>In this way, we are preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.
>We are also working more and more with many different 3rd party companies to produce our titles [note: this seems to refer to outsourcing stuff like asset creation, cut-scenes, etc] and from this year we have begun to work with some software developers for the very first time.
So what other spin offs like Hyrule Warriors do you want to see from Nintendo in the future?
Considering the Wii U gets barely any third parties, it would be very interesting to see them keep a portfolio of games just on their IPs by getting team ups like Hyrule Warriors with other developers. Like a console just filled with only Nintendo characters.
>Survival horror set in the Metroid universe, but not necessarily staring Samus.
So you play a space pirate desperately trying to get away from the hunter while trying to complete your job of making sure all the power latrines are working
>We have lots of new shit
>We just can't tell you what it is
I hate when companies do this
Well finally, and that's great news. I'm getting that Xenoblade X bundle but I was worried I'd have to play Dragon quest X after I burned out of it and bayo 2.
They don't want to show stuff (from their main IPs) that never actually sees the light of day.
Mostly because causing hype and then failing to deliver is bad press.
This is why we we're shown off the wall stuff like Project H.A.M.M.E.R. or Project Giant Robot, but we're only shown stuff from the games in the large IPs if it's for sure going to end up in a released game
inb4 someone responds to this with a pic from a tech demo that uses Zelda characters
>F Zero sandbox game with beat-em-up and racing portions
Why not just have Falcon do what he does in his spare time, be a bounty hunter. Maybe it can have some chase sequences, but it doesn't strictly have to include racing.
>a TPS F-Zero game done in the style of GTA
Imagine running around Mute City, stealing peoples' futuristic cars and shooting/falcon-punching the shit out of anything that gets in your way. The story could revolve around him actually doing some bounty hunting, since he never seems to do any of that in his other games.
Nintendo will never do it though...
>Survival horror set in the Metroid universe
yeah guys i'd hate for them to outsource any franchises, that never went well
>shooting non-human enemies.
Bingo. That's why we'll(possibly) never get a Metroid title set after Fusion. The galactic federation is after Samus, thus she'd then be shooting Fed troopers.
Hunters are different though.
That's pretty much the exact reverse I would want from a console thinking about it.
On pretty much all consoles, whether it's Nintendo Sony or Microsoft. It's always the first party stuff and their IP's that interest me the least.
I think its going to be how they team up with other devs and how other devs used them. They have a really good background of characters and settings to work with, and can easily jump genres.
Very interesting. All Nintendo has are their IPs, so this will certainly attract 3rd party developers.
Still, aren't they already doing this? Other M, the sequels to Yoshi's Island etc were all 3rd party.