You will never become spectre for the first time again
>you will never be able to play or talk about Mass Effect again without thinking about how the good writers left, how EA raped Bioware and laid eggs in the corpse, how SJWs infected the studio and its games, how they bought reviews, and how the ending shit all over the previous games
>You will never play ME1 for the first time again
You will never become a Geth spectre for the first time again
(all bipeds share the same skeleton, you can mod whoever you want in)
Wasn't as good as I remembered but ME1 is still a pretty enjoyable game.
I actually think 2 is the worst of the bunch.
Yeah the ending to the series is terrible and 3 has cringy moments but the earlier games weren't without them either. Mass Effect was always silly space opera.
The improvements to the combat from 2 to 3 were substantial enough to bump it ahead of 2 for me.
Also 2 is only a massive sidequest. 3 at least had something happening.
Probably because they changed the system so that you didn't need to rack up the points to open the talent tree further.
2 and 3 allow mixing renegade and paragon more than 1 did.
ME1 Renegade was a badass motherfucker
ME2/3 Renegade is a fucking asshole
I always thought of Mass Effect as a Military SF (Forever Wars) with Hard Sci-Fi elements from Star Trek.
Is not until ME2 that I begin to see a Space Opera element which completely took me out of the plot.
>describing the system to answer someone asking why they ruined the writing
I can't think of any, ANYthing that I liked in 2/3 more than I liked in 1, even combat
seeing that corridor in front of me with perfectly placed covers in the way and sighing because I knew another boring-ass firefight was incoming is not my idea of fun
inb4 the vanguard is the only way to play 'argument'
>implying it wasn't the highest point of the series
Thanks God the guilty party has left Bioware.
You're a bit biased for 1. It has its share of renegade assholery.
A lot of renegade options are "kill it" and being a stright out prick unless you pick other dialogue choices that might then open another renegade choice that isn't just shooting and barking.
It did the renegade best but it's not without fault.
>inb4 the vanguard is the only way to play 'argument'
But it is. In 1 play whatever but manguard is the only choice in the sequels.
1 stil has the best combat though and fuck Bioware for completely changing it and not fixing and developing it.
>you will live to see more terrible Mass Effect sequels
For a serious playthrough? Femshep.
For random fucks? Sheploo.
Random fucks = Tali or Miranda.
maleshep, I like roleplaying as a male in RPGs
femshep's voice isn't sexy or cute, but her voice is fine, but her model is hideous
this is the Shepard I played 6 years ago, and I've failed to replicate his model last time I tried, but I'll probably try again and when I do it I'll replay ME1
>tfw playing through 1 and 2, then ME3 giving my save file transfer the middle finger
reminder that ME1 was released in 2007
The only good thing that could come out of Mass Effect anymore would be an honest action shooter of Garrus' exploits on Omega.
Nothing interesting happens before the games and they can't place a game after the ending.
Or they can but it would be even more of a fluke than the ending was.
They even did indoctrination.right
>After Saren shoots and kills Nihlus, we see him brooding in his chair and looking pretty sullen before he learns that Shepard thwarted his attack — so he was acting pretty broody even though he thought he'd succeeded. He seemed pretty much a sociopath when he killed Nihlus, and he starts chucking things around in an obvious tantrum, and yet for the rest of the game he seems to be a pretty calm, if determined person, right up until the end when he shoots that keeper. So that seemed a little strangely out of character. Later on, we see that when he's indoctrinated, his eyes glow blue, and they stop glowing when he fights it. Replay the game, get to the scene where he meets Nihlus, and you'll see that his eyes glow blue when he shoots Nihlus. It especially further explains why he sounds desperate and even a bit pleading when he talks about researching and fighting indoctrination.
Because ME1 is very reminiscent of KOTOR, and people who like ME2 didnt like the RPG elements in 1 or the "clunky" gameplay
Honestly the clunky gameplay is a huge fucking nitpick, it has some problems but its not nearly as unplayable as ME2 fans would have you believe, I would take ME1 gameplay over ME2's any day
>you will never see a version of the games with the original plots
It's not like the reaper's motive would not make any sense at all because it still kind of does, a little, but it's just such a fucking lame conclusion because its execution and presentation are stupid.
The point was wiping the slate clean of spacefaring species to ensure organic life as a whole perserveres, but the technology to spacefare is also the technology that creates the artificial life.
It leaves the plothole of why would the Repars leave the technology behind in the first place if it would just eventually lead to AI as well and its surpassing.
Just leave every planet alone and if someone in the tens of thousands of years happens to come up with AI go in and annihilate them then.
>Spectres were made out to be the hottest of all shit in ME1
>it means absolutely fuck all in the following games
no, bioware, this shit is not ok.
Won't the rest of the Galaxy be a little fucked if the leviathans come back into power?
Yeah I know the AI isn't the original. That's why the ending is such a trainwrek.
Karpyshyn was out and that derailed it.
I don't know why Mac Walters didn't consult him on what the overall story arc would be.
Or maybe he did and just ignored that shit and slapped his own ideas in.
>2 and 3 allow mixing renegade and paragon more than 1 did.
>the game which screwed you over for not always picking one option
>allowing you to mix them
For those who don't know, there was no static paragon/renegade point you needed to hit to access paragon/renegade conversation options.
It was all calculated by how many potential points you could have earned at that point, and raised the cost accordingly. Meaning that picking too many of the wrong choice would likely screw you out of a squad members loyalty.
Annoying thing is clips could have worked in tandem with the heat mechanic of the last game as a limited use consumable for instantly purging heat.
That combined with the customization 1 had (and three to an extent) could have made a huge slew of shit more viable.
>Literally finished ME3 less than 40 minutes ago
>Go on /v/
>See this thread
Fuck you I just spend 10 days practically marathoning the trilogy and by god was it worth it.
I wept when Legion died, and I wept more at the end of ME3. I don't care what you think, but I like the series, even if ME3 only becomes good thanks to the various DLC's I.E Citadel or Omega.
I'll miss the gang so much, until next year when I play them again. ;_;
Yes. They can debilitate a capital ship reaper with just their minds and from a huge distance away. Any foot soldier that gets near it can be immediately put into a trance state and either be forced to kill their allies or die while in submission.
They can also travel through space without the need of ships, so they have either a ridiculously resilient biology, an intense amount of biotics, or both.
I'm sorry anon but your taste is SHIEEET!
Citadel is fucking fantastic, eat shit. :^)
I'd prefer it if the Citadel DLC was the actual end, but it makes for a good final goodbye to the crew as well. I spent 3 hours today just replaying the party and changing up the moods and stuff for the party itself, just to hear the banter and all.
Guys what has become of this industry İ was too young too unserstand and remember the 90's but for me the golden age of gaming was 2006-2009 maybe 2008 .
The beginning of the xbox 360 was fucking great .
>wins because a helicopter came in and saved his ass
>gloats about it
thats like being the worst player on the team and then bragging when you get carried to victory by more skilled players
Oh I had mercifully forgotten this already.
All Bioware games use the same formula, so yes, you will.
First you're nobody, then you enter the secret club (become Spectre, Jedi, Grey Warden, Inquisitor etc.), then you save the world.
Hnnnnnng to play Mass Effect for the first time again. It was like playing Kotor but with the mechanics of a third person shooter. Same could be said about the sequels but it just wasn't the same.
Just something magical about the first one.
>Implying I ever romance Tali
As if I'm a pathetic weeb who gets off on shy, insecure girls with a nack for engineering.
I love Mass Effect 2, and I still do. It's an amazing fucking game. At the time when it came out, my only real problem with the game was that it didn't have enough weapon variety, and some of the RPG elements got dumbed down. Some. But other than that the game was a huge improvement over Mass Effect 1 (which I love equally.)
I don't recall ME2 getting constant hate from /v/ when it first game out. There was hate, there's always hate for every game on here. But not THIS much. I think the big reason why people look at ME2 in a negative light these days is because it's story was a major contribution to why ME3 failed so fucking hard. Admittedly, ME2's story is my 3rd problem with the game, that I didn't have until I played ME3. On it's own merits, ME2 has a decent enough story, but it's two biggest strengths were it's character development, and how it had a much more fun tone than the other two entries.
However in the grand scheme of the trilogy's story, the story of ME2 was a giant fuck up. They could've kept the Collectors and have them serve as the antagonist faction, the way the Geth did in ME1. But the writers without question, should've developed the Reaper storyline more, and actual began to develop the way we would beat them. If the Reapers could've been beaten conventionally in ME3, it would've came off very hamfisted. However if in ME2, the story began to establish that the Galaxy was advancing their weaponry, or devising a Superweapon that would disable Reaper barriers, so that we could fight them conventionally, then ME3 would've been a lot better off.
Instead because the idiots ignored the Reaper storyline in ME2, they wrote themselves into a corner. And so we had the Crucible, Star Child, and "The Reapers cannot be defeated conventionally" being said constantly.
Nope. I love both games for completely different reasons, but slightly prefer ME2. I never cared about the romance stuff either. If it makes any difference I liked KotOR2 more than KotOR1, but enjoyed TW1/TW2, Deus Ex and VTM:B much more than those games. They offered a much better roleplaying experience.
Romance? pfft BioWare started that shit in KotOR. That was the beginning of their downfall. Dragon Age: Origins is the premiere romancing game anyway, not Mass Effect.
False. Gears of War has boring art direction, no biotics, no cheesy one-liners and sick burns, no space adventures and no character interaction whatsoever. I haven't even played it, but I can tell just by looking at the cover art.
the bottom line/reason I like Mass Effect in the first place is that no other game has filled this niche the same way ME does. The world design/Aesthetic/Alien/character design is way too far ahead for something to suddenly start competing with it. They've stolen all the best parts of Blade Runner, Star Trek, Star Wars and the small goofiness/drama of Firefly. BioWare had it way too fucking easy. They still do, thanks to the Mass Effect IP.
I actually didn't mind the combat in ME1 too much. Sure it was a broken piece of shit but throwing down a fully upgraded singularity and watching shit fly everywhere was fun as fuck.
There are a lot of great things about Mass Effect 3. The gameplay is easily the best of the trilogy, and I love the Citadel DLC so much. It's writing and ending however is what fucked the game up.
I've always hated the saying "It's about the journey, not the destination." Yeah well if you're gonna repeat the same journey over and over again, wouldn't it be nice to know you're not gonna get kicked in the fucking balls again? I loved the journey in Dragon Age Origins, but I like the destination better, because it leads to the best parts of the game. The Landsmeet, Battle of Denerim, and those multiple endings.
ME3 could've had a fantastic destination. Imagine if the final mission had Suicide Mission mechanics, but on a Galactic scale, and then following that was a conclusion with multiple satisfying endings.
Fuck that "it's about the journey" bullshit. The journey and the destination should BOTH be good.
You will never bone Garrus irl
ME2 was a vast improvement in gameplay, my main gripe is that in terms of story it doesn't progress the plot.
>End of ME1
>"THE REAPERS ARE COMING, WE NEED TO STOP THEM!"
>Start of ME2
>"Forget the reapers for a second, we need to stop the collectors!'
>End of ME2
>"OKAY, THE REAPERS ARE ACTUALLY COMING NOW!"
The only thing you get from ME2 are the side characters, otherwise it's Mass Effect 1.5
ME2 gets a lot of flak because it was the beginning of the end.
Everything bioware became later hated for started there.
>removing mechanics instead of repairing them (Planet exploration, the mako, the inventory system)
>dumbing down mechanics for casuals (RPG mechanics, shooting mechanics)
>becoming worse at expressing a coherent plot
>overusing single aspects of a character instead of developing them more thoroughly (Most ME2 companion quests, with notable exceptions)
>not thinking things through (having 11 characters, all of whom may die, 2 of whom are DLC, and trying to claim they'll all be important in the following games)
>not following through on prior promise/potential (consequence of choices in ME1 were already glaringly superficial as early as ME2)
>mfw Mass Effect 4 starts with Shepard waking up and retcons ME2 and ME3 as simply being a bad dream and improves upon what made ME1 so good
Ilos was the homeworld or colony world of the Inusannon, the race in that picture. The statues were probably something the inu built as social statues and the Proteans just ignored them when creating their facility.
no, it really wasnt
>thermal clips shoehorned in for absolutely no reason
>way less abilities
>shields block biotics completely
>no weapon mods
What's wrong with characters being able to die? What's wrong with 2 extra DLC characters when the game didn't feel like it was missing any characters in the first place? Them not being important in the third game was the third games fault. It was their fault for introducing NEW characters in Mass Effect 3 after dedicating an entire game for gathering new characters. ME3 has no effect on ME2.
>I slipped some Red Sand into Shepard's food and he's tripping absolute balls... Wanna listen?
2 hours later
>so let me get this straight, The Reapers had a small yet incredibly technologically advanced army at their disposal, yet Sovereign had to resort to the geth?
>I know, man
>And Cerberus expected Shepard to help him, despite the fucking horrifying, not to mention mind numbingly retarded, things we all saw them doing?
>I'm more trying to figure out about how the fuck they changed from a renegade black ops unit, to a small group of cells, to a fucking army
>still makes more sense than the Reapers having an AI in the citadel, yet needing the Keepers to send the signal, and needing Sovereign to manually fix it.
>Joker, Red Sand is one helluva drug
>ME2 not being leagues better than the first
I like ME1, ME2, KOTOR and Gears of War.
What does that tell you?
What's wrong is seriously expecting me to believe that Bioware, even 2010 Bioware, would put any significant effort into 2 characters most people would likely never see, and 9 characters who may well never see the light of day.
Don't try to pin this on ME3. the characters were never going to get any limelight no matter what happened, and it's pure naivete to have seen 11 expendable characters as anything other than a gigantic red flag.
nothing the player would ever find out.
Once you ascribe a motive to those whose motives are supposed to be unfathomable, the entire thing falls apart.
It would be like finding out that Azatoth wants Earth because it's a neat disco ball.
I am obligated to post this in every ME thread I see.
I'm in the middle of playing it right now
It's miles better than 2
exploring planets is completely optional, and driving from point A to point B isnt that time consuming, unlike planet scanning which is basically mandatory if you want ship upgrades
>muh clunky gameplay
2's gameplay was smoother but overall worse
>thermal clips shoehorned in for absolutely no reason
having/not having thermal clips never made a difference though. Infinite ammo vs no infinite ammo. How did this affect anything? Literally no one praised this aspect about ME1.
They weren't FFXIV gcds, and they allowed you to use your abilities more often. It was still possible to set off your own combo even with the gcd.
>way less abilities
Nah, not true. What, speccing into charisma? Fucking lol. ME2 has more combat abilities than ME1. The additional abilities ME1 has are artificial stat dump passives.
>shields block biotics completely
easily remediable with correctly spec'd squad mates
>no explanation is ever given for the reaper's motivation, or Shepard tries to comprehend it through TECHNOLOGY and gets a huge fucking headach/trip like in 1
>eventually beat the reapers in galatic battle somehow
>epilouge shows all the races living happily
>the slideshow then decends into some spooky shit as news reports of really fucking weird anomalies, black holes, entire suns blowing up start being read.
>Leviathians have suddenly disappeared.
No, fuck you, it wasn't fun no matter what your nostalgia goggles tell you.
>Rough terrain which is a pain in the ass to traverse
>Fighting turrets is pepper machine gun, shoot missile, weave, repeat.
It didn't give you any rewards, was all bland aside from the main mission mako missions, and and ridiculously tedious.
The entire Reaper plot partly ruined the series, they should just be left to eternal slumber after ME1, since their alarm clock got wrecked. Just leave them as some lovecraftian horror that could enslave and kill us all if it ever woke up, if being the codeword here.
Then you could have episodic spectre space adventures the next games in the series.
If you were planning a trilogy then reapers as the overall threat could work.
If the Collectors weren't so inconsequential, and their defeat actually unlocked some kind of crucial macguffin that's important for ME3, then the series would gel together much better.
>being this fucking deluded
You cant even fire without thermal clips despite the guns working almost exactly the same, they just wanted an excuse to make it more like Gears
Universal cooldowns are fucking annoying and pointless, coupled with biotics magically being unable to go through shields now makes being biotic kind of a pain
Having passives is better than gutting them out for the sake of "streamlining"
Shitpleb GOW dating-sim fans GTFO
I've heard there's still one cancerous nodule in there. didn't catch his name though.
I appreciated KOTOR, though it felt a bit dated when I played it a few years ago.
KOTOR2 looks like it has a lot in common with ME2, turning shit to 11.
You got shit taste bro.
If he's talking about leviathans from ME1, those are living, biological spaceships. One was found in a crater & taken by the Batarians, who deny its existence.
Am i the only one who thinks that ME had absolutely TERRIBLE rpg elements and although ME2 crippled them too much, basically removing any build variety within a class, overall it was a more enjoyable experience because they actually put some thoughts into classes and overall gameplay?
>almost no galactic evil bullshit, actual world building with multiple very atmospheric hubs
>huge fucking team with fun recruit and loyalty missions instead
>handcrafted side missions with atmospheric stuff like trying to get the info from crashed spaceship on a verge of falling or navigating a misty maze by activating a set of relays
>mfw charging into the group of enemies as a vanguard with pre-charged geth shotgun and murdering fucking everyone
the mako could climb fucking mountains, this is a shit argument and you are a shit person
if you didn't enjoy ramming geth armatures and seem the crumple like giant cows then you're a huge faggot
Maybe I wasnt paying atention, but do they ever explain what the fuck made the sun grow old?
>huge fucking team with fun recruit and loyalty missions instead
Lol, almost all loyalty missions were same shit:
>Shepard stopping some one from killing someone in the most dramatic way possible
Only krogan mission was different
The original plot was that using ME technology caused time to distort, effectively making the universe age faster than it should, which is why the reapers do what they do.
But it was scraped and turned into shit.
It only recently struck me how little variety ME2 had in enemies.
Biotics did fuck all but fire the odd warp, Engineers likewise with immolate/drone and the rest were just varieties of armoured/shielded hired gun and the odd drone/mech.
Melee attackers were a joke too, since they went off your shields and could be easily blasted away. Someone in melee range was a big fucking deal in 1, since they bypassed shield and prevented you from using your weapon (hence why that fucking battlemaster was such a bastard)
Contrast this with Geth, CQB Geth, Geth Collosi, Geth drones/snipers, charging Krogan, Battlemasters, biotics of every flavour, rachni, rachni spawn, husks, thorian creepers, turrets, Saren, and soldiers that actually used the skills you had access to.
Lot harder to mow down enemies when they froze you, knocked you off your feet, overheated your weapons, drained your shields and went invulnerable.
>actual world building
ME1 had tons of world building
most of them overlapped and were pointless
I'll give you that one, some of them were interesting, although hammerhead missions were literally garbage
Reminder that we will NEVER get the adventures of cyborg Shepard and Legion.
>you will never Faunts again and experience the hype for the rest of the series
I hate it when people complain ME2 meant nothing to the overall story. It set up tons of shit and characters that 3 just threw out a window. Basically only Mordin's plotline got any significant payoff, which involves him doing a complete turn on his views from 2, even if you agreed that it was necessary the whole time.
>Writing by Obsidian and Drew
>Gameplay by a mix of old BioWare and some Platinum sprinkled in.
>Music by Sam Hullick (maybe Jesper Kyd as well)
>Level design by Deus Ex-era Ion Storm