Because its a Far Cry game. I always enjoyed them, but I never finished a single one.
I played 1 until ZOMBIES LOL, 2 until I got bored of the fucking respawning AI, 3 I just fucked around in the world with mods that made crafting a bit harder pretending like a nerd to live off the wild. 4 I haven't touched yet but it just looks like 3 with Elephants which is kinda cool but not worth 60€
>>285169145 With the scope on there, you can't unfold the stock, which would be handy for using the weapon effectively on longer ranges. The spent cases are ejected to the top as well, so the scope would probably break/get blocked.
Far cry just sucks at it, every single named location you visit has a few decorative NPCs, a couple boxes with small amounts of money in them and one or two optional collectables.
At least in games like Fallout and Elder Scrolls there were random pick-up quests and guarded loot cache challenges you would stumble across while wandering around. Far Cry 3/4 is more on rails, if you aren't on a main quest / side quest / liberating an output or tower you aren't doing anything exciting.
>>285168387 It never did. It kinda worked in GTA games because there was actual stuff you can do and it was almost the only game with 3D environment and possibilities to fuck everything up. Nowadays this shit comes out almost every month and they dont have anything unique in them.
>>285169590 >Far Cry 3/4 is more on rails, if you aren't on a main quest / side quest / liberating an output or tower you aren't doing anything exciting. It's just the Ubisoft formula.
You have normal enemies, fast enemies, slow enemies with more HP and snipers. Then you have a billion collectables and a few locations you should visit (outposts, vantage points in AC). Nothing you do is difficult. But you get rewarded in some way or another after completing something (13/40 outposts liberated! 30 of 100 feathers collected!, etc). It makes the casuals feel rewarded. Not because they were having so much fun doing it, but because they get a pat on the back telling them they did a good job. This is exactly what CoD does with plastering your screen with points and unlocks.
>>285169825 Yeah, that was pretty stupid. The game would have been much better if you had a bossfight where you have to wrestle a korean in nanosuit while both of you have access to your powers. Just imagine this shit. Bonus points if it's placed in memorable environment, maybe something destructable
>>285172416 Objectively wrong. Blacklist is a return to form that shows, in what took way too long to show, that you can make a good stealth game without it turning to shit the minute you get detected.
Because ubisoft is lazy and doesnt want any of their games having ANY variety. They are just big themeparks with various activities, but little to no actual soul or proper content in them. They can be a fun distraction for a few hours, but in the end will bore you to death. The PERFECT game for the casual consolefag who plays maybe an hour a day.
I really liked FC3 but this shit I just can't bring myself to play it. It's so goddamn boring and I'm getting tired of the Ubisoft formula, literally in every fucking game they pull this shit. I heard that even in The Crew, a racing game, you have towers you need to activate to reveal the map. Like what the fuck? Come up with something different, every game feels soulless and boring. Fucking Ubisoft.
>>285173019 >I heard that even in The Crew, a racing game, you have towers you need to activate to reveal the map. HAHAHAHAHHAHAHA
I'm never going to play another Ubisoft game unironically again, just out of pure principle. Except maybe The Division since my friends want to play it as a group or something. Too bad it looks generic as fuck.
>>285168642 lol wut, some super charged ultra soldier comes spriting at you with super sonic speed, throws something at your feet, turns invisible like a fucking greek myth and then jumps off to shoot somebody with a shotgun from the air - having leapt into the air 10m high.
>nice ai >why arent they reacting like a normal human being would
I just finished this game the other day. It was okay. Not amazing. Some missions were really gun, but most of it was really repetitive and meh. The thangkas or whatever they were called were definitely the best part in my opinion. Bro-Opping with my friend while burning everything with flamethrowers and flipping off wolves was pretty cool too. Overall maybe a 7/10
>>285173497 >games are about getting achievements Objectively wrong. Stealthfag logic at its best. Does it flare your autism to know I enjoy playing stealth games by killing some people and knocking others out?
>kyrat is boring and bland >amita and sabal are the worst characters in the game but are supposed to be the good guys >most missions are pretty boring >two major mission are drug induced dream sequences that during them, you somehow break out of prison which makes literally zero sense, and the other you end up killing one of the bad guys and wake up next to their corpse >the best possible ending to the game is by beating it in 10 mins by just sitting there afk On the up side, Pagan is great, too bad he doesn't get enough screentime.
Blood Dragon was fantastic, why can't we get more games like that.
>>285173650 >On the up side, Pagan is great, too bad he doesn't get enough screentime >that part where he calls you and starts babbling about getting Lanye West to come to Kyrat to be his Dennis Rodman I cracked up
>>285173991 I ended up siding with Amita myself because Sabal is a religious nutjob who worships your father who was actually a complete asshole.
I've seen both ending and they're truly the worst scum. Amita recruits civilians against their will into her rebel group and recruits child soldiers to guard drug fields. She probably killed that preteen girl too. Sabal like i said is a religious nutjob who executes innocents "for their sins", sends kyrat into the stoneage, and inevitably will fuck that preteen against her will.
The game really only gets boring if you do what Yahtzee did and use all the OP unlocks and vehicles to cheese the game to death. There's plenty of gamebreakers put in to keep the casuals happy.
I keep my loadout limited to the D2, Cannon, flare gun and recurve. Playing on hard in the second half of the game with these weapons will get your shit pushed in very frequently if you fuck up the stealth approach, sometimes even by random mobs. Anyone using a silenced sniper deserves their boredom.
I dont use the copters either, they were fun at first but it sucks compared to navigating a 4-wheeler through the woods and having random events drop on your head. Not to mention it gives you the WoW problem of removing the sense of adventure and leaving you with a ticking clock of travel time.
Anyway, it's a fucking sandbox, man. If you don't know how to make your own fun, go play something more structured.
I'm playing through Far Cry 2 now and... I like it! Sure the checkpoints are retarded (basically you can't use cars for transportation so you are limited to running (with retardedly limited sprinting) or buses). It's pretty, challenging enough on Infamous (I don't use quicksaves, only mounted savespots), with enemies that drop you fast, limited ammo, assault guns have iron sights, scoped guns have limited ammo. The AI is a bit blind when you aren't noticed but I guess that makes it not necessary to fight every single checkpoint.
>>285174832 AWP is a pretty terrible gun if you are trying to "win" deathmatch. It's good at holding longs and corners, in DM enemies will spawn from all sides and come in groups.
>>285167641 In Far Cry 3 and 4 the only good missions are the ones that have structure, such as the himalayan mountain missions. The missions actually in the overworld are shit because it's the same thing over and over and over again.
>climb a radio tower to reveal map 30 times >"protect the convoy" mission near tower >race to beat the clock through uninspired landscape >Go hunt animal x times with x weapon 30 times >liberate this copy/paste outpost 30 times...bonus for attempting to do it with terrible stealth mechanics.
Plus there's just not enough toys and random shit to do outside of the dictated tasks. Mercenaries, for comparison, is fun as fuck to just mess around in. I can steal a helicopter and just a giant magnet to pick up a random car, drop it in the exaust tower of a power plant and then call in a carpet bomb. All that might take me 25 minutes or so...but it's a fun 25 minutes of random vidya enjoyment that the Far Cry games lack.
That's EXACTLY my point. The balance on the later-tier weapons is fucked to the point where cautious playstyle is no longer needed, in other words it breaks the AI. Its a single player sandbox game, it caters far more to wish fulfillment than balance or even logic.
Yes, it's an issue with the game, but using them is COMPLETELY OPTIONAL, which means that if you go out of your way to use them even though they're apparently an unfair advantage over the game mechanics, you have to be a precum child to complain that the challenge went out the window.
>>285174479 Yeah Gone home is only boring if you do what normal people did. You should have been blindfolded, deprived of food and water for a week and then hung upside infront of a computer with 30 minutes to finish the game failing that you would be slammed headfirst into the floorboard.
>>285175554 It is called progression. Using the weapons that you got from beating bosses in Megaman is also optional but they didn't provide you an unfair advantage if you did anyway. That is called proper balancing.
>>285175554 Why are you continuing if you can't use the new stuff you've unlocked? I mean, yeah you can play the game and win with nothing but an AK, scorpion and a bow and arrow but half the game is in unlocking more things to use.
The loadout I described is made entirely of unlocks, don't think I didn't enjoy that as much as the next guy. The weapons I use are all really strong in certain aspects, but really weak in others. I think this manages to keep things very interesting by giving me a strong chance to succeed but only on the condition that I pay attention to everything at once and take a calculated approach. I specifically set it up so that I would have a very difficult time "going loud" to clear an outpost but could still make it out alive if shit hits the fan.
Other weapons you can unlock are strong as fuck with almost no drawbacks, which means that they can be used almost exclusively to do anything in the game without leaving yourself overly vulnerable. To me, this is just robbing yourself of enjoyment.
Ive never argued that the lack of balance in the weapons is a good thing, but its pretty obvious when you unlock a cakewalk weapon, and the onus lies on you to decide if you want to adjust the skill curve for the entire game then and there.
FC4 would be a damn fine game if there was more to the world than camps and fortresses. Even if there were random events beyond "chase this guy, blow up this car, save these hostages" like maybe a plane crashes and you have to fight off enemies while your buddies arrive to haul it into a truck. Hell even a wavebased gamemode for multiplayer would be alright. The multiplayer was a real surprise, that shit is fun, which is shocking since FC3's multiplayer was a pile of shit.
Im not giving up anything I started with, just refusing to use more than I need. The weapons I use are actually very powerful, they're just very specific about how when and where they're powerful. Getting a gun that does everything all by itself ruins any game.
Because, as is the case with most modern games, it's a huge amount of filler content wrapped around super safe, linear and controlled theme park gameplay. Gamers get less and less creative control over how they play games, and in response, scream for more.
>>285179629 >okay man, you and three other guys are gonna have a foot race as a test of skill >first person to sprint past the finish line wins >btw, here's a motorcycle if you want >what do you mean you don't want the motorcycle >wait what? you're gonna use your legs? to RUN? >but the motor- >yeah but- >yeah but the motorcycle is THERE, why in god's name wouldn't you use it >no seriously you unlocked it, USE IT >COME ON >whatever, have fun with your shitty feet you crippled piece of shit
>>285181946 >okay man, you and three other guys are gonna have a race as a test of skill >first person past the finish line wins >btw, here's a motorcycle if you want >the fuck are you running for? it's a race, the goal is to get there faster >what do you mean it's more fun this way? >stop inventing rules for no reason >it's a race >you get to the end and win >you're fucking retarded man, why do we even try racing with you?
>>285174986 >after 2 Sure, 2 was a horrendous disappointment and worthless garbage in nearly every single aspect, but 3 is actually very entertaining. Especially with a good rebalance mod, like Ziggy's.
>>285182364 >okay fine, I'll use the fucking bike >do those guys get bikes? >no? well shit whatever its a race, the destination is always more important than the journey >vrooooooom wow a win with a two minute lead I cant believe those guys are still running >fucking Ubisoft couldnt be bothered to make a challenging game, 0/10 wish I could un-pirate this shit
>>285182812 >>no? well shit whatever its a race, the destination is always more important than the journey They do get bikes, they're just too retarded to use it properly which is hardly your fault, they should've been trained better.
it's more fun to play the balanced game in which you unlock weapons that make you stronger without breaking the game than having to play a backseat developer and constantly ask yourself "is this gun too strong or not"
>Bikerace versus 2 computer players >Computer players are pants on head retarded and fall of their bikes every 10 seconds >Fuck it I walk >Still beat the incompetent computer players >YOU JUST HAVE TO CHALLENGE YOURSELF BY GIVING YOURSELF RESTRICTIONS >IT'S NOT UBI'S FAULT THEY CAN'T BALANCE FOR SHIT
>>285182841 >the guy having fun is moving the goalposts
Your entire argument is that because you CAN cheese the game into babymode, you're supposed to do that all the time and youre playing the game wrong if you dont, so with that established, now we can get back to calling the game a boring, easy piece of shit.
>>285183175 That is dying retard. You lose all your health, your health meter goes to 0. Your health meter going to 0 means you die, the fact you respawn is just what happens after you die. Are you saying prolonging the game because it's so bad makes it more fun? You're still playing a bad game.
>>285183197 Well I guess if a game's too easy we just have to keep imposing restrictions on ourselves instead of admitting the game's a pile of shit. Is this game too easy? Just don't use your arms, isn't it so much fun now?
>>285175481 >you don't use towers! >you use towers to reveal stuff on the map AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH seriously though ubi needs to come u up with something else because it's gotton real old
>>285174479 >random events they aren't random. If you die and respawn, the exact same shit is there. Infact, I'm pretty sure they aren't even random. I would fast travel and walk out of a base to the exact same "random event' unfolding every time.
There were two things that made Jason a good protagonist: he had a clear character arc and clear objectives that he actively worked towards. We see him go from whiny trust fund kid to the edge of bloodthirsty psychopath and then his return from the brink at the last minute. His goals are clear and change as he accomplishes them; save friends, kill Vaas, kill Hoyt, and the missions he does are actually directly in aid of those things.
Ajay, meanwhile, doesn't seem to have any personality at all. I literally can't name a single character trait that he displays. And since he has no personality, he has no character development. Add to that the fact that he lacks the clear and present goals that Jason had. He gets one goal at the start of the game, accomplishes it at the end, and everything else is just a bunch of bullshit as Amita and Sabal string him along for their purposes, and all the while Ajay never displays any fucking opinion about any of it except agreeing with whichever of the two he's talking to.
>>285167641 Because it's made for mainstream casual gamers: it flatters your ego and gives the skin deep illusion that you're on a wild adventure but in reality it's safe, staged and devoid of any challenge. It makes you do things that ultimately affect nothing and get upgrades that don't make any difference.
>>285185094 His mom told him to take her ashes to a place in Kyrat. The rebels don't know where it is but suggest it MIGHT be in the north where Pagan is based. His dad was the leader of the rebels and they give him shit about how joining them would make his father so proud and so on and he just kind of goes along with it. There's no hesitance or conflict with him. Jason does his first kill in the heat of the moment and picks up a gun only because there's an immediate need to rescue his friends. Ajay just picks up a rifle and starts shooting without a word said about it.
>>285185819 God, that shit is so retarded. Having a "blank slate" character only works in a game like DA:O where you actually have different options and the ability to control what you say. Just sucking all the personality out of a character who acts autonomously anyway just makes him extremely boring.
>>285186463 I've only played for about 40 hours (haven't entered the north yet because I'm an autist at finishing things) but every major choice was black and white good/bad. They've converted tea fiends into opium fields, do you: >destroy them, meaning you have no income once the rebels win or >keep them and live off drug money, replacing the tyrants The only thinking is when the side you didn't pick confronts you and he stutters out a "but I" before being cut off. It seems to be less about what the character thinks and more about what others think of him.
>>285174274 Unlike the videogames you play, in real life bullets don't simply dissapear depending on the weapon you're using and shotguns have a range longer than 5 metres, same goes for every other gun.
>>285174479 I understand what you're saying and largely agree, but this game and many past ones have all had the same issue of "ok what do I do now?", FC4 added a couple new gimmicks, but nothing BIG to the core gameplay.
I think something as simple as changing the health system would improve the game. Make it so you have ~15hp, but can't regain it nearly as easily as now. This allows for harder enemies, but not bullshit insta-one-shot-death scenarios that can happen now. Rework stealth and visual ranges, represent enemy visibility better, use some of those fancy fxaa effects as a way to show the line of sight (in a light, non-obtrusive way). Make bigger levels. The most fun i've had in FC4 was a night-time mountain top infiltration mission. It played like a level in N64 goldeneye and was great. the game needs more of that mixed in with the open world. What makes it a "world" is that there are destinations, not just roads. In FC3 and FC4, All the landmarks are just hubs, with very limited missions/scenarios around them.
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