Alright /v/ help me out.
I want to play the Souls series, but don't know where to start. I also don't know what to expect, except for the things I've already seen or read about (here on /v/).
>DaS1 or DaS2?
I know this you idiot. The reason why I'm asking because I want to know what the better game is? Maybe DS1 has a lot of flaws compared to DS2? Maybe DS2 has better combat than 1? Maybe DS2 has better [insert whatever]. That's the reason I'm asking.
Start with 2, then play 1 so you're not dissapointed.
Also, I'd like to see which one you find better if you play it the other way around, because the general verdict is that DaS 1 is better.
Ok your a pleb but I''ll play along.
Play either DeS or DaS first, there's no story/world connection and although there are many similarities they both have different overall designs (e.g. DeS has separate levels where as DaS is mostly open world) so there's something unique to both and you won't be thinking that one game is just objectively better because they just took the core of the previous game and simply improved it.
Don't play DaS2, it's a shadow of the previous games, you'l just feel sad when you eventually force yourself to finish it so just move onto Bloodborne if you can.
Some bosses are a bit unfair though, like the throne watcher/defender and the twin dragonriders. Fuck multi boss fights against enemies with identical movesets. At least ornstein and smough had a bit of assymetry to their movesets which made them easier to punish.
Since the story of these games don't matter in chronological order to understand whats going on, I will say to play dark souls 2 first. Simply because there are a lot of things that it did to improve from Dark Souls. I also feel that dark souls 2 is easier to get into if you don't have experience playing any of these games. but I'm not saying not to play Dark Souls. they maybe the same type of game but they both offer different experiences. which makes Dark Souls have a different feel to it then Dark Souls 2 and vice versa.
Yeah I guess that makes sense, also DeS gives the player a little more direction initially, where as a new player might wander into New Londo or skeletons in DaS and just say fuck it, I give up.
>where as a new player might wander into New Londo or skeletons in DaS and just say fuck it, I give up.
shit this happened to me when it first came out. I kept getting killed by skeletons and ghosts. I thought these were the only paths. and stayed away from the game for awhile. then a friend was like "no man its a sweet game you need to play it again." and he told me about the right path to take first that I totally didn't see. glad I did easily one of my favorite games and can beat it over and over and not get tired of it.
since were posting yet another subtle souls series advertisement
i would just like to note how the character model looks like chinese shit, and the gameplay is literally a grimdark version of mosnter hunter, minus any real objective and how OPs screenshot is literally the best ever taken of this game, and still looks like shit
also notice how this 4 year old game still looks better than even the most modern high-end japanese super-genius iteration of the latest souls series game on the playstation 4
OP, just a quick tip. If you are planning on buying any of the games, then you should go for DaS first, becuase DaS2 is getting a GOTY edition with all DLC and some other additions in 2 moths time.
If you want ot pirate, then diregard this.
the most i have ever logged in any souls game was 65hrs, and i enjoyed it for what it was. but i dont kid myself in pretending that souls games are some deep special tru-gamer shit game. the games are average to decent, at best
skyrim on the otherhand has consumed 800hours of my time.
please explain this
>grimdark version of monster hunter
I hate this comparison; MH is full of huge oversized weapons, impossible moves and hacking and slashing away at monsters, as if those Japan need to compensate for something, but the Souls series keeps it more realistic with regular weapons and damage. I'm not saying DaS doesn't have huge ass weapons, but you have to earn those by chopping of dragon tails or something.
>inb4 muh realism
>Having bow sideways
Why do devs fucking do this? Why can't they rotate the bow 90 degrees and have it sit properly like it should. It's not that hard
>implying skyrim is not an archery simulator
really, the mechanics and killcams are done very well. and skyRe pretty much completes the missing element of difficulty
do you honestly believe the worlds best selling game does not have a place for you?
your mind has been set on vanilla skyrim. you will always see it this way even when everything changes and things are much better now
Just play Dark Souls first. If you really like it then get Dark Souls 2, but make sure you go into it knowing it won't be the same as the first, there's a lot more cheesy shit, the bosses are really stupid, and the zones are almost all ugly and boring.
Good thing I couldn't care less about souls multiplayer, sure it's fun sometimes but I don't know why people hold it up as such a crucial part of the game, I could take it or leave it, it's certainly not worth going through DaS2 just for mp.
The only thing that DaS has over DaS2 is difficulty.
Though DaS2 can be pretty unfair sometimes.
Also this is why you shouldn't play DaS
You're trying to compare people, with a conscience and understanding, to a mindless bug that does what it's born to do?
Come on buddy, you can't bait this hard, fishing takes times and patience.
First one has a really coherent atmosphere, and up through Anor Londo is amazing. Quality dips after that due to development being rushed towards the end, but there's still stuff worth seeing.
Second one is much longer and definitely has areas worth seeing, but also has plenty of bland shit in between. Feels a little bloated. Cohesion in the world isn't really there anymore either; doesn't feel very "dark". Second does have more variety for viable builds, but it also has some pretty uninteresting changes to enemy attacks. In particular, enemies pivot during attacks more in 2, which feels very video-gamey instead of like you're actually in a fight.