>>285046241 This. I felt the same about other Bethesda games. I've played Morrowind on my Xbox and it was the best thing ever, but then I've got x360 and Oblivion and god damn, it blew me up I felt that Morrowind is fucking dogshit in comparsion, but I don't understand why I liked it so much after I've played Skyrim.
We live in great times where games are improving from release to release so much that they render their predecessors unplayable
I literally just quit Fallout 2 after the 10th time of trying to get into it.
>Random encounters every 2 steps >Ridiculous RNG, some guy crits and deals enough damage to kill you 3 times over. >Combat is slow and tedious as shit, wait 2 years for a pack of rats to move 3 meters. >It's so fucking slow, I feel like I'm wasting my time playing it, the simple act of using an item is tedious as shit. Click this click that.
Fallout 3 is no perfect game, but at least it didn't take an hour just to blink my eyes.
>>285047016 >Random encounters every 2 steps Get outdoorsman if that bothers you >Ridiculous RNG, some guy crits and deals enough damage to kill you 3 times over. Snipe them before they get to you then >Combat is slow and tedious as shit, wait 2 years for a pack of rats to move 3 meters. Check "combat speed" in options maybe? >It's so fucking slow, I feel like I'm wasting my time playing it, the simple act of using an item is tedious as shit. Click this click that.
No offense but it seems you are a fucking casual that simply need to git gut.
>>285047016 I give you that the combat is a bit slow even when the combat speed is maxed, but the rest is just your fault for not putting points to luck. The SPECIAL stats are REALLY important in Fallout 1 and 2, the downside being that it's pretty easy to make a bad character and some characters simply have easier time than others.
>>285047169 >Fallout 1 >best game system Yeah, nah. Apart from making Quick Pockets broken as shit, Fallout 2 is downright superior in pretty much everything. You don't have to waste a fucking perk slot to distinguish friends from foes in combat, the inventory system is less retarded, the follower system is leagues better, etc.
But yeah, the writing and atmosphere in 1 are just fucking amazing and make the little annoyances matter far less
>love Icewind Dale and Baldurs Gate as a kid >somehow missed Fallout >try to play as an adult >controls feel wonky and off in general I really don't get it. I've tried half a dozen times but I simply cannot get into the game.
Also I'm assuming that a lot of controls and shit that aren't explained are in the manual? Because god damn I felt like a retard taking forever to kill that first mole rat.
>>285046492 Quality > Quantity Fallout 2 has much more content, but a higher percentage of that is boring sidequests and unmemorable locations. Only a few are better than the locations and quests of Fallout 1. The writing in FO1 is also generally a step up from that in FO2, especially when it comes to dialogue.
>>285047847 There's not really much to get, but building your character properly helps a ton. But the combat is always pretty slow at the beginning in Fallout and usually starts to get fun once you get your hands on the first burst weapons or other decent equipment. Especially in 2, at least in 1 you start with a gun.
>>285048063 Also the economy in FO2 is somehow even more broken than in FO1 >around level 10 or so, still toting around shit like scoped hunting rifles >come across a random encounter >it's the Vault City patrol vs. a gang of raiders >hang back and watch them duke it out >go loot the remains >mfw ending up with enough guns to equip an army, worth around $50K >from a single fucking encounter
>>285048690 I watched a guy doing a blind play-through FO1 and he got a random encounter where he just found 8700 bottle caps on his very first trip out of the Vault. There wasn't even a fight, just a turned over truck and bag on the ground with a dollar sign on it.
>>285049215 That's the rare special encounter that only happens if you have extremely high LK, and you can only see it once. And it isn't even the best one, the car mart encounter nets you the invaluable and amazingly overpowered BB gun.
The Vault City one is just a regular encounter, you can come across it multiple times if you're lucky, always bringing home so much loot that you have to actually pick and choose since you can't carry it all
>>285048690 I remember starting FO2, getting out of the tribe, and going to San Francisco directly, getting the Vertibird mission from the Brotherhood, kick the watchman ass, get inside and stock myself to endure anything the wastes have to throw at me.
>>285050450 I watched a blind let's play of fallout once, the player talked to Harold atleast 3 times and everytime he thought the dialogue about the story was referring to the deathclaw so he never picked it. I haven't watched a let's play since.
>They're also a mod that does the opposite and brings back the cut mechanic of super mutants slowly conquering towns What kind of timescale does that occur across? When I first played the Steam version I found that they took over the Necropolis, by the way.
>>285051115 Jeez, are you some kind of twelve year old edge-lord of something? What's wrong with having someone reading the text aloud in a video? It's not like I'm watching that instead of actually playing the game* - I just think it's interesting to see how differently other people solve the same situations I went through.
*I seriously hope NOBODY watches play-throughs w/o beating the game first
>>285051481 >What's wrong with having someone reading the text aloud in a video? First, it's worse than actually reading the text yourself in every way. Second, with fucking fake voices all from the same guy! That's the most cringe worthy shit ever.
>>285051786 Did you even watch the video? Or other videos where he does the same thing (how good he is varies from character to character for obvious reasons)? Also, I'm NOT going to read tiny on-screen text in a freakin' video where I can't even click the questions or decide when I'm done reading. Furthermore, I mostly watch that shit while cooking or shaving or whatever so I don't even see the screen anyway most of the time.
There are only two things I hate about this game 1. Followers getting you stuck in some places and having to either kill them or load a save. 2. If you have a gun equipped and search a container it does the holster animation EVERY GOD DAMN FUCKING TIME AND IT TAKES FOREVER HOLY SHIT. WHEN I ENTER A ROOM WITH 20 LOCKERS I WANNA KILL MYSELF.
>started new game of F2 >super strong, slightly retarded >rape early game content, not even a challenge >go to the klamath, hear about Redding >(try to play the game by visiting locations I hear about in text) >get to redding, wait for caravans >find one to Reno, sign my nigga up >caravan runs into claim jumpers vs. farmers (lulz) >claim jumpers have disgusting weapons, can't use them >kill them all no problem >loot 2 laser rifles and 2 light machine guns >level 4 >imrichbitch.jpeg
>>285061839 Salvatores in New Reno will get you a Laser Pistol. If I could remember where to find other laser/plasma weapons, I'd tell you, but the only one I can think of off hand was from Fallout 1. It's viablo to focus in energy weapons, you just need something else to fall back on in the mean time, like melee or unarmed. If you are science oriented character, I would hope you have a high INT, so skill points wont matter at all for you.
Fallout 1: >Trading 200 caps one at a time >Ian shoots you for 30 damage >followers stand in doorway >Followers won't give items back without you paying >No clear progression of areas, allowing you to wander to your certain death without knowing >Fewer items, fewer followers, fewer perks, fewer quests, etc >Time limit >Oldest items are at the top of your inventory >No car
Fallout 2: >More humor, less serious >Tribals >BoS becomes shit >Weird (exploitable) item progression >Lots of obvious broken and incomplete content, feels rushed.
>>285061839 Ideally, you will also want to do the Wright quests first and unlock the Sierra Army Depot before finishing quests for Salvatores to get the Laser Pistol, as the Wrights are the best family (for the aforementioned location unlock - this requires some detective work), but will immediately be hostile when finishing the quests for Salvatore to get the pistol.
>>285064627 >Trading 200 caps one at a time It's 999 each time, which is a pain, but not a problem. Use number pad to count out 999 every trade. >Ian shoots you for 30 damage Companions aren't required, and all of them suck. >followers stand in doorway ^^^ >Followers won't give items back without you paying ^^^ >No clear progression of areas, allowing you to wander to your certain death without knowing Negative. Shady Sands tells you about Junktown, they tell you about the Hub, which is the only location that matters, as you can get a ride to the one location that solves the quest. >Fewer items, fewer followers, fewer perks, fewer quests, etc This some nitpicky shit about the first game in the series, bro. >Time limit The only real problem with the game, but it creates a sense of urgency where real problems have real consequences. >Oldest items are at the top of your inventory nitpicky shit >No car Who fucking cares. The map isn't even that big.
>>285064627 >feels rushed. Really? I'm still in the middle of finished Fallout 2, but Fallout 1 was pretty bad in this regard. A lot of quests can become glitched if you do certain things and some quests aren't even fully implemented.
>>285065237 If you look at the code or do certain things, Fallout 2 is very broken. For instance, it is impossible to get a good ending for Gecko because of a broken flag. There are even endings for the Hubologists in the code that can't be accessed without mods. There's tons of items that don't do anything because their associated quest never got finished.
>>285065456 Anyone playing these games without the unofficial patch is a fucking idiot, plain and simple. It's old, we get it, it has problems, we get it, now play the game it was meant to be played by downloading the fan made patches that fix -everything-.
>>285065456 I think there was a similar problem in Fallout 1 with the Hub ending. It's impossible to get the good ending because of a misplaced piece of code or something. I guess both games have some issues which is a shame because they're both really fun. Can't imagine how much better they would be in a complete form.
I played it as a kid as well but fallout 2 was just way better in my opinion, to the point where I find fo1 just plain boring in comparison. Not saying fo1 isn't a great game with its grimdark atmosphere, but it's way too linear for a fallout game. I want to actually feel like I'm roaming the wastes, doin stuff just for the fuck of it and occasionally getting closer to progressing the story by my own means. fo2 is clearly the winner on that front
>>285069371 >How is it linear, anyway? well, the timer helps to force you to focus on the main quest, if you're new to the game anyways. There's just way less to explore in fo1 that it feels linear in comparison to fo2
I would enjoy Fallout 2 if only the gameplay wasn't completely unbalanced. AGI and INT are ridiculously overpowered compared to the other stats, STR mostly useless beyond 5 or so because of how easy it is to pump it through armor/implants and the fact it only raises potential damage instead of base damage, lel Gifted, guns are far better than melee/unarmed for the majority of the game, random encounters are far harder than story missions and dungeons, heavy guns and energy weapons take forever to get if you follow the story normally, heavy reliance on criticals & Better Criticals perk for most builds if you don't to take forever killing enemies unless you have Fast Shot,a single enemy crit with the right weapon can fuck you up easily even during late game from far away, and that's just to name a few. And then there's the fact the entire game plays as if you had the Wild Wasteland trait from NV as others mentioned.
>>285071473 To me, everything involves Mr. House is better than The Master. My problem with Master is he's so naive that he thinks his plan is gonna work, part of it because he never examined his own army. Maybe because of its ego.
>>285071473 I think Frank Horrigan was pretty good, you see him in these recordings or encounters just fucking shit up, then finally you get a chance to battle him. Fallout 3 tried some weird Dick Richardson Master combo with Eden, and then that awful purifier shit which was just terrible. The dam battle could have been great, but I think consoles fucked that chance up, along with gamebyro being terrible.
>>285071885 It's amazing how much they just stole from the earlier games because they didn't have enough creativity to finish a game. The fact that it's on the east coast has it make even less sense; suddenly all these west coast factions and characters are just magically on the east coast because why not.
its my favorite fallout. I like it more than 2 because it defined the setting, laid down the basics. and 2 had too much whacky stuff for me, like talking deathclaws. maybe 2 has more content, but I still enjoy it less.
>>285074017 I'm not even sure how this can be b8. I really liked 3 and NV so I decided to look into the previous games. Nothing I've seen has made me want to play the game. I just want to learn the backstory. I'll just knock out a couple videos on youtube when I'm bored and feeling lazy.
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