Is there a video game out there that deconstructs a genre in a revolutionary way, like Madoka did?
I don't think there is an example in video games. Madoka was created specifically to validate Magical Girl's after shows like Pretty Cure and Sailor Moon and there copycats turned it into a joke. Video games doesn't have an example because none of the genre's have gotten to that point yet.
>like Madoka did
Madoka might be okay if its fanbase wasn't star-citizen tier.
If you look at it like that, then "Disgaea: Hour of Darkness" is an example. I remember nobody wanting to touch Tactical RPGs after Ogre Tactics happened. Several years later, out pops Disgaea and what do you know, the genre became not dead again.
>deconstructs a genre in a revolutionary way, like Madoka did
Hijacking this thread because OP is retards
What's the Samurai Champloo of videogames? Stylistic heavily trope game that manages to have proper narrative elements and subtlety behind the veneer of generic action?
MGR:R almost got there but was way too short for them to develop the characters.
Good answer, but Max Payne is way too dark and heavy to be compared to Samurai Champloo. SC really walks the razor's edge between being depressing and uplifting, Payne is clearly on the depressing side.
Haven't played SD. I just thought of Saint's Row 2's more serious parts, they almost fit Samurai Champloo's style. If Sleeping Dogs is sort of like that but with more action then that sounds like a good fit.
Now we have to find the Boondocks of vidya