...And ignorant people said that Nintendo isn't friendly with indie developers and that indie games don't sell on Wii U... lol
>he posts this on the day that Unreal 4 went free
You picked a really bad time to dig up Unity crap, fellow. Go look at /vg/agdg or /agdg/ for confirmation.
Indie games usually dont go on sales as much as steam and some people buy literally everything on the wii u eshop for no reason really
I only buy indie multiplats on pc though because literally no point on wii u
>If indies are absolutely forced to choose a console, yeah, Nintendo's probably best.
What? Nintendo consoles these days have very attachment rates for third party games. A nintendo console is probably the worst choice for indie devs because nobody on the WiiU cares about third parties.
PS4 or Xbone are better for indie since people with those console actually play more than first party games
I think that really depends on who you ask. If you ask devs like Dennaton or Team Meat, they'd say Sony. If you ask WayForward or Yacht Club, they'd say Nintendo.
The key lies in content. Nintendo is much more reluctant to allow violent content on the eShop, as we've already seen. Sony doesn't care.
Their devkits aren't cheap either ($2k/$3k depending on the model), but no idea how that compares to PS4/Xbone devkit prices.
WayForward and NotWayForward are Nintendo shills. They said it themselves that the reason they put their games there is because Nintendo treats them well and give a lot of free publicity.
Most of the not completely garbage indies are working with Steam/PSN, they are allegedly the easiest to work with. I think it's weird that XBLA is ranked worst than Nintendo, but that Dan Adelman dude helped change things when he was working there.
A few years ago, Microsoft released an update to the Xbox360's menu that basically hid indie games in a dusty corner and made them really hard to find. This turned a lot of devs off, naturally.
Nintendo doesn't disallow violent games at all. They pushed MadWorld. It's more that people don't expect violent games to sell well on Nintendo so they don't bother porting them.
According to the BOI dev, MS takes a lot of time to get applications reviewed. Devs also complained about MS policies regarding patching your games. And it seems MS has the highest licensing fees of all three now (they require an unreasonable amount of sales before they start giving you cash).
>They said it themselves that the reason they put their games there is because Nintendo treats them well and give a lot of free publicity.
That's not what being a shill is. That's explaining how they've been easy to work with.
Nintendo explicitly said no to Binding of Isaac on 3DS at one point, thought that may have actually been for the religious themes, now that I think about it.
I just want portable Hotline Miami without having to buy a Vita.
When you put a game on XBlive, apparently you can't update it without paying out the arse
> They said it themselves that the reason they put their games there is because Nintendo treats them well and give a lot of free publicity
When'd they say that?
Also, not that related, but if your game is multiplatform and you enter a contract late in development, you're not allowed to release it unless either 1) all versions are released at once or 2) it's released on Xbox first
Because of this and Ubisoft being knobs, they basically killed the Wii Us launch window
It was on an interview months back, can't find it now. But they did say it.
They aren't exactly wrong in this, Nintendo gives them a lot of storefront space that they don't give to any other indie.
It was fucking shitty how Rayman Legends' release was handled, but one game delay doesn't kill the whole launch window.