This fighting game is coming out tomorrow and is way better than Guilty Gear. It was made by the people who made Melty Blood. Buy it.
It's got this guy in it, and he's pretty cool.
One of the last fighting games to use 2d sprites for a game with a decently large competitive following in America (MB still has a ton of GGPO players).
The GRD system is unique. It rewards you for doing different things in the match like offense and defense and can be converted into super meter or when all the GRD boxes fill up you do more damage.
Merk is kind of one of those characters where he's really really good when played at a high level but 90% of the people you see online will be subpar or average with him at best. His grab is pretty sad, his meterless damage is pretty average, and his overhead is ridiculously slow (but catches/swats people out of the air really easily), so his main goal is to more or less lame you out and play spacing the whole game.
Good Walds and Gordeaus though (rather, good Waldsteins and Gordeaus in general), will tear you a new asshole before you even realize it's happening.
Destructoid - 9/10
Eurogamer Italy - 8/10
Playstationlifestyle - 8/10
Hardcore Gamer - 4/5
When devs gonna learn that exclusives fightans are dead on arrival?
He can do more than space, he has a good divekick, his airdash makes all his approaches safe if done correctly, a safe reversal, and any time you get touched and he has GRD it's fullscreen corner carry.
Our local merkava player really made me hate the shit out of him, Merkava standing over you with 100 meter can be some scary shit.
Honestly I've had less trouble with Wald and Gord in tournaments, though Orie just might have a better matchup against those two in general.
>Blazblue and Guilty Gear are on Steam
>Next game we're going to steal
Yep, you guys sure do have a version of GG that's 4 revisions behind the current one! And I don't know how old CS:Extend is but is sure as fuck isn't recent. So no, don't be so sure.
41236C is 14f startup. 236C isn't startup invuln and will either flat out lose or trade.
2A meaty him and then block, it'll bait his DP/VO and trade with 236C if timed right.
If you mean his Fly Dive, you can up-back and punish easily, or anti-air it on reaction if you know he's going to go for it. It definitely is far from safe, at least vs
Air Assault is far from safe either, too, though it's often hard to actually contest jC/jB. Divekick is really nice though I do admit, but at the same time the damage he gets off it for losing a KD isn't that game ruining, compared to say, Gord staggering into Assimilation for 3k+, and if you shield it, you can usually get a punish.
>Like 5 different fighting games came out in 2014
>hurrdurr fighting games are dead.
What was your opinion of fighting games before SFIV came around?
If fighting games being alive and well is somehow "dead" to you, what would you call a period of time where a good fighting game hadn't come out in like 5+ years?
There's still interest though, and there's still good games being made.
Clearly the amount of people buying and playing ASW games is enough for them to put out three fighting games in one year.
And even still, the fgc is larger now than it has ever been, and continues to grow.
$40. Been out in japan for nearly 8 months. So you will probably get rekt online by people who actually cared for the game back then. Will probably be dead in a month if not a week.
Every time I try meatying him with 2A I just get bopped by 236C and end up eating 3K+ just for trying. Dunno what I'm doing wrong
I also didn't know air dash was air blockable, most of his shit isn't at all which is why I'm scared to jump against that faggot.
Really I found the MU to be that I have to play extremely defensively and force him to make mistakes in neutral that I can capitalize on with divine thrust conversions.
The best player plays Akatsuki, fuccboi
the great thing about this game is that there's hardly any anime gimmicks/bullshit in it at all. Nothing like Kokonoe black hole super or Elphelt unblockables (RIP waifu ;_;)
At least it's not as dead as P4A and BB.
Fair enough. I'll grab it anyway. You know, to support them.
>caring about fighting game reviews
UNiB is looking to be a great game, but those journalists don't have any fucking clue how fighting games *work*, and never have.
I can dip some more into my funds just for this.
>you will probably get rekt online by people who actually cared for the game back then.
I'm used to it.I'm not even that good of a player, but I still find fighting games fun as fuck.
Been maining Kouma in Melty Blood. Love his command grabs.
>People are pissy that it's not coming out on PC
Come the fuck on, what fighter has an active PC community aside from Skullgirls?
SFIV is popular. Anime fighters die roughly a month after release. The difference is this has already been dead for 7 months from people who actually cared. Anime community is honestly the worst on staying with games.
His air dive isn't air blockable, but it doesn't travel fullscreen nor hits high enough to catch jumping back out of it if you're at the farther end of it's range. You really only have to play defensively until you get the KD. Win Vorpal and smother him in 22C oki til he dies, all his normals are on the slower side, so as long as your stagger game is good, pressing buttons will be risky for him.
You're in for a treat then. Command grabs are a thing in UNIEL, and are actually really good thanks to the way the system works.
The one game where a grappler is top tier, and it's one where it's zoning based.
Most people just end up circling back to street fighter because at the end of the day what they want is competition, and that's the game where all the competition is. Bodying the scrubs that have waifus in the anime game of your choice can only be fun for so long.
>Well BBCP has one of the best netcodes ever made in a fighting game
Rollback netcodes like GGPO are the best
/v/ has a lot of people. We can make a community for this game. It's worth a shot: this is way better than arcshit, and everybody's tired of SF4.
And yet there's no sign at all that ASW is going to just stop making games.
Interest falls off after a few months with every iteration of BB, and they still keep putting them out.
Plus, western devs are actually making competent fighting games now. Killer Instinct is fantastic, and MKX looks good so far as well.
Perfect. This was the only thing keeping me from ordering it.
Melty Blood is still the most fun I've had with a fighting game. I don't know why I didn't order it when it came out in nipland.
>/v/ has a lot of people. We can make a community for this game. It's worth a shot: this is way better than arcshit, and everybody's tired of SF4.
You can't rely on /v/ to make a community. Especially since on about 1% actually play fighters seriously.
Oh hell yeah.
Grapplers are the shit.
Also, been trying rush-down characters too. Who should I be looking at for that?
I preordered it. I want to support French Bread's releases over here, I enjoy their games more than anything else that's out. Carmine is fun as fuck, he's basically the SHIKI I was always hoping Melty Blood would get.
ASW makes games for Japan and then get brought over because they're cheap enough.
Western fighting games have the advantage of no language barrier, way better community communication, and big pubs to push money into tournaments and get people playing.
This lizard moves by itself like Koromaru or it's manual like Carl's Nirvana?
I want to start playing puppet characters.
If the online community for this game gets filled with scrubs who have never played a fighting game before and play it to bitch about tiers on 4chan, then that's great; some of them will become good. This is actually a good game, and the reason so many games like this die is because people are resigned to play SF because they think these games will die anyways so why bother? Let's breathe some life into it. Let's hold on for a year. Maybe we can start something big. Maybe we can make French Bread the new Capcom. It's worth a shot.
Which is my point.
Fighting games are nowhere near dead.
It's not quite the 90's where every dev was trying to put a fighting game out to rake in the arcade bucks, but the current state of fighting games is the best it's been in a long ass time.
Sion was an original character they made for Melty Blood.
So they put her in here.
As far as the story goes, I don't think she is actually the same character, but her design and moveset is identical.
Uniel actually came out half a year ago back in july and died a month later thanks to ultra sf4 pc. also hi void, nice thread.
uniel is perma dead.
At this point I have more fun with DoA than with anime fighters.
Mainly because DoA is the anime of 3D fighters.
Same thing with Jew Puncher/Akatsuki. He's basically a guest character, same with not-Sion.
I love using low-tier characters. It's just more satisfying if I manage to beat somebody with them.
I'll take a look into these two. Gonna spend lots of time training with these two.
With a gamepad.
Wish me luck, anons.
Please don't kick my ass too badly if I somehow meet you online.
reminds me of berserk-eva unit
you mean it gets ported to the PC? Or localized?
Because 2bfp played this recently and they made it sound like it was rather old
>I have more fun with DoA than with anime fighters.
Looks absolutely gorgeous. Proper Spritework seems to be dying out, people can rarely ever appreciate the amount of work that goes into sprites as beautiful and detailed as this so I can only hope this will succeed in the west aswell in some shape or form
keep on shilling it, you have my support
I was too lazy to compress this one properly, but here is america getting double P'd in Japan http://a.pomf.se/iihjdr.webm
I fucking hate rotoscoping
But I think this still looks pretty good. Guess I gave them too much credit though
Your main options for rush down are honestly Carmine, Sion, Linne, Seth, Gordeau, Akatsuki, and Waldstein.
Carmine is more or less oppressive lockdown at the cost of his own HP, Sion/Linne rely on having very strong stagger and reverse beating game to either remain at frame advantage, or keep you too scared to hit a button so that they can safely restart their pressure. Gordeau is similar to Sion/Linne, except he has a command grab to boot. Stagger/frame traps can be mixed up with untechable commandthrows. Like them, his pressure comes from making it very scary to press buttons versus. The same applies to Wald, except his normal/grab range is massive.
I'm not sure who to compare Chaos to, his summon is somewhat fake. The game actually treats him as a projectile. Azhi/Lizard only attacks through Chaos's input (watch him during the combo he does on Sion in the corner), and can only be actually killed if he's hit before or a short while after attacking. He moves towards your opponent when a button is held, and will follow/make his way towards you if it isn't held.
You may be thinking of the original version of the game. In it, most the cast had infinites or combos they could easily timerscam with. The Exe: Late patch fixed those more or less, combos are actually very short now.
Games looks garbage like Melty. I refuse to belive MB is good, no game related to Type-Shit can possibly be good. Both MB and UNIEL have fucking awful aesthetics and character designs as well. I'd rather play Arcana Heart.
Blocking Carmine is seriously the worst shit ever.
>I got you in the corner, now time to force you to block for a million years, don't fuck up or that's 3.5k and you're back in the corner again
Not even a nibble son
>tfw not sure if I want to buy the game
>afraid the online will be DOA and I won't be able to play mad Merkava noodletech
I know it's good, but to say MB and UNIEL have awful aesthetics and character designs, and then say he prefers AH is fucking laughable.
That loli girl with a blob thing is some fucking god tier character design, I tell you what.
>Not even a nibble son
It's my opinion, sorry if you don't like it.
Regardless of MB's mechanics you have to admit
a.) Type-Moon VNs are among the worst shit ever shat
b.) the character designs are crap.
why couldn't they just make more melty blood?
>Do normals link or cancel?
>Is blocking the only universal defensive option?
There's also shielding and push blocking
>Is it execution heavy?
Only Vatista and Seth
>Is it good for beginners (does it teach good fundamentals)
This is probably THE anime game to teach you fundamentals. Very straightforward and lack of gimmicks.
Probably waiting until that Tsukihime remake releases in 2025.
Shielding is a high risk/high reward defensive option that allows you to recover from blockstun faster, create holes in your opponent's blockstrings so you can DP or reversal super, and gives you GRD meter so you can chain shift (which is a roman cancel that also gives you meter) when the bar comes full circle, but if you shield the wrong way or get grabbed, you can't shield again for quite a long time, take increased damage and lose all your GRD meter.
Pushblocking happens when youre already in blockstun and works similarly to how it does in marvel, only it costs 10 meter per attack to do so you can't spam it.
I hope you have a lot of free time and the next 2 weeks off. Its probably going to be dead online in a week or two. Most players bought it on JP PSN like 5+ months ago. People give up on fighting games really fast
Hard to say. It's a good game, and it's important that it has a community six months from now. The best thing to do is to play it and keep talking about it on /v/. Make a thread like this every day and you can take credit if this game is still breathing a year from now.
>just read up on it
>thought it was a PS4 release, but it's actually a PS3 release
>my PS3 is busted
Well fuck me sideways.
Normals cancel on block and hit, some moves are the exception and may require special cancelling.
The system in UNIEL gives every character 5 defensive tools, more or less: Shielding, Guard Thrust, Vorpal, Veil Off, and Throw OS.
Shielding pretty much functions like you'd expect, most functions like Assault and Shield are mapped to the D button. Holding backwards + D will shield an attack. Successful shielding builds your side of the GRD Grid, allowing you to to gain advantage and win Vorpal (something very important in gaining momentum/escaping pressure).Successful shields are marked by a faint blue ring flashing, and whatever move shielded will have decreased blockstun. However, shielding after a move connects will make it flash green and will increase your blockstun.
Guard Thrust is very Melty like, if you played H-Moon this will be very familiar. You input 214D during blockstun, and you will knock your opponent off you at the cost of your Vorpal state if you have it. If not, you are GRD Crushed and lose 100% meter. Being GRD Crushed means that you lose access to Shielding, GRD Grind (builds Vorpal over time at the cost of a tiny bit of meter.
Certain characters are more execution heavy than others. Your main offenders are going to be Seth, Yuzuriha, and Vatista for hard combos. Some characters, like Linne or Merkava have confirms where they don't even use QCF/etc inputs, though you'll still need to be able to do them.
UNIEL is really good for teaching fundamentals, actually. Defense in general is very strong, crossup protection prevents too much bullshit from happening. Inversely, offense for the most part is very legit. The game is very neutral focused, with being able to go in and get pressure as a reward for winning said neutral. You have to learn spacing, footsies, how frame traps work, and how to push your advantage when you have it (properly making use of Vorpal namely) for starters if you want to get good at UNIEL.
>tfw live in Brazil
>can't find a physical copy of this game anywhere
>digital is actually more expensive than physical
Guess I will have to game share with friends, if I had any.
Saying it's better than Xrd is simply wrong, but it's good second. Definitely tops BB and DFC, and I'd say it's better than P4AU as well. I liked it enough to pre-order the localization after buying the Japanese version, I'll probably end up giving it to someone at my scene.
Is this an anime game that won't need EVO to act as life support for it's western scene?
Everyone always claims their favorite fighter is better than everything else and everything else is shit. The anime scene has no credibility, they hop on the new bandwagon and then abandon that less than a year after it comes out. I'm not doing that shit anymore. I'll just stick with Blazblue and play CP Extend.