Is there a name for "story focused isometric RPG with click-centric-gameplay"?
>don't see a point to a thread
>hey I'll just shitpost in it instead of ignoring it
The funny thing is that there were guys like you back then.
RPG's were disliked by some because even if the game didn't had a lot of text, you've had to read the manual before playing unless you wanted to fail hard. That's one of the reasons why has Doom nearly killed the genre - why would anybody develop RPG on PC/other computers if there is a genre that sells 10 times as much?
I'm aware, hence why I said said it was a meaningless genre descriptor, but that's the name they have. Videogames really need some genre renaming. Rougelike, j/w/cRGP and adventure games just aren't as defining as FPS or Racing are.
Jesus Christ there are more shitposts than regular posts in this thread.
What the hell is happening. It's /v/ dead already?
I think they are just called isometric RPGs.
You're all fucking faggots.
I don't even care about people like
because they at least voice their opinion in a fine manner, but you other people just need to fucking kill yourselves.
Just mountains of buzzwords, meme, and shit.
I have no solution to put forth. There's unfortunately no genre naming committee that stays up countless sleepless hours thinking of fitting descriptors for genres. That would be pretty cool though. I just deal with it and go for more lengthy descriptors. "Isometric RPGs with an emphasis on narrative." I think we'll have better genre names in a couple more decades though if videogames grow in the same way that movies did. Could you imagine if they grew like music though? Dozens and dozens of subgenres that are impenetrable to anyone who hasn't been gaming for more than a few years.
I actually sort of like that notion.
What's wrong with "story focused isometric RPG with click-centric-gameplay"?
We need less labels, not more of them. It's better to describe something than to give it a vague label that can mean almost anything.
Finally an RPG thread
Finished this recently , what you you guys think of it? Gimme some suggestions for a build for a second playthrough
Was a decker on my first run btw
I want to play it buy autism forces me to play the first one. And I've been told it's awful.
Is it really that awful or is it more of a "It wasn't what I wanted it to be so it's unplayable"?
when i left /b/ last summer half of the threads was about traps. Well, at least it started with trap threads, later evolved into literally naked mens and their sharpies. How is it now?
Fucking great game. If you haven't played LISA I SUPER recommend playing it. But for another build, a decker/shaman worked surprisingly well for me. Early game was god awful, but by mid I was alright. If you want a real fun time though play a mage technophobe. Any choices involving technology just go nuts on it.
The first one is slightly boring and the characters are forgettable. As a game it's alright. It's not that the first one is bad, it's that the second one is a more polished experience. The third one is going to be even MORE polished too. So if you're determined to play all of them, play them in order, because going backwards would be painful.
Nothing's wrong with it, I was just wondering if there was a term for it.
And having labels can be useful. It can describe several factors regarding the experience of playing the game. Shorthand isn't always bad.
What I generally want is a build that covers as many dialogue choices as possible(excluding the decker/INT/quickness ones the first run covered), while not being terrible in combat.
Story is unrelated, I finished Dragonfall last week and I'm playing returns right now.
My first run was an Elf gunslinger.
Not sure about replaying it because it is so dialog heavy, but if I do, maybe I'll try an unarmed troll Adept or a human Rigger.
Charisma 6 then is what you want no matter what. Just go for a suave Shaman build. Etiquette to prioritize would be Gang and Security. If I recall those ones pop up the most with Academic popping up only like three times. I only recall Shadowrunner popping up once the whole game which was a crock of shit though. It's fucking called Shadowrun why is it such a rare dialogue choice.
18+ earthbound. Darkly humorous game about being a washed up druggie fat middle aged man who embarks on a quest to save his adopted daughter in an apocalyptic wasteland devoid of women. Has a shit ton of party members and has the most impacting choices I've actually seen in a game before. It's a cheap game, but pirate before you buy to see if you'd dig it. I bought it after playing it for only an hour or so. Really really fantastic game.
Then if I'm wrong Socialite ain't bad, since you can probably grab an expensive wine bottle on one of the late runs and sell it to Alturg, I didn't have it and I got cheap booze instead.
No idea, I go blind on my first playthrough and went with only Street and Shadowrunner etiquettes.
I think it's socialite that gives you access to the bottle yeah. It MIGHT be corporate, but I doubt it. I don't remember how much I used corporate but I do think it saved my bacon a few times.
people will say these are shit, but when pillars of eternity comes out another isometric rpg with tons of text is going to shit all over any rpg in recent years as far as reviews and enjoyability
>google how to mount a directory
>do it for the folder you game is in
>run startup.bat or some shit
also, I'm pretty sure Bethesda started giving Daggerfall away for free at one point, along with some instruction doc on how to run it
moreso talking about
>Witcher 1 is below Witcher 2
>Daggerfall and E.Y.E below Deus Ex Human Revolution
>Icewind Dale 1 and 2 are okay/ could be at mid
>Jade Empire below original Kotor
I always felt like his nephew and Silke were never quite finished. Like you could keep asking about them the whole game and just the same response over and over. Very unsatisfying.
wouldnt a lot of roguelikes shit all over this whole category? also what is it about DE: Human Revolution that makes it get on this list but all the avernum/geneforge/avadon/shadowgate/gorky/septerra core/etc games get left out? no one played them?
this, though that used to apply to the first person dungeon crawlers. All it really means is computer RPG, and its most consistent attribute was a customizeable main character/set of main characters
most roguelikes are pretty shit as RPG's if you're looking for writing, since most of them have essentially no plot other than "get to the bottom of the dungeon without dying because reasons"
Septerra Core is decidedly an RPG
It's pretty good actually. The world is arranged into 7 gigantic shells that, once every hundred years, align to let a bit of sunlight hit the core of the world. When that happens, shit goes down.
combat's a bit wonky but it's definitely worth a playthrough
Entirely warranted hate. The game was gutter trash. Its just regular trash now. I got the original for free and I still considered asking blizzard to remove it from my library.
It was an extremely bad game that people were genuinely excited for. I can't imagine how many millions of hurt asses there were over that. My own included. It didn't help I had a blizzard tester assuring me it was amazing. Though I played d2 with that tester and he died to corpsefire on normal.
On a related note I just heard of Sword Coast Legends today.
Actually pretending to hate them is the hipster thing to do.
When Fallout 3 and NV got popular everyone pretended to hate them or just sorta like them but to prefer the old Fallouts that most modern gamers hadn't played.
But when the F3 NV audience discovered that they're actually pretty great games everyone heel-turned and pretended to hate them since they became popular again.
That being said
Fallout 1 > Fallout New Vegas > Fallout 2 > Fallout 3
Everything else is objectively wrong.
I never really got why people like fallout 1 more than 2, I mean, what does fallout 1 does better than 2?
Fallout 2 > Fallout New Vegas > Fallout 1 > Fallout 3.
I think you could permute NV and FO1 if your nostalgia monocle bias you.
I would say there is a pretty minimal focus on story
>our water chip is broken
>go find another one before its too late
>shit turns out the super mutants are being produced
>better go shut that place down
The lack of story focus made it great.
Fallout 1 does everything better than 2 except for quantity.
Fallout 2 is a great game but it's still a painfully obvious cash-in sequel.
It brings nothing new to the table except a few minor tweaks that are mandatory for a sequel.
It's just more of the same but with quantity over quality.
If Deus Ex and System Shock are okay then Diablo-likes can stay too.
Besides, Elder Scrolls games and several others are clearly ARPGs with very little roleplay too, just a different kind.
>severe weather warning for southeast
>can already tell they closed the schools
No more /v/ for today
Must I be interrupted at every turn!?
I know, but I couldn't find a clay golem image from in-game, although I only looked for like ten seconds.
I thought people would stop shilling for that shit series once second son came out. I mean you've got to be paid to talk about infamous in a positive light everything about the game aside from the combat is utter garbage, should have been a standard action game since apparently sucker punch has no clue on how to sandbox and they never will.