This game looks good. I'm excited for it coming out this month. Is anybody else excited? I think so.
I've noticed that bloodborne threads only seem to be for shit posting. If you start a thread without a bait/shit post, then no one actually posts in it 90% of the time.
It's almost as though anyone who really cares about the game left a long time ago and now any thread about it is trolls trolling trolls, all while believing in the Sony/pc boogey man.
I have a PC and bought a PS4 about a month ago, mostly for the current gen multiplayer games, but still i'm excited about BB after finishing DS 1 and 2.
Trailers look good, and now it's only a month away i'm actually thinking about pre ordering it.
The souls series might not be anything extraordinary, but it's one of the few series that still gets me exited before launch.
Same. I like that they're doing something different. If its successful and a fun game, I'd like to see them continue the trend of Souls-like games while exploring different environments and experimenting with the gameplay a bit.
I'm excited for this game but I stay out of these threads because the amount of shitposting is ridiculous for a game that isn't even trying to be a shitty cinematic experience.
You'd think that /v/ would actually be open to this game considering this is the main project that Fromsoft have been working on since AoTA, might actually make the PS4 somewhat worth a purchase and since it isn't a cinematic shitfest.
So who else is going Threaded cane for their first weapon? I played a lot of DS2 with a whip in my off hand and a rapier in the normal one, so this is just the perfect evolution of that style.
Anyone else notice that the saw sword thing has a little lever to control the gear that lets the weapon transform? It's on the end of the handle there, just before the pivot point.
Unfortunately the character never actually uses it, but it's neat none-the-less.
I am quite excited and yet I will feel regret if it is not linked to Demon's Souls.
Yeah it would but there will always be that one guy who posts Gold Face.
I've never tried whips in a Souls game but that Cane looks pretty interesting considering how much the sword and whip can change the moveset entirely. The Hammer is also a weapon that changes up the dynamic a lot with damage vs speed but that weapons a bit too silly for my taste.
The sword mode seems to be standard longsword stuff, but the whip mode has really fucking wide attacks with great range. It looks like a crowd control beast because not only will it hit huge areas in front of you, but it does it fast.
There's some footage of it here, three minutes in
I just hope online/co-op is easier in the sense of summoning.
I'd always play with my bro, but Dark Souls took forever just to see our signs.Dark Souls 2 wasn't as bad, but it still took some time. We are both hyped as fuck for this shit.
You don't pimpwalk, but the transformation from whip back to cane has you stamping the cane on the ground like a badass.
Ignore them. Thats the best way to do things.
Summoning actually works differently now. From what I've seen in various footage, when you want to summon someone, you use an item that rings a bell. And it summons in whoever is around thats looking to be summoned. There aren't any more signs like there used to be.
At least thats what it looked like, I'm just guessing though.
so the last boss that got revealed looks like a shitty Sif/Skeletion Beast copy AGAIN
how and why are people defending Dark Souls 2.5?
If PC is master race does it mean cuckolding is an acceptable fetish now?
Well, we saw a girl praying on the ground and speaking in the maiden in black's voice in one trailer (The story one, I believe)
If you look closely you can see what appears to be the same girl praying there at the beginning of the Gif. She's in the center there with a candle to her right.
It then cuts to that hentai beast in the same spot. And if you look carefully, both when the thing is zoomed out and in, you can see that the bottom part of it appears to be a pair of female like legs and lower body.
I'm gonna guess that lady becomes that monster in the same way GasCoin transforms halfway through his fight.
I think the child in the baby carriage is the Thirsty Beast
So is there anymore info on guns in this game? I'm hoping to eventually make a build that makes a gun viable by itself.
Even a Melee weapon that transforms into a gun would be pretty cool.
I don't know, but have you seen the first 18 minute trailer? When the main character is given the first blood transfusion, he sees one of the werewolf things coming over and seemingly offering him it's paw. Then it bursts into flames and is replaced by the messengers.
I'd say the beast represents his change into the creature and how it was prevented by those messengers. Whatever the messengers are, they seem to be the main source of the Hunter's abilities, since they give you weapons, act as a shop, gather around the lanterns you light, transport you back to these lanterns, etc etc.
I havent even looked into it, i want the game to be new from day 1, and thank fuck that /v/ doesn't actually talk about the game, just the 30fps speed limit, which was fine for DS1 on xbox 360.
She was a central character in Demon's story. Sort of like the Emerald herald in DS2. Her voice is very unique, though that might just be her VA.
Either way, that same voice is heard in BB trailers. What that means? No one knows. But GasCoin says Umbasa, which was a Demon souls thing that people said at the end of prayers.
>there are people that still unironically think Bloodborne will come to PC
I'm not even accusing you specifically because it's clear you're baiting, I'm just saying this in general.
Call me when they add muskets with bayonets
now that would be a great, original fighting style. Works like a spear, but with the butt of the musket useful as a blunt weapon (in case of skeletons or other creatures resistant to piercing damage), has an incredibly powerful attack with the shot (which would take a while to reload, meaning you'd have to be out of combat to do it)
play through them all. i like DaS best, i really do like all of them. see which ones you like, and you'll appreciate bloodborne more since it comes from the same people who made demon's souls
So this guy clearly has a Gatling Gun.
Question is this: Is he a boss or is that an actual player weapon?
Because you can only get like 20 bullets at a time.
I hope they didn't remove the "and so the nightly hunt begins" line. The way she said it just sounded so orgasmic but I fear they told her to dial back the accent so she doesn't sound so MiB
Here's something I've never seen anyone talk about:
In this footage here
Which has been posted a few times already, you can see a +5 next to the bullet inventory in the upper left. They mention it in the Video and Miyazaki says to ignore it.
You guys think you can upgrade bullets to be more powerful?
Here's a question:
Miyazaki's other games have both ended with you fighting a king and then having to make a choice that effects the world.
Do you think the last boss will be another king? And what will the choice be?
If you pay close attention you can see the fog gates are made of messengers, so I'm guessing they're souls or something.
It would make sense as a demon's souls game, for the gray fog to be souls.
I think it's a good vs evil deal. The wolf represents an inner demon and the messengers (of god) are more benevolent.
The maiden beast is being painting as the final boss, or at least important story wise, likely a patient 0. I'm guessing she prayed to god and something else answered?
Thats an interesting idea. I like it.
Though, perhaps she prayed to god and he did answer. Remember, in Demon's souls it is hinted that the god the clerics are all praying to is actually just the old one in some distorted form.
I don't really mind that it looks a lot like the Souls games. I think it's a really good formula, but the world and lore are becoming a little confusing and overplayed. Actually, before Bloodborne was announced, I remember thinking about how I wished they could keep most of the gameplay elements but hit the reset button on the universe, because it's getting tired fast. They made a great call.
Yeah. See, the biggest problem with DS2's lore is that the game had no real identity of its own. It was a giant fanfic tribute. I get that it's a sequel, but they really should have just kept the basic ideas, maybe one or two vague references, and then done something new. I mean, what is the world like 10,000 years after you take the dark lord ending? What the hell kind of shit would arise in that time? Thats fertile ground for exploration.
I'm so hyped to see what the monsters look like. All the ones they've shown so far look great and the enemy design in general seems promising.
Tittymonster girl when?
FIRST SHITPOST IN A BB THREAD
What are you talking about? Even if you don't count false king allant as a king because he's just a demon filling in, the last boss you fight inside the old one is whats left of the true king allant.
post yfw you beat the first real boss and the title Demon's Souls 2 pops up.
I noticed that in Demon's Souls,
if you consume too many souls they worry you too will become a Demon,while in Bloodborne if you consume too much blood you become a beast. They both also have that as reoccouring theme that seems to play a major role in the game, as well as you both being slayers of beasts or demons
Right from the start it was pretty apparent that b team was never suited for making an RPG. Especially since all they focused on was vague dialogue that they knew made no sense but didn't care enough since they thought that was 'the point' of dark souls. Apparently whoever the producer was felt that way too, since the specialized lore staff members were about as useful as the average dudebro.
DS2 is interesting because, while many of the major things weren't as good, there were a bunch of minor improvements that were great.
Stuff like the new inventory design, the rings that let you choose who to coop with, using multiple souls at once, etc is great.
I think they just need to get b-team to handle interfaces while miya and co handles everything else.
Preordered it to get my local gameshop break the street date. They get Sony titles always at least a week before launch so I'm pretty excited for the "pure" Souls experience.
Wasn't that hyped for a new game since Dark Souls original release.
I just realized while playing Dark Souls and two-handing people with Zweihander that I wish you could slice enemies up like in Severance or Die By The Sword, that would be neat
Exactly. That's all b team is worth. They just took a list of complaints about ds1 and fixed them. And its not like the other team couldn't have just done that themselves.
When it comes to trying new things b team is like a fish out of water. They implemented a whopping three new ideas and two of them sucked. One of them almost irreversibly ruined the game. Its like they hired several dozen people to do one job that five people from a more experienced team could do twice as well.
It's not a chalice dungeon boss, but its a boss that's seen several visual improvements since its initial project beast appearance.
Also you would do well to not reply to bait.
I like that one theory about how the church thinks that using the blood and turning them into beasts makes the people more like their god. That theory also included the idea that there would probably be three endings, based on which part of the church you allied yourself with, if you allied with the church at all.
The church of umbasa is probably just going to be one of the several hunter factions someone from a team recently confirmed. I'd be surprised if they had any particular plot relevance.
I think it is a chalice dungeon boss, not only do you have to open the same looking door (procedural generation) which led to the flame dog, both their descriptions have 'ancient' in them
he pretty much JUST got the transfusion man. I know what you mean though one of the first npcs you talk to is a veteran hunter. I wonder what they have to do to keep the blood from taking their body over completely.
Yeah it was.
Talisman of Beasts: An old wooden amulet resembling the Old One. It can utilize both miracles and spells. The symbol of God was nothing more than the Image of the Old One.
>Yharnam has been infected by the Scorn of the Beast for a while now (years even)
>a prophecy was made (during the 18 min IGN video a NPC remarked that the player chose "quite the night" to arrive in Yharnam) that on the night the game takes place SOMETHING will happen
>this great prophecy is just a trap to get more blood from outsiders
>this great prophecy turns out to be correct and the player now has a quest/goal
>this great prophecy turns out to be a trick and most players will end up "fulfilling" the prophecy and fucking everyone over(frampt) while a minority will do the opposite and get something like the dark endings in Souls games(kaathe)
I know most people on /v/ will disagree with me, but
I wish there were more player-oriented cutscenes that show off your character (that you spent hours making look cool/stupid with fashion/character creator). DaS2 was particularly disappointing because it shows your character for a grand total of 10 seconds throughout the entire ~40 hour+ game. The only cutscene I remember showing your character is the Chariot boss intro.
I also hope a massive explosion changes a large part of a level.
I think it was said somewhere that to remain human, you have to take normal human blood into your body, and by taking beast blood into your body you run the risk of becoming more beast like. Can't remember where they said it, though. It was probably in a developer commentary video.
The bit about different types of blood it still unconfirmed. All we really know is that Miyazaki said that there was a soul/hollow form, and its clear from gameplay that it isn't assumed through dying anymore.
What about the ign first 18 minutes gameplay? Sure, it was taken from an older build of the game, but the character's limbs seemed to get more lanky and beast like after that first death.
Kaathe ending was the natural flow of things. At the end of the gods' era humans rise above them just as the gods rose above the dragons at the end of their era.
Frampt ending is unnaturally extending the duration of the age of fire.
Posts like these are just falseflags, right? I'm not claiming that sonyfags don't have blood on their hands, but PCfags have definitely been falseflagging as falseflagging sonyggers lately
Well there were people playing the online test or whatever and they died and didn't go beast mode.
But they might have just removed it from that build, or it could be related to the fact that you get a character select screen on death.
Either way, it's best not to take any rumors too seriously.
if there is one thing this next gen of consoles has taught me it's to stop pre ordering. there are plenty of copies to go around mate. see what reviewers say and watch lets plays
I could be wrong, but I saw an anon mention that IGN will not be covering PvP mechanics at all and leaving it to be a surprise for those when the game comes out, but it is confirmed to be in the game by them.
Well, IGN's month of first coverage for bloodborne is complete, so we probably won't be getting information from them very often anymore.
I feel like we wouldn't really need confirmation to know that there will be pvp in the game, as its way of handling those interactions are what make it so unique.
Sucks that you'll need ps+ for online stuff, though. Maybe that's why they haven't shown off pvp yet, so nobody feels left out.
>its ok when nintendo does it
Ok, so they're withholding PvP info on purpose still.
Yeah, some type of beast shit is likely, but more importantly of they're being this secretive about it PvP more or less has to be significantly different from souls PvP.
That's great, i'm happy for you. You enjoy what you want and i'll do the same.
Maybe it's more like a weapon that
rips[/spoilers] and tears.
>Implying I'd want to play an emo version of Dark Souls with 27 fps.
Guys, don't respond to shit posters. It helps no one. "Never ever" and "Sickdark" are the death of threads.
More on topic, we've seen that weapon infusion or buffing is a thing in the game. How you think they'll handle it?
>More on topic, we've seen that weapon infusion or buffing is a thing in the game. How you think they'll handle it?
It will be sickdark, never ever will there be a system that good.
We can't be sure for now, but I keep trying to point out that, in the ign footage, when they're picking the weapons they have three or four empty slots over their stat blocks. Do you think this could mean we could have multiple infusions/buffs on the same weapon at once?
I hope you fucking Sonyggers
will enjoy the game
The thing that makes me wonder is the fact that when they activate the electricity on the weapon, they do it with a motion that looks similar to the weapon transformation action. A sort of jerk or half swing of the weapon. There's no resin application or anything.
What if infused weapons are created via technology and the infusion can be turned on and off? And maybe while it's on the weapon's durability goes down faster in addition to split damage or something.
Most likely it will be both an actual infusion (Sickdark Claymore) or a temporary buff (Vial of Beasts' Blood).
There really isn't any other viable options of getting a weapon to have special elemental effects unless you want to include bad game design.
>mfw Pcucks actually made a petition
>10000 assblasted cucks
I am excited for a fresh new Souls game with all the surprises that entails.
It's high time From make their bosses more dynamic in relation to the rest of the level. It's not necessary for every boss to be sectioned off from everything else happening. Some of these bosses are clearly capable of breaking the four walls and ceiling that keep them imprisoned. Gascoin looks like an exception, but every monster type boss in this looks like they would have stayed in that room for all eternity if you didn't stumble in and kill them.
i cannot bring myself to buy a console for a single game
> implying multiple darkbeasts
Not necessarily. Artorias was called "Knight" artorias and there weren't any other "Knight" Bosses. Same with Dragonslayer Orinstien, Executioner Smough, Gravelord Nito, and so on. Miyazaki likes the "Description, Name" style of naming bosses it seems.
So let's talk about the covenants.
I had an idea similar to the covenant in ds2 that allowed you to try and protect yourself from invaders, what if you could take a permanent decision that would make it easier to repel invaders?
I was thinking if you took this penalty you could turn into a 'beast' when invaded and then use that form to kill the invader, you wouldn't be able to kill normal monsters in the form and they would de-aggro and go back to thier spawn position, you also probably shouldn't get a reward for killing the invader.
What do you guys think?
Not sure, but I want covenants to involve
blood pacts or some sort of permanent ties to them. The idea or thought you can simply leave after joining one and move to another or back with little to no consequences always seemed really stupid to me
Yeah but dark souls bosses were guarding somthing most of the time or really where stuck
1. Guarding the door to the our side
2. guarding the bell
3. dont remember
4. gapping dragon was stuck i believe
5. was guarding her sister and the 2nd bell
6 was guarding anor londo
7 and 8 where guarding the princess
and so on
Taurus demon just seems to be romping around and we happened to cross it's path.
Still, how exactly did they get that demon to guard the asylum? They don't seem the type to be hired out.
The cleric beast did have a fog gate, which honestly made no difference because it jumped out of nowhere onto the bridge anyway. So, there's two indications, one after the other, that you're about to fight a boss. The cleric beast's appearance immediately lets you know it's a boss, and it jumps in from far away, so you have enough time to quickly prepare. The fog gate isn't necessary here.
And Paarl is still isolated away from everything else, in a room which has walls that should be breakable by such a huge monster like that.
Gascoin's set up is far more interesting because he's in a grave yard, of which you walk through several in level. It gives you the sense that he's been traversing the same areas you have, and indeed these two characters may have just missed seeing each other at different times during the day/night. He's one with the level, whereas these monster bosses are so removed from everything else.
I dont care too much about lore but i guess the demon god just made it and told it to be there
>Taurus demon just seems to be romping around and we happened to cross it's path.
Its still holding the key to get out so i guess i can still say its 'guarding it'
I think that sounds like a reasonable idea, but I don't know what the point to that would be, or if there would be enough buttons on the controller to support all those actions, considering we know what all the shoulder buttons do and what half of the face buttons are for.
In some cases it's not too convincing though. If you're going to employ a monster to guard the entrance to something, why the fuck not just make one hidden entrance made by and for the people going in? And have secret booby traps just inside the entrance which only the makers know how to disable. This too me seems way more convenient and effective.
>CUCK CUCK CUCK
When will this meme die?
when sonyggers stop being cancerous.
Oh yeah him. I guess he is just fucking around :\
Doesnt the dick with the mustache talk about relighting the flame
but they want someone strong to do it?
Stoping the people before they start with an impossible way by seems a bit fucked
The cleric beast only has a fog gate after you lost to him and go back to fight him again, otherwise you wouldn't even know you were about to fight a boss on the bridge unless you watched footage of the boss fight. It's possible that there could be several of those kinds of doors in the dark beast's boss fight, so that'd be kind of cool if you just randomly find yourself face to face with a huge electricity fuzzkeleton monster.
That's Insight, Bloodbornes Soul Memory.
Basically, each time you challenge a boss, the number goes up. Therefore, you can only invade people with the same number of insight (means they're up to where you are, eliminates twinking)
It could still be in the challice dungeon. We only saw him opening the door and entering the boss room, if we saw him enter from somewhere in Yarhnam I might consider it being a normal boss but we didn't so I don't.
>spam r1 to live forever
>ranged risk-free parries
>instant health items that trivialize mistakes
>have to drop $400 on a nogamestation
>actually looking forward to babbyborne
Fuck that shit.
OK the ancient guard dog is through a fog, so that means they failed to it once already. But there are a pair of tall doors that lead into the room...Maybe. Impossible to tell.
The project beast trailer was a LEAK we were never meant to see it. Also we don't know if that being the final boss is meant to be a secret, just like how Gwyn being the final boss wasn't really a surprise
Then that makes the fog gate even more unnecessary. There's not much reason, other than it looking cool, for there to be a fog gate for every boss. I believe other visual or sound cues, if placed right, could indicate just as much information that the fog gate does.
You're talking about Paarl when you mention the fuzzkeleton. Those large doors did look great and foreboding, but if they become overused just like the fog gate is it will get too predictable that there's just a boss fight on the other side. And predictability means boredom, at least regarding the act of going through the door.
I didn't play DS2, but I've seen most of the boss battles From has done ever since DeS.
I don't mean it's not a good idea every now and then. In instances where "the destined one" or whatever has to make it through, the boss/guard makes sense in that context. A lot of games and old school games tended to have this problem, where there's a tradition of the boss being the be all end all of the level, so the devs construct and entire room devoted to that boss. It's just a little cliche is all.
Supposedly, it'd just be like a level in any other part of the game. Go through the trials, explore the area, fight the boss, so I don't see any reason they wouldn't be able to reuse bosses, but I don't know if reusing them would be a good or a bad thing.
It's when you're low level, but your equipment is clearly very advanced. In DaS, people got paired by level, so sometimes you'd get invaded by overpowered players in relatively early parts of the game. Some nervous children got very irate about that, as they're apt to.
NO THIS SHIT AGAIN
I'M ALREADY WORRIED ABOUT THE PVP BEING EVEN WORSE THAN DAS2 BECAUSE OF THE SUPER DASHES AND STUNLOCKS
NO MORE MEMORY SHIT
Well for Paarl, I don't mean that you open the door and you fight a boss every time, I mean that they use the doors as actual doors for new rooms, so that you wouldn't be able to know if you're fighting a boss or not.
I'm pretty sure that the fog gates with the cleric beast are only there so that enemies don't follow you through and make the fight impossible (read: cause frame rate issues) but the fog gate is also there so that you can't run away like a big pussy.
I ask about Mirror knight and Demon of song because they both have a lore place in their level. The demon of song is at the end of a shrine where it was supposed to have been imprisoned. The mirror knight is guarding the way out of a castle. Is that what you're talking about?
Any moderately experienced player wouldn't walk fully into that area until they had cleared out excess enemies though. That means it'd be the fault of the player more than limitations of the level design.
The door thing seems like a solid idea. That'd actually be a great inclusion for the chalice dungeon.
Well, I don't know. I didn't play it so I can't agree with you or disagree. I don't have a counter point.
THERE BETTER BE SOME FUCKING
FIST/KNUCKLE WEAPONSTHAT TRANSFORM INTO SOMETHING
>Any moderately experienced player wouldn't walk fully into that area until they had cleared out excess enemies though.
I'm gonna disagree with you there. I know for a fact that, after so long, killing the same enemies over and over in the same area will get tedious, so you'll start to run straight past some, if not all, of the enemies, because they don't follow you through the entire level. I, for one, am guilty of rolling through enemy hordes for the sake of getting to the boss faster in my DeS and DaS playthroughs.