So I've just downloaded FFXIV because it's free. It's the first MMORPG I've touched in 15 years and I have to say I'm strangely weirded out. For the first hour or so I'm doing nothing but fetchquests in what seems to be an AOL chatroom hub with slightly better graphics.
I imagined the game would be about exploring untamed wilds and having a personalized adventure in a giant living and breathing world.
But so far it's a prettier version of ragnarok online.
Will this change up or is the genre just not for me?
Yeah, it's free. Or at least for two weeks it is.
I just wanted to try it out and I'm sorta glad I never bought this thing.
I'm more than one hour in and I've done nothing adventureish. I'm actually pretty bored right now because I have to run from npc to npc to do dumb quests while a bunch of player character decked out in skimpy armor sit around afk or doing social/chatroom shit.
I think I might just be not autistic enough to enjoy this.
Graphics are nice though.
>I imagined the game would be about exploring untamed wilds and having a personalized adventure in a giant living and breathing world.
FFXIV is a game that only people who haven't played wow think is good. The combat system/mechanics are straight up copied from wow, with an extra large dose of clunkiness. Quests are horrible, linear, and repetitive. World is lifeless. Honestly anyone who likes the game needs to just go play wow because xiv is just an inferior ripoff.
And that's saying something, because wow is really shitty these days.
I have the game downloading the patch on my PS4 right now, gonna try the free week because I haven't played in months.
Friends and I decided to make new characters and play together.
>No it won't change, it stays pretty much like that the whole way, though classes have more to do and content gets harder later on.
So it's never gonna feel like a prober adventure?
I really liked vagrant story and FFT, and this game has the same art director so I imagined this game would be full of exploring untamed wilds, hunting mysterious beasts in ancient temple ruins, etc.
But so far it's just /dance and /bow and fetching items from npc and bringing them to another npc to get xp and some exposition in text boxes that I don't give a shit about.
theres no eploration, the maps are tiny like vagrant story, and excuse me but fft dont have exploration.
want to kill mysterious beasts in ancient temples,?..... level up to 50 and do the high level content
>World is lifeless.
I briefly played ragnarok online and ultima online when I was a kid. This feels a lot like ragnarok with more bloated content. There seems to be no innovation at all.
World of warcraft is so butt ugly that I'm not gonna touch it with a ten foot pole though.
I kinda got bored already of running from npc to npc so all I'm doing now is to check out the goofy expressions my player character can do.
Welcome to modern MMOs, they are nothing more than lobby simulators with gear treadmills.
If you wanted a beautiful living breathing world to be a part of you need to go back in time and play FFXI.
>and excuse me but fft dont have exploration.
>want to kill mysterious beasts in ancient temples
Maybe I worded that oddly. I loved the atmosphere in FFT and Vagrant Story and I imagined this game to have some of that atmosphere mixed with a giant, living world to explore. Sort of like BEING in FFT or something.
But so far it's a chatroom with pretty graphics and zero immersion.
Well, XI has changed to be more similar to post-WoW MMOs in that you no longer need a group to get to max level. Even though it's often tossed out carelessly, the best way to put it is that they casualized it, so his statement isn't as far off even if I want to disagree with him.
Keep in mind that XI is at the end of its days content-wise, so there are actually many more areas to explore and FFXIV:ARR is still only a few years old and still growing, so it is a little unfair to compare them in terms of the amount of content.
>I imagined the game would be about exploring untamed wilds and having a personalized adventure in a giant living and breathing world.
Yeah, nah, MMOs are like that only in animes. Genre is not for you, clearly.
That's why you would have to go back in time to enjoy it, Square essentially turned the game into a joke to try and get people to move to XIV.
Fro 2002 till 2009~ the game was a dream. the perfect mixture of JRPG and MMO.
haha, you think anyone in this thread is talking about post75 FFXI? Why do you think people are saying go back in time to play it. Its because the game that is out now is not the game that everyone played for 8 years. That game is gone, it has been gone for ages.
What your looking for doesn't exist in the MMO market these days. It's all grinding, fetch quests, and making the player feel like a 'badass'.
Story, atmosphere, challenging/fun gameplay, and exploration are all on the back burner while everyone tries to clone WoW.
>What your looking for doesn't exist in the MMO market these days. It's all grinding, fetch quests, and making the player feel like a 'badass'.
So it's actualy massively multiplayer combat chatrooms?
What's sorta disappointing to me is how handholdy the whole game is. You get quests (mostly meaningless) and then they're marked on your map and then you run to that exclamation mark. You get the feeling that everything you can and can't do is spelled out for you.
I really imagined a world of secrets and adventure.
Like just exploring a huge world, finding an ancient temple, without any markers or quest objectives and then looking inside. But everything in this game has a designated HUD marker, so it feels like things are just waiting for you to come over, interact and then reset.
I think some dude in this thread mentioned "theme park" and that's exactly the kind of feeling I'm getting.
I'm being shoved on a cart through an amazing scenery that I can only interact with in very limited ways.
If you can't enjoy a theme park mmo for what it is, then the game is not for you anon, I personally like it a lot but I can see how it can be really boring for others and unfortunately MMOs will never be like that
Remember that it's still barely out of its infancy while WoW is on its deathbed. It still has a lot of room to grow. Also, the PS3 version limits how much the other two can do. The game originally had much bigger areas, albeit more bland, and better graphics, but they were toned down so that the PS3 could handle the game. Fortunately, support for that version is being dropped some time after the second expansion, so we could see it become an even better game farther down the road.
Ok, now I went outside and I'm currently fighting squirrels.
I managed to turn off the playernames because having a billion DARKSEFIROTHXxX420 running around was detrimental to my immersion.
I also leveled up.
>you know what is the strangest thing about your post? claiming you are playing your first mmo in 15 years yet the free weekend is only for existing accounts
Do you want me to post my confirmation email for a fresh SQUARE ENIX account that I registered yesterday? This is the first time I'm playing this game.
>I personally like it a lot
You have shit tastes then. Even as a basic themepark ARR is garbage.
The only reasons I can see to play this game are ERP faggots and/or being a huge fanboy of the FF franchise. If you're neither of these, there's no valid reason to play ARR.
Content isn't challenging, graphically the game looks like shit, the netcode is awful and latency is bad if you are in EU, gameplay is slow paced, UI customization is barely a thing, you are forcefully mixed with consolebabbies, theorycrafting is a joke, PvP is barely existent/relevant...
The only redeeming quality of this title aren't gameplay related at all. Art/music are great, the universe holds itself, some characters are memorable, that's it.
That being said, I don't feel very heroic killing cute little ladybugs.
dude, everyone knows there are 2 kinds of people:
one that makes realm reborn threads because he wants to talk about the game andthe ohter makes realm reborn threads to shit on the game , if they have play the game dosnt matter.
Everything before 50 is a joke and easy
as long as you are competent
It's all to teach you the mechanics of the game, so read the story and have a good time.
I'm living in the alps squeezed between austria and switzerland.
I also just saw a catgirl riding up stairs with a horse.
I like it because:
I like Final Fantasy
It's comfy (music, atmosphere, etc)
Lots of stuff to collect
Crafting is actually interesting
It really isn't made for the hardcore raiders and serious PvP types.
>graphically the game looks like shit
I think it looks quite nice. I'm also glad they gave me the option to play a dude who looks slightly like ahnuld.
I just don't feel like squeezing through hours of artificial padding until I can properly explore the world.
>It really isn't made for the hardcore raiders and serious PvP types.
Really? The game kinda strikes me as something that is all about instanced raiding, because people are constantly looking for groups. As far as I can tell.
Also I don't feel like killing half the monsters because they're either friendly or cute.
Once you get the hang of it you can easily pull 5 levels a day, so about a week if you play for a while.
No, it's fun.
unlike the vast majority of pre-50
Or you could actually learn some rotations.
>at least 100 hours of doing nothing but pressing 1-2-3-1-2-3-... on dumb monsters, regardless of what job you're leveling. I'd rather go AFK sleeping in EvE.
Eh... that's not really worth it I think.
I'm glad that they have a trial, because I was already thinking about buying it based on the trailers and screenshots and constant hype and praise on /v/.
Also if you do dungeons at the end of the game to level from 40-50 it's pretty much 1 dungeon run is 1 level. So about 30-40 minutes a level.
Healer and tank have it easier for this though since instant pop, but DPS can sometimes sit for a long time. I suggest finding a FC of people leveling other classes. will make your life way easier.
coming from this faggot. >>284960626
I've got near 500 hours and the game is just fun to play.
>Healer and tank have it easier for this though
I'm a lancer, because I liked FFIV when I was a kid.
Do I still qualify as a tank?
Can I just roam and explore and level up by exploring and killing things in my own pace or is it recommended to go through the handholding?
No your a dps. You can go explore and kill things all you want, the entire games outside world outside of hunts and fates can pretty much all be done solo.
The only handholding I suggest is if you don't understand a mechanic ask someone.
Most people are pretty fucking nice in the game, at least in the pugs I've hit and my FC.
I like it. It reminds me a lot like classic WoW. Also all the armor and clothing in this game looks pretty pimping. And my LS and FC were both very helpful in getting me started.
My FC had completed all content available at the time. But I mean it's a lot easier to just say someone's bad and dismiss anything they have to say.
DPS is braindead rotations with very very little to no modifying it based on procs or variables; it's just one circle feeding into itself, Tanking is double braindead and Healing is... alright. The longer GCD leads to a lower skill cap as there are less opportunities to think fast and use a different attack/spell to suit the situation(probably why the DPS rotations are giant circles anyway, any variance or need of a separate situational attack would throw it all off).
All the quests are fetch quests or go kill some bandits and the bandit leader and it's very boring leveling, even if the boring fetching is masked by a cutscene here or there. Grind grand company rep. Grind dailies. Grind your relic. Grind dungeons over and over.
It's just another MMO, but it looks pretty and has cutscenes so whatever.
Yea, it plays just like every other MMO out there.
Except it doesn't look like D&D pucked it up.
every mmo is built around these
WoW doesn't even have a rotation and it's what people always compare it to.
It seems to me you just hate mmo's. Or are a furfag from wow.
>For the first hour or so I'm doing nothing but fetchquests
DO NONE OF YOU READ
THERE'S A STORY, DIALOGUE, WORLD, ETC
IT IS A RPG
But yea, the format doesn't change. It's very quest based until post lv 50 content where then it becomes super social/MMOish with lots of 8 man content requiring coordination and shit
Thanks for your comment, please rate and subscribe. :^)
Realize that pretty much all the random low-level starting quests are useless and slow.
Don't think of it like other MMOs where you have to complete every quest in sight to level up. Stay up with the main story quest and class quests, and do your hunting log and dungeons and FATEs, you'll keep up in levels just fine.
>Just sometime I want something slow and comfy to play while watching a movie or eating dinner or something.
So you play MMO while watching a movie?
Doesn't sound very immersive to me.
>all these main quests just to get to the one that lets me ride my fat chocobo
Even WoW doesn't have XIV's amount of fetch quests. Hell, I've gotten in cannons, played a Plants vs Zombies esqe quest, became a quest giver, and wrestled birds out of the sky. XIV's quests are literally pre-WOTLK. As for rotations, yeah WOD WoW is mostly priority based but when XIV 2.0 was released, WoW was in 5.4, which was a much different story. Rotations could be modified on the fly with situational skills for most situations and there was snapshotting, which had such a large skill ceiling that the difference between an alright Feral Druid or Affliction Warlock, for example, and an amazing one, was sometimes over 200k DPS. The lower GCD allows for much more fluid play and in-the-moment optimization, rewarding quick reaction times and decision making.
>Confirmed blizzshill, nobody has names like that.
I already said I'm not touching WoW with a ten foot pole, that ugly piece of shit can stay where it belongs.
"Diegeile Helena" is german and translates to "horny helena" shitty names like that aren't very immersive.
Scroll Lock is the hide UI button by default.
Get used to a lot of awful names. I've seen so many Uchihas and Strifes that I'm started to feel dead inside.
Why. Is. The. Combat. So. Shitty. Even the post lev 50 content. Is. So. Boring. None of it is hard. And if you call it hard, you must still be in grade school cause there's nothing difficult about the combat or the raids. This game treats you like a kid who doesn't know how to use the keyboard, but alas, what am I saying. They encouraged the fucking gamepad to be used as an alternative. Which is odd, cause then you'd think that would promote faster combat.
>has to screenshot with auras and buffs to even reach the lengthiest gcd any respectable mmo has baseline
Please name one MMO that isn't based around fetch quests.
I actually hope you quit the game
>even wow doesn't have the amount of
except every quest to max level is a fetch quest....There isn't even one quest that isn't a fetch quest in WoW..
>use Cure 2
>now you have to wait until every skill is off gcd before using anything
>not implying he has to stack spell speed to even get to that number
Yeah you're not fooling anyone.
more like final snoozefest xiv amirite lmao
It was all gear based, there is no skill in wow, you just put in a macro and it does your entire rotation for you for up to 10 minutes.
WoW has been able to play itself since 2010..
Anyone on Excalibur? I resubbed, 30 whm. Most people i played with changed server or quit.
You could try the secret world for some great quests but the gameplay is awful.
I don't really like zombie shit, that is so fucking played out.
I really like the basic concept of final fantasy XIV (a huge final fantasy classic style world you can explore) but so far the game feels like a playing ground with all those player characters standing in front of squirrels and ladybugs and hitting them with glowy magic effects. I know I'm low level but I feel the game doesn't give you an exciting start.
Thanks for the recommendation anyways.
Oort online is the mmorpg im the most excited about. i absolutely love the vision of the developers, and i also love voxels!
What makes you think I don't play that too?
>doesn't use parser
look at this faggot, look at him and laugh.
Doesn't mean the game isn't full of fetch quests idiot.
which it is, and you have to grind the shit out of them for your nation in the past.
They're there, but they're useless, the game does not revolve around them, this is your original argument. Stop moving goalposts.
Also, they only recently introduced those "quests", the game had no quests for the majority of it's lifespan so far.
>Everyone is farming lights for their Zetas
>Can't get any T4 SBing done.
>First MMO touched for 15 years
>Proceeds to comparing it to other MMO like you know what you're talking about anyway
>lvl 20 dungeon
>have to wait 30 minutes cuz DPS
>tank has low level gear
>dies in 4 shots from a mini boss
Why? No one has been banned for using a parser in a year and a half, and the last person who was was spouting off about using it to his FC and then shit talked on some PUG, SE just went through his chat logs.
His fault for being a jackass.
Not projecting anything, furfag.
I got a sexy eyepatch I was required to buy and got invited into a french party.
I almost felt like having an adventure for a few minutes but now the party ran off and I'm killing critters again.
This feels more lonely than my social life.
So as far as I understand it the game has cool content, it's just streched so thin and between so much padding because they want people to subscribe for a long time.
It's like watching a shonen manga on tv with endless filler episodes and a few good fights inbetween.
Friendly reminder that the lann revamp in Vindictus happened yesterday. Servers are stables, new content is coming, and events out the ass are happening!
You won't have fun for the first few levels, depending on how fast you're going, you might feel like dropping it. As OP described, all you do is fetch quests at the start. However, eventually you'll start to actually do stuff that's remotely fun, just don't give up too early on.
FF11 was apart of that era of MMOs before wow where usually to advance ahead/level up, it was REQUIRED to group with other people and do "camps" and grind off mobs/trash.
Now its the opposite where you have to do little to know socializing and do anything you want through questing and instances. Plus homogenization in class/BRING THE PLAYER NOT THE CLASS i.e. everybody is a special snowflake!
The ride to 50 is fun.
Once you get to 50, though,
it's super fun
The problem with FFXIV is that Square doesn't know how to handle content that isn't "current."
Low levels are an absolute joke, and it's no wonder people quit long before they hit 50. They were so rushed when 2.0 was created that they just copypasted generic shit from WoW without remembering to add the fun parts.
It gets better as you make it further through 50 content, but first and second coil were nerfed into the ground (which is a damn shame considering they were incredibly fun and difficult, I adored turn 7 in particular), so people will say "I've tried raiding and it was a joke" and it absolutely is until you get to, once again, what's current. Bahamut has the tightest enrage I've seen in an MMO while being 14 minutes long and if one person makes a tiny mistake or a small step in the wrong direction it's a wipe.
The end result is a game that's entirely tailored for someone level 50 going from patch to patch. If you're new, all the content that was once enjoyable is now just a drag to get through. All the dungeons and primals that were made for i50 you'll be attempting alongside i130s, while buying welfare i120 gear.
Maybe things will be reworked in Heavensward, but who knows.
>I imagined the game would be about exploring untamed wilds and having a personalized adventure in a giant living and breathing world.
I know this pain OP. And the current MMO climate simply isn't that. Don't sub to FF14. It's just a WoW copy. Beware of the ARR shills on /v/.
Yeah, see this for a bit
The world was huge and dangerous, unlike WoW clones that send you to quest everywhere FFXI was a game where you only saw bits and pieces as you leveled and went through it but there was a massive amount of territory left for you to explore. The sense of adventure was amazing as you had to carefully pick your way through zones or could come across a secret area that was so far off the beaten trail that only a few people knew it existed.
Traveling around took a large amount of time and it gave the world a much better sense of scale, no matter where you were there was going to be hidden areas or dark untraveled corridors nearby to explore, every zone had a sub zone that probably had a sub zone of it's own.
Gating you off from an area just because it was too high for you to enter doesn't make it any bigger than any other mmo. Plus, you can still sneak through a lot of mobs at low level if you were skilled enough. Which was necessary to get to one city to another.
>try 3 different clans
>one was too big
>the other was too clique and everyone in it already knew each other IRL, head guy was an asshole
>last one was pretty much rinse repeat of the second one
How the fuck do I make friends on this fucking game?
It felt strangely like call of duty to me. I tried to explore but ultimately I was running through hoses.
It had no instances except for boss rooms. Dungeons were xbox hueg, required you to buy or find a map and when you met someone else inside it was an adventure in itelsef (there were so many hige dungeons seeing someone was an event, you stopped and say hi).
Mobs never stopped chasing you, unlike wow where you just run into everything and just wait for them to drop aggro. You would often see trains of mobs following some faggot running to zone.
Mobs of your level took about 2-5 minutes to kill in a party, alone you'd just get rekt. So you often abused the invis/sneak spells uin dungeons to run through mobs. But those spells could break at any moment, meaning you'd shit your pants when seeing the message "invis is wearing off" when in the middle of an army of goblins.
Also if you died you'd lose XP, level down and go back to your save point, basically ruining hours of grinding and exploring.
Different developers and FFXI was still running. They had to change XI (in their minds) as well because no one likes old school MMORPGs where you actually have to play in groups anymore.
I disabled aero because it makes me feel like I'm using a fisher price OS.
Oh, you've gone about it all wrong.
FFXIV IS A TRIPLE TRIAD SIMULATOR with TRIPLE TRIAD as the main game and minigames, such as hunts, frontlines, Coil and such being simple ways to pass the time while not Grinding for cards/MGP/GATEs
I fucking love it.
Not either of those guys.
I got to level cap. The game is still boring. Comes with some of the faulty mechanics they've implemented that never magically disappear like fans somehow believe it is.
See, I had no problem with playing solo if the game world was more open and less like running through a rubber hose.
But I somehow would like the world to be more open and the scenery more wide and inviting for exploration.
It can't be because the PS3 version wouldn't work. The original version of the game, although worse in many ways, did have better graphics and was open world instead of areas separated by loading screens because it was exclusive to PC.
Almost 30. I just don't like how floaty aero looks.
The old interface just felt more streamlined and less like a toy for overgrown babies. Which is a moot point because I'm posting about digital toys on a board for overgrown babies. But still I like to at least pretend I'm not a total babby.
HORSEBIRDS CAN GO AND STAY OUT
IF YOU AIN'T GOT BAHAMUT YOU AIN'T WELCOME IN THE CRIB
>It can't be because the PS3 version wouldn't work. The original version of the game, although worse in many ways, did have better graphics and was open world instead of areas separated by loading screens because it was exclusive to PC.
But I heard that the new engine is better and it's the same engine that FFXV will use.
So was that bullshit all along or what? I also read that the original version had strange repeating terrain?
The same reason why every other MMO released after 2004 was a mess, they wanted the WoW crowd.
FFXI was their most profitable FF title of all time, holding a solid 500k subscriber base for over a decade. If they had made a game like it then they once again would have had a solid game that would have made them lots of money and held a loyal fanbase for another 10+ years. The problem here is that greed set in, why make lots of money when you could potentially make LOTS of money?
I guess you could say they kinda succeeded, ARR has an ok amount of players but it comes at the cost of the game being utterly bland and devoid of what made old MMOs so amazing to play. Will it live for 14+ years? Doubtful.
>in third place with a good chunk of stamina left in the final stretch
>pick up Bacchus' Wine
>the moment I use it, the second place guy uses a Briar and the resulting speed boost makes him hug the 1st place guy
>both their stamina gets fucked and I casually stroll past them for the 1st place win
I FUCKING LOVE HORSEBIRDS
That's cute, I'll be seeing you in the tourney.
Yes, the terrain was very bland in comparison to how it is now, but it was bigger. It's a matter of quantity vs. quality. The new engine might run more smoothly for more machines but that's just because it uses less resources.
>That's the only reason to use that style though.
I find aero hard to navigate. Also it looks really unprofessional I think. But I'm also the type not to use desktop wallpapers. If I'm starring at my desktop that means I'm not doing anything, so why stare at it?
Well seeing from FFXV videos it looks NOTHING like FFXIV so...
The old engine was better looking, but badly optimized (or just too demanding), not many people could max it out. And the repeating terrain had nothing to do with it, it was just copy pasted everywhere because lazy. The new engine is "better" because the world is handcrafted, making it seem more beautiful than the barren copypasted wastelands of 1.0
It still looks like fucking plastic though
Welcome to post merger Square, kings of retarded decisions.
You could say the same for SWTOR and what it did to SWG, or how games like TESO were so different than their source material. All logic goes out the window when a company decides it wants the WoW crowd.
Congratulations, you've managed to make a shitty post in /v/, now do it again and again indefinitely!
MMO's always have and always will be a huge time investment
I don't wanna be those guys who say YOU NEED TO GET TO 50 TO HAVE FUN but, like, I had fun once I got to dungeons, which is at level 15.
You need to invest some effort in these types of games, and if you don't feel it, it's just not a genre for you.
>mad cause he wasted hours farming for some shitty little upgrade when he'll be doing the same thing again in a couple of weeks
I feel no sympathy for trash like you.
>FFXIV will never use FFXI mechanics and be set in Ivalice
It was all setup for you square, that's all you had to do.
>Implying I grind for relics
Relics are a waste of time, yeah, but it's not like you're doing any better.
>You need to invest some effort in these types of games, and if you don't feel it, it's just not a genre for you.
Except it was the genre for some of us who weren't born after 2000.
>being a productive member of society
>while you sit there at a computer doing farmville tier tasks all day, wasting away your life like a drone as Square eats away at your bank account
Ooooh, Im sooo hurt~
It's a good thing that there's an agreement, then.
Seems like you're having it way worse, though, trying to enlarge your own ego by projecting shit about anonymous posters in an imageboard.
>that scam of a kickstarter failure
This is how he looks ingame.
>mfw someone was using a Zeta without at least a Final Witness title near me
Disgusting, you didn't earn it
Not much difference here but that's the only screens I could find showing off the same place in both versions. Rocks seem more complex in the older version.
>older is better
The old one is disgustingly oversaturated just a mess of bright eye-drawing colors without purpose.
New is vastly superior
I dont even play this game I just like comparisons
Well yeah that's pretty much the point of ARR. First one looked bland as shit. Here's one that looks better in 1.0
That's only Garuda though, and I think that's because the character is casting a spell on this pic, make him a bright source of light
>Weeb as fuck
I bet he even has the Sasukes blades or something.
If you want immersive, play on Balmung I guess. It's where all the RPers are. Of course, you don't have to RP yourself, but if you don't want to see Dick Hertz the female catgirl in skimpy armor, it's the place to go. People are wearing normal attire a lot of the times interacting like they're part of the world or some shit, if that's what you're into.
Just stay away from The Quicksand in Ul'Dah as much as you can. That place is like Goldshire 2.0.
Really? I thought I remembered this spot from 1.0, but I guess it was ARR. Here's one from 1.0 then but it doesn't look good. I have better screenshots on my PC but I'm not on it right now.
>no one wants to join Ramuh EX clear/learn parties so I can't even get to learn/do Shiva EX
How fucked will I be if I take my i113 WAR into the DF for it? Sure sucks coming back to the game and not being able to catch up.
Fuck you they look cool
Never said it was the same spot. 1.0 only had three zones: plains, desert and forest. So it's gonna be hard to find something from the same spot.
Here's one from the Black Shroud in 1.0. Best looking zone but also the worst. Corridors: the zone.
I played it during beta. As I do not eat shit I did not buy the game. There were no bosses, no nothing. Actually there werent even towns except for the 3 starting ones. They were blocked by gates.
>there are people who like Gridania and Ul'dah more than Limsa Lominsa
Except this game is more FF than MMO, and people who play it like an MMO and not an FF RPG are the ones that end up hating it.
Sit back, enjoy the story and the characters, grind some encounters, faff about with some side stuff, it's all there.
You already have Byregot's Blessing from Carpenter, which is important. The next big thing is Ingenuity II.
Ingenuity II lowers your recipe's level for 5 steps. This means for example, when you craft a high level item, you can make more progress on it per synthesis since it's a lv 45 recipe now instead of a lv 50.
Dragoon is the designated shitter class, I'd say you can get by facerolling.
Being a good Bard requires some effort and awareness of when to use songs, but you can certainly faceroll normal content with it.
Aurum Vale and Cutter's Cry.
And they were no more shitty than the shit they got now. Was actually more challenging because you HAD to speed run them in order to get max chests. Also you could change jobs inside to maximize deeps.
>Will this change up or is the genre just not for me?
Don't judge the genre based on FFXIV. XIV is just a WoW clone, and a really gay one at that.
There used to be good MMORPGs out there (and, believe it or not, for a brief time, a version of FFXIV was one of them. So was it's predecessor.) and maybe there will be again one day. That day is not tomorrow nor the day after though.
>it's a wow clone
I wish. That would mean PvP was good. WoW is better at almost everything except rotations and world. But the seamlessness and vastness shit all over ARR.
ARR is decent. Pick it up on a sale. Gold Saucer saved the game from being complete shit.
1.0 should never be spoken of. 1.1xx was the time when XIV was actually a good game. So was the entire meteor event. And then the meteor fell... and when the smoke cleared, everything had been dumbed down to playschool levels. Even the writing suffered a mortal blow. Everything turned into a shitty Saturday morning anime cartoon. Such a fucking shame after how much time and money I devoted to XIV only to have it ruined by that shit-for-brains Yoshida and his frog ass face.