Literally killing the industry.
You should be fucking ashamed.
In b4 piratefags come up with a million excuses to justify stealing
>mfw I'm never going to buy an AAA game because I don't want to support them
>pirating music and movies is OK
>pirating games is bad
>Literally killing the industry.
Videogames these days suck. They need to start making good ones again and I'll glady pay for them.
>Paying those developers help them make better games
Wrong. This is the polar opposite of the truth. Paying developers encourages them keep making the same rehash QTE item store online-only bullshit they churn out already.
Would you give your dog a treat if it shat on the carpet? No? Then why the fuck do gamers pay money for the turds being offered to them in the modern gaming marketplace?
Killing it, helping it, who the fuck cares?
I'm gonna keep buying shit even if I've never played it before because I usually know what I like and am pretty good about finding fun games to play.
And I only buy a few good titles on steam sales.
I don't fucking care about the industry, unfinished games, consolecancerplayers and DLCs already killed it.
Pirating nowadays is like robbing a nigger, you don't know if this particular individual is guilty of something but you know that its ok
OY VEY, DO YOU KNOW HOW MANY SHEKELS IT COSTS ME EVERY TIME SOMEBODY DOWNLOADS AN ILLEGAL COPY OF THE NEW CALL OF DUTY?
I HAD TO SELL MY SPARE YACHT ALREADY SO I COULD AFFORD MY HAWAIIAN MANSION! YOU LOUSY CHEAP PIRATES!
>a bad thing
Rehashing good games means we get more good games.
>would you give your dog a treat if it shat on the carpet
Are you saying you play bad video games? Fuck, if a game is bad don't even bother pirating it. Just don't play it. If its good, buy it and enjoy it. Shit, its not hard.
Now excuse me while I wait for Daisuke Amaya to release another Cave Story.
not buying your games anthony burch
>implying i give a shit about peoples years of hard work
>Are you saying you play bad video games? Fuck, if a game is bad don't even bother pirating it. Just don't play it. If its good, buy it and enjoy it. Shit, its not hard.
So how do I know if a game is good before I buy it?
Are you suggesting that I treat "reviews" as anything other than the paid advertisement they so clearly are?
>In b4 piratefags come up with a million excuses to justify stealing
Here's my excuse: I give zero fucks. I don't care about the industry or the people who work in it.
I feel the same about music and movies.
So what if someone buys a game and they don't like it, despite reviews and lets plays looking like fun?
I mean, there must be some kind of consumer protection entitling them to a refund or exchange if they don't feel like they got their money's worth.
Videos of the game, reviews from random people that aren't big name game reviewers that actually go in depth on what the game is like, and if its offered, demos. Is it that hard to tell if a game is good before buying it? Have you been disappointed by games you've been excited for very often?
>RECORDING OFF THE RADIO IS KILLING THE MUSIC INDUSTRY!
>MAKING COPIES OF CASSETTES IS KILLING THE INDUSTRY!
>MAKING COPIES OF CDs IS KILLING THE INDUSTRY!
>DOWNLOADING MP3s IS KLLING THE INDUSTRY
Continues to post record profits every year.
>VHS RECORDERS ARE KILLING THE MOVIE INDUSTRY!
>TAPE COPIES ARE KILLING THE INDUSTRY!
>DVD COPIES ARE KILLING THE INDUSTRY!
>DOWNLOADING MOVIES IS KILLING THE INDUSTRY
Posts record profits every year.
>DON'T COPY THAT FLOPPY!
>DON'T SHARE CD-KEYS!
>STOP MAKING ILLEGAL COPIES OF CD-ROMs! YOU'RE KILLING THE VIDYA INDUSTRY!
>STOP PIRATING GAMES YOU'RE KILLING THE INDUSTRY!
Posts record quarterly profits from almost all AAA titles, Indies making money hand over fist.
Anyone who thinks Piracy is harming anything is frankly fucking retarded.
when you steal, say, a movie[YOU WOULDN'T STEAL A HANDBAG] it's not like the owner is bummed about the movie; it's the money that they want. In a world of infinite digital copies, this is emphasized. He doesn't care shit about the 'copied-not-stolen' files, you grabbed the game without paying!
The industry is killing itself with bloated budgets, ridiculous sales expectations, "inclusive" game design for the SJWs who don't even play vidya, and self-obsessed devs who think their work is a gift from God.
If you buy a game physically in many cases you can return it within a certain number of days if you don't like it.
Also if you buy a game and it looked fun to you based on videos and reviews, then its your own fault and you aren't entitled to any sort of protection. You wound up deceiving yourself.
Strange. I hade "urape" as a captcha just a moment ago.
>not repeatedly pirating games of publishers and devs you hate so they go bankrupt
People how know nothing about video games but somehow own the video game industry are killing the video game industry.
Those profits don't mean they aren't losing. It just means that they're still having more purchases than they are losses.
I go to /a/ sometimes and tell them off for it too.
Piracy is helping the industry, because it enables test play. Meaning that more people actually get to try out games before they buy them, instead of buying them blindfolded, and ending up pissed. Because the latter only ends in piracy without buying, or not playing at all.
are you from Ubisoft?
there is so much retardation about the pirating subject.
>some people actually think a major part of pc gamers mostly pirate their games
I dont condone it, I know what games I want to buy, I dont pirate them to
>try them and then decide
I can decide by myself watching/reading reviews. That's a really retarded argument.
I just dont play games by a company that I dont want to support
this is the argument of a person that has not yet maturated: it's a product, you gotta pay for it. Simple as that, but you dont have enough respect for money and your hobby to pay for it.
Most of the guys I know that pirate are actually hardcore consolefags who pirate gayms on their laptop. Not saying there are people like these guys>>284573824 >>284573595
but their actual presence in the PC gaming demographic is blown way out of proportion by dickwads at ubisoft and other console-centric companies
>It just means that they're still having more purchases than they are losses.
So it's clearly having a positive impact, idiot.
Honestly, /v/ is killing gaming. Before coming here I actually had fun with the hobby. Now, I just overly analyze the dumbest shit subconsciously, and it kills any fun I could have had.
Why do you faggots care?
Any viable media outlet panders to the lowest common denominator anyways, support what you want, don't support what you want. Fucking common sense.
>people end up pissed with the games they buy
They screwed themselves over. You should know what games you'd like beforehand.
That doesn't mean the piracy has anything to do with the profits. Before the internet was a thing these industries experienced profits.
China is responsible for literally all of the actual video game piracy
Downloading files is not piracy. Fuck off to go count your jew golds
I haven't pirated shit in a while. at this point just waiting around for the games to be so cheap that it's practically free or wait till they actually give it to you for free every month.
lately I haven't really needed to buy games or pirate them.
what do you think about that, OP?
OK you fucking idiot, let me show you something.
From was a rather small company that released games like armored core and kings quest. They kept to their audience and didn't royally fuck up.
Then they made demons souls. After that, they made dark souls. Dark souls was a HUGE success. But then, then they made dark souls 2 to ride on that success. The game was 100 percent different on release than was promised. Then , they release a 3 dlc season pass shortly after release. Then, a little while later, they RERELEASE the fucking game with the graphics they promised beforehand.
I don't pirate, but I'm starting to think about it. You would be surprised how many companies follow this formula.
What always bothered be is pre-owned games
they are whats killing the industry, how many more pre-owned games are sold yearly compared to equivalent pirated copies downloaded?
If anything piracy on PC is more likely to boost sales for people to buy the full game if they like it enough
Pre-owned game son the other hand, you have a full legal copy and didn't pay the dev or publisher shit, I don't care about piracy but pre-owned markets are the worst and also the biggest scam in the industry.
>Is it that hard to tell if a game is good before buying it? Have you been disappointed by games you've been excited for very often?
Yes it is, fagbreath, that's kind of my whole point.
Are you telling me you never bought a single game where you thought "Ehh, shit... This kinda ain't as good as I thought it would be..."
Let's take Borderlands 2. I loved Borderlands 1. Reviews told me it was pretty much more of the same. Videos LOOKED like it was more of the same. But when I got it home and started playing it? I dunno, but shit just kinda sucked. That was £40 down the shitter right there.
At least in the 90s stores would actually let you refund or exchange games if they sucked. Piracy isn't killing this industry, low standards and the greedy, actively anti-consumer policies of most big devs/pubs are*.
*Although the last time I checked, vidya still makes record-breaking profits, so I really don't think anything is killing the industry at all- Especially not lil' old me torrenting apps for my phone to play while I take a shit. Quit your bitching.
Piracy implies you had interest in the product, and thus by not buying that is a potential lost sale that otherwise would have occurred.
Not buying means there was never any potential for a sale in the first place.
>That doesn't mean the piracy has anything to do with the profits. Before the internet was a thing these industries experienced profits.
Are you actually functionally retarded? People were recording the Top40 on cassette recorders and sharing cassette programs for C64 etc for years before the mainstream internet.
>basic rule of society and capitalism
apparently not considering how easy it is to pirate and then get away with it
>you literally sound like a 6 yo
getting so defensive sounds like something a 6 year old would do.
Piracy is objectively a victimless crime, and the dissemination of the media to begin with has many beneficiaries, namely, people who can't afford every single game ever. It allows for the ubiquitous experiencing of art. That is perhaps the most beautiful thing accomplished by human beings and it is a great tragedy that it is illegal.
the personification you're making is annoying,I agree, but the bar of what makes a great video game has been substantially lowered IMO(e.g., The order 1886, Gone Home). Those aren't objectively bad games, they're pretty and all, so perhaps people are switching focus on what makes a good game?(not necessarily us on /v/, but the majority of people - including grill gummurs who are entering the scene rapidly, creating a whole new audience with new standards, likes and dislikes)
Well, if the games are that bad, why would you want to pay it at all? Even if it was free I wouldn't waste time playing something that didn't appeal to me.
>This can only hurt the industry
Not a piratefag, but this would be for the best, if the industry dies, the normies will go away and we can go back to having games marketed towards those that actually care about them.
>Are you telling me you never bought a single game where you thought "Ehh, shit... This kinda ain't as good as I thought it would be..."
No, its happened. But its very rare for me. I don't pay much money for something if I don't know that I'll love it. If I'm unsure, I either wait for a sale or simply never buy it or play it. I very frequently am happy with my purchases when I'm excited for a game.
I suppose if you have that problem its understandable why you'd pirate though.
But why pirate if you aren't even interested in the product at hand?
Honestly, yes. Its a great show and the quality looks beautiful and I can pop it into my PS3 anytime as well as be happy to know that Brain's Base, Aniplex, and the creators got some of my shekels and supported a season 2.
the industry is killing itself. It doesn't need my help.
sorry, couldn't find the other one I had but that would have been it
I know that it's so easy, but I dont do it because it's
2 I'd damage the dev, who makes a living out of it
I said you sound like a 6 yo because your argument was basically
>why not if I can
and that's a very immature frame of mind
Just doing everything you can do without doing what you whould is too easy and not very healthy
What I mean is that 'interest' doesn't guarantee a sale. Just because I want to play a game doesn't mean I'd ever shell out $60 + microfees for it. And passing on a game doesn't mean I don't want to play it.
>Companies trying to stop people from pirating games with DRM and selling shit-tier DLC
Literally killing the industry.
They should be fucking ashamed.
>pirating games you hate to spite the devs you hate or something
>hating devs for some stupid celeb reason but you obviously like the game, thus killing a game you like by pirating it
which one of these are you?
If the developers for some reason don't want to put any kind of a demo of the game to public share, why would you pay them anyways?
It really sounds like you're a poorfag who's trying to justify your actions.
I'm a poorfag myself as well but I sure as hell don't pirate games, I buy the ones I want to support.
You're not far off with your comparison, but it still isn't an accurate analogy.
The fact that your friend had a copy to borrow implies a sale took place. While you could make the same argument that the person who put the files online bought a copy as well, I don't think your childhood friend was passing that game around to 500,000+ people at the same time. At most, he might get 10, and that is being lenient in your argument's favor.
>implying piracy has any tangible effect on sales
you're quoting different anons and referring to me like I said all of them. I'm just asking who says I have to pay for it?
The only valid argument there is: The Law. So, you're operating from a conventional morality. Most of the anons here are coming from a prec-conventional morality, and a few from post conventional.
And there's nothing to say the dev is hurt by my pirating. It's free advertising for them and they don't lose money because I wasn't going to buy it anyway. There's more of an argument that it helps the dev.
So stick with "The law" because it's all you have.
Kiss doesn't mean fuck.
>OP inb4s himself
Nigger, the fact Walmart even exists is become people were too cheap to buy from local stores that offered much better products for pennies more. Walmartfags that would rather drive business out to save a few pennies are basically the Piratefags of local convenience stores.
>look at steam threads about Hand of Fate
>someone says they pirated it, loved it, and then bought it
>first reply is from dev who says "Thanks!"
>muh potential sale losses
I wasnt gonna buy your shitty game anyways
HEY GUYS TONY MICROSOFT HERE
WE'VE BEEN WORKING ON AWESOME NEW FEATURES FOR THE XBOX 230 AND WE THINK RAD DUDES LIKE YOU WILL YOU'LL REALLY LOVE THIS
WITH THE XBOX9723, EACH CONTROL DEVICE HAS BUILT IN FINGERPRINT READERS AND RETINAL SCANNER, AND THANKS TO THE AWESOME CONNECTIVITY OF XBOX LIVE (TM), YOU CAN NOW VERIFY YOUR I.D WITH OUR CENTRAL SEVERS TO ENSURE YOU ARE THE LEGITIMATE OWNER OF A GAME AND PREVENT ANYONE ELSE FROM ILLEGALLY PLAYING YOUR PERSONAL COPY!
PLUS, WE HAVE ADDED A SECOND DISC DRIVE TO THE GNARLY XBOX TWO, SO IF YOU AND A FRIEND OWN THE SAME GAME, YOUR FRIEND CAN BRING THEIR COPY OVER AND PLAY AWESOME SPLIT SCREEN MULTIPLAYER!
PLEASE SHOWER US WITH MORE MONEY, AND WE'LL HAPPILY PUMP MORE JIZ- I MEAN, EXCLUSIVE CONTENTS DOWN YOUR EAGERLY AWAITING UPTURNED REAR ENDS!
Even so, a non-sale is a non-sale.
Those 500,000+ people are simply taking a route they would have taken anyway. Borrowing a friend's copy was a way to protect yourself from spending money on a product you didn't want. Expanding that idea so that more people have access to it is NOT a bad thing.
Bad content deserves to fail. Good content weathers the storm.
If more devs released demos I probably wouldn't have a need to pirate.
But they don't.
I honestly don't care, and revel in the asspain of entitled devs thinking they deserve top dollar for QTE fests
>there is no proof that backdoor access to movies by millions of people would result in some lost ticket sales
No one is even trying to defend shit companies than Ubisoft or EA here. Piracy plays a much harsher impact on smaller devs than the big ones pirates seem to be on a social justice crusade against.
sorry, no IDs so..
I feel that's an excuse and also a fallacy in the reasoning, bare with me:
First, the law is already a pretty compelling reason, then there's the moral problem
So, you say
>I wasnt gonna buy it anyway
While that's really debatable - it's true if you didnt like it (why buy it in the first place, watch some reviews!), but what about if you like it? are you telling me you're sure most of the guys who pirate a game and enjoy it will buy it and replay it? people who pirate dont usually operate from that frame of mind - you STILL are using a product that you should have paid for so that's not up for debate, you're hurting the dev because you're stealing a product, and although pirating number are WAY blown out of proportion I can bet my balls that on those pirated copies, dev DEFINITELY LOSE money, because only a minimal fraction then decides to buy. It's just retarded to say otherwise.
Also, it's not FREE advertising: if you steal one game that advertising is costing to the dev.
So, the law is not the only reason here. I hope I got my opinion out relatively clearly
1 copy => 500,000 users
50,000 => 500,000 users
Are you seriously too fucking blind to see how the two are completely different from one another? If those same 500,000 people decided to just borrow from a friend in stead, that would imply there are 50,000 sales that would have needed to take place to make that possible.
Obviously, the figures are not an exact science, but it perfectly shows why just trying to scrap the argument up to "borrowing from a friend is just as bad as pirating" is a completely retarded rationale.
The difference is Walmart provides a service people want, fora price they find agreeable. Therefore, their business is more attractive to consumers.
Big publishers offer a LESS attractive product for a HIGHER price. So people pirate their shit. You will find people very rarely pirate the cheaper, indie dev games that legitimately innovate, and hell, look how popular shit like Kickstarter has become.
TL;DR your analogy sucked. It would work better if we already lived in an age where Star Trek style matter replicators existed, and they started to undermine the entire foundations of commodity based economy altogether- That day will come, some day, and then this piracy debate will look so silly and childish in retrospect.
>Tfw some indie dev who posted on /v/ gave me a copy of his game for free
Poor guy probably has no idea I'm stealing "potential money" right out of his pockets every time I play it.
>profits don't mean they aren't losing
In the age of paid reviews and sites like Gamespot docking points for muhsoggyknee, no. No I can't. I stopped trusting reviews with Dragon Age 2, and I feel like an idiot that it took me so long to open my eyes.
But issues regarding the trustworthiness of gaming journalism is another matter entirely.
>If those same 500,000 people decided to just borrow from a friend in stead, that would imply there are 50,000 sales that would have needed to take place to make that possible.
Yeah, before the internet existed.
Are YOU seriously too fucking blind to see that the world is different now and that game devs can no longer rely on people's ignorance to sell their games? Oh no, we have to actually make quality products now or people won't buy it!
Did you consider for a moment that those 50,000 sales might not have happened had those people had the chance to play the game before buying it? Basically your argument amounts to it being unfair that devs can't rely on people blindly buying their products anymore.
Again, bad products deserve failure, good products are unaffected by file sharing because people like them enough to buy them anyway
You're an idiot. Physical goods, once stolen, cannot be sold. DIGITAL goods are just copied, and exist in infinite amounts. There is a reason why pirating is its own term, and by the way, pirating is not stealing, no matter how hard those PSAs say it
>tfw played almost every relevant PC title and never spent a single shekel
>if we already lived in an age where Star Trek style matter replicators existed, and they started to undermine the entire foundations of commodity based economy altogether-
Oh shit this nigga just took it nex level. I don't think /v/ is ready for this kinda philosophical shit
that's not enough, there's too many reviewers, mainstream or independent that you're BOUND to find someone that shares your views/likes on gaming.
That's not enough.
Still waiting for a solid argument. It's ok if you cant give me one though it means you just pirate because you can and /or dont feel like it, and then I'm sorry, we are not gonna think it alike and it's not possible to change your mind with reasoning.
>there is no proof that backdoor access to movies by millions of people would result in some lost ticket sales
That's not what I said. There is no example of a developer or publisher having to shut down or enter a financial crisis that sales equal to the number of piracies would have saved them from.
You can lose money while still having overall profits. If I sold siomething and made a million dollars but someone stole $5 I would have still made a profit even though I had a loss
You posted the wrong picture, OP.
>that's not enough
And who are you to tell me what isn't enough to break my trust? You asked why I don't follow reviewers, I told you why. The events since then have only solidified my outlook.
There's your reason. Take it balls deep and deal with it or try to shame someone else in to blindly trusting glorified bloggers.
>the order 1886, Gone Home). Those aren't objectively bad games,
Have not played the order but,
>not a bad game
I pirated that game and even I feel like I was cheated of 20£
trust me, I hate those kind of games(especially Gone Home) but I still wouldn't call it OBJECTIVELY bad. I mean, overly emotional people who are going through the same stuff praise it to death, etc. Can a game even be objectively bad? Even bad controls don't pass as objectively bad; e.g., "rage games" where the bad/unpredictable controls are a means of entertainment to some. What makes an objectively bad game?
an expression of both concern, relief and confusion
People have been saying that piracy is killing the industry since "don't copy that floppy."
It isn't. I don't pirate
inb4 pleb, but I have no issue with people who do. The average joe playing his console/steam games has no idea how to pirate. Piracy isn't really this mainstream thing that corporations and corporate defenders are making it out to be.
It is objectively bad, Its graphics may be half decent for a indie game but the ''game'' has no fucking replay value whatsoever.
That and the fact that I have gotten far more gameplay, content and replay value for 5£ as apposed to 20£ for gone home.
Holy shit, this is too reasonable for this thread. Get out.
Yeah, by outsourcing their work to countries that will work in insane hours and conditions for dirt cheap. It doesn't fuel the economy, and the people who buy products from Walmart don't take this into consideration, just like how Piratfags don't realize smaller studios get hurt in the process of Walmart existing.
>Big publishers offer a LESS attractive product for a HIGHER price. So people pirate their shit. You will find people very rarely pirate the cheaper, indie dev games that legitimately innovate, and hell, look how popular shit like Kickstarter has become.
There is so much wrong with this comment, it hurts.
For starters, is ap irate had no interest in playing a big publisher's game, there wouldn't be much reason to pirate the thing in the first place. In today's day and age, there are so many ways you can come to a conclusion about a game before it releases that the whole "pirating to try it out" thing is a dated argument. Christ, you can usually find out every about a game weeks before the fucking thing hit store shelves.
As for people rarely pirating cheaper indie dev games, I have to laugh. What is this based on? It sounds like you're just pulling convenient statements out of your ass.
Also, I wouldn't try to use Kickstarter in any way to try and make a point for yourself. The site is filled to the brim with scam artists looking to make a quick buck, and almost every time th products turns to complete shit due to there not being a publisher on board to keep the title in tact.
> It would work better if we already lived in an age where Star Trek style matter replicators existed
If you've been paying attention AT ALL to the internet in the past 5 years, you'd realize just how wrong you are. All that would come from it would be that companies would have an even easier time making a quick buck, and now no longer need the likes of other businesses to do it.
Look no further than the $60 price point for a brand new digital downloaded game.
Look at this accurate depiction of me caring of that shit
>there are so many ways you can come to a conclusion about a game before it releases that the whole "pirating to try it out" thing is a dated argument
Don't exist anymore
Essentially showing the same thing you'd see in every gameplay trailer. You don't get a feel for how the game actually handles at all
what about those things are objectively good? I mean, some people might like a game that can really only be truly experienced once(stuff like SoC, for example). Is even the range between money spent and content inside truly an objective thing? I hate to be the guy to make bad cliché food metaphors, but if some guy would rather have a pack of chicken nuggets rather than a buffet of salad that some might deem a thousand times better for various legitimate reasons, isn't it still a very subjective matter?
I look at it this way. I'm not a poorfag. I don't struggle economically. Anything I want, I buy. I don't need to be bothered to learn how to pirate. I spend money on games i'm interested in. If they aren't that great, oh well. That's only $60 down the drain and there's plenty more where that came from. I don't really lose anything by supporting devs. Which is why I will keep buying.
TL;DR: I'm not a self-entitled poorfag who needs to justify why they are doing poor people stuff.
no, I'm the other OTHER guy. with the long-ass responses. Also it's not retarded just because you don't agree with it. I wanna hear reasons behind that opinion.
thank you for clearing that out
you know it's wrong and that's why youn divert the argument, respond aggressively and ignore my points instead of getting involved in a civil argument.
It's ok, we can end it here, there's nothing more to be gained and I got what I wanted, your indirect admission of fault
Depends. Some actually pirate the game to see how it runs then buy it. A lot of the time its companies giving less than two shits about their game on Steam or game in general and the pirated version is 9000 times better. Not going to deny people pirate because they're lazy or poor. If you want to talk economics then don't complain when consumers want the better product and they want to see if they enjoy it.
I bought San Andreas on Steam and was ashamed how bad it was. I had a lot of compatability issues I never had when I pirated it a few years earlier.
Is that what you really think?
What music are you thinking of?
Hell, easiest example; go to bandcamp.com and look at any interdependently produced album that isn't pay-what-you-want and tell me they aren't seeing any of that money.
God you are fucking stupid. At least pretend you know anything about the industry before you start using it as an argument.
> implementation of shitty dlc practices that people don't care much about.
> people are progressively not buying these titles and won't even pirate out of spite.
> the industry's attitude is they don't give a fuck about your opinion, and will simply buy positive reviews and "awards" simply to manipulate (read:lie to the faces of) the public.
> somehow, it's the nonexistent threat of piracy's fault
>Did you consider for a moment that those 50,000 sales might not have happened had those people had the chance to play the game before buying it?
Because demo disks, rental stores, magazines and word of mouth didn't exists back then, right? Or maybe you're too underage to remember.
People had plenty of legal opportunity to figure out what they were getting into prior to opening their wallets.
>Basically your argument amounts to it being unfair that devs can't rely on people blindly buying their products anymore.
And basically you feel entitled to be able to see and decide if you liked a movie before paying the ticket price at the theater. Do you honestly think even half of the sales made on The Godfather would have been a reality if everyone who walked out of the movie after seeing got to decide if they thought it was "worth the price of admission"? More than half of them would have walked out on a free ride, even if they thoroughly enjoyed it. This is the kind of industry you are pushing for.
A lot of the times its trial/better product. Pirated games can be suprisingly better than official releases due to added in patches and you can't blame people for wanting a trial run.
If you think economics is only about money instead of how the consumer enjoys their product then you are a fag.
>Why do anti-piracy people never offer any proof for their claims?
Because the opposition don't either. No one can prove one way or another that pirating games hurts sales. Pirates will take this and run with it like it is some kind of victory for them, when they are living in just as much ignorance as the anti-pirates who claim they do.
What we do know is that hundreds of thousands of people would much rather take a free ride than pay for something they like. Look no further than the American wellfare system and how many people admit to being NEETs on this very site.
This is some either or fallacy.
I buy 90% of my games but i pirate them sometimes too cause it is convenient, money is never an issue.
It is a huge grey honestly and people are faggots when they assume pirates never ever pay for anything or proper consumers never pirate anything.
This thread sucks fucking dick and OP should kill himself.
I'm responding aggressively because you're a faggot.
You're telling my piracy is wrong. I'm telling you that it's not only right, but common sense in todays climate where everybody's out to sell you something but nobody wants to tell you what it is.
Even *if* I somehow happened upon a reviewer who thought as I thought, played what I played, and spouted every memetastic opinion I've ever held, I'd STILL prefer to play the game myself and decide whether or not I'd pay for it. Just like I'd test drive a car before I bought it.
Just like how I eat the shit out of the little food samples at [generic chinese restaurant] before I commit to jumping in to the buffet line.
>but it's wrong
No it isn't
>There are reviewers
>Find one that isn't
Not the same as playing the game
Your points are addressed.
Neil Gaiman actually admitted in an interview that after some pirates got his new book for free and that book ended up selling way more than his previous one. It's free advertisement faggot.
There's no statistics to prove that piracy has a negative impact on the industry. In fact it's actually the complete opposite, there's several studies that show that people that file share also spend more money on their hobbies.
Neil Gaiman had it right, piracy isn't stealing. It's borrowing in the same way you'd borrow a book from the library, or lend a book to a friend. How many of you can honestly say you found your favourite author by buying a book, as opposed to a recommendation from a friend or relative?
I can deny it and I'm not ashamed
the PC market's doing ridiculously well with Steam providing a centralized platform for marketing and distribution
the only time piracy even made a noticeable dent in the industry was the dreamcast
But there aren't any games worth pirating coming out any more
The only thing I feel remotely like playing will be KF2, and it'll be for a decent price so I'll probably just buy it, or wait for it to go on sale for 5 bucks
I preordered the all three of them and enjoyed them throughlly
>implying game companies don't fuck their customers over anyway
>implying the video game indursty will die
>implying you are not a faggot
>Demo's don't exist anymore
But they do. If you would actually navigate to Steam store pages, you'd know this. Sure, not every company does them, but that doesn't mean they don't exist.
Because literally showing the ENTIRE game is the same as what you see in gameplay trailers. Its very clear you're a retard if you seriously think this. And as far as how a game handles, you have demos that do in fact exist, you can play on other people's Steam account for a limit time if you are synced with them, and you can go to conventions, which are basically all about letting people physically play early builds of their games.
Not all reviewers are Kotaku, Anon.
Piracy has been around for a long tume now and the industry is actually killing itself. Just look at console sales in Japan. Thats why people are saying ps4 is last PlayStation if FF15 fails. Its not PC piracy contributing to these consoles not selling. The golden age of gaming is just over.
I think you should support the devs of a game if you like but in general piracy isnt killing the industry. Most pirated games are AAA and sell enough to get sequels they need. Its not like 90% of people playing these games pirated them. The majority is still people who buy games.
Now if you are talking about music a much larger % of consumers are pirating. Thats why they say musicians make all their money from concerts rather than album sales. If as many pirates existed in the vidya industry it would literally be dead already because the only way to give these devs money to keep making games is to buy them. Games are still coming out though so piracy isnt literally killing the gaming industry.
I just by pc games and pirate console games because I'd like the industry to shift to a consolidated platform.
That's all there is to it, honestly. I haven't paid for consoles since the N64.
I always see /v/ say this. But can anyone provide a documented example of a developer commenting piracy killed their game or made them unable to create a sequel? Just one?
Not saying the statement isnt true but where's the proof? I have yet to see one game not come out soley due to piracy. In some cases people have said it even helps spread the word and get higher sales overall.
Allright OP, here is an example for you.
You can either pay for a car, or steal it for free without any consequences. Why would you ever choose to buy it?
technically I guess but it's more ethical with friends than doing it alone in your basement(I know that the logic is flawed, but that's just my retarded opinion) look at how stealing is percieved when performed by a group of friends vs a single person
>Thats why they say musicians make all their money from concerts rather than album sales.
That has more to do with the artist's cut in album sales rather than piracy. The artist gets something like 10% while the record label takes 30%, with rest going to distribution, production, retailer and other things.
Cassette tapes are killing the industry!
You should be fucking ashamed.
Laserdiscs are killing the industry!
You should be fucking ashamed.
Internet is killing the industry!
You should be fucking ashamed.
Nobody's stopping you from developing your own games, anon.
To make the cooking analogy work, you'd have to exist in a universe were cooking ingredients are freely and easily replicable, then copy recipes of profitable restaurants and then distribute free, proprietary food to anyone willing to jump through some hoops.
Not that I support pirating but
> if you like a game you should support the developers. Otherwise you are killing the industry
In that case couldn't you argue gamestop is ruining the industry for selling used games? Hell even walmart, bestbuy, target, amazon, pretty much everywhere sells used games. Do you guys really think you should only buy games straight from developers new for retail price? What if you want to play an older game you cant get anymore new like Xenoblade? Should you just not play it? By the logic I see here if you are playing Xenoblade by bought a used copy from gamestop you still arent supporting the developers for games you play and therefore killing the industry.
Out of the hundreds of millions they make they only don't gain at most around a hundred thousand because of pirates. I don't even pirate and even I know pirating doesn't effect them that much, they just blame piracy for how horrible their shit game sells.
heh, hehe, ha, HA, HAHA, HAHAHA, BUAHAHAHAHAHAHAHAHAHAHAAAAAHAHAHAHAHAHAHAHAHAHA
MY FUCKING SIIIIAAHAHAHAHAHAHAHAHAHA
haha, lookit this faggot
see, you know why your post is so bullshit?
if there are actually any games worth buying, you'd be playing it right now, pirated or not, instead of posting this retarded bullshit.
I'm sure the film and music industry are absolutely DYING from all the pirated shit right?
I bought Age of Empires, Sim City, and Dreamfall chapters, also kickstarted Pathologic. Witcher dudes will also get some of my monies. I support industry when I want to.
That doesnt stop me from stealing shit though. Thanx for that DA crack based Chinks!
>it's a product, you gotta pay for it.
What, nigga I'd download a car if I could
buying Evolve is more toxic than pirating jesus
I pirate from Ubisoft and I sleep like a baby.
>still pirate games because
I want to
And not a single tear was shed that day.
This has probably been said but daily reminder that pirating games that are no longer being sold is not pirating. I hate it when people act proud of themselves for buying old SNES games instead of just getting the roms like a rational human being.
>you don't know if this particular individual is guilty of something but you know that its ok
Not even relating this back to piracy, but that is the worst kind of philosophy to have.
question for pirate bros: how's the deal? is it like movies, torrent and play? or is it some more hassle?
I dont think I'd do it anyway though, I pick games very carefully, I only was let down by one game on PC, far cry3, only because I had just bought a pc and was still new
Most games I just load up the .iso and use the regular setup, sometimes I need to download a separate crack and just drag and drop it in the game directory, but I never have a hassle unless it's a really old game. I mostly just have trouble with games just plain not being agreeable with 8.1, but in most cases there's a quick fix.
oh ok, so if there's a problem I can just google a solution, that sounds right.
I never got into it because it felt intimidating and frankly, every game I'm interested in always gets to around 5 bucks, and at that point I just buy it.
Might be good to check out how shit ubisoft games are. are there some uplay shenanigans?
If you want to legitimately emulate games it's not that much trouble if you have the physical disk and a disc drive. For cartridge games though you need special hardware that allows the cart to communicate with the PC and that can be expensive/hard to find.