Now that it's out, what do you all think of this game?
It's actually a bretty gud remaster, if not, the best
Graphics are great, as are the UI, cleaned up soundtrack, animatics etc.
But. This comes at a price. HW1 SP campaign is completely butchered. All atmosphere and mechanics that made HW1 great are gone. Support frigs are useless. TUR Atk Carrier on Mission 4 just sits there instead of going after mothership. Salvage 'Vettes can outrun scouts and salvage strikecraft. Taiidan in M05 was the most anti-climax battle I ever fought yet. TAI carrier just sits there instead of going its famous 'let's ram into that banana ship' charge. etc.
Still a good remaster, but mainly for HW2. HW1 is completely killed.
>Subsystems on HM1 ships
>Individual ship comm sounds when you zoom in
>Faithful recreations of the ships and atmosphere
>Dated mechanics, some things like fuel trimmed out
>Campaign feels like a chore
>Updated UI is somehow more obstructive
>Radar map fucks with some of the celestial objects making later missions literally impossible to accomplish
7/10 it's alright.
I've had 1 and 2 in the years they came out.
Doesn't take away from the fact that I was hoping to see a well-done remaster of the HW1 campaign.
But yes, I'm indeed sticking to classic for HW1 campaign.
Buggy as hell.
Shitcode required for multiplayer.
Cannot capture mission 3 frigates.
Some users with AMD Radeon graphics cards have reported a black screen and then a crash to desktop when running any of the games in the Homeworld Remastered Collection. If you are experiencing this issue, uninstall all AMD software and drivers from your PC and reinstall the newest set of drivers from http://support.amd.com/en-us/download. This has been reported to fix the issue.
If you've tried this and are still experiencing the issue, please submit a support ticket at support.gearboxsoftware.com.
Fully 3D space RTS. You can flank from above and below as well as on the celestial plane. You build ships, harvest asteroids and debris, and blow shit up.
There's lot of new pretty lights and shit with the update, but it came at the cost of a fucked campaign in the remaster of HW1, apparently.
I'm still waiting on Amazon to confirm my order, take my shekels and send me my fucking mothership before I'll play.
>that music when
Kharrak is burning
FYI: the remastered game is not the one you are looking for if you are a HW1 purist. The game you are looking for is the original HW included in the package.
Its basically HW1 ported to the HW2 engine with the lovely UI and broken fleet formation tactics.
That said, if you liked HW2, the RM version of the Homeworld Wars is great, I will warn you that there are a lot of audio bugs, ships did get rebalanced (hard limit on salvage corvettes T_T) and some missions have be retooled to work a certain way (gardens of kadesh mission reintroduced fuel).
I would only recommend if you either lost your original homeworld disks or if you're not too asspained about HW2 after 10 fucking years. Don't bother with multiplayer until complex 10 comes out. I would also recommend piracy if you really dont like Gearbox.
Anon, I was in the same boat as you, so I made this just yesterday.
I dont see a problem with that. It might also be cheaper as well assuming there will be a sale. But you wont be dissapointed if you get it anyways unlike HW1 diehards. Like I said, there's nothing preventing you from pirating this because multiplayer is pretty ass right now. Most agree( unless you're a purist) that the RM campaigns for HW1 and HW2 are pretty great and that alone is worth playing at least (if not paying Pitchford for it).
On modding support, tools will be comming soon(tm) but of the still-active HW2 mods have already been uploaded to steam workshop so the only real advantage of buying the RM version, over pirating the original is that you wont need to run through hoops to get HW2 working properly and modded.
>Fully 3D space RTS. You can flank from above and below as well as on the celestial plane.
Interesting. I'm not a fan of RTS games at all but that sounds REALLY fascinating and also like a pain in the ass to control.
Will I get rekt if I'm not too into RTS games?
The campaign for classic HW1 will force you to git gud. People generally get absolutely fucking wrecked in the 7th mission, and will get absolutely fucking wrecked in the 9th mission as well.
Just finished the HW1 campaign. Pretty good but it felt easier, but that just might be because i've played through this campaign 2-3 times before.
I encountered few bugs but it was not too bad.
For some reason in the final mission the rebel reinforcements did not appear, but that might be because i somehow made it through that mission without any damage on the mothership.
Some other points
>No YES in the credits
>unit balance is different? Heavy Cruisers can almost oneshot frigates with a ion beam
>seeing one of my favorite childhood-games remastered sure was a surreal experience
Fucking hell. I played HW1 years ago, and haven't been able to bring myself to replay the original because I've turned into a graphics whore. I was hoping that it would be a pure remaster. No fuel is the gayest shit ever.
What is the gameplay like?
Is it heavy on micromanagement and shit, or is it more like Sins of a Solar Empire where you can kind of just generally let your ships go where you want them to and they blow shit up?
Just played through HW remastered campaign, everything you said didn't happen DID happen for me. And why are supports useless? Fuel was only removed for multiplayer not singleplayer.
It's a very, very good looking mod for Homeworld 2. If you're a HW1 purist like me you'll be screaming at all the things the engine port broke, but they tried, they really tried.
And they packaged the original version, which is fine.
And most of all, it'll extend the lifetime of the HW2 engine and maybe keep up and improve mod support.
They repair, but they have to latch on to ships like HW2 resourcers. Strike craft can dock with them for a quick repair. Fuel is no longer in the game so that function is gone.
Hypering support frigates with strike craft attached also no longer works, I think.
Been playing for 5 hours straight, the only bar underneath health indicator was with Scouts, and that's their "gottagofast" ability
The S. Frigates repair, but they stick themselves to the allied ships hull like the repairers in HW2
Well, the whole game was made in the HW2 engine, so that'll explain the problems
They repair strikecraft and corvettes only.
There's no fuel, so strikecraft don't go to refuel at the support frigates. Since they don't go to get fuel, they also don't get repaired at the same time.
Which means instead of strikecraft ferrying constantly to and from your support frigates, they get in a furball and die.
This has made support frigates completely useless. They don't repair big ships, and the strikecraft don't fly to them to get repaired automatically.
That's just the tip of the iceberg - all of homeworld 1's gameplay mechanics are missing. They literally dumped Homeworld 1 assets (meshes, new textures) into Homeworld 2 and called it a day.
That's not a fucking 'remastering'. Any fucking mod could've done it - AND DID. There are already Homeworld 1 mods for Homeworld 2!
What a fucking crock of shit. It's a remastering of Homeworld 2, forget anything about the first game. They fucked it up royally.
Its not bad. I don't enjoy it as much as I used to, age did that. some shit is borked, mostly formations and the new ui is a bit awkward, but they are nice games.
I hope Complex gets ported to it.
Homeworld 2 formations have been a huge issue since the game came out.
People have spent ages trying to fix them and never could get them right.
Hiring the complex mod guy on was a mistake, the guy's clearly a retard whose focus was on big explosions and pretty graphics, and how much more biggerer ships he could fit into the game, than actual serious gameplay mechanics that modders have wanted forever.
So this purple bar that goes down and gets refilled with docking isn't fuel now?
Complete garbage that's unfaithful to the original
Too much micro. But if you can select individual fighters in the middle of a furball in the 15 seconds between them getting shot at and dying, that's great.
The rest of us are human and have human constraints.
This is something that should've been automated.
The solution would've been "oh well".
Or giving Homeworld 2 ships fuel requirements and their own support frigates.
The problem is that instead of adding a feature that gave more strategy/tactics, they removed it out of laziness.
>They repair strikecraft and corvettes only.
Bullshit. You people really need to stopm spreading bullshit.
The campaign isn't "butchered". It does a few things different and I noticed a few bugs (like skipping half of the Bentusi dialogue in Mission 4, what the hell gearbox) but the core is exactly the same.
It's still butchered.
Picture related, how the support frigates are supposed to repair.
They went from one of the most critical units to have in Homeworld 1, to being useless.
Apologize for it all you want, gearbox royally fucked it up.
There's a few nasty mechanics changes (see the strike craft not auto-returning because of fuel removal) and a number of bugs (turanic carrier in mission 2 wouldn't jump out for ages)
Formations are still useful for deflecting the damage during the initial attack run, but in general strike craft need a lot more hand-holding. if you want them not to furball, you have to manually order them to disengage, reform, and attack again. Also, the kadeshi beam frigates don't do that fucking deathblossom spin that absolutely murdered strike craft.
It's still a pretty fun game, even if it doesn't have all the really cool little things that the original had.
>Picture related, how the support frigates are supposed to repair.
Oh no a change! It's fucking butchered!
Calm your tits anon. If anything this is a positive change because Support Frigates were fucking OP during the campaign in HW1. If you want to complain about a change like that complain how Salvage Corvettes are even better in the remaster.
>first time playin rock flying towards the mothership and blow it up
>it turns into 3 equally sized asteroids
>what feels like a 15 minute cut scene explaining that i have to destroy the asteroids before they hit
>mothership gets pummeled before i can react
>ok whatever focus on the next asteroid
>try attacking with my little fighter dudes
>they fly into the fucking thing and die instantly
>try 15 more times and fail horribly everytime
>realize my unit composition is shit
>too lazy to do it all over again
fuck me guys it was almost about to be fun
Where are muh evasive/normal/aggressive tactics modes?!
Why don't I see a wireframe when I clip through ships?!
Why do I have to hold down Alt instead of just holding down MMB to focus on what I want? Why is MMB equivalent to pressing F?
And yes, I don't like the fact that they decided to take out fuel instead of working around it or adding something on top of it.
I didn't like HW2 in the first place
>HW1 is fucking broken because you need to abuse salvage corvettes to stand a chance late-game.
>HW1 is glorious perfection and removing mass salvage corvettes is blasphemy.
>oh no i need to make an actual unit composition instead of shitting out space repair beams that prevents me from losing any units ever
>no prob, i'll just bitch about it on the internet to mask my need to git gud
There should be some sort of synergy aspect. Like if the enemy ships aren't damaged, the salvage doesn't work.
What's the point of having weapons at all when salvage corvettes can just incapacitate the crew instantly? Why don't space battles just turn into a giant melee of salvage ships?
I'm sorry, my recommendation was insensitive.
I also wish auto management was there, I never played HW1 when it was released but I played Supcom and I'm not pleased that my brain dead interceptors like to think they're battleships.
It's actually really good.
Has its faults, but it's fucking gearbox we are talking about.
I was ready for the worst to happen but this turned out well in the end.
You're still here?
Get back to the relic forums.
I wish they just made them work like they did/do in HW2. Time based capture where the attacked ship can defend itself and shoot them off. Instead they glue on and take it away while the AI just watches it happen.
You're just baiting now. They repair the same as before just need to be closer and now there is a limit to how many you can have per ship. The AI never used more than 3 or 4 per ship so that changes nothing.
>All this analpain from HW1 purists
Feels so good.
The better news is that proper mod tools will be available. Then the autists could re-create all the fiddly nuances of the HW1 engine in the remastered version (and some will still bitch about it)
>tutorial for the fuck of it
>press ok to continue you can also press X to Y. press ok to continue you can also press Z to P.
>fighting 3rd wave of infinite enemies in the end
>all of a sudden freeze, "your forces have encountered the enemy" & back to main menu
That buggy tutorial wasn't very encouraging.
I was never any good at these games.
I just liked to watch the ships fly and shoot eachother.
The ships with the independent turrets were especially cool. As was the chase-view camera.
Nah, Marine Frigates were useless. They just need to be nerfed back to HW1 levels when they took some time to attach, and maybe make them more vulnerable as well.
At the moment they have great armor and the latch fucking instantly.
it's funny because if you sat back and watched the ships fight in multiplayer you would lose against someone who tries to do something constantly instead of watching nice dogfights.
Precisely my man.
Although if I pick up this remaster I might make the effort to not get so absorbed in the cool visuals.
It's been so long I don't remember.
The HW1 AI prioritised salvage corvettes if it encountered them before strike craft had done a considerable amount of harassing. I'm sure it wouldn't take much for them to alter the threat levels.
Instant isn't a joke. They're technically latched on the moment they get into range
>Send a salvage corvette towards a fighter that's moving past it
>Once the fighter gets close enough, the corvetter "latches" on, matching the fighters movement speed as it slides into place and grabs onto it
The only two things that probably can't be modded in is the ballistic system from HW1 and the old formation system.
Everything else is quite doable, including things like old Support Frigates, YES song, etc.
Then it seems mine came with the "special" pilots. It continues to pursue corvettes making stupid turns eternally without catching them.
I know the Mothership is using "minimum crew" during mission 2, but i'm worried what the pilot of my corvette looks like.
Problem with sins is that it's all RTS, no turn-based. imo the Total War series has established that the large-scale stuff should be done in turn-based while the actual combat be real-time & as complex as you want it to be.
Ain't no mothership in the tutorial, only a carrier which got rekt during the second wave, & the game kept going.
But... you had to make actual 'unit compositions' before, now you don't. Now you can't use support frigates, and corvette turrets have been nerfed into the ground so they're basically useless as well
So instead of a small strike fleet of 2 support frigates + corvettes and strikecraft, you have... just the strikecraft
And you think this is an improvement.
>the shilling is real
>Playing a match against a bot
>Turn resources to high, high resource generation, auto resource generation, relics, and all research for shits and giggles
>Game turns into me defending the relic from a constant stream of ships from the cpu
>At one point I accidentally leave a bunch of salvage corvettes directly in the stream of ships
>Despite not being anywhere near the rest of my ships, all the the enemy ships move right on past them without even firing a shot
It was pretty ridiculous. They wouldn't even fire at them when they were carrying ships away.
We fucking better be able to, otherwise the final missions would have needed some incredible rebalancing. 2nd last mission more or less required you to salvage as many ion frigates as possible.
Homeworld 1 AI shot the shit out of salvage corvettes with a fiery passion.
they'd prioritize the ones that were latched onto a ship, too.
And on top of that, the salvage corvettes were slow as shit.
Now: The AI ignores them (because it's HW2 AI, not HW1) and they move fast as fuck and can catch anything easily and safely.
This 'remaster' is a fucking joke.
>cant be fixed
You haven't played Oblivion with mods.
I also dont think the stuff you're bitching about are engine problems, they're mostly scripting and agent behavior stuff that was changed with the design choice to use squadrons; they literally made formations "obsolete". When people bitch about engine stuff they're usually complaining about optimization and graphical glitches, not gameplay nuances.
I will give you that RM has a TON of bugs and poorly running scripts that were shoehorned in to the HW1 campaign and races. Yet, we were promised that we can "make ion beams come from places where they weren't supposed to". We'll have to see what you autistic will come up with when mod tools are out.
If they could have added Homeworld Cataclysm, i would be asking for a R-Type mod.
Corvettes are still fine you nigger. The "turret being nerfed" thing is a consequence of the % system from HW2. It doesn't matter much when the enemy is also using the same system.
>14 unit limit on Salvage Corvettes
And for good reason, holy shit. The retard AI cant touch these things and they're so much faster too. I almost got every turanic ship they threw at me.
Yeah, the X formation looks really weird, for some reason, every time I put them on aggressive, most of turn around then turn again when they get close.
I wish they kept the aggressive, defensive, and evasive tactics.
its just hw2 strike formations now.
its still a good remake, but I wish they could have done more.
also, is anyone having an issue in multiplayer beta? I keep trying join matches, but every single one is asking for a password.
Just any FYI to anyone wondering: the collection comes with the original first 2 games(minus the cataclysm expansion) updated to run on modern PCs. So, is the remasters suck, then you could always play the legendary originals. Also, I would highly recommend playing the cataclysm expansion
>updated to run on modern systems
Yeah that's why they only have 4:3 resolutions right?
>the core is the HW2 engine.
Damn, what a waste.
I'm so glad I didn't pre-order.
Make sure you enable the game to read off the correct GPU if you got multiples. Mine was reading off the wrong one (which didnt support DX11, hence the your getting crashes), but I went to my Nvidia controller and enabled it to run off the proper GPU and it works fine now.
If you need any more help, search the Homeworld Remastered steam Forums
Is anybody else having problems trying to play the Classic version of Homeworld 1? I can't get past either the tutorial or the first mission becuase the game will crash every time an enemy ship blows up.
Im fairly certain they're using an entirely enginefor the remastered games. Apparently, the engine for HW2 and the company that developed it both went under, so they had to use a new one.
Its somewhere on there. And they lost the Cataclysm source code...which sucks.
Remember what you said faggot:
I had only 4 appear in mine.
>core is the hw2 engine
Why do people keep saying Gearbox this and Gearbox that? Its not like Randy Pitchford sat next to the original developers (the few they managed to cobble together) and told them how remake the game. As far I could tell from the interviews, they developers made some tweaks and that'd just make sense now.
>>284757384 here. I only had 5 in my run, 3 on the mothership and 2 at the carrier.
On my first run of mission 4
that I failed because I had no decent anti-capital in time for the escapethere were 3 at the carrier so 6 in total.
It does seem to scale.
Does anyone remember the HW forum that did concept art for the game/mods and got super fucking anal if your art wasn't up to the ridiculously high standards they set.
I used to read it for entertainment factor, nothing like watching a clique rip apart someone for not having the colour palette 'right'.
Having said that they did really good concepts for ships though.
No it's not fine. The corvette turrets on the HW1 ships only shoot directly in front now.
And the Corvette AI acts like a fighter - flying directly into the target, rather than flying around it with the turrets firing sideways.
Get this: A multigun corvette is now inferior to bombers. If you pit multigun corvettes vs bombers, the bombers will win.
They fucked it up a huge amount.
They appear to be the exception.
Which means it was a conscious decision, as in someone sat down and said "fuck fuel" when it came to the player.
Once again, dumbing things down wins the day.
And the problem is that these people will try to justify it with things like, "B-b-but it's less micro!" as if you had to micro it to begin with.
It was a layer of strategy that made support frigates important and leashed strikecraft so they couldn't just run all over the map unrestricted.
>gearbox bought the rights and started the remake
>bought blackbird interactive who were making Hardware: Shipbreakers. BI are the original homeworld devs
>Original devs offer input and assets/etc. for Homeworld remaster, but Gearbox staff are the ones remaking it.
>Blackbird Interactive/Homeworld devs are working on Homeworld: Shipbreakers.
One thing that definitely made it worth the purchase. They left in custom decals and even upped the res from 64x64 to 256x256.
Slap on an alpha layer and your good to go.
and worksafe lewd for the lonely resource collectors.
Hey so I'm playing through Homeworld 1, and I have one question. How do you adjust ship hieght (y axis) ? I know to move the camera up and down with the home key on the side. When I right click the ships only move on the level they are on
crud - pic related. He's not doing anything. Worthless remake
>But. This comes at a price. HW1 SP campaign is completely butchered. All atmosphere and mechanics that made HW1 great are gone. Support frigs are useless. TUR Atk Carrier on Mission 4 just sits there instead of going after mothership. Salvage 'Vettes can outrun scouts and salvage strikecraft. Taiidan in M05 was the most anti-climax battle I ever fought yet. TAI carrier just sits there instead of going its famous 'let's ram into that banana ship' charge. etc.
Did you seriously saved this shit to bait people?
I think it was middle-click in H2.
I can't recall H1
That said, how is the remaster right now? Are both games included? Is it complete? Both H1 & H2? Or should I wait for a fuckton of updates to come out?
Since I read about diff. scaling etc.
Does H2 still have the enemies of the next mission have the exact counters of the ships you had in the previous mission, or is that removed because it needs too much brain power for new gamers?
All you had to do was sell them...
I'm only interested for potential tears on steam forums
Here's another fun one. You can't retire the ion array frigates, so if you capture them they're dead weight - unless you want to murder the crew aboard by telling them to scuttle.
Does anyone else hope that the classics get official resolution patches and maybe Steamworks/some other multiplayer support? If we don't get the latter, then GameRanger should be viable (it was with the disc versions, at least) but I really hope we get the former.
Its good only if you liked HW2 more than HW1.
There are a lot of niggling details in the HW1 engine that didn't make it to the remake. The HW2 remake is literally perfect if not for audio bugs.
/v/ HWR Group
Set your download region to East Coast or else you won't see us.
Also join the group for more games.
Just tested this in the Cathedral of Kadesh, the heavy corvettes and multigun corvettes clearly strafe sideways and attack with their turrets rotated to the side. Granted they will attack head on sometimes, but they are able to attack normally and rotate their turrets accordingly.
My mistake it's only the non-button based ones (salvaging) that you can't click-drag anymore. All of them that have a button in the UI or associated hotkey like the repair ability of the support frigate, you can still do it.
Not anymore. Once they start fighting it turns into a furball and most craft split off and do big sweeping passes. Kind of like they were set to evasive maneuvers in HW1 but without a wingman and no matter what tactic or formation setting you use.
Sweet, I've always wanted to use pic related.
name one place better then here and ill move to it.
until then edgelord 12 year olds are a small price to pay for the ability to call someone else a cock gulping nigger at will and occasionally talk about video games
>finally got out of that nebula
>unknown signal coming from somewhere
>send out a probe
>3 frigates and one alien vessel
>figured it'd be something light so i just send out my fleet
>only when my fleet arrived did it trigger the next campaign objective
>hear over the radio chatter to not get my fleet too close
>it was too late
thank fuck for auto save
but now i dont know how to progress after sending in probes, scouts and a small fighter squadron to scout the threat. it wont progress for some reason. and i cant send my fleet without them turning
>30 year old manchild latching onto the omg edgy meme
some of these icons or the themes they evoke predate this fucking site you poser
Peace through Power.
There is probably a better NOD logo out there.
Is it me or is this game not fun?
Like, literally not fun, the antithesis of fun, literally no fun allowed.
I spent hours building my ships and gathering resources before moving on to the next mission, and what's the next mission?
A fuckload of asteroids in your way that collide with the mothership, and if you destroy them you transform them into ricocheting smaller asteroids of doom that rape every single one of your ships.
Like, what's the point? No really. This isn't even realistic, space doesn't fucking work that way, you are NOT going to be raped by a shitload of asteroids close to one another, space is way too big for that to happen.
Isn't this game supposed to be a master piece? The Isaac Asimov's foundation of sci fi videogames?
Fucking Halo is better written and respects basic space physics more than this pile of shit.
nice bait, i recognize the bait but i will elaborate all the same.
nobody complains about realism in an opera, why should they in a space opera. you are there for the world and the story. id tell you to read a book but i dont know any i could recommend you that come with pretty pictures to keep you entertained.
Plus all missions are in the same boring empty looking space.
It's not like the game is trying to be a refined realistic sci fi setting for patricians, you have fucking star wars retarded asteroid fields for baby's first sci fi, so I don't see why don't they try mixing things up a little.
This game sucks out all the fun of sci fi but at the same time gives you a retarded unrealistic sci fi setting.
No wonder this shit bombed hard when it came out.
>It's not like the game is trying to be a refined realistic sci fi setting for patricians,
>that complete nonsequitur
also, nose art predates nam.
This game objectifies women as a tool for perverted men in radio chatter. Just look at what fleet command is, literally an objectified woman into a "mothership", with that saying is a tool for reproduction for the patriarchy.
I just played the HW1 remake through in one sitting. Ask me anything.
No it happens automatically when you hyperspace out of a mission. Pay attention to the resource counter during hyperspace, first you get the resources from the harvesters then from the whole map.
Not quite sure if it harvests wreckages though.
The game doesnt say anything about it, but I saw more RUs at the start of the next mission, than what I had leaving
Junkyard dog? A long time. 3rd failure due bugs fixed it.
Teared a little, but nowhere near like when I was a kid.
AI is an IDIOT. I salvaged EVERYTHING
>Kharak is burning
>There's nothing left for us here
You do get all the resources left. I made a shitty gif to try proving my point. This is from the Great Wasteland Part 2.
Strange. Maybe it will happen in a later level.
I can't say the recordings are inferior. I'm really liking it actually. It might be nostalgia goggles, but I recall both Karan's & the guy's voices kinda sounding like they were holding back tears. On rewatching on youtube I appear to be mistaken.
So don't spend your time comparing the two games.
I'm REALLY wanting a Bentusi collector's edition now that I just encountered them for the first time again.
So how long until the game has its numerous bugs fixed?
From what I've read and seen it doesn't seem very polished.
I've got my CE on the way, but I think I'm going to hold off playing it for a while.
I'm new to Homeworld but I really like R-Type, what mechanics does Cataclysm bring to the table?
I'm guessing he's referring to the fact that the main antagonist in Cataclysm is a ancient lifeform that infects ships and takes over its crew. Much like the enemies in r-type are organic beings.
>Want to play HW1 classic
>The resolution support only goes up to 900p
This looks like eyecancer on my 1440p monitor. God damn it, I could settle for 1080p or something. Makes me not even want to play the games at all.