It took me weeks to solve it
>He doesn't play SMT
Recently got this game and completed it 100%. Otherwise it's pretty lax and nice. BUT WHAT THE FUCK, WHY THE SHIT WOULD YOU PUT SOMETHING LIKE THIS IN THE FUCKING LAST LEVEL OF THE GAME, YES I MAD
>My face when people think the answer to everything is grinding levels when getting into ATLUS games
Best thing about Etrian Odyssey and SMT is that ailment/status spells actually work
QUICK FUCKING QUESTION
I played Nocturne recently, and not only was Matador one of the easiest bosses in the game, but I don't understand the fucking joke here.
>He's the first boss where you HAVE to use de/buffs
No he fucking isn't, and if you got through Amala without de/buffs you were probably grinding. There is not a single boss in that game that you can beat without de/buffs save for Forneus, and yet this stupid casual filter shit lives on. Fucking Christ, I lost more demons to the Troll you fight immediately beforehand than I did to Matador.
the 3rd stratum is pretty cool, but yeah it's not terribly exciting for the most part. The 5th stratum boss is easier and more boring than the stratum itself.
Try out 3 and see if you like it better.
There's also golems that won't die unless they're hit with a +2 or 3 weapon or something like that.
I miss shit like that in videogames. Now everything can be brute forced. No thought required, just whack it long enough and it'll die.
>level 100 cpma xaero
You best be watching that rail gun
Yeah, elemental weaknesses stopped being a thing way before Matador.
In fact, if you have an ally with Force Null/Repel/Absorb (and there are a few you can get by this point), then Matador will go out of his way to use Force moves, it's not even funny.
>Best thing about Etrian Odyssey and SMT is that ailment/status spells actually work
But they don't. Practically every boss, beyond the first few, is immune to status effects in SMT. All you can reliably do is debuff, and even then they usually have skills that activate if you debuff them "too much".
I ran out of shit the first time I fought him and ended up killing him by throwing shit at him. Literally throwing stuff. I think it was a fire extinguisher that finally did him in.
Have fun not being able to leave the area to get items until you beat a boss that inflicts poison on every attack, has a level gimmick that almost always puts a party member to sleep, and never had its stats rebalanced from being the final boss of the demo.
It's accessible as fuck for newer types without the game just handing it to you.
They give you all the materials to figure it out, sub-classes are easy enough to work with, levels are kept shorter at first but there's a lot of them in the world map, it feels like it explains the early on part better than most, while still managing to not be as depressingly easy as the picnic of Untold Girl which comes with picnic mode. Also the whole character thing was kind of weak there. I still need to go back and do classic mode.
In all previous EO games I just kind of got stuck in the first level and couldn't move past it, but EOIV playing through a bit it was easy enough to understand what I didn't get prior so that I could go back and do some of the others.
Out of them I've played, 4 just seems accessible without really reducing what's there too much. It was a good enough balance.
To be honest it's not really just the buffs, it's an early boss with no exploitable element weakness and many tricky abilities, it has red capote to let RNG fuck with you much more easily if you don't remove it, has a really nasty focus+multihit physical damage and a powerful all hitting wind spell. When I met him the first time 3 out of 4 party members were weak to wind and I had no Rakukaja or Dekaja, I got steamrolled.
In front of a boss like this, an average jrpg newb would think "Mmm, I need to just grind a little more" and spend a humongous time investment grinding in the same area for a minimal exp return, possibly without being able to beat him after 5+ levels with the same team. It teaches you to the importance of buffs and support spells, to fuse demons resistant to elements if you can't get past a boss and always make them them inherit good skill.
I liked that you can charm literally every single enemy in SMT1, including the final bosses
Eternal Punishment is equally easy, the only difference is that every boss resusts all attacks so the fights take longer.
How the fuck is EO4 more accessible? It's the least linear (although still very linear) game in the series?
You're worried about people getting lost in the straight line EO games with one fucking dungeon, but not the one with a shit ton of one-floor "dungeons" and nowhere to go?
Based on the demo, I think that EO 4 might be the EO I get into, when I haven't been able to do so with the older ones.
Not because it's easier, but because of the small quality of life stuff.
The skill tree being visualized in a manner that's easier to grasp is one big thing and the ability to check enemy info in the battle is second big one.
Those two things basically fix all my beef that I had with EO3.
chrysalids are easy mode because they can't hurt you if you stay far away from them
thin men have undodgeable bullshit acid spray and they're fucking impossible to hit and always manage to crit your soldiers
In Innocent Sin, I never had to acquire tarot cards and only time when I did any kind of grinding was when I got the last set of personas and wanted to get them some spells before venturing deep into the next dungeon.
In Eternal Punishment I've grinded tarot cards, persona ranks and levels.
That's another thing with EO4
The skill tree felt a lot better than in some of the others. EO4 had some nice elements, I'd like to see some of them carried over in the remakes, without the remakes ever just going easy mode.
>it has red capote to let RNG fuck with you much more easily if you don't remove it,
Maybe if he was inclined to use it more than once
>has a really nasty focus+multihit physical damage
So did Troll
>and a powerful all hitting wind spell.
No, a WEAK all-hitting wind spell, which he will pretty much go out of his way to use if even a single member of your party repels it
>When I met him the first time 3 out of 4 party members were weak to wind and I had no Rakukaja or Dekaja, I got steamrolled.
Which is why you change your party members you fucking retard. Remember that demon fusion mechanic? You experiment like someone who DOESN'T have a deficiency with their problem-solving skills.
>In front of a boss like this, an average jrpg newb would think "Mmm, I need to just grind a little more" and spend a humongous time investment grinding in the same area for a minimal exp return, possibly without being able to beat him after 5+ levels with the same team. It teaches you to the importance of buffs and support spells, to fuse demons resistant to elements if you can't get past a boss and always make them them inherit good skill.
There isn't a single boss, excluding Forneus, where this doesn't apply. Matador is way too far into the game to pull this shit with.
Doesn't he just poison the shit out of you? I didn't get super far in FF12, but I don't remember him being much of a cunt.
That and the mine cart mini game are the only difficult parts of BFM.
>just steal from him!
how the FUCK was I supposed to know that?
There were a couple hard fights in the game, yeah, and I might have been a bit overleveled for the High Entia Tomb one but I found myself literally unable to die. My party at that moment was Dunban lead, Reyn/Sharla controlled by computer. Not having Shulk meant I couldn't Purge the Telethia and every attack that wasn't Sharla's ether bullets or part of a chain attack where I had toppled it did 1 damage. But by keeping morale and the party gauge up by constantly pulling up toppled party members and encouraging them, I was just invincible and I could keep doing chain attacks within reasonable intervals to whittle the boss down.
>tfw getting to him without having Multiheal
Literally, and I mean literally not figuratively, every point you made was wrong. Fuck off with your ebin reddit meme, it's how everyone knows Nocturnebabbies are fucking casuals.
His second form was joke for me, but that first part when he split into 3 was the hardest fight yet. I had to grind just so I can get multiheal and even then it was a tough fight.
FF3 is easy as fuck anon. I had Luneth stay as a monk all the way up until I got black belt. High damage output and not that slow either. I was one shotting enemies in every battle. I wiped out.
>EO1 without Medic
>EO1 without Immunize
You got lucky, then. If that encounter back attacks you, you die, period. Two Lightnings is more than enough to wipe your party at that point unless you're massively overlevelled.
You CAN leave to restock items. It's just not apparent you can. But I guess not making it obvious you can leave that area is in itself a secondary casual filter that reinforces the primary one (that boss).
IIRC you can't topple it. Maybe it's possible but only with Dunban's electric gutbuster.
Those fights and the final boss are the only things that ever caused me trouble, though.
Dicksonwas easy as fuck for me and I beat both his phases first try without anyone fainting. I heard he gave a lot of other people trouble, though.
>I'm gonna lower all your allies to one health in one hit
>I'm gonna wipe your team in one hit
>I'm gonna crit nearly every time
Fuck you minotar
>play FFXII when it first came out
>got to this part, got stuck and gave up
>retried it a couple years later because fuck it
>beat it first time no problem without even really remembering anything about the game
not even during chain attacks? Then I must have just initiated chain attacks to actually command Sharla to use damaging attacks instead of relying on AI. My memory's a bit hazy already.
Several bosses are immune to break normally, even in chain attacks, but often times Dunban is able to force it with Electric Gutbuster.
Or sometimes you can skip that and just directly force topple instead with Melia's Starlight Kick or Riki's Rolly Rolly.
Just did this last night. It's not hard, it just takes a few minutes to realize you're supposed to be using the tv screen and the gamepad at the same time since this is only the second time in the game the gamepad is used.
I hope somebody knows these feels
I.. I just..
Even when I beat her I felt like I lost a part of myself that I'll never get back. ;_;
>playing without immunize
>boss AoE does 90-180% of your max health every turn, single targets do triple your max hp
>play with immunize
>boss aoe hits for 15% of your max health, single targets hit for half your health
Literally one of the shittiest and worst developed turn based combat system.
>not having Jack Frost and one other bufu ally
this is completely unrelated but i dont wanna make a post about it
anyone remember this game?
I want main timeline Cho'gal to be alive and well. He was a great character. Blizzard have had characters we've seen "die" come back suddenly all ready anyway. IN fact, upon WoW's "completion" i want as many characters to be alive by the end as possible.
That's right faggot, I'm "dead", go ahead and attack that Tank
What? How are you able to leave? As soon as the guards show up to the crossroads you get placed in the woods and if you try to go back some party member says "we can't go back while those soldiers are out there", etc and you're stuck with toxiwolf
there's enough throwable shit in the room to pretty much stunlock him from full health to nothing
babbies complaining about a video game having a bossfight are literally casuals
Too bad it's the only challenging boss in the game, the difficulty drops hard.
He becomes hard only if you trigger his daughter event in Central City. He is piss easy in his normal form.
Also Ethereal Queen is the hardest boss, not Indalecio.
100 times this.
jrpgs are the very definition of grind, and thus skilless plays.
Only won that fight because I caught them both in roulette attacks more than once.
No, it's shit.
It's pretty telling that Strange Journey did a thousand times more with EO's engine and was a better game in literally every way. Dungeon crawling isn't fun when everything else about the game is shit, which is Etrian Odyssey to a tee. Music, graphics, character design in particular, no story, RPG Maker battles, poor skill system, it's just a shit series.
As long as it exists we still have the possibility of a Strange Journey II, though. So they can keep pumping them out for the pedophiles, that's fine.
I know this was the last chapter, but shit
Oh, what's that? You just got a submarine and want to explore?
Shin Megami Tensei is THE casual filter series, but the best part of it is that while you keep fusing your demons and make a balanced team, you don't need to grind, unlike some other JRPGs.
Also, pic related.
Is this advanced shitposting or something?
EO tracks are either 0/10 ear-grating bullshit, or bland, forgettable 5/10 generic JRPG nonsense.
http://www.youtube.com/watch?v=lQcKlQ6iAew is a good example of the former
Doing things that actively expand your options is actually fun though, unlike grinding levels to get stat ups. Just one recruitment and fusion can dramatically improve battle performance.
>get to him
>underleveled, shit gear and no multiheal
>eh I guess I'll just try him once before I grind to see what the battle's like
>he finally goes down after nearly wrecking my shit
>HE FUCKING TRANSFORMS
>fucks my shit up repeatedly, I can barely get any attacks in
>manage to hang on, only have Yangus left, no more Yggdrasil Leaves nor healing items, and Yangus can only take another hit
>he attacks, Yangus survives but he'll die next turn
>"guess this is it"
>he fucking dies
Literally sounds like someone added drums to a random RPG Maker 2000 boss theme.
It's great if you enjoy your faggy little girl game, but be serious. EO has very few selling points beyond appealing to pedophiles, and music certainly is not one of its strong suits.
Gore magalla. It's the first time you actually have to play the game properly - dodging your opponents attacks etc - rather than just playing like its dynasty warriors. If you don't know how to roll properly by this point you'll get your shit kicked in.
>first time you fight her
>you don't realize you need to keep at least one character in zombie status since she casts mega-death at the beginning of her third form
>have to sit through 20 min unskippable cutscene again
it's not even the boss that's hard. it's the fear that if you die you have to sit through that cutscene again.
>Kaneko's character design and art style is shit, by the way
Fun fact: Koshiro does all his composing off of FM soundchips. It's something that endears him to his fans, actually. I guess you could call appreciation of old soundfonts a casual filter.
Took me like 2 months to beat that level after I got the game. The game itself was much easier with the exception of the last mission which took me years to beat and I have never managed to repeat that feat.
Might be a lot easier on PC though since the framerate doesn't plunge to low teens.
I wish we could talk about RPGs here without some fag sperging out.
by messing around with the controls, like in every game ever? metroid is all about exploration and using abilities to get past puzzles and shit, how do you get that far without knowing how to sprint?
>how do you get that far without knowing to sprint
huh, this is the first place that requires the sprint, and taking it slow and steady is a better strategy for Metroid games until you know the layout
>"I hope you have good reflexes kid"
Very fucking easily since you don't actually need to sprint until that point.
>by messing around with the controls, like in every game ever? metroid is all about exploration and using abilities to get past puzzles and shit
You're full of shit, it's a simple button combination that's not in the game. Which is okay since it's in the manual, but if you don't have that there is no way of knowing unless you just so happen to stumble upon it.
Not a question of buff/debuffs alone. It is just that he was such a sudden difficulty spike that really required you to either have a lot of luck or to have lots of planning.
Seriously, I didn't had a lot of trouble with him. Belial was more trouble because of having to defend someone.
Frustration. Save any time you can and never overstay in dungeons, also run away from FOE's if there is no quest telling you to kill them until you are strong enough.
I don't know about EOU, but on EO4 the color of the FOE's in the map changed according to their power compared to you, so there you can know if you can actually kill them
Troll was easier. Nobody ever get a game over on troll. The opposite is different. Resistances matter little unless you actually bought 2 or more demons that resist wind which, at that point, meant you actually planned for it.
Plann =/= casual. Not hard, casual filter that is the theme of the thread.
>these casuals who didnt play EO2
Hope you like farming because without painless up every turn or your gonna have a bad time in the final stratum.
Weirdly enough, he's easy as fuck on NG+ or on any second playthrough
But first time definitely counts as a casual filter.
>natural instinct is to block instead of roll
>impossible to tank him unless you have built specifically for it
>dogs gank you so you can't just circle strafe or backstab fish like you do with Black Knights and shit
Really? I can understand that the FM style isn't for everyone, but EO4 and EOU have fantastic music
First stratum theme is comfy as fuck
And so it the town theme at night
One of my demons was weak to wind, I actually beat Matador on my first try. Even better, I was on a magic build because SMT4, and I just happened to have ingested the force magatama. Hitoshura was the only character that nulled force, and yet not a single demon died because Matador only moved twice per turn, and because of Sukukaja and Sukunda always missed.
>Resistances matter little unless you actually bought 2 or more demons that resist wind which
What the fuck? He only uses Mazan. One demon is enough.
Yamato wrecked your shit first time didnt he?
Also that difficulty spike in the beginning of 2nd stratum. I was kind of let down that following stratums didn't start with getting your ass kicked hard, I thought it was a feature.
they really ran train on you with that sequence if you weren't prepared, which nobody is unless you had a guide
>2 lance jumps
>next phase is also hard as fuck
>focus everybody to wail on velius
>whew! that was tough glad its over
>dedded before I even move
>tfw looking through endless forum posts of shitters crying about this boss
if you didn't learn to parry by this point you were fucked.
slalom hung me up
I didnt know what the fuck that even meant
later playing coolboarders 3 remember that slalom has you going zig zag through the poles
tried it out in driver and it worked
damn was that fucking frustrating
David says hi
>That first quest in stratum 2 with multiple wave of enemies
I really didnt expect that, i used all my healing items in the first wave and got destroyed by the last one
You will never play it for the first time again ;_;
I ended up taking a chocobo through the area after it that was supposed to be for much higher levels in the game and skipped straight to the next area. good times. beat the game but never fought him
What? Do you mean the next fight? If you have a ninja or 2, the fight is pretty damn easy. Just have both of them as close to one of the assassins as you can in the start lineup, then have them both double attack her.
Hell, one ninja might be enough to get her low enough.
But unprepared I imagine that fight is a nightmare
yea its easy when you know how but if you are just coming into it blind not knowing you get game over before you even move and you have to do everything all over again, and if you don't do the accumulate yell trick you could have a hard time with velius
I bought Etrian Odyssey when it came out and I've still never played more than the first couple of floors. I really need to, but I can never decide on my party layout and skill builds. Which I feel I need to decide on before continuing.
Reminds me of when I played Dead Space. I quit a third through the game, apparently right after the last segment that required sprinting. When I picked it back up I forgot there was a sprint and beat the rest of the game walking.
>the trick to the fight is to calm the fuck down and anticipate his move, or get fucked in the ass for being a spaz
>every casual MMBN player I've seen either gits gud after that fight, or end up abusing Navi chips
Of course the REAL casual filter in this game is without a doubt Drillman.
>Watch someone struggle on her
>Try to tell someone what I observed and what they should try
>"You've never played the game, don't tell me how to play"
Damn I got stuck in that place for so long.
Also one level I hated was Genevieve's dungeon simply because that one platforming section where fucking up kicks you out of the dungeon and loses you a day.
yeah the difficulty curves in persona 3 and 4 are kinda fucked
they start out challenging, with you having limited resources that are quickly depleted, and bosses getting you really low really fast
but after 1 or 2 bosses they become piss easy
fuck pic related though