Would cinematic movie games such as TLOU, Uncharted, David Cage games and the Order benefit from following in the same foot steps as Adventure games?
People keep telling people in all the Telltale threads their games are movies then. Until Dawn seems like the PERFECT Youtube game.
>scene plays out
>two choices appear, click on the links to see that scene and continue the story
Alternatively watch it on Twitch.
There are 2 types of cinematic games
The ones that have high quality acting and cutscenes but the priority and best part of it is still the gameplay (TLOU, Uncharted)
And those story based click and point kind of games (which are fine as long as they're done well) Like those telltale games, Cage games etc. Until Dawn looks like it's going to be in this category
The Order 1886 is a fucking mess that tries to be both
Why do people keep saying this? It's a fucking third person shooter with some stealth elements. It's not a cutscene movie or VN or anything. It has more gameplay time and fewer cutscenes than The Order.
>Uncharted on the same list
Oh, you're just an idiot. Alright. I should have known, my apologies.
Not him, but what I took from that was that he was arguing AGAINST the cinematic movie games.
The Order is a terrible game. TLOU is a bad one.
As an idort, I can afford to get anything on any console. I did dodge a bullet with The Order. It is the PS4's Ryse.
The only cinematic movie game I actually like is The Wolf Among Us, though I do really like it.
There is however, immersion when you are walking around a game environment and working your way through challenges with problem solving and observational skills.
You are now pretty much saying there can never be immersion in anything with a cutscene, which isn't true at all.
TLOU is better than anything Nintendo has released since before the Wii came out, and proves how far writing and voice acting can take a game. The fact that /v/ still talks about it every day 2 years later confirms it.
TLOU and Uncharted both suffer from Hollywood shlock writing. The acting and performance in both of these games are everything but subtle. In fact, TLOU pulls on the same techniques used in many Asian dramas to pull you in and they try to make a scene tense with music cues. This is anything but a good performance and it relies heavily on outside factors not related to the characters actual performance and dialogue.
Uncharted has shitty acting, shitty writing, shitty plot, and most insultingly, asstasstic gameplay. It's a shitty cover based TPS, and a platformer that plays itself, and in 2, they even shoehorned in a stealth section. I cannot believe anyone defends this game.
>Game that is literally set pieces the game outside of 3 instances at most
>Its literally LOLZOMBIEAPOCALYSELOOKSOMEONEISIMMUNE the game
Its still a generic zombie story even if you call them fungus monsters since they function in almost the exact same way.
>why do people keep saying this?
Because it isn't on PC. Remember all those Walking Dead threads about Kenny? Those were mustards posting that most of the time, and a sudden influx of "Joel did nothing wrong" threads would happen if Naught Dog released TLOU for PC.
That isn't immersion. That's just a game. True immersion is being lost and feeling apart of the game world rather than a view port into the game world. No game has yet to achieve this. As long as context, menus and waypoints exist in a way that doesn't make sense we will never have truly immersive gameplay. People confuse immersion with fidelity and mood.
TLOU isn't a cinematic game but it sure as fuck is a scripted as balls game to the point where so many instances feel like a interactive movie. That first fucking 30 minutes alone was painful to get through.
After that it seems to be a pattern of
>1 instance you can fuck up
>3 more scripted events where you gotta be a dumb shit to fail
It's apparent that you didn't like the story and you can try to trivialize it all you want because it's not a novel or a film, but TLOU is the most well-written Triple-A game in years. Hopefully it's success options for higher quality standards for video game writing. Take off the contrarian goggles.
I can actually see /v/, as a whole, hating Max Payne, in a near future. It's true that Order 1886 is cinematic QTE garbage, but it seems like being a linear shooter is increasingly seen as a bad thing in itself, for some reason, even if it's a good one that doesn't take control away from the player every 5 steps.
I guess if a game isn't open world, it's now garbage...
>Most well written AAA game in years
How far back we going? If we go back atleast 5 years ill fucking shit on you. If its just like the last 1-2 years or so yeah sure nothing is written for crap so a mediocre zombie apocalypse plot a child could write probably is better then most plots.
TLOU is poorly paced as well. It has the same problems with The Order 1886 except it goes on for double the amount of hours. It's The Order 1886 with a higher ratio of gameplay to cutscene but the gameplay is just as shallow. Naughty Dog have done well to trick players into thinking their choices matter in gameplay.
Very few people understand immersion. In the context of games, it hasn't been achieved because by design, games are made up of events that the player triggers. You are by design following a linear path. You're given false choice but the game only offers you these choices at certain points of the game. The game has rulesets you will always follow.
Uncharted is fine, you faggot.
It's just a mindless action-adventure game where you blast foreigners all day. If you think it's a "movie game" you're a meme-spouting moron that has never actually played it.
Your only accepted level of immersion is EXTREME immersion, to the point of detachment from all else.
Your mistake is that you view immersion like an on and off switch, and not a scale.
>Implying hes wrong
Story is something nice when its done well but if its the focus its retarded. If you're one of the people who believes games should be more story then gameplay based you should die. Simple as that i guarantee you have piss poor views on anything else in life if you believe otherwise.
RPGs are a small exception but their battle systems should still be solid.
Are you saying only Nintendo makes games where the game is the primary focus?
Uncharted is bad at what it sets out to achieve. It's not a good game either. They would learn well to look at other games and fix the poorly scripted shoot outs and events that are meant to envelope the player.
Immersion isn't a switch.
There's a difference between "good game with lots of story in it" and "game that sacrifices gameplay to make narrative".
I think that games, being interactive, can give a human element to a person's experiences with them. Take Shadow Of Mordor, for example. While it is mostly just an open-world BamHam game with AssCreed climby bits, the Nemesis system is something that gives every person's experience a unique twist to it, while still retaining focus and structure.
I've had some memorable experiences in it, such as my several attempts to assassinate Ishmoz Sword Master, a captain with exactly one weakness (against fire) and immune to every single damage type except fire. I eventually got him by throwing him into a fire and baiting a Graug to his position while he was panicked.
This is an example of GOOD storytelling within games, that is, using the interactive elements of a game to give a play a unique experience that is memorable and engaging. There are many other ways to do video game storytelling right, whether it is the Dark Souls route of giving the slightest hints as to what happened ages ago, or the Deus Ex route of giving many unique ways of accomplishing a goal, as long as you have the correct skills.
TLOU and The Order have none of these. There are no choices or unique experiences to be made within the game. You follow one path. You can't change that path. TLOU especially had this problem, since Joel's actions at the end made no fucking sense besides MUH DAUGHTER. I don't despise linearity, only excessive linearity. This is coming from a person that upholds Max Payne 3 as a 9/10 game.
>but it sure is scripted as balls
Don't get me wrong, TLoU still has a lot of problems, like the fucked up Cordyceps AI and the trope as fuck zombie writing. But just because it's scripted doesn't make it bad. Not every game is going to be or needs to be a totally open adventure for you to wander around in.
People praise Enslaved: Odyssey to the West all the time on /v/, and that game is liquid shit to look at or listen to, and is just as scripted as TLoU. At least TLoU looks decent and has decent voice acting.
But that's how you treat it.
Your description of immersion doesn't allow for anything to be considered immersion unless it is EXTREME immersion.
You don't accept the idea that there are varying levels of immersion.