I'll start with a hidden gem.
Sprite work is terrible, game is incredibly sluggish to start and even when it does it doesn't get that much better, the moving and positioning is fun until you realize that it doesn't work on any important fight which makes the fairy bitch completely useless, the time travel mechanic is complete ass and switching timelines to get help from the other timeline often doesn't make any sense at all.
Are you sure you didn't mean
>generic JRPGs with cheesy animu designs
because that's all I'm seeing so far.
Plebs. Post some real RPGs.
>It's edgy to criticize video games
I don't regret spending money on it except for the times I regret spending money on it.
OP, do you even know what "hidden gem" means?
I'll post one for your consideration. It's amazing. Don't be a fuck, go give it a try.
Yeah, hidden gem thread. If you want to talk about The 2 hour Order, How much halo is for kiddies, how pc is le mustard race etc. you are free to leave.
4/10 made me reply
This game was a unique experience. Mixing some STG mechanics with an RPG + have some real time elements there = perfect.
Also the fact that your character could permadie was great.
You meant Aht? Pretty sure her traps work on every single boss except the final boss because there's no space to put them. And even then she has other skills she can use. Not optimal but not "completely useless".
As for everything else, pull the stick out of your ass.
For a game centered around time travel, there are almost no plot holes. Once you do a stage in a sidequest, you don't need to go back and do that step ever again, since "True History" reads as you having done that along the way.
Almost all of the characters get fleshed out, with the exception of maybe one, and sidequests are used to get characters extra skills.
Gameplay is very easy to get into, but also requires a lot of thought. Switching turns around leaves your character(s) vulnerable but also potentially sets you up for huge chain attacks, which gives a solid tradeoff. 99% of the bosses can be afflicted by poison, so buy a lot of poison wings.
Just don't get enough party member betrayals in games
I live in a third World Country, if its not FIFA, Mario or CoD or any other mainstream game you have a hard time finding a game let alone at reasonable price.
Going to the USA in a couple of weeks though guess Ill have to wait
>Tales will never have combat this well thought out ever again
The NDS sure had a lot gems.
This game has a magic system à la Arx Fatalis and it worked great.
Everybody always jumps down this game's throat with the "muh escapism" and the legit complaints about the law system, but god damn were the character progression mechanics great. I loved this game with a passion.
Rebalance patch incoming never ever.
So far nobody has posted a single "god tier" (J)RPG. Weak
>nobody shuts the fuck up about it
anvil of dawn
>God tier RPGs
Let's fix that.
Not even close. Lost Odyssey was the biggest case of "WHAT THE FUCK ARE YOU THINKING" in any RPG ever.
Lost Odysseys story is comically bad. Even by JRPG standards it's below shit like FF8s "we grew up together but forgot".
But the puzzling thing is, the short stories in the game are absolutely fucking amazing. They are without a doubt some of the best (if not the best) writing in any video game ever. But they're just fucking short stories you can read and nothing else.
Why the fuck didn't the developers get the person who wrote those short stories to write the main story for Lost Odyssey? If they'd have done that, the game would have been the best JRPG ever.
I thought the main story was pretty forgettable, but to me the worst offender was the fucking slow as shit combat.
I think the only game I've ever played with slower combat is Xenosaga.
i've never heard anyone talk about this game at all, it's probably one of the best ds rpgs ever made.
Shame it's only the saiyan saga, i'd love a whole series of these games that covers all the sagas
The combat wasn't amazing, but it wasn't bad either. Having that circle you had to press at the right time got annoying though.
But seriously, the developers went out of their way to hire an award winning, world famous writer to write for them. Then all they had him do was write a collection of short stories. The fuck where they thinking when they decided this?
Grandia was a spiritual successor to Lunar games and I would rather recommend those instead.
First disc was amazing. Second disc sucked. Not only did the story go from "I want to adventure!" to "an ancient evil has awoken", but the 2nd disc just turned into a fucking chore to play. Dungeons were massive and full of monsters that took ages to kill.
Even though it had a combat system which does not deserve the name, I still love Gothic I and II
I can never categorize Vagrant Story. It sure as fuck ain't a straight up JRPG, that's for sure.
SC translation never. Fuck that asshole who is still getting paid for not doing any work, because he has depression. Ooooh I have depression so I can't be motivated to translate this game, TOO BAD MOTHER FUCKER YOUR BEING PAID TO DO IT, GET OFF YOUR LAZY ASS AND FINISH THE FUCKING JOB YOUR ALREADY A YEAR LATE!
Brilliant game. But that starting chapter and the sheer effort it takes to recruit characters made it a serious pain in the ass to play.
The starting chapter just seemed to take hours and wasn't fun because you had little control (and it was a fucking escort mission).
Recruiting characters was a pain because they had daily routines, and you'd have to sit around waiting for 20+ minutes to be able to talk to these characters (and skipping forwards was not an option due to it making certain characters missable, including the best characters in the game).
battles are not the games strong point
the extra bosses instant kill you and everything else can easily be push/pull stacked and utterly destroyed
really sweet plot though that lets you fuck up AND tells you why you fucked up letting you go fix it
There's the original
War of the Lions (enhanced port of original)
You can skip the original
The stories get progressively worse, aesthetic and design get progressively worse, but the gameplay depth gets progressively better.
Just look up some videos of each one and choose the one you think you'll like the most.
War of the Lions on modded PSP to fix the slowdown problem. No matter what you may have heard the re-translation is superior, people are just mad iconic lines got changed.
It's a straight downgrade from FFT, a massive one
>more jobs, but they are much less unique
>less interesting skills/combos despite there being like five times the amount of jobs
>dumbed down core mechanics like elevation-based dynamic range
>almost every melee has ranged skills
>equipment interface withholds information from the player, need to go back and forth through several menus to get all the information of what an item does
>no try-it-on equipment option for no reason whatsoever
>game flow is twice as slow for no reason, this is especially bad since the SRPG genre is slow by nature
>completely devoid of difficulty
>a billion uninteresting sidemissions that are MMO-tier
>embarassing story considering the previous entry
>grinding equip-specific points is actually worse than the JP system, they managed to made this even worse than the original
The best example of quantity over quality. This game is bad, and you should feel bad.
I agree entirely. I tried to replay this game because I loved it but the starting chapter is garbage. You need to get all the way up to finishing those missions with your boss in the fighting guild before you get to do whatever the fuck you want. That's like 6 hours.
Speaking of hidden gems, has anyone played this? Everything I hear about it is really good, please tell me if its worth hunting down.
>have modded Wii
>played about 30 hours of Xeno
>stopped playing about a year ago
>picking up Xeno 3D for N3DS XL
Maybe I will actually play to the end this time...
>seriously considering dropping $350+ on WiiU just to play Xenoblade X too
It's the only non-shit JRPG on nintendo systems since the SNES era, so nintendrones who only own nintendo systems, have hyped it up to extreme levels.
A similar thing happened to Golden Sun. A shallow 6/10 game at best was hailed as a masterpiece because there were no other JRPGs on the system.
>mfw I don't have the patience to play RPGs anymore
>Golden sun is great,
Most generic and uninteresting combat system from the 80's
Outright embarassing writing
Hilariously cliche' JRPG story
Puzzle-like obstacles minigames that would have worked better if it were a full-fledged puzzle game
Good "RPG" you've got there. No esploration, no good story to make up for the linearity, most basic menu gameplay. What exactly makes it good, other than being one of the few JRPGs on the GBA? Can you pinpoint what's good about it? Graphics? Cool. Everything else is mediocre at best.
I'm not getting into this with anon again, everything you criticize i fucking love. /v/ used to like golden sun, you all just started hating it cause people wouldn't shut up about having isaac in smash
I may not have played every single JRPG, but the ones I have played just don't compare to this.
Eh, I played it last year. Honestly don't get the hype. The story wasn't that good, the battle system was decent. The worst thing was how constrained you are as to where you can go at any time, and how annoying it was to replay segments because there weren't enough points in time you could jump to.
this game was a solid 7/10. Very mediocre when compared to its betters. I was fucking tricked into buying it by revivalist faggots like you and kotaku. Ni no Kuni was the same shit. Average as fuck yet hyped to high heaven for being the only decent jrpg in sight.
the only problem I have with is the boat exploration.
You kind of have to if you like the JRPG genre in general, I suppose it's a filtering process.
But GS's story is that sort of cliche' that is so cliche' it seems like someone ironically wrote it to make a parody of shitty JRPG stories. The dialogue quality greatly helps achieve this feeling.
The only redeeming qualities are the art and music, everything else is mediocre or just bad, especially the fucking shit awful bad time travel.
Agreed except I didn't think the sprite work was bad at all really.
My nigger. 10/10 RPG right there. It's only flaws are one or two fucked up quests where the translation throws you off and the fact that you NEED a farmer in order to make money at all.
Great game, I loved how the npcs all went about there business alla Majora's Mask. One thing that sucked was that if you picked the non-human side you were locked out of the city, and that was the best part of the game.
>really sweet plot though that lets you fuck up AND tells you why you fucked up letting you go fix it
That just means no meaningful choices ever because you either do it the wrong way and get some shitty text cutscene where you immediately start over, or you do it the right way and the game moves on.
Nothing cool about that, it was just shit.
Yeah GS's problem isn't so muc that the story sucks. Its the way it is presented. Every dialog section repeats what is said 2-3 times, and is horribly drawn out by all the soulless characters slowly making those "talking" noises accompanied by all the emoticon faces.
I like FF, yes, but i also enjoy things much more than ff, pic related, along with other great ps1 rpgs, lufia, lunar, grandia, Valkyrie profile,Suikuden, i can go all day
>ctrl + f "skies"
fuck you guys
are .hack or xenosaga games good?
something about their cases makes me want to play them, but i never have
good fucking luck. I've bought xenosaga one 12 times and have never found a working copy. I'm convinced it doesn't exist and theres no way i can emulate it on this laptop. an hd collection or ps2 classics are my only hope
it's about finding the one right way, there are lots of ways to fuck up but then you get to see what happens and start at the most recent crossroad again
i don't see what the issue is
>No Bahamut Lagoon posted
This fuckin' game. I loved Rudra no Hihou.
I love the premise behind the game, I love the setting, I love the tone of the characters, I love the aesthetics and colors, but the pirate mechanics in general are disappointing as fuck (from exploring to hunting to ship battles), also, 5 steps = trivial, slow random encounter with loading screen, it crushes my soul
What's so good about Vagrant Story?
All I know is that it supposedly has some ties to FFXII (same writer or same universe? not sure) and that BD has this armor as a reference
I keep reading that it's super good but I've seen some gameplay once and it looked really clunky and frustrating
for me, it was the story, localization, and music - also the graphics.
The gameplay isn't bad at all, but it is a game where you kinda have to read up on external things to really grok the games mechanics which is kinda crappy but not the worst thing. The story is actually pretty good, and it can almost be seen as a fantasy metal gear solid.
If you play Xenosaga, skip 2 after beating 1. Seriously just watch it online its the worst in the series and combat sucks. 3 is the definitive game combat wise. It's near perfect.
Nah it's a JRPG, just before they all became samey as fuck, so much so that not adhering 100% to all the same mechanics the others do make people think they're not JRPGs at all
I want a game exactly like this that covers all of Dragonball.
One of my dream games.
Mostly the story & presentation. It is one of the better looking PS1 games by far.
The gameplay is definitely clunky and it pretty much requires a faq to understand how to properly play. It never explains its systems well and you will almost assuredly back yourself into a corner at some point if you don't know what you're doing.
Mana khemia, the creation system is super fun and the combat only gets better as you make more shit.
Pic related is best girl from the game
xenosaga's a seriously hot mess, and your mileage will vary a lot. it has that quality of being comically overloaded with huge, century-spanning concepts and plots that you will either finding endearing or pretentious depending on your tastes. if you like xenogears-y shit with kooky biblical references and tons of cryptic name-dropping then you will probably be interested.
they do feel more fragmented as products than xenogears, though. music is sparse and environments are crude; gameplay varies from pretty good (3) to worst of all time (2). if you are a big enthusiast of the xenogears school of jrpg plotting, then they'll be flawed gems; if not, they will be total clusterfucks.
skip episode 2 (which sucks) if it gives you the gas to power through episode 3 (which is one of my favorites).
It's good. The voice acting is great, the art direction is great, the soundtrack is great, it has good emulation support and therefore looks great aswell. The gameplay is accessable and quick
it gets old after a while but if you switch up characters its fine
The story itself is "okay", but the setting and the story progression is great. There are some cutscenes in the game but they're directed REALLY REALLY well, like, they are seriously enjoyable
I can understand people getting turned off from the "offline-mmo" style, people heavily overblow it on /v/ especially after Shulk got confirmed for smash, so many people who usually woudln't bother with a game like this try to get into it and get disappointed.
Xenosaga is a mess honestly. The first two games are a total chore. The third game is actually pretty great but I can't in good faith actually suggest playing through the other two games just for it, and the game is simply not worth playing if you haven't. You'll have no idea what is going on and no investment in the characters.
You know how Squaresoft/S-E ruins all their good games to pander to shitty audiences, BD included? Now picture Square in a situation of zero pandering and zero jewing, only a pure, genuine, unaltered vision from a director (who later got botched because he didn't do pandering shit and the game didn't market well to the hambeasts, which directly led to FUCKING VAAN AS MAIN CHARACTER FOR FFXII HOLY SHIT)
It can consume a lot of time if you find it entertaining at all, but it's incredibly bland imo. The combat, which is always a big portion of rpgs, is really underwhelming and shallow. The crafting system eventually just turns into a "press 3 buttons and auto-synth" thing and the quality of said craft is pretty fucking random at times.
I wouldn't recommend it for full price.
Hm, thanks. Duly noted.
I kind of hate how much companies are trying to force co-op in games these days. I don't have any fucking friends, at least none that play vidya.
>tfw I was raised on Dragon Warrior (Quest) starting at the tender age of 7
Dragonball Z maybe.
>all of these people in here claming "muh hidden gems"
>they're all weaboo pedo anime shit that no one really liked
>call all good RPGs that are popular because they're good boring
This thread is terrible
That part when it gets to the theme turns of the main characters was amazing
Here's hoping that with the recent DBZ movie milking, interest springs up and platinum gets to make a high profile DB game
>forward airdashing is a brief animation of riding the flying nimbus
>extended pole to polejump, combo and parry
>huge ass pterodactyl shows up
>this starts playing
As long as you aren't in it for the gameplay, as that is its weakest part.
Vaan was fine, calm down
His character arc was done after ~4 hours, he's just a spectator to everything that is happening, they even said that themselves as the reason he was introduced.
He starts out as a brat but after a while he learns his place and does the best to support the others who he recognized as being much more involved in the happenings of the game.
He NEVER got in the way of the story. He had his moments
DONT BELIEVE ONDORES LIESbut after that he isn't even really a "protagonist" anymore, just a member of the team
The promotional artwork made him look really fucking gay though, I admit
Alright; how about this gem?
The combat doesn't play like a typical JRPG, which is the barrier that keeps most out of the series, so it's just a product of the fact that more people have played it.
Still an enjoyable game, regardless.
I know the issues you have with it, but it scratched my itch just right. also, the base combat system from those two games is just fun and elegant and there's a lot that can be added to it. I can't understand why more rpgs aren't just streamlined like this. they always have to throw in some horseshit that gets in the way, like the tales series.
OP just asked for God-tier JRPGs. He just said that he started with a lesser known more hidden one, not that that is what he required.
Platinum already made not-so-crazy games gameplay-wise, like MGR and God Hand, DB would fit just as well as DBZ would.
Mostly because there really isn't a single other studio capable of making good action games. So really, any action game should just be made by platinum, no matter which it is.
.hack//games are gr8 as long as you aren't in it for the gameplay. Even so, the gameplay is okay as long as you don't try to make physical close combat attacs your only method of fighting.
>Live A Live
If you guys haven't heard it already, listen to it via concert!
I'm a bit disappointed that they never did War In China, but it's fucking fantastic.
>Vaan was fine,
Literally wrong opinion, the developers themselves admitted they were forced to put a gay shota as MC because it would lead to more sales, which was the issue the higher ups found in VS, cause the MC being a good MC is not as iconic as a fanfiction-bait/porn-bait bitchboy
then maybe they could make it open world. you'd start out as kid goku, running around the country side killing dinosaurs, riding nimbus, swimming in the river, and it'd follow him up to adulthood. maybe that could be the second half. just imagine sort of like OOT, but with actual fun, challenging combat.
This goes over Vaan. He was okay.
>beginner to jrpgs
Uuuuh. I'm trying to find some more accessable stuff than what the others posted:
-Final Fantasy 10, the writing and voice acting is shit but the story, gameplay and production value is pretty good and easy to digest. Most people were introduced to JRPGs by this so its a nice start.
-Final Fantasy 12, great fucking graphics (emulate it!), a beautiful world, absolutely fantastic cutscenes and voice acting. Gameplay is hit or miss, your party fights almost automatically if you set them up well, but it's still really satisfying to play. Its a matter of taste though after all
People are divided between vanilla and IZJS; IZJS is a japanese rerelease (complete in english though) which streamlines the gameplay a bit, basically you can choose classes now instead of making every character the same.
-A "Tales of" game. Series is well known for its balance of action and strategy in combat, it kind of plays like a RPG-Fighting-Game. Story is always decent but the characters and their interactions are always very good. If you've played one you've played them all, so choose wisely which one to start with.
Xillia is good but very unfinished at some points. Symphonia is kinda dated but one of the most well rounded experiences. Vesperia is kinda overrated but probably the best. Tales of Hearts R for Vita is supposedly really good. Abyss is worth mentioning.
-Xenoblade Chronicles. See >>284226742
-Persona Series. 1 is terrible gameplay good story, 2 is okay gameplay great story, Persona 3 and 4 have decent to good gameplay and decent to good story. 3/4 really start to shine in the roleplaying-department. Great experience if you dig otaku fantasies. Waifushit gets overblown by people who dislike the series
If you got a hankering for a Dragonball game, try playing Super Gokuden: Assault Chapter
10 was probably my like fourth RPG. I agree with you that beginners shouldn't play it, but not because of Yunalesca or Seymour. They're difficult but doable. I'd argue that its not good for beginners because of the sphere grid. It gives too much control to the player and gives them the ability to screw themselves over.
I would know. I did that to myself. I'm at the end of the game trying to fight Sin and can't because Tidus's attacks are doing damage around 300 to 400 range and accidentally had him go down Lulu's route. Kihmahri, Auron, and Wakka are the only characters that do any major damage and Lulu doesn't even know magic attacks that end in "aga" yet because I screwed up.
I consider myself a fan of JRPGs, yet a total scrub once they get difficult. Seymour was just annoying but only because I had to watch the cutscene again and again after wiping
I beat Yunalesca first try, still don't know why I had no problem with them.
I actually got stuck at the final battle, though I was probably just underleveled.
That's a funny joke.
And an open world with dog shit gameplay would suck even more, so I pick the lesser evil.
Its engine is shit, it feels like controlling a turn based JRPG character when you're exploring out of the battles. Hitbox behaviour is that of an autotarget MMO, it's pretty damn shallow and simplistic. I'd say you're victim of the nostalgia. If KH is good as an action game, god knows Nier and Drakengard have got to be 10/10 action games at this point. The new 3d castlevania games also got to be 10/10 action combat if you say KH's combat is good.
the game, to me, was just what I had been expecting out of a game for the entire last gen and then suddenly it was all there in front of me.
all that bullshit and all those lies about "see that mountain? you can climb it" was fucking possible in Xenoblade. the environments are really well put together, and the entire game world is just so intricate. this combined with an okay story (just like anon said, not great but the cutscenes + music make it much better) lends itself to creating a really fucking awesome atmosphere for an RPG.
It sucks that it's only got shit on since Nintendo started pushing XBCX and Shulk got into Smash, especially because it's not perfect, but I hope some people enjoy it like I did.
>The sphere grid
Do what? It was very clear that unless using an unlock sphere, each character had a set path they were to follow. Not to mention it's pretty clear what roles each character were supposed to fill outside of Kimahri.
>Which path should Wakka take? The game said he's good at hitting aerial enemies, so +acc should bolster that.
>Oh, the path he's on is full of +acc
>Game said Auron hits really hard and can break through armor
>His path is full of strength, that's great!
I'm literally at a loss as to how people could get confused. There was a thread a while back about this exact situation and I didn't learn anything other than the guy that had the problem was mentally slow.
>victim of nostalgia
But combat in KH games revolves heavily around watching and learning enemy attack patterns and figuring out how to best attack them without getting hurt and learning when to dodge and block when necessary. It has fast paced battles like this that really depend heavily on skill and fast reactions in order to win.
With Megalomania immediately kicking in, that moment made this game one of my favorites.
I was not expecting him to have a fucking Gatling Gun.
Maybe not exactly God Tier but after probably 3 or 4 years of being unable to play an RPG for more than 5 hours I've sunk nearly 30 in this already and I work more often than I play games.
>There was a thread a while back about this exact situation
That was probably mine...I didn't look ahead on any of the paths to see what is filled with what or even think about what stats characters should be focusing on. And when playing games I've always tried to make characters super balanced anyways which sometimes helps and sometimes hurts depending on the game. I played the game when I was really young and put myself in that position because I just used spheres on whatever was ahead of me and thought it was cool at the time to have characters learn each other's abilities. I didn't think I could screw up so badly and I thought the reason that I could only win boss battles by filling up everyone and every summon's limit guages before the battle was just because they were overpowered and tough. I had no idea that I screwed up horribly until I went back to the game earlier this year.
Being forced to change the MC by your publisher in the first place means it's going to be shit because it taints the original vision.
>it's good because they made him invisible, it's a spectator!
is also a pointless argument because if the character was planned to be a spectator from the get-go, it would STILL be better than current Vaan.
Case in point: Ramza. Nothing is ever about him, the story is about war, the nobles, the people, and how Delita changes. Intended like that from the beginning, better than a half assed last-minute adjustment could ever do.
When the publisher intervenes, it's always a trade-off where we get the shit end of the stick because S-E are jews. No matter how much you try and rationalize it. Vaan a shit. I hope you bump your big toe on furniture.
This series in general is amazing. Started on the NES, moved to the SNES, and even had a PS2 game (Metal Saga). Really great art style, and it is one of the few sandbox jRPGs out there. I highly recommend it, especially if you're a fan of Trigun, as the art styles and settings are very similar.
>Ramza is a spectator
>Forms a rag-tag group devoid of allegiance
>Kills Zodiac Braves and ends up defeating God
You're focusing on the wrong part of the story they were trying to tell. Delita, the war, his brothers - they were all plot devices used to show Ramzas personal path.
Delita is what he could have turned into, and without Agrias' and Ovelia's help he would have.
His Brothers show him the error in heartless politics. How destructive it is to worry about yourself instead of doing the right thing. The war is just kinda happening, and is a plot device to drive him through the course of the game.
You got too caught up in the background.
Excellent soundtrack, fantastic story lines and heroic tales. It's all combined to reenact the moment history is made.
>But combat in KH games revolves heavily around watching and learning enemy attack patterns and figuring out how to best attack them without getting hurt and learning when to dodge and block when necessary.
You just described Monster Hunter, except there are weapons with depth, enemies have 50 hitboxes on them, and mastering the game takes hundreds of hours.
And that is not including the finer mechanics such as invincibility frames and guard points.
I believe the Charge Blade alone has more depth and requires a higher skill ceiling than the entirety of the gameplay in any single KH title. For the sake of making one striking comparison about how shallow KH is.
Also, please refrain from referencing to bonus/post-game/rare encounters in those games, these difficult battles make less than 1% of the fights in the serie and are almost irrelevant to judge how good the overall combat in a game is.
If the standard gameplay was like that, yes, you had a point.
Since they haven't been mentioned, I'll recommend:
EVO: Search for Eden
Valkyrie Profile 1, 2
Star Ocean 1, 2, 3
Tales of Phantasia
Resonance of Fate
Breath of Fire: Dragon Quarter
The entire Breath of Fire series is good, but the first 4 are you traditional turn-based fare. Dragon Quarter is the one you really have to play.
Can't get enough of Vanillaware, I'm not a graphics-whore but their 2D hand-drawn graphics make my dick diamonds.
I really love this game and the entire idea of it. I just wish it had been longer.
>you will never be the underdog with all odds stacked against you rushing towards the surface to free humanity from its underground prison and save the little girl air purification system ever again.
Also the SOL system was pretty neat.
Don't know why people hate on .hack//IMOQ's gameplay, it was basically offline Diablo II with a ridiculously badass story and was addictive as fuck, I thought the gameplay was great, grinding out a whole field/dungeon combo, getting the fat loot, then trading it with other players in town/gifting it to party members/selling it for gold was really fun, and the whole viral infection/hacking the game to get impossible legendary weapons was a really unique mechanic that had its own entire set of rules and was addictive and fun on its own
It was a pretty niche game, but it did its niche pretty damn well
>Very mediocre when compared to its betters
I don't understand what you're trying to say here. Literally every game is going to be mediocre compared to its betters.
>Ramzas personal path.
Ramza has no path. He barely even gets shown in the ending, because it focuses on what happens to those around him.
He is the device through which you see how the war happened, much like Vaan, except Ramza is a spectator actually done well and it feels like he was a good pick for the role (due to his status conflict with Delita), unlike Vaan.
>You got too caught up in the background.
Compare the exposition / story of ramza and that of everything else, I think you have quite the alternative defition of what "background" is. We know nothing about Ramza. He does <thing> because he thinks he's right. He never explains ANYTHING at all from his personal point of view, his status conflict is always explained through the comparison of others; he just moves forward, whereas we get ton of cutscenes/exposition/reasons from a variety of other characters, most of them happen off-screen right before/after ramza even gets there
Ramza was a faceless protagonist with the adequate starting point (heir of the most powerful/respected noble family), he of all people led a rebellion, and it allowed to see the point of view of commoners, nobles, and the higher ups, by being a noble, but also a traitor. From his point of view, there is no binary "good" or "bad" most of the times, he is confronted with people with a spectrum of mentalities/ideals that consistently change and cross over.
Vaan is a random kid who gets picked up in a pirate airship because he thinks it's cool so he sticks around for the kicks. As a commoner who has no place in a war, his point of view is seeing only "BAD GUYS" and "GOOD GUYS".
And that's about it.
>thinking story isnt important
I haven't played most of these games, but these are the ones I have played, and all of them had fantastic gameplay
Heh, not really. Some of them do, but a lot of them like Vagrant Story and Nocturne are really enjoyable gameplay-wise.
See: >>284233076 >>284233867
I'm not much of a story guy and I fucking love these games. Great combat, systems and overall design.
Also I'm surprised no one has talked about Earthbound or Mother 3, and to see so few mentions of the FF games. This board really has changed.
I'm actually kind of with this guy, the game had me really engaged for a bit but it got way too boring to play after a while. The battle system was unique but got pretty repetitive, the sprites and most characters gave me a shitty Korean f2p vibe and a lot of time switching parts were a bit confusing, though that didn't bother me too much. I liked the game enough, but I never finished it.
Why are you reading 2008 information? PCSX2 is the best 3D emulator and everything can be emulatable or fixable to made run properly.
You have to go into "obscure japanese-only cultural minigame" territory to find compatibility issues. Every single JRPG that is known to more than 3 people works fine.
>thing that demands interactivity/input from the player
>is so easy it's about as difficult as watching a movie, except it becomes a chore because you still need to push buttons
>this is not valid criticism
As a rule of thumb, when something is too easy, it should have been something you only have to watch, because it's not engaging to do the whole interacting thing, it just becomes a chore.
>5% of the entire library
Now tell me, out of these games, which are JRPGs that you want to play. Go ahead, show me how 5% incompatibility affects actually good games that the developers focus their emulator around, when the PS2 has a library of 1% good games and 99% shovelware.
I have this problem with VC2.
The gameplay is pretty good and all, but I get about 10 hours into the game, classes around level 10 or so with some characters getting advanced classes and then I just drop the game.
3 times now I've done this. Does the game pick back up? The beginning was pretty good, but the school atmosphere has been pretty fucking tiring. I think I stopped in the middle of the contest between classes this time around.
It's one of those games that gets better with each installment, and personally, I felt the first was utter shit tier. It went from shit, to decent, to great, to FUCKING HYPE.
GU was the same thing
HD collection when? this is something that would literally make me buy a ps4
Ratchet and Clank is all I care about right now.
but fuck it came at a good time. Everyone wanted something like this, including me. Just basic basic rpg. Taking that into account it was a 9/10. If you havent played many rpgs though there are better ones to play
Metal Max 2 Reloaded or 3 wipes the floor with radiant historia so no.
Because modern videogame developers do not work to provide top-end quality for the consumers, but maximum efficiency and profit for their investors. These two are not the same thing.
So you'll have open world developers making games with shit gameplay, and corridor developers being the only ones having good combat. Simply because if they were to be good in both fields, they'd rather just release two different games and increase the overall profit in the first place, that's why they don't happen.
There is such a thing as a game being "too good" by modern development standards, they even teach you at
>game design school
That you should make your product simplistic, short sighted and derivative, instead of taking too much effort for a single game, because it is not as rewarding as the cash-in.
The game is overall fantastic/amazing
Sure thing anon.
Also, Dragon quest VII 3DS is the best JRPG on the console
if they worked with another developer they could do it. oh well...
> because it is not as rewarding as the cash-in.
can't say I blame them. especially when everyone will just pirate your game.
Yes really. First one sucked, second was okay, LR was great.
>le piracy myth
Videogame development is the most profitable profession in the media world currently.
It's the only place where one skilled guy can singlehandedly make millions with his skills alone. You don't have to depend on anyone else.
You should stop believing the journos spouting the "muh poor developers have a hard time" trite bullshit, as they take checks from them for plastering their websites with their game ads.
>have a bunch of sound .webm's
>can't post them
That's because they are genuinely incompetent. Compare the actually good devs/studios that had to shut down with those who outright failed because they sucked ass somewhere in their decision making.
<they sucked ass somewhere in their decision making.
yeah, because they put too much effort into making a really excellent game, when they should just make a competent game and market the hell out of it.
>Ctrl+F "Threads of Fate"
smh /v/, smh
My nigga. EO3 is so fun.
EO in general is amazing.
I like to see cool animations too, which is why I like first person battles.
>Dragon Quest XI confirmed.
>Wii U exclusive, JP only most likely
Apparently, the central character was meant to be Basch, but due to whiny teenage azn cunts, they just cut and paste Penelo and Vaan in, which is why they literally have absolutely no say or impact on anything that happens in the game whatsoever.
Story, setting and so on is fucking shit regardless, but the gameplay is pretty damn good - at least in the Zodiac Job edition.
when the hub is complete shit compared to the ones in 64 and Sunshine, to the point where I'm wondering why they even bothered, then yeah, I'll gladly take the level grid instead
So I've started playing this on my Vita
I'm not far into it (just beaten some random smoke-ghost boss and escorted 3 performers to a village) but so far I'm pretty underwhelmed...
People talk about how great this game is, but the dialogue is very awkward and the characters have next to no personality. Granted I'm only 2 hours in, but I'm already struggling to motivate myself to go further
Can someone tell me what there is to appreciate about this game? I actually know nothing about this game and just trusted /v/ on this. All I know is that you're supposedly trying to recruit an army of up to 100 characters, which sounds cool in context, but is it really that well implemented? I have no clue how that will play out later on
Both 1&2 take a while to get going/open up. Stick with it, if even after you get your castle and you find getting recruits a chore then just drop it, maybe it's just not for you and that's fine.
Did you play 1 first? 2 has a lot of 1 fanservice.
It is more of a 'classic' style jrpg, with all the pros and cons that come with it.
the older the RPGs are the harder I struggle to get into them, so I just skipped 1 entirely because I've been told that 2 is miles better and other than missing out on fanservice it is still just as good an experience when not having played the first one
So do I actually get to manage my own castle? Get to go on missions to find new recruits? That sounds much more fun than what I'm doing right now, which is frankly utter boredom
Are some of the characters better or are they all just bland archetypes to fill up your ranks?
If you're going to play both, play Lufia 1 first. Yes, 2 is a prequel but it's also better in every way which will make Lufia 1 harder to play. Lufia 1 provides mystery and Lufia 2 answers it.
Ignoring the ones you get through the plot, some will join you upon talking to them and others will require you to do stuff
>Are some of the characters better or are they all just bland archetypes to fill up your ranks?
Honestly, most are just archtypes. Since there are around 70 (of 108 in total) characters useable in battle. A number of the ones that aren't are dudes from the first game which is part of the reason why I asked. Flik and Viktor, who you'll run into soon, were major characters in the first game for example.
great scott i love these games, still solid after all these years
>tfw blasting into a dungeon at mach 10 speed and crushing groups of monsters, opening all chests, then blasting into the next room as quickly as possible
>tfw you discover a random protected zone, hack it open, and clear a dungeon of bugged monsters with infinite HP all while fighting to keep the virus from overcoming you in some way (leveling down, crashing, duplicating monsters) and end up getting level ?? rare weapons with wtf 99 stats and hilarious names like "Heh heh heh"
10/10 series right here, fucking loved these games, was a blast just to fuck off and grind for hours
GU was okay but it lost its sense of speed and the melodrama went through the roof
>God tier RPGs
>No one's posted this
Faggots, all of you
I wouldn't call it god-tier, but I liked it more than Xenoblade