How do you feel regarding the state of roleplaying games? It feels like only Western devs are getting their priorities right as far as what should go into an RPG.
the concept artist designed her less as a person and more as a battle ship.
which could be interesting if bioware weren't shit at character models.
why you keep posting this reterded image?
most models ended up being altered anyways, morrigan looked nothing like her pre release design
cassie's face isnt as bad as her art
>Tfw I love both
Their video games man,people should lighting up.
I know it's bait but still just saying.
I don't even care at this point, I just want unique gameplay mechanics that actually work.
wrpgs and jrpgs are both stagnant to say the least.
At least jrpgs are capable of being easy on the eyes, the west can't compete with cute girls
Don't we already have a game for that?
What WRPGs have come out lately that are worth playing? All I can think of is New Vegas.
>sukiyuki ching chang spirit beam
>the sword of fushu mushu
My Monster Hunter waifu is in 1080p, just look. No edits.
.........iiiiiiiiiiiiiiiiiiiiiiiiiiiii neeeeeeeeeeeeeeEEEEEEEEEEEEEEEEEEEEEEED MOOOOOOOOOOOREEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!
>this is officially the most quality shitpost the internet has to offer
>"Female characters should compete with men and be represented as strong, masculine and void of sexuality. This is how real women should be represented."
Weird, I thought I had more. All I have is this and the image the other anon posted. I found him on a Japanese cosplay site. His username was 'est'. If that helps.
Will post another trap in a second as apology for my not having anything.
Japan has already played DivOS.
My favorite recent WRPG is one with no focus on characters and very little focus on storyline.
Cassandra's model made more sense once I realized she was in her forties. DA2's model had her looking like a hot twenty-something, but in Inquisition she discusses her early years in the Seekers being over twenty years ago, which would put her in her late thirties at least.
I tried to get into this game and I was kind of bored. Maybe cRPGs aren't for me.
japanese characters are just kawaiidesu school girls, because people who play those games are 30 year old neckbeard virgins.
western sometimes does it right sometimes does it wrong, its up to the quality of the developer really.
That's just too bad. Granted, the fun only really starts when you have a boatload of skills to play with.
Slavs really don't produce enough to have their own category. The whole split between "Japan and not-Japan" was caused by the fact that Japan produced a good half of world's games for about 2 decades.
you are me man, i started again yesterday and enjoyed the combat and stuff but the first few quests are just wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords and then you have to figure out what the fuck you are doing because all the words made your brain fall asleep. i donno
Playing this right now. It started off fun and hasn't stopped being fun.
Some SMT starts slow, some take off right from the start. Persona games start much slower than SMT games usually do.
>slow as fuck at start
The first thing you do in FFVII in the beginning is jump off a train into a futuristic dying city, kill some guards, and start wrecking shit until you blow up a power plant
The first thing you do in XII is watch a war break out and then go help a band of soldiers kick ass only to find a dead king.
How is that slow?
if those are slow starts then Divinity: original sin is fucking snail tier slow.
You start off as a nobody with no introduction, you meet nobodies, your characters get surprised at nobodies issuing orders to orcs and then i gave up at the city because shit's boring fuck
When the majority of JRPGs that are released yearly are by Idea Factory and Compile Heart, something is seriously wrong.
They're abusing the fuck out of a stale and deprived market with their piece of shit shovelware that has re-hashed and re-used the same fucking assets for years and years.
The Japanese school girl design is better purely for the fact that women aren't strong enough to wear heavy plate armour. It looks fucking stupid, worse than any boob plate or skin showing designs
i want some good RPGs but there are so fucking many that im too lazy to find them.
I havent played a single RPG on my ps2 because back then i didnt like them. Now i do.
What are the best RPGs on ps2?
Follow this guide to not be a faggot
>It feels like only Western devs are getting their priorities right as far as what should go into an RPG.
Many of the most acclaimed WRPGs have atrocious combat (the most important thing in RPG)
I don't get it, just how gay do you have to be to prefer one on the left?
Well, actually. Plate mail is much lighter then you'd think. It never got more then 50 pounds evenly distributed on your body. Even then, thats the later variations that were very heavy, just prior to armour falling out of favour all together.
But whatever, this is all shitposting anyway.
It doesn't. OS's combat is best described as deceptively simple. Once you get over the initial hump of learning the interactions it never gets more complicated. It actually gets simpler as you play, since you get the OP skills and can just spam fireballs or flurry or whatever, while being immune to all elements.
But that's part of the gameplay. You kill enemies while traveling up to a nuclear reactor, push a button, and then watch it blow up.
In XII you fight some enemies while traveling through a castle
OS's might not be super complex, but it's still far better then last remnant, or anything else that Japan puts out really.
Will you faggots stop just calling it Divinity? The divnity series has had massively different combat for every game, hell, one was a RTS.
By saying that the majority of games released in the genre are by IF/CH?
It's still true for the home consoles outside of japan.
I should've phrased it differently, but if you still persist, you're in denial.
Also, give up the excessive use of "literally".
It's a fucking plague on image boards.
I actually liked Divinity 2, but I didn't care for OS
I know CH is a subsidiary of IF.
Since 2010, they've produced 11 Hyperdimension Neptunia games alone.
They make pure fucking garbage, and keep pumping out iteration upon iteration of shitty games.
I'm aiming more towards you being the stupid one, clearly in denial.
That's cool. OS isn't for everyone.
Divinity 3 when? Damien must be dealt with.
No, completely untrue. Fucking hipsters man, twewy is nowhere near as good as its fanboys would lead you to believe. hell, i do like the game, just stop sucking its dick.
Wasnt the light plate what they were using before they realised you could get stabbed through it? The stuff in videogames is clearly meant to be the heavy version, going by the chunky designs
Which women would not be running around hacking foes in, too heavy. Why can't game devs put them in chain? Unless physics are redundant in the setting, it makes more sense
Not him, but I thought TWEWY's combat was wonderful. Having to look at two screens at once and push buttons and move the stylus at the same time was hectic and fun
>combat revolving around fast paced quickly timed blocks and dodges and figuring out when to best attack and/or how to counter the enemy so you don't get fucked over is bad
kek at people pretending western fantasy isn't even more cancerous.
France counts as middle east btw
No you faggot, it's west from Germany-potatoland border and east from west coast from The US so it's part of the region most people consider "western"
>TFW I realize I'm sucking Nomura's dick hard
I can't help it. I love Nomura's work.
>they've produced 11 Hyperdimension Neptunia games alone.
Wrong, there's only 3 mainline game produced by the original studio, one of which is a legit great RPG, and is getting a sequel soon. You the one in denial who never touched any of the games and just keep spouting SHIT SHIT SHIT just because of the art style.
There are illustrations of men fighting like that in medieval times, plus we have countless armor sets from that era.
The point is proven. Plate armor isn't too heavy, women could use it.
The history of the arms race between weapons and armour is long, complicated, and filled with twists and turns.
For example, once crossbows with very high poundage were designed, yes, they could pierce lighter steel. However, at said point, there was so much energy in those bolts the armour they designed to stop those bolts would still debilitate through blunt trauma. Often leading to the death of the person anyway. At this point, armour was too heavy for anyone anyway.
The stuff in video games is 99% pure nonsense and there exists almost no video games that try to be realistic and have women fighting at all.
Armour is still lighter then you think and women stronger.
The fact that they outsourced them makes no different.
It's still spearheaded and issued by IF itself.
Remake or not, it makes no difference.
There are 11 games in a series which started in 2010.
>legit great rpg
Well, fuck me.
What happened to standards?
Victory is a piece of shit, which much like the games that followed, uses the exact same assets used in HDN and HDN2.
You can even find assets from Agarest and Spectral Souls in there.
Not to mention Cross Edge, Trinity Universe and so on.
I swear, IF fans are the biggest fucking idiots in the world.
I just said it was good, fuck off tard. It's just not deep or complex.
I know, I know you're shitposting. Men are stronger, blah blah blah. Whatever makes you feel better about yourself.
But the thought that just because men are stronger then women could mean that women are naturally too weak to wear armour is asinine.
Hell, some high school girls carry more in a backpack then light plate weighed.
Another thing to consider is that plate armour was not common. It was incredibly expensive and time consuming to make.
Another thing again is how frail humans are. A 12 year old kid with a knife could kill you.
>Assets mean gameplay
Retard. You don't even know what a good game is anymore. Just shut up.
Even the combat system is barely changed from HDN2.
The HDNV system has been used over and over without a single change for a while now.
All the remakes use it and so does Fairy Fencer F.
You can't realistically defend IF without looking like a tool.
What's wrong with games not changing their core systems anyway? We got 4 Souls games and nothing changed between them at all.
Elders Scroll changed, for the worse each times. There so much more example, stop trying to find faults when there's none.
The only way there will be more turn based rpgs is if Japan stops turning the week up to 11 on every single one and/or start writing decent stories that aren't filled with bad anime tropes and plot holes.
Every that used to like jrpgs are still around. We would all start buyign them again, if they actually made decent ones.
>We got 4 Souls games and nothing changed between them at all
Couldn't be more false. Each game had plenty of differences. The roll in demons worked much different then in dark, and dark 2's rolled work differently as well.
>Elders Scroll changed, for the worse each times
Morrowfags pls go.
Now you're just being delusional.
From HDN1 to HDN2, there was a big difference, since the latter was just a butchered version of Trinity Universe.
From HDN2 to HDN3, there was almost no changes.
HDN1 - 3 remakes, absolutely no changes.
Carbon copies of HDN2/HDNV.
With the exception of the awful XIII trilogy, every FF in the last 10 years have been completely different from one another, making your statement not only delusional, but borderline retarded.
How is that a bad thing? People keep forgetting that there are cultural differences and different demographics here. Why are people so against eastern games besides
>muh same face
- focus on elements (such as homosexual romance) only to please certain subcultures even though it serves neither gameplay nor story
- the same unimaginative pseudo-medieval settings we get since the 70s
- completely outdated and sloppy gameplay
- really lame art design
- focus on story and gameplay
- varied, creative and unique settings
- gameplay ranges from old-school to very innovative
- top notch art from anime to realistic
It's basically monster hunter, except
>More story driven
>You're both a gunner and a blademaster
>Every blademaster has a shield
>To optimize damage focuses heavily on cancelling moves (Greatswords can instantly cancel into guard, while shortswords into dodge)
>Greatswords are fast compared to MH
>Way less weapon types (3 in Burst, 6 in the latest one)
>You can almost always have 4 man hunts
>Some points in the story will restrict you to just 1 or 2
>Very heavy bullet customization
>Different type of OST (More house and step with lots of autotune)
Missing a lot here, but it was really fun.
Only played Burst on the psp and there when you die you're on a 30s timer before someone has to revive you or you cart. Reviving shares half your hp with the dead guy.
On psp you can die as many times as you want, while on later versions you're restricted to 5 without carting for game over.
This cutesy weeb shit is just the japanese equvalent to all these ridiculous western WoW cartoony designs. Western devs also shit this crap out constantly.
Real Japanese design in games like Dragons Dogma or Dark Souls shits on western RPG designs.
I know this faggot wanted to make fun of western but look:
>I've killed dragons.
>I'm a veteran with a dark outlook on life.
>I am voiced by Batman if he had a Swedish accent.
THAT sounds fucking cool.
But then you look in the right:
>retired boyband lead singer.
>weirdly attached to his sis.
>doing the 'I am charmingly confused' face, in the gayest pose ever.
In my opinion, western games' protagonist are what men are SUPPOSED to be, not matter how distant such ideals are from the players. the player admire the ideal, but he will acknowledge that he needs to improve himself to be more like that.
Japanese shit, however, is made so the weaboo degenerate can relate to the main character (like, only having real ties with family because he spends his whole day being a weeaboo fuck; not having ANY masculine traits such as a square jaw, muscled body; stern looking face and etc), and trip on power fantasy, while not striving to better himself to be like the hero - he already think he is just like that.
Also, that explains why the japanese hero is always so 'fedora like' when compared to western hero...just look around and you will notice.
tl;dr - western heroes are to japanese heroes what jocks are to nerds.
it's the west that's completely wrong about what should be in rpgs. it's stupid trying to turn a multiplayer tabletop game into a single player video game. all the fun of tabletop rpgs is interacting with the other players. trying to play by yourself is boring as hell. jrpgs are doing it right by making games focused on character interaction and having friends, because that's the real fun of tabletop rpgs.
>the japanese hero is always so 'fedora like' when compared to western hero
>me a suppa rebellion fighting da government hacker
nips may go retard over sexualization and impractical designs, but nothing beats western retarded edginess
>FO3 instead of FO1 or 2
You literally triggered me.
Good taste overall.
I have a fever so feel free to ignore this post as I can't articulate for shit right now
My main reason for generally preferring JRPG's to WRPG's is that the former usually have more interesting worlds.
In JRPG's we usually get a fucking weird fantasy/sci-fi world.
In a lot of WRPG's we get the generic fantasy setting. You know the one.
I just hate when I play a WRPG, and Orcs, Elves and Dwarfs are present just like "Well of course we have them, it's a fantasy game after all, it would be weird if we didn't have them". It's sometimes to the point where they look and act the same exact fucking way in every game.
Fucking look at Xenoblade Chronicles. LOOK at that world.
The entire world consists of two huge mecha giants who don't (or can't) move. A main city in the game is in the PALM of a third downed mecha giant.
I have not played Xenoblade yet because I'm stupid, but all the motivation I need to play it comes from taking a single glance at the fucking world in that game.
hell even Dark Souls managed to make the generic western fantasy setting more interesting. Dragons Dogma didn't, but oh well. Both games are way more fun to play than most WRPG's anyway.
nigga please, should I really start pointing out all the fedora moments on J-games? okay here we go...
>Breath of Fire 2:
you literaly fight god. While being a skiny manlet that has a 'hidden power'.
you literaly fight god. Has the edgiest nickname ever "God Slayer". You hero is a scrawny faggot that has a 'hidden power'.
>Final Fantasy 8:
... introducing the whatever-guy. girl face. scrawny faggot that has to trust a 'inner power' (GF) to fight.
>Final Fantasy X: scrawny faggot as main char. girl face. the antagonist is a pope. Wow, organized religion is so evil!!!
>Fintal Fantasy VII:
Vicent. Just so i Wouldn't state the obvious.
Wow...where to begin...Alucard is obviously as trasngender with mommy issues. Dracula himself is a fedora gentleman on SOTN.
And now for some western.
Rugged and cynic veteran, that even though his life gets fucked over, maintains his cool, his professionalism, and does his job. To him, whinning is for fagots. No hidden power or magic shit.
You are a nobody. zero in everything. no hidden powers. you and your wits agaisnt a uncaring world.
You can see that shit even if you look into comic/manga realm:
Scrawny faggot that whines 80% of the time. Can only succeed because of 'hidden power'.
Normal guy that trains a LOT. also has to trust his inteligence and creativity since he has no 'hidden power'.
It must suck to be a weeaboo fuck in real life...
Yeah JRPG fans don't give a fuck about RPGs they are just sad shits who buy them for "waifus"
Fuck those guys, as bad as the people who play cinematic games. Waifus are fine but not if the game itself is terrible.
plate mail was less encumbering than chain was because chain usually weighed a similar amount but had all the weight resting on your shoulders. in plate the weight is distributed equally throughout your body.
Clearly you didn't actually play the fucking game, Cassandra is such a fucking trainwreck of a character it's not even funny, it's such a major case of a writer wanting to have his cake and eat it, that the character itself just has no consistency
>I became a warrior blah blah, I want to help change things blah blah
>Buuuhuuu I'm so insecure
>"Drop your weapon!"
>"Well I suppose it makes sense for you to keep that weapon anyway"
>My main reason for generally preferring JRPG's to WRPG's is that the former usually have more interesting worlds.
I completely disagree about that. In JRPGs, the worlds are interesting to look at, but they're essentially just backdrop two-dimensional. As soon as you start to question how things exactly work, why things fit together the way they do, you get no answers. Obviously you hit that wall in WRPGs as well at some point, but much much later.
Also, in JRPGs there's often a very distinct discrepancy between world, storytelling and game. e.g. things work differently in cutscenes than they do in combat - which takes place in a pocket-dimension of its own, so does exploration, etc. - in WRPGs everything usually takes place in the same world.
What annoys me most about JRPGs however is that they have completely forgotten what role playing means. The player has almost no opportunity to actually define the personality of his character, who's usually pre-defined.
Also, I wonder which western RPGs you've played. Usually opinions like that come from console gamers who have never played the great games of the genre, because they were never released on consoles.
>What annoys me most about JRPGs however is that they have completely forgotten what role playing means. The player has almost no opportunity to actually define the personality of his character, who's usually pre-defined.
So they're the exact same as WRPGs?
> The player has almost no opportunity to actually define the personality of his character, who's usually pre-defined.
That's better. Why should I put my personality in a character? I don't wanna be the character.
All WRPGs are plain boring shit, they lack feelings and emotion.
The last time someone recommended me a 'real' RPG it was fucking Fallout 3. What a dull and generic piece of shit. Take your trash out of here, normalfag.
Divinity: Original Sin has great turn-based combat and a nicely interactive world. It's rather combat heavy and a bit weak when it comes to role playing choices though and the plot is kinda boring. It's coop focussed, which works well enough with the combat, but doesn't work that well with dialogue. If you liked Diablo or the first Neverwinter Nights and you also enjoy turn-based combat, you should definitely look into it - even more so if you have someone to play with.
Shadowrun Returns was a bit linear, with almost no meaningful role playing choices and a bit short. The plot was a bit generic but the writing wasn't bad. Shadowrun: Dragonfall is one of the best RPGs released in the recent time. It's definitely worth playing. It has okay-ish turn-based combat, interesting characters, quite a few role playing opportunities, nice writing, interesting setting, etc.
Shit wrpg < Shit jrpg < Good wrpg < Good jrpg <
Shin megami tensei
People need to stop with basically applying the same standards to entirely different genres, a JRPG tends to focus on you playing a predetermined role, and seeing it through, it explores this role and the problems inherent to it in depth rather than pandering to moronic self-insert kiddies.
WRPG's focus more on giving you a role to insert into the world yourself, regardless of how poorly this might fit (and with amazing results at times) but this leads to generally weaker character depth as the world will literally revolve around you, the player, rather than being a world on its own.
WRPG's have you play a character, with whatever role it fills being up to the player, JRPG's have you play a role, and focus on exploring the intricacies of that particular role.
>a JRPG tends to focus on you playing a predetermined role, and seeing it through, it explores this role and the problems inherent to it in depth rather than pandering to moronic self-insert kiddies.
That's completely fine, but you're missing the point: RPGs are ABOUT self-inserting. That's the essence of the genre.
>weaker character depth as the world will literally revolve around you, the player, rather than being a world on its own.
I completely disagree. This is more of a problem in JRPGs, since the worlds are usually a lot shallower with much less depth. They're mostly backdrop to plot and game rather than established settings. In WRPGs the player gets to INTERACT with the world, the world isn't just composed of background graphics and things that get mentioned in plot, but the player might get to affect its politics. All that contributes to the world having greater depth, because it is mechanically involved in the game design - represented in binary game logic - rather than being merely present in writing.
>JRPG's have you play a role, and focus on exploring the intricacies of that particular role.
In JRPGs you don't "play" a role, you watch a role. You don't play a role watching a movie either.
I don't know how can you guys praise western stuff. I hate anime games and all, but everything else in japan is mostly great, while in west we have shitty indies full of drama and gay agendas to follow. What is the point?
>RPGs are ABOUT self-inserting. That's the essence of the genre.
YOU ARE SUPPOSED TO TAKE A CHARACTER WHO IS NOTHING LIKE YOU THEN TAKE UP THAT ROLE AND ACT BASED IF YOU WERE HIM
NOT IF YOU WERE YOURSELF IN HIS SITUATION
YOU KILLED WRPGS
YOU KILLED TABLETOP
I'M LITERALLY FROTHING FROM ANGER THAT YOUR KIND EXISTS
>RPG's are about self-inserting
No, they're about playing a role, wether you get to pick that role yourself or you pick a game in which that role is already predetermined for you, the choice is still yours, in one category the entire narrative is built to suit that one role you chose (when buying the fucking game) and in the other it tries desperately and fails like a hooker trying to please a dozen men at once. RPGs where you pick your own role will always end up in babbies first rpg category because a developer simply wont have the resources to accomplish the same quality that a dedicated narrative would.
In WRPG's the entire world revolves around you, and your actions need to change the world in significant ways, it always ends up being some kind of power fantasy, whereas a JRPG has more freedom to explore the flaws of the chosen role, where and when will it fail, what are the problems with these morals and actions? WRPG's have you tear through the world like a bulldozer, JRPGs make the character a part of the world.
>In JRPG's you don't play a role, you watch a role
You have somewhat of a point there, but this is true for most WRPG's as well, whether it be Deus Ex or Dragon Age, your path is already largely set.
Self inserting not only killed the heart and fun of RPGs but it also killed the RPG elements of MMOs. If you don't have people who don't RP at all you have the uppity self insert faggots who take themselves way too seriously and drain all the fun then have a mental breakdown if they ever find their "character" has a flaw.
>YOU ARE SUPPOSED TO TAKE A CHARACTER WHO IS NOTHING LIKE YOU THEN TAKE UP THAT ROLE AND ACT BASED IF YOU WERE HIM
Where does it say that in the rules?
Also, your dual katana wielding dark elf character who's "nothing like you" is probably just as much of a self-insert, just an idealised version of it. You can't get around self-inserting.
The point is however that no matter whether you fully make up a character or merely play a facet of yourself in the virtual world, you're still delivering input to the game on what the player character is like: both is role playing.
Merely watching a pre-written character act on screen is not. That's not role playing, that's role watching.
>RPGs are ABOUT self-inserting.
No it's not and it's never been, it's about progressing a characters stats and managing equipment.
It has nothing to do with self insertion, RPGs in games are based on table top RPGs where they take the dice rolls and numbers and create those as the basis for RPG mechanics where your attributes are stat based and determine how you fare in battle, it has everything to do with stats and progressing a characters stats, not self inserting your neckbeard fantasies.
By your logic Sims is an RPG just because you create a character, it also has nothing to do with dialogue choices either.
JRPGs are truer to what RPGs are than WRPGs are.
>In WRPG's the entire world revolves around you, and your actions need to change the world in significant ways, it always ends up being some kind of power fantasy, whereas a JRPG has more freedom to explore the flaws of the chosen role, where and when will it fail, what are the problems with these morals and actions? WRPG's have you tear through the world like a bulldozer, JRPGs make the character a part of the world.
I agree with you regarding self inserting but I think this is backwards as fuck. JRPGs are so limited and linear as fuck there really isn't any choice. Fucking Black Ops has more choices than JRPGs.