is there any game that really have supporting class well really support >nfw remember my priest >all that cocksucking,begging,flirting so you can get lvl 50 acolyte >the first time you cast lex aeterna and glorius when hunt with assasin and hunter >that tanking mob and cast suffragium to wizard and screaming SG you POS
I remember playing on some crazy high pop private server. It crashed one day after I changed to a peco knight from a paladin. Logged in the next day and I found I had access to both skillets while mounted. God it made guild events Fucking devastating
Because it's well designed grinding. You are not just blasting through a wall of quests put there only to artificially extend the time it gets you to reach the endgame and finally enjoy the experience. Take WoW for example, questing is not only boring (except when doing them for the first time for lore and exploration), it's also virtually useless. The skill set and rotations you develop when questing on your own is entirely different from the skill sets and rotations required on PvE dungeon content and PvP. Ragnarok, however, has EVERY design aspect of it working to make grinding meaningful and less tedious:
>Vivid and vibrant art + soundtrack The most obvious aspect, these two work like sugar to hook you right off the bat. From the god tier OST to crits flying on the screen, everything is vibrant.
>Isometric view People don't pay much attention to this, but one of the main differences between leveling in a 3D game and a 2D game is in the first one you can spot monsters from far away, while in 2D games they will you only pop up in your screen when they are almost in aggro range.
>Monster variety Monster in RO have great variety: element, race and size affect how cards and even skills affect some monsters. There are also stationary monster, looting monsters, monsters that attack in packs, aggressive and passive monsters, monsters with incredible dexterity, defense or flee rates. Monsters also have the same skills of players.
>Difficulty curve Presenting itself not only in the rising experience needed for progress, but also in the increasingly difficulty of map layouts and mob distribution (take for instance GH castle 2), it is fine tuned throughout the entire experience. It's perfectly possible to level alone when you are learning your class, even when you are an acolyte. In later levels, when the grinding gets more exhausting, grouping with people is encourajed and something that every class can do.
I used to be a priest in the official servers and in the 9x I leveled just as much with a hunter friend of mine in the GH prisons and stings as with random wizard/knight parties in the raydrics or high orcs. I once even ran Majoruro's with a perfect dodge crit assassin that went incredibly well. The difficulty curve of RO offers you good challenges (e.g. going for job 50) while pushing you in the right direction of experimentation later on to keep enjoying the game.
>No instancing, drop rates and MvPing This is the ultimate factor why grinding in RO is never completely boring (unless you are going easy mode and leveling in the sewers past level 30). Along with the short limits of the screen and how some maps can get really packed with both monsters and players, you have to deal with some extreme competition. Whenever a rare item or a card drops it's like time stops for a brief instant: someone could catch it first, even from your own party, or someone could come along with a mob train and kill you before you manage to loot it, or you are on low health with a mimic on your tail. You have to keep aware of your surroundings and think fast. Also the fact that MvP's can spawn on relatively low level maps and you can actually kill them alone or with a small group of friends if you are good enough is another factor that spices up leveling and improves your learning of the game.
>Class variety and WoEing The cherry on the top of it all, the fact that you are forced to compete with other players while leveling and MvPing and later on you are forced to cooperate with them to level efficiently makes it easy to learn about all the other classes. It's not only a way to spice up leveling, you are essentialy learning how to perform in WoE from the moment you encounter another player.
This is why RO is one of the better designed MMO's I have ever played and I'll never get rid of this nostalgia, no matter how shitty and dead it is right now.
WoE was a major part of the game for me. Even when there wasn't much for me to do, the idea of bettering my gear and helping my guide hunt for materials for the next week ALWAYS gave me something to do.
>>284235356 You're forgetting the fact that the game system itself also makes you interact socially much easier than games like WoW.
>veteran player >Let's help this low level players. I'll give this guy some refined gear! It will help quite a bit. I'm also gonna tank shit like Poporings and it'll provide some exp!
In general, Ragnarok is much better at socializing people than "social games" that fail at it due to various problems.
And then on top of that, the gear itself that you find at low levels can be used for a very, very long time. You kill a bunch of Munaks and get slotted shoes? Great, now you can sell it, refine it, card it. Anything goes! Lack of soulbound items makes everything better.
Everything is just better, there is a real sense of community in that game.
>>284235119 Yeah I like what you said about endgame You could very well do PvP and WoE at like Level 70.Hardly anyone would actually go to level 99 because you really weren't supposed to.At least until Transcendence hit.But the again you weren't needed to get to Lvl 99 trans
>You're forgetting the fact that the game system itself also makes you interact socially much easier than games like WoW.
Sure! Well, I tried to restrict my post to the factors most close to the leveling facet of the game, but the entire game is well designed. I mentioned instancing and that's a big part of both leveling and community building. There's nothing more destructive to an MMO and it's community than a dungeon finder system and an auction house. Itemization is another thing that Ragnarok nailed, you'd have high level players interacting with low level players, even if only through observation, because he was after an item that drops only on a low level map. It's also a great way to give a leg up for new players to catch up financially.
It may sound like a joke but even the fact that the artstyle of the game attracts a greater percentage of females than in other traditional western games is something that helps reduces guild drama and stabilizes the community.
>>284236238 Don't worry, you'll never get a experience like that ever gain. For multiple reasons, one being that the casual player apparently think they deserve to have good gear, max levels and everything else while pressing the "Queue to Dungeon" button.
>tfw you wake up late in the night so you can farm somewhere solo >all these monsters for yourself >hours pass by >see more and more people get back online >friends/guildmates get back online >form a party and do harder maps
I miss going to obscure maps or harder stuff. Like the Penomena in Clocktower, the Raydrics/Wanderer/Abysmal Knights in Glast Heim... The Anolians. Or other shit like the Arclouse+Majoruros map were a freaking nightmare but since nobody was there, you could attempt to farm.
>>284237320 Oh I'm aware of that. Also let's face it:it's not that thing were better when we were kids/teens,but we had NO RESPONSIBILITIES whatsoever,that makes everything more enjoyable These days I play great games but I just feel like these games are in the way of my backlog.Beat them once and off to the next one I go,I ain't got time to keep playing the same game
I hate the fact that every MMO went and copied WoW instead of doing something similar to ragnarok. I know ToS is coming out soon but I've had nothing like RO in years other than shitty korean shovelware. Maplestory was probably the closest ive gotten to reliving that experience.
>>284238070 I don't know, it really depend on the person.
If I could get another Ragnarok Online with the same sense of community I'd do it without thinking twice about it.
Perhaps it's just me since I'm called a oldfag(29) but I'd rather play the same shit, grinding and just having fun with guildmates and friends than just try to Game #2984. Especially since so many games these days either lack gameplay depth(it's a sandbox game, so it must be good, right?!) or think they are interactive movies.
>>284238663 I wonder if I would really.I just don't think I'd be able to give the game the proper attention Oh and I mean I'm playing GOOD games,old or not.Yeah fuck modern games in general;FPS is something I can't even see in front of me much less play
It's true having no responsibilities is a bliss, but if you are good on your priorities and you manage well your time there's always some left for calm guiltyless entertaiment. Also, experience makes you enjoy some things even more as your standards raise. For instance, I enjoy a good steak infinitely more now as an adult that has experienced many steaks and has developed a refined palate for it than as a shitty kid that knows nothing about steaks and eats them well done with ketchup.
That also happens to games sometimes. It's rare, but one or two games per year I'll have a blast with and I won't be able to put it down. The reason MMO's haven't been doing it for me lately is not because of some looming backlog (I gave up on it a long time ago), but because they have simply become soulless dopamine cash treadmills. Social interaction is the greatest thing this genre has to offer but nobody is exploring it in a meaningful and decent way (devs are actually cutting it under the excuse of preventing toxic behavior), so instead we get watered down rpg's that aren't fun to play at all. Just looke at GW2. In the few instances when this isn't true then we have games like EvE with the boring aesthethic and huge barriers of entry. Someone needs to work this out.
>>284239984 Well the reason most MMOs today are soulless dopamine cash treadmills is due to over-moderation and the way the game is made.
As of today, World of warcraft is a SINGLE player game. That means that even though its an online game, you can complete the whole entire game without having to OR NEEDING TO interact with any other player ingame. Questing is easy, LFG gets rid of the need to find good levelling buddies/guildies. LFR removes the need to create and actual raiding guild. And on the point of overmoderation, MMOs today are overly determined to weed out all the assholes in games and create a nice and sterile environment. It works in the opposite way though. There used to be no report function in MMOs back then, you just had to deal with assholes. And also, GMs never occupied themselves with policing the masses. All they wanted to do is create events, fix bugs, and make sure the game works. And theres another point I have to raise about exploration. People enjoy exploring the unknown. There's no fun in getting a quest and following the quest marker on the minimap to the location.
If you look at all your nostalgic MMO memories, it was the social interaction and the exploration you remember the most and not what fucking gear you were wearing or pvp standing.
>>284244127 It's fine, but it definately reveal a flow, at least on the US servers where most of the economy was more or less stable but only due to the incredible amount of bots farming the game.
Of course, the higher cards were rare as fuck while immensely powerful. On top of my head, shit like Whisper Card (definately got cheaper when bots got more complex and able to farm them), Raydric... And even some cards that were farmed 24/7 by bots still held very high prices, like the Phen Card.
The good part is you'd only need 1 or 2 of these very expensive essential cards and by the time you'd hit level 80~90 you'd have accrued enough money to afford it if you didn't spend on useless shit, grabbed everything you dropped and sold it in the market or to npc's with the overprice skill and dedicated a little bit of your day to jewing.
>>284223313 So much fun, and in different ways at different times. I remember coming back when the item turn ins for xp was added. I became a Billionaire from reselling antelope horns and anolian skins.
>Remember my first character >Chose to be an acolyte >From level 1 to 12 level only int >at level 12 decide to be a thief >Journey from prontera to Morroc by foot >Finally reach it, bliss >Dat music >Dat style >FUCKING PYRAMIDS NIGGA >become a thief >spend most of my time there, save point there, etc etc >reach level 40 job, become rogue as soon as they are implemented >only care about scribbling, haggle, snatch and FUCKING FREE FLIES >stop playing the game till some years ago >go make a rogue again >mfw morroc
>>284246591 0.01% drop rate for a card or weapon dropped by a monster that's in several maps and spawns all the time is still ok. 0.01% drop rate for a fucking MvP that spawns once every 12 hours? Fuck that.
I was a FS priest too, but I almost always leveled up in a party. I soloed only from 1~20 (novice grounds and payon dungeon 1) and 60~67 (mag parties in the glast heim churchyard). I leveled in groups of friends and unknowns in literally every single place possible.
>tfw joined a private server and co-founded a guild with my gf and a girl we met on there >it was probably a year we played together, slowly recruiting people >eventually most of the GMs are in our guild, some of them even had a lot of their alts in it too >we eventually win our first castle in WoE >no one could take that shit from us at all, we shook up the power hierarchy in the server >eventually we have enough people, all of them hand picked, and we start taking more and more castles >then my computer dies >I was underage and my gf lived a few hours away at this point >gf stops playing cause I can't play >check in every one or two months on gfs computer when I go to visit her >eventually gfs computer stops running the game >the guild had grown so big when I wasn't able to log in that it had actually consistently captured every castle in WoE >about a year and a half after my last log in, I decided to install on a friends computer and checked the server >20 players on the server >doesn't look promising >log in, turns out the girl we started the guild with was online >PM her >she's so excited to see me >eventually get talking about the state of the server >she's a GM, 20 people online is regular and it's pretty much just the staff >"hey, it was great catching up, I'll tell gf you said hi" >haven't spoken to her since >still think back to it and feel it
RIP Shadow Soldiers, you were truly the best of the best. Godspeed.
>mfw trying to drop a whisper card >never drop it, give up on the third consecutive month >one day hanging out outside prontera >kill a dead branch raydric >drop his card
I swear I played this game for 4 whole fucking years in the official servers and I never ONCE dropped something I needed with the intent of dropping it. It was always something unexpected suited for another class while traveling to another map.
>>284223313 so much >think about going back >all these new fucking classes that i don't want to deal with >new areas that invalidate old ones i want to visit >player population all completely concentrated in somewhere i've never even heard of and the economy won't touch any items i'm interested in with a 10 foot pole >the desert town was fucking nuked what the fuck is it possible for any MMO to add content without taking a giant dump on the old stuff i want to revisit?
>9 pm- 5 am were the optimal farming times for me.
The couple of hours right before and right after the server went dark because of maintenance was the absolute best time to play. The maps were always empty. You had the High Orcs of Al de Baran all for two or three parties, you'd never even cross them because you didn't need to go far to mob train. During the day however there were more players than monsters in that fucking map, the instant an orc spawned it was already caught up in a storm gust.
>>284227508 because the game was new and the grind was long, so there were actually other players around your level. think about this: an mmo where most of the playerbase is between level 20 and the max level that's fucking insanity by today's standards but it's the only way a true mmo should be made.
>>284249074 Reduced cooldowns that anyone can buy for cheap off of other people > ridiculous OP gear that makes you oneshot everything in the game with one skill, who even cares about cooldowns when you can do that?
>>284249249 Have you played an mmo recently? Rentable gear isn't even close to the level of bullshit to the normal p2w system nowadays.
You have an upgrading system, you can maybe go to +6 or +7 before your shit starts breaking, and you can only stop it from breaking by using cash shop items, which makes paying players OP as fuck because they're able to enhance their gear all the way to +15 or +20 or whatever ridiculous heights. It's even worse because the scaling on upgrading is always gets way higher the higher the enhancement goes, for example a normal +7 weapon would have 5000 x stat, and a +15 would have 20,000.
And since it's Nexon they'll throw ANOTHER system on top of it where you can roll for additional stats on top of it using cash shop items, which will take a large amount of money to get the best stats, which are largely overpowered.
This is why I couldn't care less about 50% cooldown reduction.
I miss the days of RO before the advanced rebirth classes were added to the game and before Ice Pick became a thing. RO PVP was hella fun and you could get huge groups of people fighting eachother for a long-ass time because it was difficult to kill people and you'd have a constant stream of new people joining the clusterfuck. It was glorious
But then the advanced classes rolled around, sinx walking around in the shadows using deadly poison to one shot everyone who didn't pass the rare card check. Champions warping around doing asura strike hit n runs on everyone, etc. It was stupid. All the fun gone. Just turned into a griefing simulator basically. Find a person you don't like and asura strike HnR them until they quit.
>mfw there's no MMO where servers reset as soon as the players manage to kill the ultimate boss of the game which changes with every new iteration and the players in the party that managed to do it get their names engraved in a mural in the capital city and all their subsequent characters get a special aura effect
>>284249784 I loved going into PvP rooms with my Paladin, and then activate Shield block and Shield reflect. I had a 30% chance to survive an Asura Strike, but the damage was still reflected and the Champion would die.
>>284223313 This was probably my favorite game of all time.
I hate where it's at now, though. The (official) servers have nearly unplayable lag/consistency issues, 3rd jobs are way over the top and (pretty much) only spam one skill, people only log on to do the weekly quests, pay2win exp manual, gear, etc.
>>284249731 that's how it should be. MMOs should be striving to simulate a virtual world and that means you need a small number of people on top, more people just below them, and magnitudes more as you go down the ladder until you hit bottom. games that don't try to force that pyramid population stagnate everywhere, fail at being RPGs, and can only hope to be fun tactical games with some rpg mechancis in whatever the highest boss fight is.
people think korea-tier grinds are bad but the games should have been striving to make grinding more enjoyable and add more small goals between that level-up rush instead of just removing the grind so it's as fast at level 50 as it is at 12.
>>284250432 very true. The game was also a bit hard to figure out back at the beginning. The game itself didn't tell you a lot.People who already knew would tell you were to go, what to do, how to job change. Not all this wowhead shit.
>>284249908 Didn't it have no animation if you could Instant Cast it and kill someone? Or was it private server only?
Shit was fucked up, I remember jumping on PvP and suddenly died just as soon some Cross appeared, after a lot of tries I realized he had a bragi slave hiding in the corner. I still remember when PServers added all kind of weird Quest Skills, pretty sure assassins had a skill who sucked health.
>>284223396 >letting your hype stay >as GM Leslie continually backstabs real supporters and fans for koreans who couldn't give 2 shits and a shake for the betas >literally still trusting them after they sold us to Nexon because they didn't want to bother looking for US investor companies for a single day No wonder the asian world hates korea, they're such money grubbing sellouts
>>284250962 Pretty much, yes. Back in the RO days I was a bit infamous in the PVP scene so once monks rolled around I literally needed a posse of 3 monks with me at all times to fuck up all the shitters who would try to asura strike driveby.
It's like, they wouldn't stop doing it. They'd sometimes keep trying even when I had my monk posse taking their spheres and killing them.
>>284250962 WHY DOES IT FUCKING MATTER YOU ARE FUCKING ASURA MACHINE
WHO FUCKING CARES AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD AD
BOY I SURE DO MISS HAVING ANY FUCKING USE BETTER DUMP THE FUCKING BEST SPELLS IN THE GAME WHILE ALSO GIVING THE ONLY PET IN THE GAME WHICH ALSO HAVE FUCKHUGE DAMAGE AND IGNORE RACIAL RESIST SHIELDS
>>284236238 >people actually liked this complete fuckstain of a map >the mobs were all over the place (mage having to farm mandragoras and georgraphers while mad dodging other mobs) >They legitimately complained about ToS' actually logical and straight foward maps please guys, take off your rose tinted goggles before ToS becomes any worse than it already is
>having to think about where is the better place to farm given your level and gear is bad >interaction with different classes and players of different levels is bad >being on the edge of your seat because a fucking wanderer could pop out of nowhere at any time is bad >instead I want to get done with the game as quickly as possible
>>284252560 leveling, believe it or not, is not some magical rainbow ride of sunshine and fun, its for some reason, still a long and drawn out means to the level cap end. Having to wade through higher level aggressive mobs that can easily 2-3 shot you, just to get to level appropriate mobs that barely give XP is not fun, it's grindy and annoying. I would rather take a week to get to cap and a month or 2 exploring all of the possibilities of multiple end game content, than take a month or 2 leveling, just to stare at the same dungeons and MVPs for a week
anyone thinking of going back: don't do it. it's not the same game anymore. think about the following: >kafra store (buy exp and drop rate items for real money) >new classes with 938298 skills that shit on absoluetely everything you know >monsters are now relocated and on different maps (for example willows are not on the willow shaped map 1 right of payon anymore) >old equipment is useless for the most part >you'll see old valuable items being treated like old chewing gum and most people don't even know what certain items meant years ago >same guilds win woe over and over because there is no competition anymore (no promising newcomers that consist of old pvp junkies for example) >empty cities (you miss socializing in morroc? suck it; you miss chatting in alde? go fuck yourself; you want to hang out in front of pron? what are you, a weirdo?) >eden group that hands out equipment better than carded weapons/armor for free >leveling from 1-99 and rebirth can be done in less than a week FROM SCRATCH
I sound like a huge nostalgia fag, and I am, but if you want to keep your fond memory don't touch the game. unless you really want to throw it all away - then it is still an okay game i guess
>>284253180 Endless Tower was tons of fun. Used to run it every week with my Whitesmith partner, she brought along her High Priestess and so did I. We even made it to Floor 40 and killed Samurai MVP once.
>>284251809 >hating having to dodge super powerful mobs while grinding there's no other form of difficulty in an mmo. actual combat is so fucking basic and rehearsed that the only way the game can be challenging is to force players to deal with shit they have to run from every once in a while.
yes, it's frustrating to lose sometimes, but you need to understand that the possibility of a negative makes success that much more rewarding.
>>284251809 >mage having to farm mandragoras and georgraphers while mad dodging other mobs but that was what made the game challenging and unique. you could get fucked any second if you didn't play well.
The best fun comes when you had to deal with frustration beforehand. You are supposed to die before getting to good XP spots and you are supposed to meet assholes in your way there trying to stop you. This is what modern MMO's don't get, if I want a quick high of dopamine I go jerk off, good MMO's know how to balance effort, frustration and reward.
BTW endgame is a poison concept to this genre, if you are not enjoying and growing with the journey there's no point enduring it, just make a better game from the ground up concept wise.
>>284254392 What exactly is so wrong about Renewal RO? Still better than some other MMO's bullshit.
>>284254481 >go to Argiope map >4 dead merchants >still got their shop up >can still buy stuff from them THE LITTLE THINGS.
>>284253059 >end games End game is one of the thing that is killing MMOs. Everybody expect stupid end game. Ragnarok had no real end game. All you really had was level up, find shit and have fun.
There's no bullshit like "Weekly Raid Lockout" or daily quests or in dumb shit like that.
You played it because you enjoyed it, not because "I must kill the Raid Boss and then complain for half a year because everything is cleared!". Maybe if you had to be competitive to attempt these boss the end game would work better.. But since everybody get a stupid instance, it kill the whole thing.
>>284255029 That's what it used to be like. It did sort of get an end game in the form of endless dungeon, WoE (fucking retard hunters refused to trap) and tougher bosses as time went by. I could put up with the changes until renewal, at that point - fuck it.
>>284255043 >fire barrier >not fire wall i know you like to make shit up and google your own stories, but at least get the names right also, >not just fire wall murdering the ungoliant during farm and selling boots >not trading boots to swordsman for good joint farming 2/10, i replied
I loved the freedom RO gave you to build your character. Even though every class had one or two builds that would be considered the best for a certain job, you could very well just go crazy with your build and still have some fun.
A priest could be seen as a class that only heals, but there existed the tank builds, the fast casting builds, the high-healers, the exorcists, the battle priests, etc. Rogue is probably the most versatile in this regard too, because you had a world of possibilities depending on which skill you copied.
>>284255639 >"civil war" happened in loki >a massive amount of people wanted to kick shit guilds like XGLR where it hurt the most: castle levels >people basically took multiple castle of the al de baran and payong alliance just because >massive butthurt from high level guilds complaining on forums about it >mfw the entire time
Man I had some epic times in that game during high school, me and my mates would be so psyched to go home and farm dead branches / kill rares on our server (not sure if that was a server specific feature)
That and I literally used to listen to prontera theme music while studing in uni
>>284255639 >mfw I was on a WoE guild with 2 branches while being a full PVM gank Rogue
People were so kind to me, I eventually got to be the GM of one of the branches, all due being nice to people and letting our priests abuse me to drop expensive stuff in Chivalry 2, back when the Backstab skill didn't have any cooldown and I could kill an Abyssal Knight in a couple seconds.
The exp was meh compared to what I could do on my own but I managed to earn enough zenny there to fully equip other 4 characters with the best the market could offer at the time
>>284256135 I think you had a lot more freedom with builds in the advanced classes days than you did in the beginning. My high priest had a much more interesting build (99 dex, 92? vit, rest int) compared to my regular old priest which had 99 int and 99 vit. You just had those extra little points to play with which meant you could be hard in two areas and still not screw the pooch in the third.
High wizards were my favorite though. I had over 7k HP on my high wizard and still managed 150 dex and 130 int, buffed.
>>284256974 Depends on what the game is like. If it's a modern MMO, eh fuck it. Don't really care. I'm sick of those. I played WoW, Tera, all kinds of crap and it's all the same boring shit where you're railroaded around the theme park.
>>284256135 the problem with that is that all the changes are permanent and it tooks months (worth of actual play time, not months of logging in a couple hours a day) to get to high level and you could RUIN your character if you fucked up.
it's a huge problem with individualized builds where you want permanence so your choices matter, but you also don't want players to totally ruin their favorite character with a misclick or discover down the line that their build is a total mess because they just went with whatever while leveling up to try out different things. i think a slow respec system could work well like PoE has, you can work hard to farm items to let you refund 1 point from leveling each. a full respec would basically take as much time as leveling from scratch but a small mistake was pretty small and with a reasonable amount of hard work you could refine a build later on.
I think it's time for exploration stories /v/. Don't be shy. Let it out.
>Niflheim expansion just came out >Got a CD and installed it onto the PC >me and my bro decided to explore nifleheim and umbala >we trekked all the way there with my level 60~ crusader >All those times using fly wings because we saw something that was aggro >trying to fly wing super close to the next portal to the next map >finally made it to umbala >me and my bro felt like it was one of the greatest achievements in the world >we checked out the place and made it our save point >we actually had a RO guide book (I know, RO guide book) so we knew how to go down to niflheim via jump >we tried hard to get to it >we finally got there and realized that niflheim is scary as all hell and filled with aggro monsters >we tried to do the quest that allows you to go back but keep on dying due to the jump lowering your hp to 1 >we realize we were stuck at umbala because kafra girls didnt have teleport at umbala >we despaired until we tried to escape from the way we came in >we managed to get back to civilization >mfw going through all of those new maps
>>284257770 private servers aren't RO, i don't care what you say.
getting up to max level to see how easy it is to kill shit when your numbers are really big is not the same as wandering this huge world filled with actual people. MMOs need to be about the journey again but there's no way that will sell well so it's fucking impossible for anyone to actually contribute the right budget into it.
>>284257664 not really exploration but whatever >first ever character >8 years old at that time >whatthefuckamidoing.avi >step on some priest's warp portal >orc village >filled with people, actually lagged on my toaster pc >see kafra, so save there (yes, you could back then) >orcs are agro, so it was basically respawn, die, respawn, die >ask 2nd job players for help so they start giving me free shit >still can't escape orc village >end up deleting the character and making a new one
I've over-extended my enjoyment of this game as long as I could, but it finally hit me that no matter what I do, the times I experieced on this game will never, ever come back.
I ruin the game for myself. I already know everything there is to know about it. Know skill formulas by heart, know all skills, all counters, I know how to script, set up, and run private servers. I've tried everything there was to try in this game. Spent literally tens of thousands of hours in PvP.
Maybe one day there'll be a good MMO. Maybe I'll have the time and drive to play it the same way I played RO.
By the way, has anyone on this thread participated on the ratemyserver inter-server WoE event that was hosted, like, 5 years ago?
>>284258135 >Imagine being able to move your character with WASD in Ragnarok Online and being able to select a target so you can cast spells on them quickly. It worked like that in the DS RO since you could move with the D-pad.
Unfortunately the tiny screen and added touch gestures for using skills made it hard to actually do anything. But, you could at least dodge physical attacks if you moved out of the way before they connected, which that d-pad movement was great for. It reminded me of timing the auto-counter skill.
>>284258553 Man, I played on both private servers and the real deal. The difference was that on private servers you had some helpful tools like autoloot and it took a lot less time to level up characters which shifted the focus from endless grinding to socializing, helping other people and PVP.
Oh and you didn't have to pay for it. I have no idea how people tolerated grinding several characters on the original servers. At 90+ it was so fucking slow. When I leveled my priest to 99, I was literally playing 24 hours in a row and it still took forever.
That journey you're talking about is fun and all, but after you've had the same journey 10 times I think it gets a bit tired.
I in particular did this on all 3 of the iRO servers but I gave up pretty fast on Chaos and Loki and finally settled on Sakray.
>>284259253 Not mjau, although it's his screenshot and I'm on it.
>first character, I'm 12 years old in 2004 >level 12/10 >spent my entire time leveling in the map under Prontera, didn't know any better >see a knight passing by >"hey your class is pretty cool what is it" >"you wanna be a knight?" >"sure!" >"follow me" >he leads me down to that sandy area of the map >cross the portal >I'm in the desert, absolutely mindblown >this is the first time I crossed this portal >keep following him >2 maps later >"hey guy where are we going" >"just follow me" >2 maps later >suddenly he disappears (fly wing) >I'm alone in the middle of fucking nowhere >afraid as fuck of dying and never coming back to the place I was again (didn't know about the save system) >start wandering trying to get back >somehow end up in Payon >find the archer job change NPC >what the heck why not >die trying to collect all the wood trunks >get back to Izlude >don't know the way back to Payon
>2003 >All my classmates are playing this "RO" thing >They invite me to the cyber >Watch them play >It looks fun so I make an account >Play a lot, make a lot of friends online >My classmates stopped playing when highschool started >Everyone is now a meathead asshole
I'm still friends with the people I met in RO, so I don't regret it.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.