Hey /v/, whats the easiest way to get a job on the industry?
>The "idea guy"?
My current job is web developer is that helps.
If I were to make an educated guess, I'd say programmer. I don't think there are that many programmers in the field of game development as there are people who'd rather design the game in the terms of what the consumer actually sees. Programming games and game engines are both much more difficult than animating and modeling. Jobs that are more difficult tend to have less people in those jobs and thus a higher demand.
Anyhow, that's my best guess. If you can code web stuff, learning programming will be a little easier than going into it blind. Also, getting a degree would probably help if you don't have one.
>In Japan loving that I'm now exotic
>Start screwing this PR guy named Ben
>Ask Ben to put in a good word for
you at the company he is helpin
>get hired and run mouth on Tweeter dot com
>play victim card relentlessly to ladderclimb games industry SJW style
come now anon it's like you don't even into vidya
To be an "idea guy" you have to have pre-established yourself in some way or another. Kojima did it by some miracle, but otherwise you'd have to be like a writer or director, but who the Fuck goes into film as a shortcut to the videogame industry?
There is no "industry" and whatever calls itself the industry is just a moneymachine that spits out cashcows with no respect for the art.
Get a job as a codemonkey somewhere and make games in your free time until you have a respectable developer title and small fanbase, then drop everything to make games.
>you will never be a successful indie dev, earning enough money to live comfortably while making the games you want to make
Money is a good start. Also AAA gives you some valuable experience working on huge multimillion dollar projects.
Programming is the easiest to get into as that is where the demand is, assuming you're a competent programmer.
Grab a bunch of friend and start your own development firm, thats how everyone starts.
You will most likely need someone with business development skills to get you jobs making things with publishers, although its easier to start making your own private projects
I used to want to be in the industry, then I realized it was shit hours, shit pay and shit job security in some of the worst places to live. Not that it wouldn't be great to work in California, Austin, etc, but in such a volatile industry in cities that are cutthroat with jobs, it's just a huge pain in the ass.
Friend of mine got an internship at Disney. Didn't even get a degree. Got a job out of that just by knowing people, which is pretty much how you get in 99.9% of the time. Being good at something is nice and all, but as long as you know the basics, companies are more than willing to train you specifically in certain areas to fit their needs. After all, you're young and stupid, and you'd be willing to get paid absolute jack shit for 16 hour days with no overtime.
This "friend" also had to move 4 times within several years because he was laid off, company went under, he got better offers, etc etc etc. I don't see how anyone can enjoy basically hitching across America to hold a job for a few years until that company maybe shits itself and is forced to let you go... rinse and repeat.
Not to mention producers are more likely to shitcan your entire team than keep you around if you produce something that doesn't meet their predetermined quota of sales.
Programmer>3d mod>animator>idea guy
Unless by idea guy you mean "I can be idea guy but I know how to program" and you can deliver few good indie games before you start to look for job.
>make a indie game by yourself
>with unity, RPG Maker or Unreal Engine
>get the game on steam per greenlight
>make a hugeass mod of a game to become this or that in the company that made this game
>people praise it
>get hired by someone else
>Do the Kojima
Programmer. art jobs are incredible competitive and specialized.
Programmers can do just about anything.
also known as one of the artists or programmers that has been in the industry for 10 years
learn programming so you can be a low level code monkey for a big game company.
THen either flounder there and realize you could be doing the same thing at a company outside the gaming industry for like twice the pay. Or try and work your way up.
Or just get a QA job, suck some dick and get a design position.
Be a woman and complain that your gender is not well represented in that particular company
Don't worry you don't need any talent or studies, just complain enough and you are in.
The easiest way to get a job in the industry is to make your own fucking video game.
Working for a big video game factory is shitsville.
They're regularly overworked, and still make shit games.
You're never going to move up or out of being a little workmonkey.
Make your own vidya, and if it's good, and technically interesting/impresssive, people will talk to you and give you more money.
Not to mention that you aren't going to want to even play this "super awesome game" you worked on after you get done with it, let alone play it with any sense of the unknown, since you know practically everything about it.
In the industry, you will most likely work on games you dislike with a passion. If you find a company to work for that makes games for your interest, you're basically sacrificing your ability to play it like any other gamer would. Who wants to do that?
Be an attractive feminine male and rent yourself out as the office fuckboy.
Just make the kind of game where ever playthrough is different
Case in point, Dwarf Fortress. Tarn Adams specifically said in an interview that he wanted to be able to play his own game which is why it was designed the way it is.