How come video games can never make anyone cry or spark anything emotional?
Pic sorta related
I never got why Kingdom Hearts is so played; the story is cringe worthy, like a fanfic of a fanfic by an autistic dude with a repetitive gameplay and boring rail shooter minigames
Still the only time a game has made me cry. This scene right here. The entire opening to the game was perfect. The rest was meh, but this was just so god damned good. The voice acting of the girl with what sold it.
OP says it's a moment that made him cry
so i want so assme the redhair lady is dead and the blonde hair fellow is kissing her as a way to say goodbye
some sort of generic BS i would assume that's supposed to be deep
Hakanaku tayutau sekai wo kimi no te de mamotta kara
Ima ha tada tsubasa wo tatande yukkuri nemuri nasai
Eien no yasuragi ni tsutsumarete love through all eternity
Mother 3 is emotional as shit man. I think seeing the characters grow up and going on a journey with them, seeing their hometown go from a peaceful village to a chaotic mess before being abandoned entirely, and being part of the experience makes it more touching. Mother 3 the novelization wouldn't really work because the main character barely talks and a lot of things are meant to be left for the player to discover, not explained outright. Because games require input from the player, if they've gone to the effort of beating them, they'll be emotionally invested in the characters by the end; even if the characters really aren't that memorable.
>Be serious and try to spark up a conversation
>everyone thinks its a ruse
Care to elaborate why you think I am trolling?
Its the ending of titanic
First few times I watched it it done nothing for me
But it took me years to learn that rose actually dies and she spends eternity with jack and all those other people on the titanic.
It's not about Sarah or even Joel. It's the entire concept of a father losing his daughter in his arms. That's something I can empathize with. It showed who they were and their love for each other. When she died, I wasn't sad because "Oh no, I liked her" I was sad because "Oh no, that's emotionally devastating"
Is that Leo, He Who Cucks?
Because we were all 12 when the first one came out and the idea of Disney and square collaborating was really novel.
Really, the first game was great. The plot was pretty silly, but it didn't take itself seriously and it had a lot of fun with the mish mash of disney and square.
Once the second game came out and it turned into ORIGINAL CHARACTER DO NOT STEAL edgy mcorganization woop doop belts and zippers plot twists everywhere it turned to shit, but the first game was still good.
If you can play through Silent Hill 2 and not get teary eyed at the water ending, especially Mary's speech, you're not human.
The person you're responding to, was responding to a post that clearly implied they had no idea what the image was from and tried to speculate what was happening in the image.
If they weren't trolling, you DEFINITELY are. How the fuck do you not know who he's responding to retard? Jesus christ.
If you didn't tear up at all at this then you are one stone cold motherfucker.
I can ALMOST say the same.
The thing is, nothing that is SUPPOSED to be sad has ever made me cry. But when something is so well made, so (literally) epic, and completely immerses me, I start to tear up. Never cry. But when I first finished Blade Runner I had a tear rolling down my cheek. Same with Half Life 1.
not really, the way the storytelling works in that part of the game makes it actually have the player invest some sort of attachment to the character by making you play as her. But Mass Effect 3's intro? Yeah, that was cheap as hell because there was NO reason to be invested in nameless earthboy plscrie.
In TLOU it makes you play as sarah, who you get a really good feel of what her life was like. You can go around and observe everything she was as a person and her family and get attached just from that alone. When shit goes to hell you really feel those dark emotions you would never want to feel. It's not cheap and if it is, they fucking got me good then because i'd never want that shit happening to my daughter.
actually never seen that ending... seemed so more logical than the happy ending... except that Laura walks around in Silent Hill alone never finding Mary.
I thought In Water ending was that James killed himself before coming to the hotel. I don't know why I thought that...
Zack's death in FFVII was perfect the way it was, ESPECIALLY because it could easily be missed. It didn't need an entire game worth of retconning bullshit to make it fifty times more melodramatic and EPIC.
I cried like a fucking bitch. Then they made it worse with the movie.
The purpose of the kid's death isn't to make the player cry, it's to set up Shepard's gradual mental breakdown. He keeps seeing that kid and every time he gets more and more unhinged.
>snowed in last year
>get the itch to replay
>never EVER change default name, type Nier
>that name is unavailable
Im going to do good tommorow no matter what it takes, god knows ive screwed up in the past but we cant mess up here. Its kind of a secret, i got to go bye mom.
>that little short tank cutscene
>the next diary log of him is his mom relistening to his messeges sitting with her head in her hands.
God dam that was a good scene
>How come video games can never make anyone cry or spark anything emotional?
They can. You're probably playing shit games.
Go play To The Moon. That game is a tear sucking machine.
> playing red orchestra
> see enemy lying in bush
> miss shot
> he sees my muzzle flash and shoots at me
> hit myself with my wireless mouse a couple of times
> TEARS of pain and anger running down my face
this actually happens on a daily bases
One of the first sidequests in this game is a fairly simple "my pet is lost" things.
Old man is worried. Dog has been gone for 2 days. Wants you to find him and bring him home. Find dog beaten to death by shades. Everyone's sad. Life goes on. Shit happens. Dog has a weird plant in his mouth. Might as well bring it back. Old man's gone. Knock on the door. Young man steps out. Grandpa died. Heart failure. No medicine since the shades went rampant and stopped trade routes. That plant? That's used to make the medicine. Quest ends. Collect rewards.
Then it hits you.
The quest wasn't "Please go to the next town and bring me some medicine so that I can live."
It was "Please find my dog so that he can live."
Two undyingly loyal friends who would die for each other.
And they did.
And there was nothing you could do to prevent it.
Welcome to Nier.
Please play Journey and tell me if you still think the same thing afterward.
It was pretty fucked up, man. Like, when you find out what realm happened, and that you just
killed a bunch of literal heroes to save face for the US, one of which was really close to Snake,and you think about what he must be going through, it's a pretty sad tale for the guy.
The last days from the month you spend in Boku no Natsuyasumi.
It really got to my guts. It really gets you attached to the characters.
It's not that some random asshole died idiot. It's the responsibility Shepard feels. It was your job to stop the reapers, no one else was really doing jack shit, and you couldn't get it done. The kid is just latched onto as representative of all the innocent people who are dying because of your failure.
People told me To the Moon was good. I played it for 15 minutes and was utterly disgusted by the grade school level writing. Fuck you and fuck everyone else who says it's worth jack shit.
I'm sorry you're still impressed by trite japanese melodrama, but Crisis Core was a cringe inducing bastardization, sorry to break it to you
>being a hero means following your dreams and having dreams and bad poetry, etc.
It's really just garbage like all of SE's FF7 extension moneygrabs
Do you know how many people died that were his "responsibility"? Including his FUCKING TEAMMATES? And again, HIS FAMILY? He's a Spectre for fuck's sake, no one better understands that people fucking die and you cannot stop it all, especially when a race of Giant Evil Mechsquids rape your planet.
It's shitty fucking writing by an incompetent team that had nothing to do with the original story.
And Shepard clearly feels all those deeply too idiot, the kid was an innocent, and the most recent, it is far from unbelievable that he would be the one to get focus during the most stressful time in Shepard's entire life.
ME3 has problems, Shepard obsessing over the kid is not one of them.
Fuck you, even if it was predictable at the end this still made me shed tears of joy. Out of everything Edward had a happy ending.
Of course it's fucking unbelievable when he had to willingly doom people to their deaths who were innocent and/or close to him. It was a random kid on a random ship filled with random people and yet he gets put onto a pedestal of OMGSOSAD;_;ICOULDN'TSAVEHIM
Are you legitimately autistic? Because the fact that you can't comprehend someone caring about that just because other people also died in the past seems to indicate a serious lack of understanding of others.
In light of this, I will explain. It turns out that many people find the death of people as an inevitable result of their own decisions, of people whose very job places them at a very high risk of death, are often viewed as a significantly less terrible event than the death of those who are living ordinary lives, expected to be free of significant risk. Additionally, many find the death of a child to be much more tragic than that of an adult.
Yes, that explains it. I'm sorry.
Truly, Commander Shepard, a man who has been surrounded his entire life by death and war, would lose his mind over the death of a random child because it is a random child and not a random adult. That makes it so tragic and a new and traumatic experience for him that a mental breakdown is the only conclusion for him, despite everything that he saw and underwent in his Spectre training and the horrors he was forced to witness and commit in the previous games, including fucking dying.
That's not the point, anon - the child becomes a symbol for the rest of the galaxy. The child in and of himself isn't what Shepard feats - it's the chance that billions of innocents just like him might share the same fate.
It's the very same reason that the Crucible latches onto this one memory in particular - when they could have chosen Shepard's romantic interest, or Anderson, or whatever. The kid represents the galaxy in Shepard's rapidly flaying mind, and the Crucible uses the visage of the child to manipulate Shepard into the green ending.
It's an allegory - they're a common literary technique, anon. You clearly have no concept of that, however.
>He didn't feel an emotional tick the moment the band started playing, and the montage focused in on the old couple holding each other during their last moments as the room slowly filled with water
I can't believe how badly I need to defend Titanic from people who said it was an awful movie just because there was a romance plot involved. Sure, it isn't a perfect movie, and it clearly has it's flaws, but you can't say for one second it isn't an impressive film from a technical standpoint at the very least.
Emotionalvidya game soundtracks
Probably the worst part about ME's story was Shepard himself.
Such a boring ass character I couldn't care less about
>b-but Shepard's personality is shaped by your actions
Nope sorry, not a good enough excuse.
Bioware had achance to give his character depth with the Lazarus Project in ME2 when Miranda implies that he could've been rebuilt with cybernetic parts but Bioware, being the shitty writers they are, threw it all out the window.
As much as what came after this scene sucked, admit that all cried your eyes out to this
I haven't cried at a film since I was like 10.some games have come close. I remember I nearly cried when Rolland died in borderlands 2. he was my charterer in the first game and I had spent well over 20 hours with him. it brought back nostalgic memories of the first time I played bl1. didn't feel right to ever play as him again...
Even if games don't make you cry there's still plenty of emotions you can experience during gameplay. Some of them are more or less unique to games as a medium, too. When's the last time a movie, book or painting made anyone feel genuinely frustrated at their difficulty but then gave them a sense of accomplishment once they got through them?
The child was a fucking allegory. Is it really that hard to understand? Call it hamfisted, call it manipulative - but your whole fucking argument about the brat is explained by the fact that he's an allegory for the rest of the galaxy.
at this point everyone has felt it all through substitution (constant inundation with music, tv, movie's video games, anime) so now it's all just cliched, expected and show horned to the point of '*yawn* when do i get back control of the video game'
though there are still some gems out there have can pull at your mind strings
Wrong, games can very much be art in the classical sense. However, retards like Sarkeesian and her ilk thinks that progressive themes and minimal gameplay is what makes games art.