Are there any video game series which actually improved after aiming for a wider audience?
Resident Evil 4
the problem with expanding to wider audiences is that they always think that there's better results to be had in that direction, when really they just hit a sweet spot and going further will make it shittier
see: resident evil 5
street fighter 4
Yes. I can say that it was Metroid Prime (that I won in a contest), that got me into the series as a whole. I git caught up with the original NES game and Super Metroid. I enjoyed Fusion very much as well. So when I tried Other M, I joined the oldfags in the outrage when Team Ninja ruined her.
Because everybody who interpreted his question that way is a moron.
You shouldn't always interpret words literally, and learn that people use colloquialisms. When I, or anyone asks "Why do people like X?" the fact that X is fun isn't what's being questioned. They're asking why X is fun.
But you knew that, and you're just being difficult because I called you dumb. Which you still are.
Team Ninja only made tacticool executions and technical shit, the grimdark, no nunchuck and Engrish&plot all came from Sakamoto. TN did a fantastic job at making the shitty game they were comissioned not crash.
whatever you say, pal. when you ask a question like "why do people like thing", it's pretty obvious how they're going to reply. if you're questioning WHY people consider something fun, you should phrase it that way. this is just basic communication, man. you're just being difficult because you don't like the way the conversation went.
Definitely this. I tried to go back and play the old Civ games and I wanted to drive a nail through my testicles.
Civ 5 hit that sweet spot between accessibility and a good skill ceiling.
Also fun as shit to play with friends.
Not a series specifically, but shmups as a genre have improved by going outside their niche audience and appealing to more people. Well, not the anime girls, but a wide audience in general. People might bitch about the genre becoming "more casual", but there have been a much larger variety of shmup games once they stopped trying to be hardcore bullet hell spam.
Not that hardcore bullet hell spam is a bad thing, I actually like it. But I also like other people enjoying the games, and actually seeing more than one game every two years come out.
Call of duty
Fight me faggots
I disagree with the anon who said it did. They took a well respected franchise, gave it to an unknown game dev, and then changed the core gameplay from it's previous two titles.
You don't do that to aim for a bigger audience. You do that to appeal to a whole new one.
How was RE4 going after a wider audience? The gameplay changed to make the game better, and it was basically the first of its kind, so you can't say it was following any trend.
Faggots on here and elsewhere do say that the exo suits are fun.
I say that they make the game worse, but that series has already been on a decline for many, many years so who cares by now.
Grand Theft Auto.
I say this as a lifelong PCfag who has been playing GTA since the shareware version in 97.
1 was great, 2 was awful; but their decision to go for consoles really did wonders for the series. GTA 3, Vice City, and San Andreas never would have happened had GTA remained on PC and kept to its niche base.
Not only are the games better with each iteration, but they never abandoned the initial fanbase which they had begun with. We get late releases now, but I've always found them to be worth the weight, every time.
holy fucking shit
I'm actually going to agree with this.
If not for FE:A, I would have never been introduced to the series or its past games.