>>284431680 It's hands down the best all around secondary >cheapest category to upgrade >best ratio of total ammo/ damage >best mix of accuracy + stability to damage >best ratio of damage/ ROF >decent reload times/ hidden modifiers >good magazine size >good looks Uzi and Patchett are shit in comparison
>>284432576 The game rewards you for no-think camping. It's ridiculous. In an arena-FPS you're forced to go around the map to pick up more ammo/health and not just camp positions. Also RNG as a mechanic in an FPS game is ridiculous in almost all circumstances. The TTK in CS is so low that it allows the worse player to come out on top more than he really should.
>>284433469 I like how the firing cones in CS makes no sense.
I did a lot of testing on this to see if it really was that bad, and it is. The best example is running with an AUG facing a wall and firing at it. You get the impression that you actually move the gun around all over the screen in order to hit where the bullet marks are appearing. There is no reason for a bullet mark to appear above the screen when the gun is visible on the screen with the barrel scraping the wall while you are firing.
Also coupled with the fact that hitboxes still don't match up with the models it's clear that they don't even want to give a shit any more.
I've had rounds where I have had ludicrous KD-ratios and other rounds where I can't kill a single opponent, but in most cases I hit them before they hit me and I hit them more times than they hit me, BUT LOL RNG IT'S JUST THE GAME GIT GUD SCRUB XD
>>284434316 Casuals can't accept fault for their own short-comings, so they hide behind mechanics they can't control. Quakelive duel isn't as popular as CSGO because you don't have teammates to blame, or game mechanics. It's just skill of player 1 vs. skill of player 2. It's more of a statement about how the gaming market is nowadays though. Most people don't like accepting that they're not as good as someone else. I don't care about these things in general. I believe everyone should play the game they enjoy most. But when people make statements about CSGO being the "most skilled" or "best FPS", it annoys me.
>>284434640 I know a few people who play CS:GO among other more competitive games like QuakeLive and USFIV.
We play mostly even in CS:GO but I absolutely demolish them in USFIV and QuakeLive. Then they don't want to play those games with me any more, not even CTF playing on the same team. It's sad, but it's been like that since the days of Goldeneye 007. I have so far only met one guy who has been my equal in that game and that was at a random gaming event at a pub in London, then I never saw him again.
>>284433843 >>284434282 im not even talking about the game itself, im talking about the fact that fucking nobody knows it even exists word of mouth doesnt fucking cut it anymore now with the endless flood of "indie" games releasing on steam, especially when you game does absolutely nothing revolutionary on its own and relies entirely on the target consumer recognizing any of the multiple namedrops that theyve relied on entirely for proof of quality when your claim to fame is "its EXACTLY like that one game everybody stopped playing almost ten years ago" maybe you ask yourself WHY it is people stopped playing that game before sinking the entire advertising chip into recognition of that one brand
its so fucking frustrating to see people in a situation where they can actually make a good game fuck everything up so terribly
>>284435351 Toxikk was a lost cause anyway. No matter how good it was, or how well-advertised it was, it was still an exact clone of another game. A game getting a 100% free release sometime this year.
>>284434640 >they hide behind mechanics they can't control
Well, most people I talk to don't actually want to do that. The thing is, games like Counterstrike and LoL/Dota 2 are rather easy to learn. I don't say you can go pro or something like that, I mean you don't have to learn some complicated controls. You can get good if you play a lot and it's a nice linear progression. Games like Starcraft 2 for example, or even WC3 TFT, hide behind complex controls, a fuckton of hotkeys and build orders you have to literally learn and remember. No one wants to take their time to memorize this useless shit, despite having the whish to play a fun and competitive 1v1 game.
>>284436634 >I mean you don't have to learn some complicated controls. I'd argue that spray control is exactly that. It's entirely unintuitive, while anyone just getting into the game is going to have no idea why their bullets are flying out at 45 degree angles. The crosshair should move to help players learn the sprays.
>>284436859 >I'd argue that spray control is exactly that
Well, it kinda is, but you get the feeling after some time. The action you take to shoot doesn't vary though. You move your mouse and click, that's it. You don't have to press alt+H to put your crosshair slightly to the left and strg+A to take your crosshair up. That's at least my theory to why RTS isn't popular nowadays. The exact success of CS:GO is beyond me. The game itself is like a harder version of Source, which is fine, but GO is more beloved than Source. Introducing the skins was brilliant from a developer point of view, kids fucking love this kind of shit.
>>284436634 Every game is complex when you get to a certain level. The problem with RTS's is they put all the complexity upfront. A FPS puts all the complexity in the details. That's probably a good point you make though. I guess with Quake someone will see another person jumping around at a million miles per hour and rocket jumping. Items will be coming up under his feet and he'll kill you every time you spawn. It's all the complexity up front. With LoL, you have up to 5 skills to use and you just kill monsters and other people. Then you learn what everything does. CSGO is the same with just running around gunning people down, then learning all the angles/grenades/sprays.
>>284434316 It's all to discourage spraying and moving while shooting. Everyone has rounds were they do good and others were they do shit, that's just how every comp game is.
If you don't move and don't spray your shots will, for the most part, hit dead center. You could just pause for a second, aim quickly, fire, and then move and repeat the process. There's not a whole lot of RNG going on there.
It's so laughable how /v/ cries about CS RNG yet they have a ton of TF2 and Dota 2 threads.
>>284434864 Not really sure what you're trying to prove,
>>284437286 >Introducing the skins was brilliant from a developer point of view, kids fucking love this kind of shit. I'm no CS expert, but wasn't the game dead as fuck before skins? Or did they release skins around the same time the game was patched to be acceptable?
Yes. At the very least it wasn't nearly as popular as it is now. Some time after release I wondered if people were still playing it, most of my friends even kept playing Source, even though GO was pretty cheap from the beginning, but after the release of these skins everything went boom. Twitch viewernumbers skyrocket, the competitive scene exploded and everyone and their moms started to play ranked.
>>284436859 The default CSGO crosshair does expand greatly to help show new players.
There was this video a little while back explaining why recoil was better translated to the player in 1.6 than in the newer CS games. The punch from each shot is much more dramatic in 1.6, and you could much more easily see were the bullet lands in 1.6.
That and the tutorial in GO is actually pretty decent.
>>284437360 Exactly why I don't want to get into moba. Played 1 game with few friends and I played like shit and they bitched at me and called me bad. Then another handed me a study sheet for 1 character that had this whole leveling and buy order on it. Tossing all that shit at a player is just dumb, I don't want to study just to play a game I'm unsure I'll like.
I love watching delusional quakefags post in these threads thinking their game is competitive
protip: a game can only be competitive if people actually play it
On topic, the Tec-9 and pistols in general would be less ridiculous if tagging in the game weren't backwards. A pistol wielding player, once shot with a rifle multiple times, should incur some movement penalty like they did in previous iterations of CS
>>284438138 The problem with the dynamic crosshair is that it expands in all directions, giving you the idea that spray is random like CoD. But bullets will only ever appear above your crosshair. Admittedly, I never played 1.6, but some actual camera movement would be great.
The issue at hand is that there's different kinds of FPS games. You have your Cowadoody like which is kind of a dead subgenre except for the actual CoD series, if you take a look at most actual CoD clones they tend to be only alive on consoles or have really small communities. Twitch shooters are a ton, they have few differences, many free to play with no microtransaction branches, but all in all they all play kind of the same with minor tweaks.
You have modern BF which, "casualized" as it has been, still keeps things a bit different than usual. It's not CS:GO, it's not CoD. It's just its own little thing.
Realism shooters are also there for people who have patience. There have been new attempts over the years but most games in this subgenre have a general lack of polish.
Maybe some people don't like CS:GO because there's a bit of an element of strategy when playing it. It isn't just rushing to a point and shooting dudes across the map. One thing that I always found funny is all these people that keep buying gear, like good mice, for games like CS:GO where having perfect aim is not going to solve most of your problems.
Having more players is good, because you have more variety, more people to fight against, some new, some old. It's not the same 20 people that have exploited the fuck out of the game and never let people into their little community created on a basis that the game is so dead they might as well stick together except for the new ones. Sometimes playing against people that lack skill or equal yours is also necessary unless you're pretty fucking lucky.
>>284437896 Weren't people largely playing ranked prior to skins? I remember having a hard as fuck time finding an active server before I played MM. I thought the game was dying, but when I checked the steam stats it was still one of the more played games.
>>284437715 God no. Back in the days when /v/ started worshiping TF2 they called it more complex than Halo and treated it like a simplified version of Quake. You should never listen to /v/'s opinion on any competitive game.
>>284438390 >I remember having a hard as fuck time finding an active server before I played MM
Ah well. I'm not so sure about the ranked situation now anymore. At least nobody on my buddy list played ranked. Finding a community server on the other hand was an indicator, though. I couldn't find good ones back then, too, and now there are a whole lot.
>>284438617 /v/ hates the fuck out of melee. I'd easily say Brawl doesn't work as a comp game, but only because I was told I play at high level despite not having played the game a year prior to playing that day.
Basically, don't judge a game unless you can play it at a fairly high level. Also had a guy here say CSGO was too easy when he himself was midrank in MM.
>>284438428 I should probably just play low rank games and try to figure out the basics naturally. Solo que would probably be a dream in comparison to having listen to steam friends cry for an hour about how I'm bad at a game I've literally never played.
>>284439419 >Basically, don't judge a game unless you can play it at a fairly high level I disagree with that. I believe that you can learn how a game works while lacking the technical skill to actually be good. Likewise, you can be a god at a given game, but not know anything about what's healthy to the metagame.
>>284440131 I don't know, man. I play a game at the high level, (not pub high level, but tournament competing level) and the understanding of anyone who is not at that level is laughable. If they try to commentate a game, all their analysis is usually about things that don't matter, and they fail to pick up on things that do matter. What makes a player not on the high-level amazed is really something that is flashy and easy to understand but was already decided by what moves happened before.
>>284440725 I'm not saying you can pull anyone off the street and have them cast a match, it takes an understanding of the game that not everyone has, but someone being bad shouldn't automatically dismiss their opinions.
>>284441148 The core mechanics for comp play have remained the same overall. /v/ just fell out of love because the game got old. It's not the cosmetics that ruined TF2.
>>284440975 Personally no. It's largely "who aims at the other person" first. Recoil mechanics are damn near non existant and the maps aren't really made well for symmetrical game types.
>>284441315 True, a lot of FGC announcers aren't top players, but they tend to play at a fairly high level themselves. You should be at minimum above the average player in a game to even consider making calls on a games depth.
/v/ doesn't like Counterstrike because it actually requires skill to go fast (bhopping) unlike quake or tribes. I'm not saying they're bad (I like quake and tribes a ton), but with quake all you have to do to go fast is hold w and in tribes you just have to hold space, not really that skill based. While in Counterstrike the only way to go fast is to bhop which is a lot harder
>>284442753 >Recoil mechanics are damn near non existant and the maps aren't really made well for symmetrical game types.
I can agree with that, but there's something I don't quite get. When we talk about a competitive game, it always needs the same model. The same mechanics, the same shit as one specific game that got popular. Like, for the fighting game community, if it doesn't have mechanics similar to SF2, it's not really worth talking about (case in point most people still think Smash Bros. is not a fighting game).
Why compare? Why can't any game be competitive, regardless of mechanics? Maybe it doesn't need symmetrical game types. Maybe it doesn't need recoil mechanics. I'm not going to say they are good things, but surely you don't hit the skill ceiling easy enough that it becomes pointless. There's ways around many games. There's always this motherfucker that will take the lead because he knows how to play around with how the game works, even if it's severely broken.
I'm going to admit, I'm one of those people who love just fucking strolling around and shooting people. Not thinking about 20 things, not constantly talking to my team and waiting around. I just like to aim and shoot. I just like to go around the corner and get that nigga in a few miliseconds. I don't mind about being competitive all that much. Would you say that's bad? What games are suitable for less strategy and more fun with reflex training?
Besides I have half of my fucking steam friends list contact me telling me how silly it is that I'm playing a Call of Duty game. I like Black Ops. Hell I have it there, I could play. Just that it's becoming that kind of franchise that's so hated even Activision will laugh at you.
>tfw selling crates and useless reskins to suckers It feels so good knowing that even though it's fake ass steam money, you're still getting something just from playing the game and dropping some crates and skins on the market every so often.
>>284449382 if you were smart you would have invested in katowice 2014 and literally would have thousands of dollars worth of stickers, you could actually have a backlog of stickers with a value that will never decrease to buy video games
i made about 800 dollars sitting on those items, and traded it all for 2 knives
>Pick up awp from dead enemy >"Hey guys I got an awp for next round if anyone wants it" >get to buy period >some dude buys his own AWP right in the beginning even though we weren't very far ahead economically >"why did you buy there was a free one on the ground." >that one looks ugly as fuck dude are you kidding?
>>284450297 It would change how you would approach them. Typically, if someone had some glowing, expensive spinning thing on their head, chances are that they have played the game for a while and would put up a fight.
>>284432604 Being good with a secondary gun/a cheap ass gun is the way to getting good.Ie: Im godlike with the p250/degale/any other damn pistol thats not the dualies and i suck ass with the AK , even tough the AK is clearly the more powerful gun in ALL respects. For me it mostly comes down on how the gun feels rather than how good the gun is stat wise. The feel of butchering hordes of rifle armed men with just a pistol is so overwheling i barely manage to contain myself from gloating, and thats why i decided to git good with it.
>>284452194 Muh overpowered gun. Rushing awpers with whatever gun you have , be it semi auto or full auto is the easiest shit.I don't understand whats the big deal with them. I have seen some AMAZING awpers in my time, but they usualy play with the awp only, leaving them fucking useless given any other gun, wich in my opinion is the most pathetic state you can reach in CSGO.
Being good with the most expensive gun in game makes you a shitter. Being good with the cheapest fucking gun in the game makes you a demigod, and a pure asset to your team.
>>284452726 If by "good with SMGs" you mean you instabuy the p90 all day then ill kindly ask you to leave this place, silver scum. If not, SMGs are generally less powerful rifles, with more ammo in some cases, so you're trading power for more room to wiggle around if you miss a lot and have shit accuracy, so they're considered scrub guns by many. Some exceptions apply like the UMP and such.
>>284452704 That map in particular is very biased towards awpers because of long narrow corridors. But yeah lots of time I see one team destroying the other until they get awps, at which point it turns around considering outplaying a gun like that is not something anyone knows how to.
>>284454084 >bizon my fucking nigger btw, are the hitboxes still retarded or did they reverted the change? because last time I played in october the hitboxes were big as the ones in CS:S please tell me they made them shorter again
>>284454084 Yes, they use the p90 for its ability to spray down smoked tunnels/entries and not suffer from ammo problems.The thing is, scrubs use the p90s ammo cap as a crutch for shit aim. It inflicts bad habits on you (shoot while moving, spraydown and hope for a lucky headshot, etc.) and will make you play worse with all the other guns.
Anyone knows a good CSGO community server that plays with competitive settings? All I see it idles, surfs and casual servers. I can't play matchmaking cause im too bad for my rank and unranking is the worst thing ever.
>>284439419 >I should probably just play low rank games and try to figure out the basics naturally Read the damn guides. Think about what you want to do and how you character can do what you want to do. Honestly, you're best off if you look at everything in the game and think how you can apply what you see.
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