Not really, bosses done right feel like culminations of the particular challenge level for that section of the game...and 1v1 boss fights really add a sense of satisfactions when they are between your character and the big bad guy in a sort of duel context.
>>284973041 Completely depends on a game. If the boss fight isn't a focus then of course it's going to be tedious. Most modern FPS's do this. Now, if boss fights are a focus, then boy, does it get your blood pumping. MGR, Ys, NMH etc. do this real well.
>>284973041 Western game boss fights are BIG MAN with BIG HEALTH and those usually aren't fun. There are exceptions, like in Double Dragon Neon. I had fun with those. Japanese boss fights are usually more of a diverse test in player skill, but sometimes, like in disgaea, it's just a grind/number battle. (which is the point of the game, sure, but I find it boring, personally.)
>>284973741 I can agree with that idea. I only found fun in Persona 4 when I realized the best fights are when you're underleveled and you're forced to rely on boss weakness and strategy. The game was just too easy otherwise. It's just a matter of perspective I guess.
>>284973041 Yes and no. Yes in the sense that no one wants to just know there's a boss fight with no build up. Especially if the boss fight is just a giant bullet sponge.
No in the sense that a well done boss fight can redeem a lot more than a well done level. Hell, Shadow of the Colossus is just Boss fight after boss fight with puzzles in between. But because of the atmosphere, build up, story and gameplay you are fucking pumped before each and every single one. And once your beat a colossus you feel that sense of reward even before achievements came along.
tl;dr if we're just talking about shitty bosses like most FPS bosses, then he's right. But overall boss fights can and do chew ass and kick bubgum
Boss battles are only one mechanic in an endless see of game design styles that fit different kinds of games. Petitioning boss battles to be removed from video games is like saying that you should never have mustard on sandwiches.
Lol what a load of horseshit. I remember when i played Ocarina of time. I was 11 years old and i played the game for the first time. My dad bought me the N64 because i played so good at football. I could only play for like 1 hour a day and when i finally managed to face Ganondorf i nearly cried in excitement. I beat Ganondorf and thought YES I RESCUED THE PRINCESS! I SAVED THE WORLD I'M A HERO! But BAM! Ganon appeared the absolute evil on the world and i was again ready to face him I nearly pissed my pants , i had nearly no lives yet and when i finally struck him i screamed. i had no master sword, i had no fairies left, i had no potions left but when i finally struck this evil motherfucker i screamed because i was so happy. It looks pathetic to "normal" people but it was back than my happiest moment of my cildhood. And the endig holy shit i cried because i saw how happy everybody in this world was . They were happy because i bought peace in this world. Me a 11 year old boy who defeated the evil.
I dont know who Charlie Brooker is but he can fuck off
>>284973041 I personally dislike most boss fights but I realy enjoy when they are done right and aren't too tedious (in RPGs and Shooters they are fucking shit becuase they are just beefy tank fuckers, especially worse in jRPGs when they pull that 'not my final form' bullshit)
Platformer and action game bosses can be fun though when there is a novel and clever way to beat the boss, and it's more a matter of timing and figuring out the trick than tediously attacking and dying and repeating until you can finally move on.
It's pretty simple: it's true when the boss is badly designed and only there to be a boss, but absolutely untrue when it's well designed. Even a single well-designed boss can single-handedly turn a good game into a great one.
Dunno, Boss Fights (especially bullshit tier ones) always gave me a strange fulfilling feeling, maybe it's finally beating in the face of the faggot who kept me from progressing for hours or something.
I mostly play japanese game, though. So Kingdom Hearts, MGR and whatnot. Even in MMORPGs bosses (who are well done, at least) are fun to fight, and considering the number of people who enjoyed SOTC, I doubt it is a boring part of the game. Just seems like, once again, people are trying to take gameplay out of games for no reason other than a false sense of them becoming a more serious medium.
>>284973558 >Japanese boss fights are usually more of a diverse test in player skill, >Big Dragon/god with a million HP and immune to status ailments and has minions that you must kill before attacking him just because >finally kill him >THIS ISN'T MY FINAL FORM >now has a trillion HP and is angry so does more damage >kill him finally after 40 minutes of tedious spamming the same attack and healing items in monotonous sequence >THAT WASN'T MY FINAL FORM fuck yeah, Japan
>>284973041 >Vagrant Story >boss fights every 20 steps >gamers love it and is received well (perfectly) by many critics
>Dark Souls >boss fight every 20 steps >gamers love it and is received well by many critics
>Metal Gear Solid >boss fight every 20 steps >gamers love it and is received perfectly by many critics
>etc >etc >etc
>modern shooters and fantasy games >no bosses except for end game boss or maybe 1 or 2 other unique fights >forgotten and no one cares about
This guy doesn't know what the fuck he's talking about. As long as it's engaging and challenging, yet fun without overstaying it's welcome, boss fights are incredibly great for a game. There's nothing more fucking monotonous than killing 20 more soldiers, zombies, monsters, etc. that you've fought a thousand times before. Why the fuck WOULDN'T the player want a unique boss fight?
I can't comprehend what happened in the minds of modern developers. No one remembers their shit, and these are the reasons why. It's forgettable garbage without quality memorable moments. And I'm talking gameplay, not fucking QTE fmv bullshit.
Who cares about shooting from behind your 200th waist high wall? You're not going to remember it in a week, hell maybe not even the next day. What I do remember is taking a fucking elevator up in the citadel in Turok and fighting a fucking cybernetic enhanced fire breathing T-Rex in a dimly lit arena. That's something you can't forget.
Fucking Rrooker thinks Twitter is a videogame, and his publishings would imply he is extreme left. Too bad he makes most of his fame on his wipe series, where he acts like a sarcastic cynic and an asshole, the exact kind of character I find to be lovable.
I hate the guy's ideas, I love the guy's work.
Pic related is some 3 weeks old from his latest show
>>284975892 >>284975837 Don't even try to deny it, boss fights are an old-fashioned tool to limit the interactivity of the player with the game-world and pretty much takes away a lot of the game feel. A correct amount of cutscenes to gameplay ratio, about 3/1, with boss fights being button prompts, would be the best way to go about it.
>>284973041 That quote couldn't have been very long after RE4 had come out surely he must have enjoyed that game, is this guy legitimately retarded to think that no one in video game history has enjoyed a boss fight or might look forward to one?
>>284976403 You didn't even go for the low-hanging fruit like Zelda and MGS. Unique and interesting boss fights are a huge part of those franchises successes. Those are some of the biggest IPs in the industry.
I fucking loved Boss Fights and I've loved them all my life.
In particular because you cannot avoid them.
You can skirt through most games, avoiding enemies here and there when battle isn't convenient for you, but a Boss fight is like "Let's see if you're actually good at this game" and when the answer's "No" you lose and start over.
Boss battles are tests. They're like chapter reviews in a textbook, you can't continue without passing the test. If you fail the test it's because you probably aren't skilled enough to progress.
I believe that people who devote time to video GAMES should understand the concept of aptitude. You should be at a certain skill level to progress in a game, hence why it is called a GAME and not a MOVIE.
Furthermore, boss battles allow for some of the best cinematic experiences for people who are into that sort of thing. They're climactic set-pieces, and allow for a big pay-off for the rising tension of a game having a main antagonist or a threat that's been looming.
Bad boss fights however, are terrible and can RUIN a game. So perhaps Charlie was just being a bitch when he opted out of boss battles.
>>284977001 You mean they make you uncomfortable. Even the worst bosses in that game require you to change tactics and stay focused which a lot of games can't claim as it's just "hit this until it's dead" try that in DMC3:SE and you'll get your shit slapped.
>>284977529 Yeah they're the worst bosses in the game, but you can't just hit the gigapede until it's dead, even standing on it makes it shock the shit out of you, and it also requires timing if you want to hit the electric orbs. Point is DMC3:SE has plenty of decent boss fights and i think the problem may actually be you, not the game. (see; OP)
You can literally knows if a person is a casual or not by his opinions on boss fights. Make someone play pic related and I want to see them bitch and moan about boss fights being just the devs dragging the game to last more
I guess it can really depend on the genre. I mean, I don't really remember any boss fight in any FPS game that I've played being remotely memorable, but if we're talking RPGs then it's a completely different story. But disliking bosses to the point you'd rather not want any bosses in a game with shitty boss fights instead of it actually having good boss fights is straight up retarded and you really aren't cut out for video games in general, get another hobby.
>>284973041 I have no idea who this guy is, but that is so outrageously retarded I'm going to commit his name to memory just so I can mock him at every opportunity.
There are games where boss fights are thrown in in a way that doesn't work or make sense. But he's not saying that. He isn't even saying boss fights as a concept is ill-conceived. He's literally saying no one ever liked a boss fight.
>>284973041 If you're playing a game and it feels like washing or doing work then you should probably go play something else To someone that loves playing a game a good climatic boss fight that tests their skill and time put into the game ends up being the cherry on the top
When people remember awesome moments from games they always remember badass bossfights. You never see people go "ooooh man the most memorable moment for me is when I killed this nameless soldier in one hit woooah dude" Even besides things like DMC ninja gaidedn and MGR there's rpgs and fighting games and metal gear solid.Boss fights are often the best parts of games. Not just cause they are fun and challenge you, but they can also be emotional or hype you up. I don't understand how anyone could think otherwise.
>>284978578 >Boss fights should be in fighting games >Playing fighting games alone Like I'm down for characters like Akuma and Rugal and shit, but nobody goes out of their way to play fighters for the bosses.
>>284973231 And they're annoying because the combat system and the nature of the game doesn't support it. It was done so well in Bioshock 2, where the last fight was just swaths of enemies and the bosses were nothing more than severely hopped-up splicers, but that game gets no credit for it because it's predecessor had a terrible ending.
But I mean, would you be as satisfied with the Bioshock ending if you just clubbed Fontaine in the face the way you did Ryan? And the Big Daddies throughout both games suffice enough as boss fights, I think.
>>284980272 Lol holy shit are you literally fucking retarded?! There's like 7-8 million, MILLION, players in WoW alone and FF XIV has another million and shit, you fucking don't know jack about gaming obviously.
The whole fucking genre is centerd around waiting to get into bossfights. Noob
>>284981098 I'd agree with that. Their bounties made the game piss easy after Pauper's Drop, even on the hardest difficulty. That might not be a bad thing, it shows that you're gaining power, but it's too much. The game is super easy just running with the drill.
>>284973041 Here the truth: The boss fight is a simple concept but is a lot harder in execution. There's a balance between being challenging and broken that has to be struck in the correct ratio. Most game devs are too incompetent to pull this off correctly.
>>284981304 I never really was very impressed by the Bosses in the original DK Country series, outside of the final ones. >That fucking fake out
Super Mario World 2 had some better ones. Fuck that game had some amazing bosses. Fuck, this thread is making me remember all the great bosses I've fought over the years. Makes me want to replay so many games again.
>>284982139 And Alduin was a let down because A:You beat him once already B:You have all those nords backing you up in the final fight so thats lame C:The fucking guard guy was like 10 times stronger than the final boss. Why didn't he just go wreck Alduin's shit?
This is literally the final proof that western devs don't like cinematic moments because of what they want to show the player but because they can just make cutscenes out of it. There are many boss fights that are way more cinematic and show critical moments of the game that wouldn't had nearly the same impact if it was a cutscene
>>284982020 I respectfully disagree. I loved the design and idea of it, but it lacked all challenge and fun. Also, the whole ending feels kind of anti climatic, but at least it was a step up from System Shock 2.
>>284981795 The new DKCR series has better bosses in general than the originals I feel, but I think that is mostly due to the improved technology.
>>284978364 Majora's Mask didn't have many bosses, but all of them outside of the Gyorg were fucking amazing. >Duking it out with Odolwa >Fucking crazy awesome Chasing Goht race with Goron Link >Everything with the Giants Mask, becoming a Kaiju and wrecking Twinmold >Solving everything for every mask and destroying Majora as a Fierce Deity >Going without Fierce Deity and defeating it as a mere mortal
When you have so few bosses they need to be great, and they were pretty great. Even some of the bonus bosses like King Ikana and the minibosses were good.
>>284973041 >implying all bosses are brain dead bullet sponges
>Desann >Irenicus >Artorias >Crocomire >The Avatar of Khaine >Sullivan >Xan >Thanatos all off the top of my head If he hasn't played enough games to realise the generalisation is retarded then he can go fuck himself
>>284982357 >>284982436 Am I on bizarre /v/ or something? Not the guy you're quoting but yeah I agree with you on how bioshock was a improvement in boss fights compared to SS2,but I still believe SS1 had the best final boss of the entire series and it's BS
>>284982647 Well, I personally don't count System Shock as a part of the "series" because Warren Spector was the lead on that one. That's more of a Ultima Underworld - System Shock - Thief - Deus Ex thing.
>You will never know that feeling again when a previous boss you fought turns into a common enemy mob besides on platinum games What went wrong?Is like the devs stopped believing we need,heck that we CAN,get better while progressing through the game
>>284981693 that might have been my own autism actually. Admittedly I play mostly jap shit these days. I'm sure there's good western examples out there (Dead Rising? Turok? Contra?). I just have a hard time thinking of them off the top of my head since it's been a while.
>>284982997 THIS I was finishing KH2 for the first time last and and >mfw that final boss in his human form after beating him in his giant creature mode >mfw he gets a hold of Sora and you take control of other character mid boss fight >mfw that fucking light saber swarm that's a fucking boss fight
I've always loved boss fights in games personally. What's the point of having antagonists if you're not even going to climatically face off against them? It's one of the most basic necessities in gaming.
I think they work better in games based off of franchises in particular. The Spider Man games especially; getting to fight a character you've known for ages is just a really great experience.
I've been playing Jedi Knight: Dark Forces II recently and that's one of the games I think which had done it the best. It establishes seven villains, and then you get to face them in climatic battles from the rest of the game. The first game too to have proper lightsaber duels as well and they did a very respectable job by making them worthwhile, as opposed to the mostly generic bosses you fought in the sequels.
>>284982997 >>284983257 Funnily enough, KH2 was the first game I thought of when I finished Bioshock. I'd rather have an over-the-top and memorable series of boss fights than one pathetic excuse of a boss.
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