A bad game can be made to suit one's tastes with mod, the same goes with good games. It doesn't matter what the "artist's vision" was. There's no corrupting of their original idea, for one because most games are the products of a group of people, and two because works of art can be built off each other. There's nothing wrong with modifying something to suit your tastes. Fucking everything that's man-made is subjective.
You made a shit thread, op. If you are going to argue something like this, be a little bit more eloquent with your argument.
I'd take lesbian anime girls in my games any time of the day bro.
Also, mods can actually build upon the artist's original concept that may have been skewed, reworked or scrapped along the dev process.
Many game's had concept art with directions that never got into the game, that isn't inherently bad. Especially with consoles in the way.
Fuck retextures without any sense of artistic direction that are just high res photos slapped on with some normal maps. Those are the worst.
>users shouldn't have tools to make thier own content, because the developers should be able to have a 5 year plan for dlc and an integrated cash shop
i agree with you OP, come work for me
Unless you're reverse engineering the most locked down game known to man, it's harder to make your own game.
Barring Unity and game/rpg maker MAYBE. Those are likely still going to be more work than a mod will be if not as complicated.
I kinda agree. Even most 'better texture' mods do this to some extent. In some cases they don't even enhance the original textures and just replace it with something else that looks better to them, ignoring the color scheme of that area and the entire game. The infamous Half Life 2 fern and bridges mod is a perfect example. Also this shit.
Go to any art school and you'll find at least a dozen students who could paint you up a copy of the mona lisa. They could even paint you a fresh portrait of someone else that would look far better and be far more accurate than the mona lisa.
Art is odd.
I love Skyrim because you can mod the shit out of it but I hate it because it's Skyrim. Even if you polish a turd, it's still a turd which is a real fucking bummer because it's one of its kinda when it comes to modding.
Older TES games and Fallout games come close but their age shows. Especially the Fallout games have aged like month old milk. Here's to hoping Fallout 4 will be out this year and not a soulless at the core like Skyrim.
>only animu shit can come out of a modding community
What the fuck is it with the character models in this mod. Who the hell thought this looks good.
>implying it's not true
Why should I give a shit about the original vision?
Pic related: the dope ass tropical Skyrim mod.
>even dealing with modders
They will fuck with your shit if they ever want to. They feel like they own you
I'll m8 your m8, m8.
I'm using a metric shitton of them, but the ones hoofing most of the visuals are Enhanced Skies, UHQ Terrain Overhaul, NMC, WFO and SweetFX.
Why don't you try ReShade if you haven't liked ENB so far?
The only things that would kick your rig in the nuggets are the retextures, but both NMC and UHQ come with three packs, which include performance versions.
Because I'm scared of new things.
I'll try it either on the Tomb Raider reboot or one of the Asscreeds tonight. Is that 2033 or LL?
That's The Order Last Light Redux.
I know the Order film-grain thing is part of a running gag, but that honestly does look kinda cool.
That's because I am a genius that can make things look good.
If it weren't for the gun...
Also it's not just grain, it's a tasteful mix of chromatic aberration, depth of field, color grading and soft vignetting and tonemapping.
>trying to mod my obvion to make it as weeb as possible
>there are lots of character waifu mods but that's it
I was honestly dissapointed, all I could find was some poorly-made mod that apparently lets you play as Patchouli and shoot overpowered storms of bullets. There's probably a shitload of jap mods but I can;t into moon and they aren't on nexus. I thought that there would be loads of this stuff, I saw some screenshots of some WH40k version of FO3 and figured that modders put silly shit in games all the time.
Mods can make a game playable, but the fact is that the game wasn't good because it needed mods. If a game's good it doesn't need mods, but having them is nice if they're done well. Skyrim is and always will be shit, specifically because it needs mods to become a good game.
Literally the dumbest argument ever which makes no logical sense at all.
Great thread OP. Enjoy your 404. No ones dumb enough to fall for this.
Oh wait, this is neo/v/ now. See you in 400 posts.
The problem isn't that, it's that mods often completely break the consistency of the world with retextures that look totally out of place, models that look out of place and such.
I'm not talking about stuff like the Warhammer 40k mod for F3. I'm talking about sutff that's called Extreme HD Ultra HQ Terrain Overhaul 8k Textures, and then the textures are completely out of tone and have no consistency with the rest of the game and it ends up looking like an ugly frankenstein without any direction and consistency.
That's what it means with "artist's vision".
I disagree. It really all comes down to how moddable the game is to begin with. Skyrim's able to be salvaged thanks to how easy it is to break it open and get inside.
Mass Effect however is a completely different monster because Bioware deliberately made it unmoddable because it "interfered with their vision" even though one of the first things I was going to do with ME2 was fucking restore the cut romance shit with Zaeed/Kasumi.
If you download shitty mods.
I'm playing a modded fallout 3 with a mod to remove the ugly green tint from everything, a mutant mod that adds more monsters and more random encounters in the wasteland, and a mod that makes the game harder, gives weight to ammo, adds a shit load of balanced guns, balances all the skills, adds a realistic medical system, adds hunger/sleep/thirst, etc.
Just because you load 43 different futa mods doesn't mean everyone fucks their games up.
That mod was cool.
But I don't. I'm just saying that the argument has a reasoning behind it. I know it's all fine and cool to say "just don't install it". I've made mods, I've told people that. But the argument still stands, that many mods are not good due to the lack of proper direction.
Sorry m8, only available on PS4.
No, mod any game that you want all you like as long as it's possible. However, if the game's already good, all you can do is add to it with mods, not fix. Unless it's a buggy mess like fallout 1 and 2.
Adds an option to use bullet time limited by your action points instead of VATS. VATS is fucking stupid considering you are playing a FPS. LET ME CHOOSE WHERE TO SHOOT THE ENEMY BY ACTUALLY SHOOTING THE ENEMY.
Have you ever posted something, looked back on it, and realized that you used the worst fucking wording possible? That's pretty much what I meant to say, though I don't agree with the idea that a game can be perfect.
For instance, I love Stalker, but I realize that the game is in many ways flawed. Through mods, you can change your experience through many ways, and improve the game to your liking.
Mod Skyrim all you want, it wont fix it's incredibly deep rooted flaws.
I had vanilla work fine for all of them
There were tons of mods that change the game up completely, and ones that change the look of the game completely. There were no nude or anime girl mods I know of.
>her eyes follow you around the room. How is that even possiblee!!
>lulz what is her smile hidding
>there are secret musical sheets in her tits
fuck the mona lisa, da vinci did a thousand things more worthy of admiration
Not them but it is fun to mod games.
Nigger, I finished S.T.A.L.K.E.R vanilla, without mod, and without patch 'since patch was messing up with the savegames at first). I escaped the corrupted save death, I avoided the gamebreaking bugs and got the long ending. It wasn't as bad as the internet want you to believe. It was clunky, loading time were horribly messed up and froze from time to time, but it was playable.
It took me about an hour to get all the mods working. Not much effort. It is actually a really good game with the mods. Fixed pretty much every single one of my complaints I had the first time I played Fallout 3.
And I probably wouldn't be playing Fallout 3 but I decided to play through the entire series.
>He doesn't play his games vanilla at least once, then revisit with mods to appreciate the change it has made
I'm saddened that you'll never fully appreciate what mods like AMK do. It's how you really come to appreciate user communities. Even the saltiest console user can agree that fully functional mods on all systems would be a great thing.
I got bored within the first hour. I could say that you have different taste, but holy shit, the gameplay is so slow and the combat so unsatisfying compared to so many games it's unbearable. I don't know how people play it vannila unless they've never played any rpg before it.
You shouldn't choose a bad example like Skyrim simply because it's the most popular, with the biggest amount of shitty mods available. Tons of older games would be a nightmare without community patches and mods.
I don't like total conversion, but many mods simply add some functionality (that sometime were promised during the development), correct bugs, or make things better in overall (Skyrim's enhanced journal system, that give quest a proper description, get rid of the gps magic markers, and so on). I like when it's small touches in line with the vanilla game feeling, but it's most definitely an awesome things as long as you sort the crap yourself.
>samefagging your own terrible post
Full fucking retard
Jagged Alliance 2 v1.13 mod bring back A LOT of stuff that were announced and got cut back, including changing weather, (with rain, storm and so on), add decent militia control and proper suppression fire. It add a layer a tactics and that's in line whit what the dev wanted at first. So get fucked, op.
Fuck you Bamco, I'm not going to pay for the same game twice..
Music is generally made with less people unless it's like top 40 stuff with 20 writers and 20 producers. And even then that's less than most AAA games.
If you're a solo artist that writes your own stuff that's 1 person plus a producer and maybe a handful of other people. And band would be ~4 people doing the creative stuff with the producer (assuming the solo artist/band doesn't produce the album themselves) and that same handful of people doing other things that aren't related to the creative process.
I only use mods on games i don't take seriously.
Like in skyrim, 5 hours in and i'm so fucking bore of the same quests over and over. So i just install some waifu mods and stupid miscellaneous ones to make the game ridiculous and fun
You faggots are completely ignoring the oc mods, like total conversions.
Killing floor was originally a mod. Counter strike was a mod. Counter strike and killing floor have both added custom maps (mods) to the game as official content because they are just that good.
Fuck that anime shit, that's faggot tier mods. There's better shit than that. Look at what's come out of the half life and stalker modding community and any other PC game ever.
You better not be talking about any bethesda game, faggot.
I don't think that game has 200 hours of content. You sound like an angry baby. Skyrim is a very flawed game and it gets repetitive really fast, and mods improve on it a lot. A lot of other people pointed this out when Skyrim came out. It's not a case of "vee is so elteetist but im all about enjoying video gayms". This "never listen to /v/" shit is kindergarten level shit. Nobody told you to "listen to /v/".
My dream is to have the skate series come to PC with mod support.
I also changed a lot of the gameplay, but the game was shit anyway
>Everything has to be a pro vs anti debate
Nobody is shtting on the concept of mods or modability, you fucking retards. People are just pointing out that most modders have no idea what they're doing.
Only one of the people you're quoting is me.
Skyrim easily has 200 hours if you do multiple playthroughs and mess around trying stuff like pacifist runs.
>Nobody told you to "listen to /v/".
I fucking wish. /v/ is obsessed with it's idea of hivemind quality assessment. People here like to pretend that 4chan is openminded, where you can say anything you want, but people are fucking brainwashed by the retarded-ass /v/ culture. It's why you get shit like the dude who commented
>I want to laugh at this but I'm not sure if it came from reddit
Because /v/ is more concerned with maintaining the hivemind than with having fun
I agree there isn't even 200 hours of gameplay.
If you do all the quest lines knowing what to do but not speedrunner tier you can beat
In about 6 hours or so I'd wager. The two worth it DLCs, Dawnguard and Dragonborn, about an hour a piece.
That being said, mods add way more replayability to skyrim than anything the devs could have shit out.
bretty good, but I think Skyfall was ahead of it by at least three steps
you should watch this if you want to see a better movie
>If you do all the quest lines knowing what to do but not speedrunner tier you can beat
>In about 6 hours or so I'd wager.
No fucking way, dude.
This is true on so many levels.
Look at how many times people shit on this board laughing at shit like "leddit" and lolmemes, but these are the same fucks who shit on everything and constantly spout /v/'s flavor of the month memes like "cuck" and "austism" and all the other bullshit they like to call out but spew themselves just the same.
This board literally has the worse users on 4chan. I honestly just wish the admins made a board called /v2/ and anyone who shitposts or uses memes of the month gets banned and sent back to /v/. /v/ is just like /po/ and there should be a containment board for all these faggots.
Yeah, because there is a guy in your room with a gun who forces you to follow the "hivemind". If you have an opinion that's considered controversial here just defend it.
modding games is like using a film making program to insert your own scenes and effects into 12 Years A Slave or Terminator 2 or Harold and Maude and then uploading it online
At least autism has a place and a meaning that might fit here. The whole cucking thing has lost all meaning already and is just getting retarded now that even m00t if fucking gone.
No point in defending something controversial because if it is against the hivemind, no one will concede your point, even if it makes sense logically. Instead people will either
Spout flavor of the month memes
That is why i'm pretty sure the average age of the users on /v/ is around 16.
modding is more like getting popcorn for that movie
or getting a blow job while you watch the movie
or getting a bluray of your fav movie
or getting a new surround sound system for movie wathcing
Is there a term for the idea that it takes less energy for a complete idiot to spout utter nonsense than the energy required to refute their bullshit?
This shit is poorly balanced, a dumbass just has to say the first retarded thought that enters his head and if I don't carefully construct and argument refuting every stupid thing they say then eventually I will just drown in a tidal wave of shit.
Adding new scenes in a movie would be like adding additional cutscenes into a video game. Which most mods don't unless they're a total conversion mod. And a total conversion mod would be like making an entirely new movie out of the pieces of an existing movie. Which I don't think would really be possible, or at least it would be shitty.
I modded my TR to feel like a playable cinematic experience, it's not too bad
modding a game is like adding extra content and features that suit your taste and make the game more enjoyable for you without necessarily ruining the creator's vision unless you want to
>no film grain
Yeah, and honestly it isn't THAT bad. It's buggy, it's clunky, it need tons of workaround, but it's easy enough to make decent mods in term of size and complexity. It really shows its limit when you try to make really big, complex, deep moid with full of scripts, branching and code, though. But building some building, adding some simple quest, pnj, object, modifying spell effect and such is fine, compared to some other tools. It's entry level editor, but at least it's kinda user friendly, since everything is comprehensible just by reading what's on screen.
>That's a pretty damning example against mods
Mods don't change the base game and can be removed easily.
The rifle with the stupid paintjob is about as convincing as the 'pirating a ham' images.
But that isn't necessarily true in that anon's example.
For all we know that anon bought a cracked and damaged stock and painted it just to troll the internet before putting back on the original unmolested stock.
Either way it is a shitty mod to the majority of people and shows that mods are not always good.
I think it's silly when developers are trying to go for a "cinematic experience" but the story itself is shit. If that's what you're trying to make us focus on, then why didn't you invest more time into the writing? And bring the writers into the project early on and make the gameplay serve the story please.
>still no KoTH survivors for Left 4 Dead 2
>still no Yuru Yuri survivors either
>not even a good Rin and Len mod
Modding got me maaaaaany more hours out of this piece of shit game
Can you give us an example?
If you're talking about tomb raider, I don't think it had the worst story but there is no way the game is fun enough for a second play through even with mods.
>implying 43 futa mods would fuck the game up.
All your mods sounded fine til you said weight to ammo. Im playing new vegas on hardcore and very hard, and its not even hard, its just tedious with all this inventory management I have to do cause my ammo weighs 300 lbs.
It's a shitty analogy. Modding rarely add content, or rarely enough to have a significant impact on the story. Look at most popular mod categories (outside porn) :
>Introducing feature, some of them being cut content
>Making things harders / less casuals (or sometime the contrary with cheat mods)
>Add some minors cool locations or cool item
I'm betting that less than 1% of the mod actually introduce big quest or story. Very few of them actually destroy the story of the game or heavily shit on the lore. Of course, there's always the retarded stuff like Loli japanese guro content, and the robot ninja mod in a mediaval games, but that's just a loud minority. It tends to be more present on the late life of the gamer, though, when regular player have moved to another game, while the only playerbase that's left is autistic weebs that still mod their waifu after 4 years.