking sick of DoomHammer and his useless streaming/casting.
And I love Hunter, he's done great work, but he REALLY needs to stop clearing his nose while on Mic. Or just stop co-commentating.
Talkin' shit 'bout my bricks will get you bricked
>Makes me wonder why almost nobody tried something similar.
Because first someone needs to
make an RTS
Heard you talking shit like I wouldn't find out
okay, I will.
at least my assfaggots is still alive :^)
meanwhile the new epic rts grey goo has 315 in game
DEAD FUCKING GENRE
Because it was a terrible game.
Seriously how hard is it to fucking innovate in this stupid industry. It brought just about nothing new to the table, nothing.
"Features" such as units being able to hunker down on top of towers was apparently something worth mentioning in the trailer like it was never seen before.
It basically fell short in every regard as it was extremely straightforward in your options on the battlefield just as your options were limited to boot.
It really shouldn't be possible in 2015 to make such a shitty game. I mad.
imma leave this nice colourful display here
If I remember correctly, they had a European faction that was the most advanced faction out of all of them (which was their USA replacement) which had
>superweapon was a giant satellite network that called in a laser from space
>all their aircraft not needing to reload at the airfield just like rotr's europe faction
>mini version of the pandora that was their version of artillery
>their apc kind of looked like a sleeker version of the one from rotr but painted silver
They didn't rip off all of the things, but quite a few similarities.
Pic related, their mini-Pandora which was their artillery.
Indeed, that's why Dota has the biggest prizepool when it comes to competitive Esports.
More than 10x the best RTS tournament prizepool in the world:
What's the point of talking about League of Legends, Heroes of Newerth, other ASSFAGOTS games or even other genres, when there won't ever be a remotely as good game as Dota 2. I don't understand why you people bother arguing or having discussions about any other game, there won't be a game as comparably good as Dota 2 for another 5-10 years.
I'll put my credibility on the line here, and say that Dota 2 is the best game of all time. By "best game of all time", I refer to artistic and technical production, and gameplay design iteration (since Dota is arguably one of the most iterated upon computer game).
From a technological rendering standpoint, it's visuals may not be king, but the art assets, overall art direction, and particle effects are the best that I have ever seen. The most excellently, tastefully produced art that I have ever seen in a game.
The voice cast is the best I have ever heard, Dota 2 has Duke Nukem (Jon St. John), Cortana (Jen Taylor), Nathan Drake (Nolan North), the entire L4D cast, the entire Half-Life 2 cast, the entire Team Fortress 2 cast, and GlaDOS from Portal.
Let's actually get down to the gameplay. No two games I have ever played have felt similar to the point of feeling rote. Each and every hero in Dota 2 is distinctly different from another, offering a uniquely encapsulated experience with well-defined goals for every single playable character in Dota. Because every hero feels so profoundly unique, every game that I play of Dota 2 feels fundamentally different in a way that League of Legends is not able to reproduce.
I could go on, and on, but at this point I might as well just make a video essay. Also, I have some Dota to play. Dota 2 is seriously a game I could play ad-inifnitum, and never get tired of. Why bother with any other game?
Why speculate about other games in the genre, and other genres, when the best game ever made is already here?
Anybody have any good SupCom images or webms? I want to pad out my folder.
I have a bunch of these.
The mechmarine in this one is resized to resemble an average human.
Most of that stuff was in the original game. I don't really see that as ripping off.
Also, we need more sprite-based RTS games. Total War should never have gone 3D, imagine the fuckhuge battles you could have if they stuck with sprites.
Yeah, it's a support unit. You don't send it to the front without any sort of backup. The Fatboy is hands down one of the absolute strongest units in the game due to their versatility.
men of war for campaign, if you like the campaign there are some expansions like red tide
assault squad 2 for mp, its the same as assault squad 1 with some improvements but they felt the need to make a new game
Kind of want to edit this to include various other RTS in both categories.
RUSE is the most watered-down. Then in creeping difficulty:
>Supreme Gaymander 1
>Old C&C series up to generals
>Company of Heroes
>Wargame series up to RD (RD is still good despite taking shit in the face)
They're great games though.
Don't know, personally I liked the first one more due to the resource and building management.
>world in conflict 2
Wargame is basically WiC2, albeit with a worse campaign. The latest game is pretty damn good.
>ground control 3
You and me both.
Men of War is a RTS.
after pre ordering for $50, I played the beta. once. and I havent played it agian. I just cant bring myself to boot it up. maybe I should give it a go but i get mad thinking about that 50 every time i consider starting it up
>Seriously how hard is it to fucking innovate in this stupid industry.
I've been playing offworld trading company and it's a RTS but very very different from the norm, you're basically a jew trying jew people out of business
Was fun in multiplayer, I was in the beta. They should have made it a spinoff like Renegade and not treat it like the final game in the Kane saga.
>They are shit when compared to their predecessors.
I strongly disagree, CoH2 is practically identical to the first game, the only difference is that it runs like shit despite looking the same.
SC2 did nothing inherently new to franchise aside from introducing new kind of mineral and some capturable structures, but it has extremely solid gameplay and is arguably better than the first game.
Sc2 might still have a chance with Legacy of the Void coming up, might actually see force-fields getting rightfully blasted.
I tried to love it, I really did. But the controls are just iffy and the camera-work is seriously confusing. Not to mention that plannetary-war has some serious issues where you'll more often than not end up fighting a commander with superior tech that just slams you while you have no response to it.
Looks okay, how's the gameplay though? Can I skip the jewing and just go 3rd reich?
I've been thinking of getting that, I'm a sucker for comfy management games.
Same here, although I only donated 15 bucks or so. I've tried the game once, and then quit after like 20 minutes.
The whole round map thing feels weird, and it doesn't feel like the game rewards tactical choices, instead relying mostly on "APM" like SC.
>Looks okay, how's the gameplay though? Can I skip the jewing and just go 3rd reich?
It's a real time strategy game where you place down factories to out-produce your opponents and/or crash the market or disable their buildings so they go into debt
It's a really different type of RTS, there is no direct destruction of your opponent, you just buy him out like a true juden
> also remove C&C3's mark of a "black sheep".
Yeah, C&C3 was a example of how a sequel should be done.
Also, DoW2 is far from a bad game, and I don't why the anon who did that chart think of it as a black sheep.
>mfw Homeworld Remastered comes out in less than two weeks
>Yeah, C&C3 was a example of how a sequel should be done.
That's a bit too much of a praise, Tiberium Wars is a solid entry, but some issues push it back.
Also, what about adding some good mods/bastard standalone projects that worth the time?
Might keep it in my scope then. Thanks Chaim.
CoH2 and SC2 are identical to their previous games with just better graphics and they get shat on all the time.
>hear gearbox buys homeworld
>they release a trailer
>"aww shit dis gun b bad"
>it's everything I've hoped for
Jesus fucking Christ the new editions looks fucking beautiful.
Did you check out the video where they were showing off how the ion cannon beams were lighting up everything they passed nearby, instead of just being source lights? Shit was gorgeous.
>CoH2 and SC2 are identical to their previous games with just better graphics
CoH2 is just shitty excuse for a sequel, if you really want CoH with USSR in it, then simply get the first one and install that free mode which adds another german division + red army.
Large scale, less emphasis on APM, good setting, great eyecandy.
Would be fun with some more macro commands though, like blueprints or something so you can instantly queue up a entire factory with power generators and shit.
Anyone played this? It's an RTS with a limited amount of units that can die for good. They build your base and research your technology but do not necessarily fight.
You can have them drive vehicles, but even then they are vulnerable to getting shot through the windshield. You can have them control vehicles remotely from your base at the cost of lower performance, or just have vehicles controlled by computers that can barely aim.
It's really cleverly designed.
I think it's a very, very, very high quality game. My only issue with it is that it has no campaign, and I'm a campaign guy. I give almost zero shit for online play. But it's a good, quality game. I enjoy zooming on a planet and seeing all the traffic, and then watching siege ships bombard it from orbit.
Mobas are multiplayer tower defense games where you control 1 unit. Its not the same as controlling an army.
And RTS isnt dead. It's just that the biggest one (Starcraft) has gone full retard with micro management.
>I am le asspained because le starcraft 2 is popular
As I see it the problem with RTS is that it tried to cater to 3 different kinds of people.
1. Those who want economy management, slow methodical gameplay and such.
2. Those who want fast esports 300 APM shit
3. Grognards who just want military porn and don't care about anything else.
Since the golden age of RTS (the 90's) we've seen the rise of 3 different genres to appeal to those 3 kinds of players. 1) got 4X and city builders, 2) got MOBAs and 3) got RTTs a-la Wargame and Matrix stuff.
Seriously, look at the number of 4X games coming out nowadays, it's ridiculous.
So i own SupCom2 but havent really played it. Im terrible with Micro and it looks kinda intimidating to get into. Any recommended guides? also are there any xpacs to go with it i should pick up?
Market grew, and not enough people bought RTS games. Developers tried to change the formula to appear to a larger audience, and turned it to RTT, and then lost both the core player base and failed to appeal to the new, larger audience. The genre then died. Others tried to put all the weight on online play rather than the traditional campaign mode and went full E-sports or failed at it and sank.
>superweapon was a giant satellite network that called in a laser from space
RotR didn't invent this, this is pretty much classic C&C stuff, not to mention is basically the US SW in Generals
>mini version of the pandora that was their version of artillery
RotR didn't invent railgun artillery
>their apc kind of looked like a sleeker version of the one from rotr but painted silver
Probably based in the same vehicle
I give you the aircraft though, but i think you are looking to much into generic stuff
RTS has always had a small focused userbase. In the past the whole game market was considerably smaller so in comparison RTS was not that bad off. Now that games have a much larger budget on average, it's not profitable to make such games for a small, even if very loyal, userbase.
It's not a "dead" genre. It doesn't get as much attention as FPS games, but it sure as hell is not dead.
MOBA is a genre all on its own.
>People just got more stupid as a result of diluted gameplay over time.
Eh, no. Adventure games used to be the shit, but now they barely get any attention at all. The gaming audience has constantly expanded since the 80s and 90s, it's obvious that some genres will be left in the dust.
It's more of a simplified 4x game in real time than a traditional RTS. Multiplayer is ded and singleplayer is skirmish only so it gets pretty repetitive
but do check it out if you've never played it
>it's popular, so it's must be good!
jesus, Cowwadoty audience is getting fucking everywhere
Because you''re too casual to play fast paced RTS games where you actually need to react and think quickly so you prefer to play slow paced casual games like SupCom where you can just spam billions of units and just send them pointlessly to their death with no consideration of tactics.
You have the rights to dislike Starcraft 2 if you want, but put it on the same as C&C4 and as a below shit tier is retarded.
Many played it on /v/, it was just a flawed game. I liked it a lot, but it was frustrating with the console UI, and the Masari being robbed of a proper campaign.
>These resources are.. lucrative
You know how you get objectives? Ignore them. Build up a shitton of static defense, shield generators etc. Then queue a bunch of mass fabricators and power plants and alttab for 15 minutes. Then queue a bunch of experimentals and alttab for 30 minutes. Then get back in the game and stomp the whole map. Repeat on every mission.
Everyone knows Loki was most OP and easily the most played race.
Fuck off Chronus and Oranos also, fucking fegs.
holy FUCK i love watching these supcom games
>bfme games can never be sold again
Crytek is retarded, as their most commonly used genre is FPS - a genre with a much lower barrier of entry than an RTS.
If they just kept making good looking PC FPS games, they'd win over a lot of people just by word of mouth.
RTS does not gain as many people as it not only requires the dexterity comparable to that of an FPS, it requires a great amount of strategic thinking and constant decision-making.
i.e. something the average schmuck does not possess or wish to bother with.
Yes in this case I do.
If I can't see a whole army without seeing every pixel on small units.
And these fucking unit pictures or whatever in red square in pic related.
Am I supposed to see what it is.
Those are not RTS games. They do not place great strain and tension on the player to make split-second decisions that could decide an entire match.
You're comparing OpenTTD with Starcraft.
Ukrainians, same guys that made S.T.A.L.K.E.R.
And apparently, they're back in business
>"You've got a new, unannounced game in the works. The market is very different to what it was four years ago, have you been tempted to change with it and try free-to-play or mobile development?"
>"We're pretty sure about our fans. The market we're in is quite old fashioned: they're not 16 year olds, they're 25-40 years old. We don't think free-to-play is the right model for the game we want to make"
Well there's still the "Perimeter" series from russians, the ones that made Vangers and supposedly both rts games are prequel to that mindfuckery, although I barely played them, there was some neat terraforming mechanic.
From what I've read in a few interviews DoW3 was to have certain elements similar to Total War, or to make the game more like the Armgageddon ruleset. Don't quote me though, I don't think that article was legit.
I, for one, fucking loved Space Marine.
They were making it more similar to CoH, and one of the complaints among the original game was that there was too much basebuilding.
>a genre with a much lower barrier of entry than an RTS.
my 12yo niece finished Warcraft 3 in a week, and the only PC game she played before was Minecraft, so I'm not so sure about barrier beign so high.
C&C mods "section" could be expanded with these.
You have a great niece.
It's not so much a raw skill barrier as it is a mental barrier. Anyone can pick up an FPS and learn the mechanics in a short amount of time. Picking up an RTS requires a greater investment to become good and learn the mechanics.
There's also the preconception that RTS games are just APM spamfests, as indicated by pro SC2 players. It's far from the truth, but even such small preconceptions can turn a lot of people away from a game.
Since your niece most likely went in with an open mind, she had a far easier time getting into the game.
pretty much all RTS games are APM spamfests if you want to get good, even if you can use blueprints in supcom you're still fighting over mass deposits, controlling your aircraft and reclaiming stuff at the same time
trying to remove apm requirements leads to removing basebuilding and then into assfaggots territory
Why do people play black forest in AoE
turtle for 30 minutes then who spamms a gazillion units wins
WFA was a great addition, but ardennes assault was bullshit. why put all the effort into a single player campaign in a game where the majority of players are playing multiplayer? I'm still holding out hope for more factions, though. saw some pictures of the game files with mentions of the british.
> still no battle realms 2
There was this one RTS I forgot the name of. It was like Starcraft but better and more indie. The game got discontinued and there was an entire scene which reverse engineered the game and continued development or something. I remember you could like mount any player or machine and you could just operate it first person.
Man, that was the best RTS I ever played. You could like jump in a robot and run around the map shooting. Often you could have like an entry level machine and if you were good at operating it, jump through the entire defense and destroy entire buildings. Unless the opponent mounted one of his machines, you were just fighting the AI of his defense.
Havnt played sc2 yet, but heared it's not that good. I'l check it out if i cant find anything better.
Thanks. Steam chart shows 500 people online, so it must be still alive.
Getting my ass kicked in Ultimate Apocalypse for DoW. Guard just has way too much fucking micro for one non-gook to handle. Still excited for the next release when Demons and Witchhunters get back into the game again ffs.
And RTT is a subgenre of RTS
Do you legitimately have autism?
>yeah men of war is a good RTS
>NUH UH, ITS NOT AN RTS
I bet you say "the sky" when someone asks you what's up
It's bland and half-assed.
And seriously. Who thought it was a good idea to have orbital-transporters carry 1 unit with no way to mass-pickup units.
Every single time I want to do some planet-invasion I have to do the same tedious task with each fucking unit. Where's the ferry-abillity?
Many of the issues have already been adressed in the thread though, but that is probably what makes my ass hurt the most.
because /v/ went online and lost all his workers to the scouting stalker
>Grey Goo in the Shadow Realm
It improved upon everything though.
>tfw wanted PA to be good so badly I bought it
>there will never be another good Red Alert game
>there will never be a proper AoE sequel
>there will never be another warcraft style fantasy RTS
Except everyone has been pretty helpful in this thread. Leave your shitposting at the door next time.
And yes, SupCom and SupCom:FA is worth the money - plus you get the bonus of free content/balance updates through FAF.
Should add Empire Earth
That one is comfy as fuck.
Not much. If you watch replays of pros on larger maps, you'll notice they only micro where it's absolutely vital, there's too much stuff everywhere to micro every single thing. They queue orders, leave units to do their job and go elsewhere.
Ecoing and spam on large maps is exhausting, though. That's why teamgames are so popular.
Depends on the level you play at. If you intend on playing matchmaking and whatnot you'll probably lose a lot, but since it's rating-based you'll meet players of similar skill eventually.
The singleplayer (and multiplayer if players agree to it) has adjustable game-speed, so if it's too fast for you, you can just turn the speed down. (or up if you're in a hurry).
This looks nothing like CnC, I have no idea why they keep pushing it
The closest to CnC was AoW, but even then it was a clone of
shittygenerals, that hardly felt like previous CnC titles
Try to penetrate my shielded defense perimeter.
BRB, going to Mavor the fuck out of the map...
Yeah, I guess you are right.
Some folks here just have to hate some games on principle.
The only games which are genuinely bad in the shadow realm, are C&C 4, Generals 2, and Planetary Annihilation, and even the later two are debatable.
Act of Aggression is basically what Generals 2 would have been had it not been F2P online only type of deal then cancelled. EA fucked up big time on CNC title.
kill thy self
I'm not making the chart, man.
The campaign is pathetic. Last thing I heard was OKW shit on everything while Americans were nightmare mode. The silly commander bonuses and warchest stuff is pretty lame too.
But it is. The worst being the commander tree being auto-teched.
Also confirmed for not having played COH1. At all. Delaying teched abilities and units can make or break a match.
Of course you wouldn't know it because the autotech already diluted the commander tree aspect of COH2 so bad that everything else is superior in all ways, hence why you think COH2 is "better" than COH1 because you don't know any better.
Now get the fuck outta here.
There's only one
While maps may not be as big as in Wargame
or even Ruse in fact, it still shows pretty large ones, compared to more traditional limited standards
>being this buttblasted
>Now get the fuck outta here.
The latest wargame was absolutely pathetic. France + W Germany (Eurocorps) fucking stomped for Blufor, while E Germany and USSR were only worthwhile Redfor options. The newer SE Asian countries were weak, and China got nerfed so hard they aren't even competitive, all while being the poster boy (Red Dragon). I think the Scandy update is out, so they are probably the most OP flavour of DLC going on right now.
Total anihiliation/spring engine nowhere to be seen. What the hell man? There's the supreme commander but... it lacked something. I'd recommend TA way before going for Supreme.
Is there a ms paint info graph like this for GS already? I've never seen one.
TW doesn't have enough games to constitute an entire genre picture, unless you can get some more turn based campaign real time battle games on the picture.
Not MS Paint but this is the guide /gsg/ uses as their thread starter
That's a nice base you got there, would be a shame if something happened to it
Well, I guess my next favorite would be the Ythotha. Seeing all 3 weapons firing at once fills me with joy.
got damit, went into this thread thinking it was gona be comfy and finding loads of new games.
Literally played all on the RTS guide, is that really our best guide? it's like only the mainstream rts's
With enough engineers, you can construct experimentals in less than ten seconds. Assuming you have the economy to support it, of course.
Technology in SupCom is absolutely ridiculous.
I wish EA would make another good C&C game. All we are getting at the moment are games like Grey Goo, which claim they are just like the old rts games everyone loved but end up being nothing like them.
>pirate grey goo cause fuck paying for games without demoes
>seems to be pretty nicely polished
>factions are interesting
>cutscenes are fucking fantastic (imo)
>gameplay elements are an amalgamation of classic RTSs and MOBA gameplay
i fucking hate that term
>game completely falls flat
I love everything about grey goo except actually playing it.
I actually just downloaded Imperial Civil War, but it seems harder to adjust to compared to ACM and Zerox.
I really love some things that ACM does, but it gets too easy to snowball your economy in just an hour or two leading to fleets full of 15000 credit ships.
Maybe I should just try one of the single era Galactic Conquests instead of going straight for the 100 planet era 1-5 GCs until I'm more familiar with the mod.
I've updated the guide a bit more, would love more suggestions or comments.
you did rtfm, right?
You know how ages advance now, right?
you know when you start a skirmish, your 'advance tech level' is researched through your larger defense structure, not your station
it's just really really boring. all the (design) pieces don't quite fit together.
The factions play differently but their individual units are basically the same.
I'm a terrible pleb and only play RTS for the campaigns
Yes. I'm familiar with all of that.
But the economy is quite a bit different too.
As well as advancing eras by getting the imperial leader killed (which is annoying since I play imperials).
I guess I'm also not used to all the thrawn stuff, I've read about what happens after the movies, but I've never read any EU books or anything.
It's cool, but I feel in unfamiliar territory.
At least when I played as the Consoritium through the campaign I got enough backstory and such to not feel unfamiliar with them.
you missed a game, goy
"Oy vey! It's like the shoah all over again!"
>Useless for 2/3 of the game
>Halfway decent only in landbridge/bottleneck maps
>Only 1 good experimental
>"game ender" a shit
>Shield boat has fuckhuge range so is piss easy to sneak in and blow it up
>Torp boat instead of sub, piss easy to pop and then the entire navy is defenceless against subs
>No useful upgrades, no double RAS and the nuke TML cost too much to be of any use
>Rely on a losing strategy (turtling)
>Drag the game into a unfun grind for hours to end
UEF A SHIT!
War of the ring for the comfy tolkien gamers
other then that, shieses christ I just looked through my rts's, are there literally not more rts's in the world?
Almost go and throw in Anno series
Good catch, don't know how I forgot about HOI
The only reason to get SupCom2 is to play it co op with someone who isn't too good at strategy games.
My gf can't play SupCom, but enjoys playing SupCom2 with me against the AI.