Very free form character building
Interesting story with an amazing ending.
If you've ever enjoyed an SMT/persona game you will love them, they're in this wierd ven diagram where they take aspects from basically every one of the little spinoffs/sub-series they've made.
The two games combine to be the length of most jrpgs as they're basically just two halves of one game, so even if you aren't feeling it it won't take too much of your time to get to DDS2 (which is probably the better game?)
>a game so bad that the japanese re-release ads an emulator esque "speed the game up" button because everything was so tedius and that's the only way it's tolerable
OP you posted the wrong image!
Let me help you out!
>The player has the choice of confronting enemies or keeping their distance and exploring the area. Some creatures will not instigate battle with the party unless the party attacks first, and some enemies encountered on the field will be far too powerful when the party first meets them, adding an element of risk to an all-out-attack methodology when first exploring areas. The player has control over a single party member's movement while engaged in battle and the distance between party members and enemies influences battles as various spells and abilities have an Area of Effect (AoE), meaning party members and enemies need to be within a certain range of each other for the abilities to hit.
>As the battle takes place without a separate battle screen loading one is free to move around the landscape during battles, interact with other players or avoid battles altogether. Monsters may attack players without provocation, retaining a hint of random encounters. Characters start attacking automatically once they are in combat with an enemy, and special commands and magic can be input any time. Many items, spells and abilities used during battle have a casting time or delay to use once activated, similar to Active Time Battles.
No they're nothing alike
>Nocturne has none
That's not necessarily a problem
>at least has a plot
And it weight the game down too much.
Nocturne wasn't about the story, it was about the weird-ass atmosphere, twisted world, exploration and fun interactions with demons (that demon bar with Nyx being the owner or unsuccessful attempt to summon the dick demon). DDS has a shitload of badly voiced, overly dramatic moments that are simply impossible to bear and story itself is really nothing special of worthy praise.
Move over for a JRPG with gameplay.
>fucking love DDS1
>start playing DDS2
>mfw during the whole plot twist
>(that demon bar with Nyx being the owner or unsuccessful attempt to summon the dick demon)
You mean two things in a 70 hour game? I sure do love talking to the same fucking ghost or GUY THAT TALK LIEK DIS expositing bullshit plot points that don't matter the entire game.
The only parts of nocturne that have atmosphere are the hospital, the amala stuff and the obelisk. Most of the game is just random somewhat ruined japanese buildings or the same underpass/cave dungeons repeated over and over
DDS has way better atmosphere with places like muladahara
>wanting to play 80 hours of endless grind/repetitive dungeons and artificial difficult
Go home hipster
>MGS4 is silly, let's not talk about it.
I was just proving a point
>Why do tales game have to be fun but have shit characters?
Tales are very mid-tier JRPG's,they are no great or even bad,just mediocre
Except that's impossible, because that implies a JRPG could be anything other than a weebtrash visual novel with some baby tier casual combat to fill in the gaps of 9,000,000 bland and pointless dialogue & exposition and 40 hours of cutscenes.
I haven't played P1, but P2 is terrible. The plot and characters aren't bad, but it inexplicably has worse gameplay than most NES RPGs. Even mechanics they borrowed from SMT that are usually fun, like demon negotiation and fusion, are complete shit in P2.
>not even the best mario rpg
Yea it was.
But Paper and M&L were pretty good games too.
Mario RPG was just ahead of its time in graphics.
I am unable to derive the semantics of your vernaculars.
so close and so far anon
Someone tell me if I'm wrong here.
Is this the general gist of SMT games:
>demons take over the world/people are transported to a world of demons
>you, the MC, are tasked with investigating what's going on
>you recruit demons along the way, and even gain their abilities
>you meet at least two people along the way
>at first they seem like pretty decent fellows with a friendly disposition
>over time, the presence of demons start taking its toll on them
>one of them starts sympathizing with demons and thinks their current situation isn't so bad, after all
>the other is consistently wary of demons, and turns to angels for help
>one wants to maintain the status quo of demons, and the other wishes to eradicate all demons and form a peaceful utopia
>you can join sides with one of them, but you have to kill the other; the rest of the game focuses on you and your buddy shaping his/her ideal world
>you can also choose to kill both of them, and set things relatively straight; this ending is preferred by most people
SMT has always been "pokemon for adults" the game.
You capture demons (pokemon) and use them to fight other demons (pokemon). Occasionally you have to fight very powerful demons (pokemon trainers). In the end, the head demon Lucifer (charizard) is defeated and you become the new king (misty)
you've got very generalized concepts from several games in there, but none of that is completely accurate for the whole series, especially if you lump Devil Summoner and DDS games in with the main series
>In the end, the head demon Lucifer (charizard) is defeated and you become the new king (misty)
What I've noticed is that the Chaos guy is usually an obnoxious hotshot, and the Law guy is usually stoic and calm.
Has there ever been an SMT with a brash Law character, and a silent Chaos character?
I find it hard to say that a game where you become a hermaphrodite by fusing with your love interest just before the final dungeon is the greatest anything of all time.
Much like a lot JRPG's the 1st half was a lot better than the 2nd.
it depends what game, SMT II is about that, the others aren't
No, but you can fuck up Lucifer if you want.
YHVH is the final boss of SMT II on all routes, you fight him for a different reason depending on the route. Even though you defeat him, you can't kill him, since he will have power as long as one person desires a world of law/stability.
In Nocturne, an avatar of YHVH (Kagutsuchi) fights you to be sure you are fit enough to create a new world.
In SJ the ultimate boss is an avatar of YHVH gone rouge (Demiurge).
In some games God isn't a factor, and on Chaos routes you fight his subordinates (Michael in 1, Merkahbah in IV)
On Law routes you usually fight Lucifer allthough in SMT 1 you fight Beelzebub and in SJ Mem Aleph.
Because they take things too far.
Their main objective is to get rid of demons, but they more or less end up enslaving/brainwashing humanity so that they may no longer commit evil.
Because people have shit taste.
Oops. It's been a while, my memory is hazy
Considering he is Dark aligned, is Adachi Law or Chaos?
I DECLARE THIS THE OFFICIAL LAW THREAD
POST YOUR FAVORITE ANGELS
>Melchizedek will never appear in mainline
In that order
I liked Xenogears a little bit better but the SMT series is still top-shelf.
Don't mind me, just being the actual best JRPG.
Why didn't you save him, /v/?
Look at that smile, why didn't you protect it?
Shouldn't of laughed that hard.
Democracy implies it was a vote.
In Chaos, you kill your way to the top.
>we'll never have a game where you can fully explore Tokyo Millennium in a fully detailed environment
I bet Holytown and The Center would look fucking awesome in 3D
Remember, you can't spell "Lawful" without "awful"
Why do people enjoy SMT games so much ? It's literally hit the ennemy with it's elemental weakness and heal to keep yourself alive.
Nocturne had some additional micromanagement needed because kundas/kajas were actually good in it and Dekunda and Dekaja were important, but otherwise it was the same old shit.
Games with such primitive resource management and action economy as the SMT games can't really be greatest anything.
>mfw I started the "lawtist" shitposting on smtg some year and a half ago
>Lilith will never cast Mothers Love on you
This image used to have sound
I wonder if our new overlords will finally allow sound in images?
2012/13, I think.
>In this moment, I am euphoric. Not because of any phony YHVH’s blessing. But because, I am enlightened by my freedoms.
This image is funny, Satan is a lawfag.
Does IV happen after II? Or is the timeline too fucked to tell?