EVERYONE GET THE FUCK IN HERE. ITS HAPPENING
HTC IS MAKING THE VALVE VR
Consumer product available this year. This is the list of developer thus far who will support it.
so they already revealed their VR, What are they going to show at GDC?
MS are going with AR instead
VR is quickly becoming a red ocean market though so I'm not surprised. They would have notice of everyone jumping in the VR game since Win 10 is being built with VR in mind.
Augmented reality bro. Different. You can replace your wife with your waifu or have your waifu in the room with you instead of a CG enviornment.
It uses the sensor tech for tracking positions.
I don't really care
Whole thing is just Gabe's autism crusade against Facebook buying Occulus, even someone as autistic as Notch stopped caring and realised it isn't a big deal
Probably be shit build quality and really expensive
>inside out tracking
>Wireless motion controllers included
>most likely dual screen
Looking real good so far. RIP Oculus you took too long.
>shit build quality
The m7 and m8 had the highest build quality from all flagships in the last 2 years.
And even their mid budget solutions demolished anything samsung or sony put out.
As retarded as trusting FB.
>people actually think VR is anything more than a gimmick
Market's starting to get populated. Sony's probably shitting bricks because there's no way the Morpheus can match the PC experiences fidelity with PS4 hardware.
Just like it was confirmed every year since 2004.
I recognize Owlchemy, I've played two of their shitty mobile games from humble bundles. There was a fruit ninja knock-off with lumberjacks and a really basic newgrounds flash game about driving a truck. Both were 2D. How the fuck are they going to do VR shit, exactly?
>Source SDK 2 with VALVE VR
Holy shit I am going to lose thousands of hours to mapping again.
>actually implying that VR is anything like the fundamental game changer that free movement in 3D was
it's a phone screen you wear on your face, anon. And it's completely unsuitable for long play sessions.
When people try it out.
>BORN TOO LATE TO EXPLORE THE WORLD
>BORN TOO EARLY TO EXPLORE THE GALAXY
>BORN JUST IN TIME FOR THE GLORIOUS VR WAIFU AGE
>vr will be used for much more than just pov porn and shitty scare jump indie shovelware
>it's a phone screen you wear on your face
Here, let me do that for the screen you're looking at right now:
>It's just an array of dots that can light up in different colors
I think it's called an appeal to ridicule.
>And it's completely unsuitable for long play sessions.
People seem to have no problem going two hours or so in a row. Depending on the content in question, of course. I'm sure that there is lots of room for design there.
I'm no VR shill, but can see it having valid uses for training applications and interactive kiosks at a museum or something like that.
Other than that, these VR goggles are just expensive toys for nerds to live out their 90s scifi fantasies
no, that's not the problem. It completely fucks with your eyes after a couple hours. I have an oculus DK2 I used for my final project at uni and I never touch the thing outside the odd game of elite.
also it's a gimmick in that it's completely useless unless your game is in first person. Making your character walk forward completely fucks with you as well cause your actual physical body is stationary.
People are only hype for this cause a consumer model of any headset is not yet out. Once people waste their money and get hands on the fad will die quicker than it came.
>Other than that, these VR goggles are just expensive toys for nerds to live out their 90s scifi fantasies
That's literally what all fucking toys and video games are for you faggot
>it's completely useless unless your game is in first person
There are a bunch of third person VR games, where you're a disembodied camera and your controller is controlling a little guy running around the level.
>inside out tracking
Oculus is still winning I guess
I'm an HTC fanboy through and through but that looks fucking shit.
Couldn't they make it more elegant? You'd expect the people that made the One phones to do a sleek design. Not Cooler Master edgy case tier.
Gaben and some other industry guys are going to be discussing the latest attempt at getting the industry to use OpenGL. Can't remember if its called NextGL or OpenGL Next or whatever, but that's what they'll discuss.
It'll likely cover some major points of optimization, support for different platforms, support for this VR headset, integration with steam, open-source integration options, etc etc.
I have more doubts that any big Valve game will even be announced, I bet we'll just see Source 2 ports of all their current lineup. That said, seeing Source 2 and whatever tools it has bundled with it should be exciting enough. Just don't expect HL3. IF they show it, it'll be nothing but a teaser.
I have a dk2 and it doesn't feel like a gimmick to me. My favorite thing to do is watch movies in bed. I'm just floating in a deep purple nebula with a massive screen projection following my head movements as I toss and turn. I've dreamt of doing that since I was a little kid.
Bossa is the creator of Surgeon Simulator while Fireproof is the developer of a popular puzzle game "The Room" both of which are mobile apps. I'm assuming they will allow VR on HTC phones in the upcoming years to compete with other brands.
>phones will get 4k VR at 120fps before consoles
THIS IS THE ONLY THING I WANT
IF ANY OF YOUR VR DEVS ARE READING THIS
MAKE A STORM OR TORNADO SIMULATOR
I WANT TO STAND IN FRONT OF IT LIKE THIS KID DOES
Do these companies just fail or have braindead views? Make fucking games, not gimmicks. Fucking not hard, come on.
>A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second
>A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally.
>Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world
GO HOME OCULUS!
Anyone still think HL3, whatever it is isn't going to a VR exclusive? That's the only way I think they can blow everyones minds again and theyre gonna jump on it.
hl3 is gonna be VR.
>people walking around with VR goggles connected to their phones
>getting instant info on everything and anything thanks to WiFi
>everyone turns into a drone that cant function basic daily tasks without connection to the information streams
next logical step is to make cyberbrains
>I have a dk2 and it doesn't feel like a gimmick to me. My favorite thing to do is watch movies in bed. I'm just floating in a deep purple nebula with a massive screen projection following my head movements as I toss and turn.
That sounds fucking awesome.
How is porn watching, will it never be the same again?
WEBSITE NOW LIVE
>A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.
WRAP IT UP OCULUS
RIP MORPEUS YOU JUST LIVED LIKE THE VITA. YOU NEVER DID
So 90 frames will be the new sixty. Thanks Fatman.
>only good for fps
>the future will have more fps shit
>persona and fucking final fantasy will be fps shit
>all weeb shit and games are fps shit
You mean the Rift, right? Never seen it called "OR".
These two are the only competitors.
I doubt this will be a) affordable and b) used on the PC.
Dead on arrival.
>>only good for fps
But that's wrong. There's no reason you shouldn't be able to control a dude in third person. There are already a couple of games that do that.
You just can't directly port existing third person games into VR and expect it to work well.
Actually, im now believing Nvidia will try to buy out valve so the VR can be used on their SHIELD tablet, which would make more sense than regular phones... Unless Valve is also helping HTC make a fully dedicated gaming phone
>C is the 3rd letter in the alphabet
>T upside down looks like a L
>On 3rd of March (3rd month)
VR is a revolution for horror games, but kind of nothing for everything else. That said, it's amazing enough for horror that I'm hype for it anyway.
Depends on what you want to do.
Gear VR has a higher resolution, so less of a screen door effect. However, you have the downside of only being able to utilize the power of a Note 4 to render graphics. For watching movies and new native VR video content, Gear VR is superior simply because of the resolution. The user interface software is nice as fuck and everything "just werks'. If you like portability and not having to deal with cords, Gear VR is also the way to go.
DK2 is the powerhouse, simply because it relies on desktop hardware to run. While the DK2 and Gear VR both have headtracking, the DK2 has positional tracking along side it. This allows you to do things like lean forward and to the side in the virtual world. Only headtracking is possible in GearVR, so wildly leaning around can cause motion sickness.
DK2 is most certainly not user friendly. It's a dev kit, and a pain in the ass to get a lot of content working. However, as more and more content comes out, the user friendliness seems to come along with it. The "Virtual Desktop" app is simply fantastic and allows you to do all of your computing within a virtual space, making things much easier to set up than previously.
I'm personally excited for Nvidia's VR HMD announcement next week. I am assuming it will be a mobile device like Gear VR that will utilize their new Tegra X1 mobile gpu. Depending on the performance, we could see a mobile VR device that outweighs the pros of having a desktop locked VR HMD.
you fucking wot m8
That's not Shadowrun.
Only thing at this point for me that'll matter is who gets to market first and lets me at least try the damn product. So far sounds like Valve+HTC are going to win that contest.
I'm tired of waiting for OR.
>with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inside the virtual world
You can now live with your waifu for the rest of your life.
Thank you Gaben.
Their next console?
Apparently privately they've contacted western business for new ideas and spec.
Who's to say VR isn't one of them?
>yfw VR F-Zero
VR can't possibly be good for fast-paced FPS. It's only decent for walking simulators and muh true art games.
Why did you have to do this Valve? Why?
Why not partner up with the Oculus VR? They are already the best VR in the market. Why putting your effort in doing gimmicks and not doing games?
I have lost the little faith I had in this company
Porn is fucking amazing.
I have a subscription to virtualrealporn. It's the only company putting out high quality VR Porn content, but you can fucking bet the competition is brewing.
>What is the purpose of all the little odd holes on these things? I'm assuming they have to serve some sort of purpose.
Instead of scanning for people, the headscan scans the entire room. The walls don't move, so as long as you are indoors the headset knows your exact location. This also means the headset can show your souroundings and where the walls and furniture are...
Which mean you are NOT restricted to a seated experience! This is key, if this works Valve is going to make Oculus obsolete before it even comes out.
It'll sell shitloads and have tons of consumer hype, but a year or so after launch nobody will care anymore because the novelty will have worn off.
There will be an active niche community making a bunch of neat stuff, though. Like with what's going on with the Kinect.
They sure are pushing VR pretty hard. I don't think it will do much for the slump in the video game market, people are just tired of vidiya right now, I think they're damning a good concept to failure because they're going to release it at a shitty time.
And I don't think it will make people buy more video games either.
It could do wonders for the porn industry though.
It's gonna be interesting to see what happens to Morpheus, they apparently have a lot of support for it and waifus
It'll be interesting what happens to it though
Why not push and make it three digits?
How much money do they save with 10hz off...
I fucking want my 100hz.
120 would be great, but I could do 100... 90 just pissees me off, brings back the tought of 75hz shit lcd's
>tfw htc phone
>tfw have a source based waifu
The golden years are upon us
>You can't be skeptical about anything lest you get smacked with the almighty downvote.
Oh boo hoo, you get -1 on your worthless internet points. Why do you care so much about karma?
Of course it's no good for fast-paced FPS. Anyone who claims that is a moron.
But there's a whole range of other things you should be able to do with it. Like a sort of "fixed-camera" third person thing, think Resident Evil, only instead of a fixed camera you've got a fixed position for you. Make your character walk through a door, and you get a brief fade to black during which you are teleported into your position in the next room.
Or have a setup where you automatically fly after your character. This is probably hard to get right, and it might require putting your POV into some kind of "vehicle", but I think it should be doable.
>It's gonna be interesting to see what happens to Morpheus, they apparently have a lot of support for it and waifus
The only way you can DO anything with your virtual Waifu, is on PC. We both know this, Sony just can't compete if they are restricted to M rating max.
Sony doesn't have any software lined up for it. They haven't announced if they're even going to release the product. Morpheus is also already dead in the water because it's tied to PS4. That means you would have to watch all your content through that with the limitations of the hardware forever.
This is it, if nothing is at GDC then i will give up all hope for a new valve game
/v/ seriously, can you PLEASE into innovative technology for once?
How short fucking sighted you all are. In 15 years, the "world wide web" will be a physical place, rather than endless pages of text.
That's not how it works You need to set up two base stations. It scans for those.
They do claim that you get 15 by 15 feet of tracking space, which is pretty damn good, but I think Crescent Bay gives you quite some space as well. You've got people walking around in those demos, too.
Nice one, bro. Hope you repost it on 9gag so I can upvote you.
They have theoretical support but the problem is the hardware is not up to snuff and Sony have already said that they will have to pair back to PS3 levels of detail for it as it's running two render buffers. For example Project CARS will have to display at 720P with lower detail to work with it (Sourced from the WMD forums). VR is very, very hardware dependent. Sony's heading to a Kinect 1.0 style fuck up with the worse problem that there will be better solutions on the market.
GDC will probably be where it gets slaughtered or else Sony is heading for another expensive flop they don't need.
> nintendo makes gimmicks every console cycle
> sometimes several times a console cycle
> land of 1,001 interfaces
> mountains of hardware
> the only company not doing VR
They really are just fucking hipsters arent they.
Sweet Jesus. Is Kojima from the future?
>Get half of your VR staff poached by Facebook because you were unwilling to pursue VR hardware because of Steam Machines.
>Change your mind.
>Now some of your best employees/best in field experts are stuck in a no-compete job at Facebook that they'll never be able to leave.
You should have just acquired them Gaben.
I expected better specs from Valve. Crescent bay already beats it. The only question is how good their inside out tracking works. I'm kind of skeptical of it. Everything I've seens so far on that front has been kind of janky.
So the entire internet will be like Second Life in the future
I don't know how to feel about this
Because >>285181624 does
Not sure why you're getting worked up about this
Haven't you played enough fast-paced FPS games in the 90s? Give it a break and try something new.
This is only one partner. Watch Nvidia and AMD announce their headsets at GDC.
>HTC VR is just slightly better than the DK2
HAHAHAHAHAHAHAHAHAH WHAT WERE THEY THINKING
THIS IS LITERALLY JUST SIIIIIGHTLY HIGHER RES THAN THE YEAR OLD RIFT DEVKIT
>INSIDE OUT TRACKING
10/10 bait valve
vertical res doesn't add up you fucking retards
>A Valve conference at 03.03.2015 3pm
is ...is it time?
oh god I'm not ready
The fuck are you talking about? ORs newest developmental iteration has 1920x1080. This thing trumps that in horizontal res by a decent margin.
Whether thats the final product res for OR, who knows, but right now its definitely the inferior display.
>It could just be a legal thing though.
That seems pretty likely. A certain amount of dumb fucks are pretty much guaranteed to crack their heads open while hopping around with what amounts to a blindfold over their eyes. This way they can legally say "I told you so".
From what I understand, demos where you can move around are a lot more powerful than seated ones, simply because your movements are more natural. So that's probably why they're demoing their seated experience as a standing one.
Nvidia's is almost certainly going to be a SHIELD related product powered by the Tegra X1. Which will be cool, but not really the same kind of thing. IF AMD makes a headset, it will suck and noone will care.
The thing that is important to me is that this might encourage a developer to make a first person open world RPG to compete with elder scrolls. Thats what i need, an actual open world RPG, not this pseudo-rpg horse shit skyrim was trying to feed us. I really hope this VR trend spawns some good FPSRPGs at least.
Crescent bay has noticeably less SDE than Oculus DK2, indicating a higher resolution than 1920 x 1080. While it's still speculation, I believe its safe to assume that the consumer model will hang somewhere around 1440p.
Dude, they already do. GearVR already has higher resolution. Even assuming that their already shown prototype is not at the same resolution, they've proven they have access to those screens and have better optics.
i have the one m8
not being a cheeky cunt thats the nameand although it does have shitty battery if you play games on it, its still much better than the average battery life of an iphone
>only commercially available VR product released so far is a fucking pare of ugly glasses you slap your Samsung Phone into
Look. You're a fucking idiot.
Eyes are not innovative. 3D is not innovative.
LCD screens are not innovative.
Motion controls are not innovative.
Even if you combine them all it's still not innovative.
Adding 3D on top of a game won't do jack shit for me (you or anybody else for that matter). I don't play games to gawk at blurry textures. It gives me no pleasure. I'm a 3D artist I do that shit for a living. It's really not all that enjoyable once you've done it for a couple hundred hours.
Reality is, THIS IS JUST A FUCKING GIMMICK, exactly like most people in this thread are telling you.
It was a gimmick when Nvidia released a monitor that did the same shit. It was a gimmick when everyone was selling TVs that did the same shit. It was a gimmick when IMAX became popular, it was a gimmick when Nintendo did it 20 years ago.
It's always been a fucking gimmick. Heck it's still a fucking gimmick in Nintendo's handhelds. One that one gives a flying fuck about. ALL OF THOSE FAILED. Adding motion control won't change much if anything about the concept.
Is it interesting for about 10 minutes (coincidentally the time you're allotted during a test on a con). Pssshyeah, sure.
Would it be good for masturbation? Sure. I'd fap to POV porn any day.
But porn is about all it's good for.
>only good for fps
What? VR headsets are only good for flight/driving simulation games, where you sit stationary in cockpit. It SUCKS in FPS games, unless it's immersive survival shit or tactical simulation like arma.
>I'm a 3D artist I do that shit for a living. It's really not all that enjoyable once you've done it for a couple hundred hours.
What device do you use for that? I'm curious as to what kind of stuff there already is on the market right now.
Something like this.
HL and HL2 was pretty revolutionary, they knew they couldn't release HL3 and make it something that wasn't totally mindblowing.
With the VR babyboom they have a chanse at that.
I'm not sure what difficulties you're talking about, i thought fans were even able to make old games compatible with the oculus? I didn't think it was really that hard. Also the hefty RPG mechanics were more of a hope, for you see, i am a very large fan of first person exploration and RPGs so i think you could understand if i'm unreasonably hopeful.
I need this anon they're going to make a good one soon right?
Some people do fine in FPS with it, but they must have stomachs of steel. I can't really take it, but maybe with good body tracking and find tuning of the movement speed, it will be fine.
I played through all of Dishonored with OR. It was the best fucking stealth game ever.
>mfw when I can lean on my chair to peek around corners
There is no way half life 3 could ever live up to the hype. If you can even call it hype. It probably wont even sell that well due to most gamers of today having never played the other games
I'd be fine with it just moving the camera like normal, I don't mind if the crosshair stays in the middle of the screen. I guess the only problem is that you don't need crosshairs in 3D so you'll always just be shooting between them like in RE Revelations on 3DS.
>until somebody starts
It started a while ago. You just have to search harder.
It's at least as good as DK2. They are the first guys to make a cheap headset that's better. If you don't have a DK2, it's probably worth getting, but Oculus CV1 definitely has it beat.
>Two 1200x1080 screens have about 2.6 million pixels
>One 2560x1440 screen has about 3.7 million pixels
Rift confirmed for higher resolution than Vive. What was the point of this again?
The world isn't ending but you can see it from here.
it will sell millions even if only because of the "le half life 3 will never come out" -meme
and its retarded to get hyped about anything we know jack shit about anyways.
The Oculus D(ic)K what else.
It's good for what it is - a blurry screened, heavy, ugly plastic box you put on your head to look like an idiot.
It's also shit for PCs, not being able to see the keyboard is cancer. And you knock shit off your desk. Most of these problems will persist with these devices for as long as they exist, because they're caused by the VRs BEING FUCKING SLABS OF PLASTIC YOU STRAP TO YOUR HEAD.
It's good for porn though. I'll give it that.
Gaming 5/10, screens are infinitely better
Porn 10/10 - it helps if you're a premature ejaculator, less eye strain that way.
>It probably wont even sell that well due to most gamers of today having never played the other games
You should look up what the word 'probably' means, because you are so fucking wrong it hurts. HL3 will sell millions of copies regardless of quality.
Okay, so how about this. There's this floating sphere that you sit inside. It's maybe made of three ornate bands of metal or something. Its purpose is to serve as a cockpit of sorts, because apparently that reduces motion sickness.
You can control the sphere directly, but during normal gameplay you don't. Instead, it's controlled by a sophisticated system similar to the camera systems you've got in third person games, which tries to keep both the character you control and the enemy you're fighting in view, while moving in a way that doesn't make you sick. Designing this system will probably not be easy.
The rest of the game is basically Shadow of the Colossus.
>time lapse shots of boring nature crap
>eventually we see man wearing headset
>he smiles at the camera
>"we have a special announcement for the end of the show"
>event comes to a close
>audience on the edge of their seats
>another video of Gabe starts playing
>he slowly removes the headset
>Gabe begins to speak
>audience starts passing out from anticipation
>"Yes, you can put hats on it"
I got a DK1 for
freeabout 5 or 6 months after it became available, and it blew my mind. Still does.
I can only imagine what these new upgraded versions will look like
And the porn is amazing
Also, if you haven't already, check out riftmax, it's a fun way to have a movie night with online friends, vr or not. I enjoyed watching animu with my buddies in a virtual movie theater. This is the future.
We've been living in a cyberpunk future for over a decade and no one noticed.
You are grossly underestimating the technology in these devices. It's not just slapping a smartphone screen in a plastic box.
>Nvidia released a monitor that did the same shit
Thanks for the laugh, bud. This right here just shows that you have no fucking idea what you are even talking about. The technologies aren't even remotely comparable.
>interesting for 10 minutes
Really faggot? That's why I've logged hundreds of hours into my DK2 right?
>porn is all it's good for
It's great for porn, but even greater for many other things. Games won't even be the killer app either. The world wide web is going to change drastically because of VR.
As someone who's put in a nice amount of time playing Euro Truck Sim 2 on his DK2 + Wheel and Elite Dangerous I am hyped.
It's really something else when everything works and for that brief moment you feel like you're in another world. Listening to dad rock while driving through Europe. Docking in the space station in elite.
I just hope one of these companies can work out the fact that it's really a hassle to set up. There is absolutely no way a normal user will be able to set this shit up in it's current state.
What does the Morpheous have to do with this? It's not competing. It physically can't compete. It's a playstation peripheral. You can't use an Occulus or Vive on a PS4 so people who want VR on PS4 will buy Morpheous
Eh, I'll believe it when quantum computing and 'plug your brain in vr' becomes a thing.
Does anyone actually think this will be more than a passing fad? I can't buy the idea that strapping toasters to our heads will stick around very long.
Remember Kinect and all that motion gaming and how everyone said that was the future?
Are you guys ready for Source 2 reveal and demonstration with Half-Life 3?
>Games won't even be the killer app either.
It's because it won't ever be big in gaming, you can spin it however you like it but a good old screen is what will always be perfect for most games.
It could open up a market for interactive movie shit like The Order but as far as I'm concerned that's just cancer.
And do you really want to navigate websites like Keanu in that shitty 90s movie? That's fucking gay stop being a clown. Tablets will remain the king when it comes to the web, no VR can change that.
>physics for game programmers
SOURCE 2 CONFIRMED
No one will touch it if the games are limited and 720P upscaled because of the hardware. It's reeking of a disaster like the Move when it's outpaced by superior competition on day 1
>mfw my gearvr has a higher resolution
>You're saying that you use an Oculus Rift in your job?
NASA, any robotics program at a univeristy, etc. Its not like they didn't have it before its just now you dont need to make your own, you can just buy the dev kit.
If HTC can beat the Rift to market, that's already a big advantage.
Exploring JanusVR for the first time was a religious experience.
VR Chat is also really awesome software. If you are socially awkward in real life, you are going to be socially awkward in VR. All the body language is there in VR Chat, along with lip movement. It feels like there is a person next to you.
>a good old screen is what will always be perfect for most games
I wonder why that may be.
Maybe because those games were designed specifically to be played on a good old screen?
People don't seem to realize that VR is a whole new design space. Developers will have to actually come up with new shit, not just port old vidya over.
this reminds me of a time when motion controls were supposed to revolutionize gaming. Guess what, i want to relax with my videogames, not jump around the around.
People don't realise that VR is big, heavy and probably vomit inducing after a long time.
>It probably wont even sell that well
mate they could change it into a Mario Kart style racing game and it would sell millions on hype before anyone even realises what's happened
Are they streaming all that? A lot of it sounds interesting to watch.
God fucking damnit people
>spend 10 hours playing elite dangerous in VR
>forget I'm at my computer
OK anon. VR doesnt require you to get up and run around. You might see that shit at arcades or something, but not at home.
>VR is big
Not really either, lighter than your average headphones
>and probably vomit inducing
Only if you play wrong kind of games (which Oculus at least tried to prevent, they only want to have as comfortable experiences as possible)
>after a long time
I've been playing for 5 hours with DK1, the shittiest version, without any problems. It's almost like wearing headphones for whole day.
>I think that time will change your mind.
They've had three decades of trying this shit and they've failed every single time. If time is all they needed, then they've had plenty of it and wasted it all.
>user makes joke
>another user is an autist and takes the first user's post as a literal exclamation of fact
Quit using 4chan kid, you're probably getting fatter and uglier and soon nobody will love you. Lift, run, have fun with life and quit being a fucking autist.
>They've had three decades of trying this shit and they've failed every single time. If time is all they needed, then they've had plenty of it and wasted it all.
That's what they said about powered flight...
What they needed were small, cheap, light-weight, high-resolution monitors, small, cheap, high-resolution cameras and small, cheap, high-resolution accelerometers.
Can you think of something that became popular in the last decade and uses those three things? I'll give you a hint: there's a very good chance you have on in arm's reach right now.
It's not about progression of tech, it's about VR being useless outside of a limited, niche range of products and nothing will ever change that due to how VR is designed.
Your walking simulators will be fun for five minutes but, just like every other time, you'll just end up going back to a traditional monitor when you realize how limited VR actually is in application.
It just goes by the mic input. It's not perfect but surprisingly, it's enough to add significant immersion.
JanusVR is basically conceptual software for what a VR based world wide web would be like. Using a technology called firebox, it can interpret HTML pages into 3d environments. You can also script your own 3d environments. The equivalent of a "link" is a portal that opens up, which you walk through.
They have a website: http://janusvr.com/
3 decades without the internet for half of it nor cheap LCD screens nor light mobile hardware.
And its not like consumers are turned away by non-traditional form factors if there's a big brand associated with it. The whole gaming market shifted to motion hardware because one company did it first.
I don't have high hopes for VR.
Give it a year or so before it fades out.
I can just hear the aspergers in this post
Here is a list of companies and their games and software
Bossa Studios - I am Bread, Surgeon Simulator, World's Adrift
CloudHead Games - The Gallery
Fireproof Games - The Room, The Room 2: more room
Vertigo Games - Simulations, interactive visualizations, and virtual training software
Owlchemy Labs - Shoot Many Robots, Dyscourse, AAAAA! for the Awesome (and spin offs)
Steel Wool Games - Flyhunter Origins
Dovetail games - Train simulator
>VR being useless outside of a limited, niche range of products
VR will change architecture, medical, learning, military and many more areas. They already use HMDs but they're expensive and shitty. Soon everyone can afford one.
It'll also change simulator games. Basically any kind of first person game can work in VR: Platformers too.
Only thing in gaming it's not good is fast paced RTSes and FPSses.
>you'll just end up going back to a traditional monitor when you realize how limited VR actually is in application.
Tell me more how it's limited? Gimmicks like Kinect and motion controllers limit stuff, that's why they're gimmicks. VR on the other hand add tons of stuff and only thing it takes away is resolution and vision of real world.
It won't fail. But if you think people will throw away their TVs for this shit you're crazy.
It can't do shit to (or for) mobile no one will carry a fucking bulky plastic box around everywhere.
It can't do shit to professional displays. They'll always have the better resolution and refresh rate. And it's always better for your boss to see what you're doing.
It can't do shit to living room TVs. No one wants to wear this shit while watching a flick with his fuckbuddy.
For it to be big it needs to push of one of these there of the ladder. It can't.
It is and it will remain exactly what it looks like, an expensive toy for westerners to jack off to. Maybe play a casual game. Or maybe it will have so use in schools to show virtual museums to kids - now that's a good idea, better than moving the little shits physically and risking some of them to die or get raped or kidnapped, or the worse thing, to damage valuable art.
But that's about it.
It's really not ground shattering tech, it's mostly hype.
In 2015 you can:
>sculpt an object in a program and 3D print it out
>scan real life images and faces into games with 3D cameras
>fuck some anime bitch with a VR fleshlight and a headset
We live in a good age, anons.
>People don't realise that VR is big, heavy and probably vomit inducing after a long time.
Just like your mom lol
AAAAAaaaaaaaaAAAAaaaAAaaAAa and Train Simulator sound like they'd be interesting takes on a VR Headset, no opinion on the other games.
>tfw unironically playing Train and Euro Truck Simulator
How far we've come
>Explain on VR subreddit how this thing actually has the same shitty pixel density as the DK2, the only thing better about it is increased horizontal FOV
>get downvoted to hell and back
Why do I even bother
This, but it's only for light mobile games and watching movies. For more serious gaming and immersive experiences (presence™) you'll want Consumer Rift or Valve's HMD
>if you think people will throw away their TVs for this shit you're crazy.
When did I say that? Of course they won't throw their TVs away. Radio is still here. Horses are still here. TVs and monitors will still be the main output for computers, VR just opens up new possibilities and will be better in some fields.
>mobile, work, living room
What part of Palmers "Oculus Rift is designed for gaming" didn't you understand? Most of the users will use it sitting alone in front of their computers.
Nintendo are working on a VR headset (not pictured, that was an April Fools thing), but they said that they are going to reveal it when they feel that the time is right. Take that for what you will.
>Steam fully endorses OR last year
>their VR R&D basically gets hired by OR
>OR has everyone worth a shit in the field
>Valve apparently has fixed all the problems of VR and will have a consumer model by the end of the year
Not buying it, that shit is going to release terribly.
This thing is going to release with some PS Move/Wii Mote knock offs. That is exactly what Morpheus is going to launch with and honestly it has all the buttons it needs and both of them are motion controlled.