>Persona 1: Hospitals
>Persona 2: Rumors
>Persona 3: Death
>Persona 4: Truth
What do you think the theme of Persona 5 will be?
Director has repeatedly mentioned the core theme of the game is about discontent people within a dark and lifeless society seeking freedom, passion and exhilaration.
>Persona 1: grey as shit, purple was only added in the remake by the P3/4 writers
>Persona 2: Also grey as shit
So far we've hit the primary colors, so I wouldn't discount secondary colors from here on out, unless they get new writers again.
They intentionally picked red again to symbolize a "return to form" for the series. Hence why Soejima tried hard to make Arsene resemble older Personas and why demons are back as enemies.
Nah. Not him, not Persona 1's theme was definitely dream/fantasy/day dream; however you want to word it. Not subconscious dream mind you, but conscious dreams, like when you pretend you're someone people actually like. That kind of dream.
Persona died after the first game anyway. 2 was a fucking memegame that introduced anime and shit plot/gameplay to the series. 3 and 4 were just the icing on the shitcake.
Play the first game, weep at how masterful it is, then move on with your life, neo-SMT fans.
>tfw Soejima will never, ever be good as Kaneko
Whatever happened to him, anyway? Last we saw his art was Strange Journey.
I like P1 the best over all, but anyone who says "memegame" forfeits any opinion they may have and should be regarded as a legitimately retarded person with a legitimately retarded thing to say.
It's a shame none of the other games had first person dungeon crawling though.
The game plays like butter. I can't imagine what would be obtuse about it.
Nigga P1 is easy as fuck, even when compared to other Persona games. It's absolutely easier than P2 and P3.
I would play Revelations: Persona on a PS emulator first and play the SEBEC route because the original version just has to be experienced and the music is really like no other found in any Persona or SMT game. It's just that unique and good.
Then play the PSP version for the Snow Queen Quest since it's fucked in the PS localization. But beware that faggot Meguro cheesed up the OST in the PSP version with his special brand of Jpop Persona 3/4 autism
In alright with the menus, I just really hope that we don't get that "page tear, look at my eyes" scene every time someone talks. That's going to get so fucking annoying so fast. I REALLY hope they stick to character portraits for dialogue.
But he's working off Kaneko's designs I'd say he's getting better, but nothing close to Kaneko's level at all.
His personas don't have the cool shoes Kaneko's has, for one. Plus, I fucking love the digital art. The way they're shaded is somehow pretty creepy.
I thought that it was more about a metaphorical/figurative freedom.
We're never truly free because society is always holding our actions back,we can have freedom in a physical sense but not in a mental sense,this is especially true for countries like Japan but can be applied for anywhere in the world.
I hope it oppresses you in a way that is unimaginable. This game will wait for you out of your workplace to mock you. This game will follow you around and do bad things to you. This game will rape you when you're around at night in a park. This game will kill your family because it hates trans. This game will ruin your life because it is oppressing as fuck like every other game.
Fuck this shit man, surely videogames are evil and oppressing.
Is that Verdandi?
I'm trying to gather all the P1 and 2 persona designs so I can make up a PQ with the first two games' characters alongside the Scoobies and SEES.
There's Jack shit for some of the P1 characters'.
It'll give you hope because you will always be a slave for the rest of your life.
A stupid one.
Kind of odd that Japan is making a game about freedom. Aren't they right there with China with that "Nail dat stick up mist get hit down hardest!" shit? Individuality doesn't seem like something that's accepted in their culture.
But I know nothing of culture.
Do you notice how businessman in the trailers are all husks?
That what the protagonist and co are trying to avoid
A life as a wage slave, but because that is the reality they are trying to change the reality around them or atleast delaying it
Japan is a society of appearances.
Breaking away from the norm is shuned upon so they try their best to not deviate and thus it creates this idea that people have that japan ideal is to become that husk wage slave
This is the main point of critique in P5
Why do you think in japan high school is often considered the best part of their lives?
And its not just because it is being young, but also because you can dream of crazy shit
I believe that P2 also noted this
I get that. I just think it's odd given that that's their culture. Kind of like if an American developer were making a game critiquing individuality and supporting being a cog in the grand machine.
I can't think of any American made games that do that (but obviously I could be wrong)
it's simple escapism. teens and alike alike cope by entertaining the notion that they really can just flip everyone the bird, go out and live a life of adventure. They know they'd just end up dead or NEET in a matter of weeks, but it still makes life easier by pretending otherwise.
Media about freedom from society is seen as therapeutic, if a bit naive.
So the final boss will most likely have to do with how from the moment you are born you are damned to follow a certain lifestyle.
No matter what you do you will never be actually be free to from the limits of being alive in this world.
So Potter-kun will somehow say fuck this shit and go beyond the limits of being a living being?
Well I could see japanese people criticizing their own society
I mean they look at western societies and see all those differences and begin to wonder
But they dont externalize it
And they do show up that escapism, through all the anime, and games and all that kinda of stuff
its their own little way of dreaming in a society that dont allow that
And its the reason why there are so many NEETs over there, they just dont accept that reality
Not necessarily, in fact for most of the time the reason we hold back is because of ourselves
>Fear of what people you think about you
>Expectations that society has about you
>Wanting to create ''masks'' or ''images'' of ourselves to other people
We don't really ''need'' to do any of those things but we feel the necessity anyway.
The hobbies,jobs,attitudes and the way we act are all molded by ourselves to fit in the society.
Japanese people hold their actions back to fit in society,this apply to any country but it's especially true in Japan.
That's why a story that's about release the chains of society that hold you back can have impact in the entire world but more so in Japan.
He said hospitals because the game is about... SPOILERS
A lonely girl who's bed ridden in a hospital, who creates a fantasy world where she's popular and everyone loves her and hospitals and police stations don't exist because everyone is healthy and safe. Pretty much the whole game takes place in her made up ideal world.
No, Reiji's destiny.
>WHY NO GREEN ATLUS?
This is the ugliest colour on this planet
How the fuck do people start forgetting about this shit?
god bless america
A small boat, floating in some kind of current. It's impossible to see anything around, behind, in front, or above, as the only source of illumination is a single candle sitting on a small table in between Igor and myself.
>people are glued to their phones
Holy fuck, it was like that during my last few years of high school when all the smart phone shit started to drop. As soon as we got free time, almost of all the kids would hop onto their smart phones and browse whatever social media site. Hell, there were even instances where an entire lunch tables of kids didn't talk to each other but instead, would take selfies and text and shit.
I'm glad to be done with high school but is this the future?
An empty room with a door that locks from the outside. There's picture frames with no pictures on the inside and a broken clock hung up on the wall, a calender with none of the dates marked off, and a single window that's always open, 20 floors above a busy road, where you can hear everyone below talking and laughing and enjoying life.