>>284263526 I quiet enjyoed supreme commander 2 and age of mythology. I kind of wish there was a synthesis of the two. Like I could have a pretty large scale RTS but with real world units and artillery and actual buildings. I REALLY enjoyed artillery in Supreme Commander. Just the idea that I could, practically from across the map bomb the shit out of my enemies or cover up choke points and stuff, it was awesome.
>>284263526 It's hard to choose because there are multiple rst games with different settings that are gems, but if I were to choose one if I get locked in a room forever with, I'd pick...........hnnnnnnnnnngggggg
Close Combat Total Annihilation Homeworld Command & Conquer (1995-2003, haven't played the rest) Sword of the Stars Supreme Commander Age of Mythology Empires: Dawn of the Modern World O.R.B. World in Conflict
>>284264435 I love turtling in rts's, it's why I can never enjoy multiplayer in this genre. I derive the most pleasure from building massive home bases while fighting off constant enemy attacks. Then after the home base is impregnable just slowly creeping my way forward, using artillery to kill everything in the path of my army.
It's why I love SupCom so much; it gives me shields, walls, turrets and map spanning artillery pieces. Rise of nations is a close second though, just because I love making my territory into massive deathtraps thanks to fortresses causing border expression
>>284270857 Turtles make me sad, because they will never experience RTS at its best. I think it stems from a fear of committing. You guys just refuse to take risks or commit to anything you won't win by a mile.
>>284271314 I mean, I won't lie, that's why I do it. But it's also the joys of playing defense. Like, I don't want to attack, I want to have them crash against my walls and defenses. If they win and strategize to take advantage of my weak points, so be it. But I really would rather do that than sort of have defenses and sort of have a military, either full on offense or full on defense. I really enjoy having limited numbers of troops, no home base, and using them effectively to take out a larger target as well. So, I guess it's that I'm simply not smart enough to multitask in rts
>>284275412 >either full on offense or full on defense Full offense is so much fun. Putting all your eggs into one basket and having it pay off feels so satisfying. That's why I like weird unexpected rushes.
I used to do them in DoW 1 all the time. Like a possessed rush, or hellhound rushes. So much fun. Or using the map to take advantage of Eldar teleporting builder shenanigans and teleporting Fire Dragons directly into someone's base. That kind of stuff.
>>284276537 Yeah, i can see how it would be great, but I kind of like the comfy feel of basebuilding, doing drills to see how quickly I can get units into positions before the attack, bombarding enemy expeditionary forces, how dare you attack me with anything but your best. I leave scouts though. Feel free to take a look, stratagize around my building placement. That's fine. I just don't want someone to slowly chip away. that's boring. make a grandly orchestrated assault, hitting from all sides, utterly burn the fortress to the ground, but don't just slowly send a few troops at a time to prevent me from repairing things until you break through. Of course, that's why I always do a few walls in layers. In AoM I usually tried to block off mountain passages with a wall, two watchtowers, another wall and then maybe a fortress of some sort. that was just about every entrance into my territory.
>>284277671 I just enjoy making it liveable. Like, in AoM once I basically got stuck on this very small island that I'd walled in. I had empires on either side passing me, as I'd lost all my shit, but they were both friendly, and I kind of just mined gold and collected resources for them over time til I could afford to send a couple workers over to take a recently destroyed town center
>>284278528 Wow, what in the fuck? Are you fucking serious? Huge, spherical maps, giant fucking scale, ridiculous team game set-ups, no limits on anything? lol, what in the FUCK? PA is a fucking masterpiece paving the way towards the future of the genre. How backwards can you be?
>>284278402 >friend tricks me into buying this >"dude it's nothing like starcraft 2, it's more like red alert and C&C" >alright fuck it throw caution to the wind >play one game >2 minutes in an army or one unit has rushed me and ruined all my shit >spectate a few online games to get the hang of it >even the best players just mass one type of unit and rush them at eachother >it's exactly like starcraft 2 The only time it stops being shitty is if someone vacates their planet and goes to another one, and that just slows their tech by a year and loses them the game down the line
>>284263526 you know i played aom a lot and its pretty fun and all but these graphics and physics are really crap i don't like how the animations and sounds feel at all even when titans send units flying the hits really look weak.
>>284264841 >>284266224 I absolutely love RON. It has this perfect balance of strategy and city/base building. It's also the only strategy game where I can confidently claim I'm at the very least "good". I also like how playing as different civilizations has a real impact on your strategy and it isn't just a cosmetic difference.
>>284278714 >1 faction >Boring unit variation and design >Generated maps are awful and bland compared to hand crafted ones >Anything experimental they have tried to implement was designed poorly, like the orbital layer
The game has no reason to exist when TA and Supcom already do. It's ugly, boring and plays so poorly. The only people that enjoy it are ADD riddled teenagers because it has planets crashing. From the way you type, you are probably one of them. It has done absolutely nothing for the genre.
What RTS games actually favour building large forces of a wide variety of units across an entire tech tree over just rushing cheap units ASAP and zerging the enemy base? SC does this, SupCom 1 and 2 does this, AoE does this. Halp?
>>284279072 >I also like how playing as different civilizations has a real impact on your strategy and it isn't just a cosmetic difference. This. Some nations in particular present a whole new element to playing the game.
>unstoppable Bantu hordes >impervious Russian borders >incredible German economy >Chink early boom Such a good game. Some nations were seriously neglected, however, which really annoyed me. The Greeks in particular seemed to have been forgotten.
>>284279058 There was always something to counter tank rushes. Like 200 credits worth of walls and a pair of turrets. Defenses weren't completely useless in C&C, the problem with them was you couldn't turtle too hard without giving up your claim on the resources away from your base.
>>284279838 >The last proper RTS games I played prior to getting into Planetary Annihilation this past August were Cossacks: European Wars and Age of Mythology in the autumn of 2003 Why should I read any further when he doesn't consider Supcom a proper strategy game. This guy is clearly an idiot.
> and then good luck trying to find anyone else alive today who has a better understanding of what this game does and where it stands in the context of its genre and in that of videogames as a whole. Yeah, I'm definitely not reading on. Why are you listening to this person?
>>284280081 >So without further ado I will simply state that the four most important and innovative titles in the history of the genre are Dune II, Age of Empires, Supreme Commander, and Planetary Annihilation, and their major innovations were as follows:
>>284280425 >but it was important for me to explain why I skipped such a milestone title as Supreme Commander.
He even fucking explains the IMPORTANCE of explaining why he didn't get into SupCom. But NOOOOOOOO, you resentful little fucks are so hard pressed to express your hatred towards a genius that you can't be bothered to read his opinion so that you can actually hate him properly lol
>>284280525 You know exactly what I fucking mean, you liar, don't even try it.
Good lord, he hit the fucking nail with this shit in particular, you faggots practically WORSHIP the motherfucker with your hatred. But please, keep feeding him, I want to read more of his work and I'm sure he gets hungry after typing up another excellent article.
suuuuure you don't lol. Which is why you had such a resentful reaction to his review that you maybe skimmed for 10 seconds looking for a reason to spew your hatred bile. Because you have "no idea" who he is, lol.
>>284281282 >suuuuure you don't lol Where the fuck have you come from? Why are you typing like a teenager? I have no idea who this person is or the issues you are talking about. Is it a /v/ thing? I don't go outside /v/ for video games.
>>284281112 Cozy. It's a synonym for "cozy." Short for comfortable. You feel warm, you're at ease, not a care in the world, y'know. I don't know why people have trouble with this, or why comfy threads get shat on all the time. I assume these people have a different first language.
Empire building is comfy, base building only slightly less so.
>>284281586 >Whatever, dude. I know what reactions like yours mean and there's nothing you can do to hide it. But keep pretending, I'm sure even you'll start believing your own lies. You want to actually answer my questions instead of assuming I know what the fuck is going on? Why do you think on a small selection of people from some secret club would have a certain reaction?
This guy gets it. I don't necessarily agree with his choices, but it's important to differ between RTS as a super-balanced eSport, and RTS as a super-comfy "spend 2 hours perfecting your base on one map while it's snowing outside" single player game
>>284281767 I don't need to answer your fucking questions, idiot. If you want to learn who the guy is you can go to his fucking site and do so. You are LYING. It is OBVIOUS TO EVERYONE. You are being a FACETIOUS, SLANDEROUS LITTLE COWARD by PRETENDING to not know who this mysterious icycalm person is, right after your resent-filled comment on his review, that you didn't read, saying he's clearly an idiot for thinking something that you assume he does.
This is the end of this conversation. Planetary Annihilation is a work of fucking art, icycalm explains why, and that's all that matters.
>>284281932 Refer back to my example. People looking for comfy horror games. Don't you play horror games to get scared? The RTS I used to play weren't comfy at all. You don't have time to sit back and build up your base. Players online will rush you.
>>284282054 >You are LYING. It is OBVIOUS TO EVERYONE. You are being a FACETIOUS, SLANDEROUS LITTLE COWARD by PRETENDING to not know who this mysterious icycalm person is >Planetary Annihilation is a work of fucking art
I've only just now realised I've been played. Well done I guess. I'll go google this guy.
>>284281932 An RTS thread that calls Planetary Annihilation a bad game is not "perfectly fine". It's idiotic retardation, considering how far the game has pushed the genre forward. It's only a matter of time before we see a slew of PA inspired games or straight up rip-offs, with spherical battlefields, layers upon layers of possibility spaces, huge, 3D maps, etc.. Anyone who isn't a fucking fool can easily see what makes the game a masterpiece, and icycalm's review simply makes it that much easier to understand why.
I'm fucking PROUD of "ruining" this thread if you're going to heap slander on the shining beacon leading the RTS genre into the future. I bet you or whoever the faggot was hasn't even played it, or if he has certainly not the way it's MEANT to be played, on a team with huge battles happening everywhere, specific roles delegated to every team member allowing for a thing of beauty when it's seen in action. Calling such a game "bad" is DISGUSTING behavior, and worthy of ridicule.
>>284282153 >Don't you play horror games to get scared? I play horror games for the atmosphere, is a more precise way to put it. And occasionally the rapid-heartbeat segments will give way to moments of calm, and suddenly it's cozy.
As for RTS, I know the cozy sentiment well. I didn't have online play when I was young, and played against predictable bots over and over again. No stress, no competition, I could play how I want and turtle all I like. Cozy as fuck.
>>284282794 It's also stressful as hell. I was spoiled on the laid-back playstyle by the time I had internet service and it took me a long time to get into deeper mechanics of Warcraft 3, game of choice at the time. There's nothing quite like an online victory, but if I lost - and I often did - I had to watch my base burn and the rank 7 fag on the other team gloat in allchat.
It's easy to imagine how a kid too used to complacence couldn't deal with defeat when he's never had to before. But that's what it was like to be comfortable in RTS.
I've been playing the AoE campaings because i never played it in the original and my fucking god it's long as fuck, combined with how bad i am, and i'm only at the final Barbarossa chapter. Also those barbarossa chapters were so fucking unforgiving.
>>284283207 Dota is okay but I will agree that it's not as fun as playing games like Age of Mythology. I thought I was decent at AoM when playing offline but when I'd play against other people online I'd usually get my ass kicked.
Fuck, guys. I still haven't ever played Supreme Commander yet and I want to really bad. There's no torrents for it but I don't feel like spending 15 dollars. I played the second one but it was the most basic streamlined shit ever with no buildings.
Depends, when it comes to competitive, my favorites were Broodwar and Warcraft 3. To me starcraft 2 was a early 2000 game with a new paintjob.
best for singleplayer,has to go to age of empires and age of mythology. That comfy feeling is great.
Overall, my all time favorite is Broodwar/Starcraft because the online UMS community was my childhood, by the time i got a decent enough rig to play online for WC3 it was dying off, and i never made the same types of friendships I did with Wc3, mainly because during that time almost 80% of the community didn't know how to reconfig their shit to be able to host.
Star Wars EaW is great as well, and BFME series, though BFME was never comfy and had a mediocre online so it never lasted long with me.
>>284287582 >>284286926 well the <3 was only twice including yourself. I guess I should have just typed love, seeing that im almost 30. but shit, this is the internet and nobody knows if you're a stack of cups. Lincoln Park, Michigan btw
>>284270857 Turtling was my preferred method of play for RTS until i got Sins of a Solar empire, the fact that my computer couldnt handle the end game when every team had maxed population forced me to develop aggresive tactics.
What's the point of talking about League of Legends, Heroes of Newerth, other ASSFAGOTS games or even other genres, when there won't ever be a remotely as good game as Dota 2. I don't understand why you people bother arguing or having discussions about any other game, there won't be a game as comparably good as Dota 2 for another 5-10 years.
I'll put my credibility on the line here, and say that Dota 2 is the best game of all time. By "best game of all time", I refer to artistic and technical production, and gameplay design iteration (since Dota is arguably one of the most iterated upon computer game).
From a technological rendering standpoint, it's visuals may not be king, but the art assets, overall art direction, and particle effects are the best that I have ever seen. The most excellently, tastefully produced art that I have ever seen in a game.
The voice cast is the best I have ever heard, Dota 2 has Duke Nukem (Jon St. John), Cortana (Jen Taylor), Nathan Drake (Nolan North), the entire L4D cast, the entire Half-Life 2 cast, the entire Team Fortress 2 cast, and GlaDOS from Portal.
Let's actually get down to the gameplay. No two games I have ever played have felt similar to the point of feeling rote. Each and every hero in Dota 2 is distinctly different from another, offering a uniquely encapsulated experience with well-defined goals for every single playable character in Dota. Because every hero feels so profoundly unique, every game that I play of Dota 2 feels fundamentally different in a way that League of Legends is not able to reproduce.
I could go on, and on, but at this point I might as well just make a video essay. Also, I have some Dota to play. Dota 2 is seriously a game I could play ad-inifnitum, and never get tired of. Why bother with any other game?
Why speculate about other games in the genre, and other genres, when the best game ever made is already here?
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