>>285356258 >Content Incomparable except the boss fights >Difficulty Standards have not been set for what is superior >Online Incomparable, two completely different concepts set out to accomplish two different things >Graphics DaS >Soundtrack DaS >Design Again, iffy. DaS is supposed to be dark and western, mon hun is bright and grand and weeb as fuck. >Overall WHY DO YOU KEEP TRYING TO MAKE ME CHOOSE I LOVE THEM BOTH
>>285356684 it has been a while since i have played a game with controls as bad as in monster hunter. i don't even think there are people defending them, they just roll with it because how fun the multiplayer is.
>>285357713 I keep seeing people say that Monster Hunter is some incredibly hardcore game, but I'm not seeing it. I mean, I just picked up MH4, and I'm only to Harth, but so far the game doesn't seem that intense. The monsters have fairly predictable patterns and always telegraph their moves. Of course, I'm having a blast playing it, I just don't think of it as a particularly hard game. Is there some massive difficulty spike I need to prepare for?
Monster Hunter is the single deepest, most challenging, most skill-based game ever created. There is not a single other game in any genre that comes close to the level of skill Monster Hunter requires.
This is why Monster Hunter threads are the best, most intelligent threads on /v/. Only the smartest, brightest, and most patient people post in them. Essentially, the very best of humanity posts in them.
Conversely, the only people who don't like Monster Hunter clearly don't have the skills to handle its depth. It is too hardcore for them. That's okay though. Games like Halo exist for people like them. Monster Hunter fans are too good to hold grudges.
>>285358094 MH4U is THE easiest MH game to get into, all previous games have had horrid beginner starts and learning curves due to lackof guides or in-game info. That HELP button on everything really helps on explaining a lot.
There's no massive difficulty spike, it's just got a fairly linear difficulty curve and it's a really long game. So eventually it becomes pretty challenging, but you'll notice that everyone is always talking about clear times and not just beating stuff. If you use all the tools given to you, it's not really a hard game.
>>285358131 Doesn't happen with Souls. Soulsfags are always talking about how easy their games are and how they aren't actually hard.
>>285358282 Honestly, as someone completely new to the series, the HELP option hasn't been super great. It's been one of the more cryptic games (at least compared to most modern titles), but I appreciate that. I missed having to figure stuff out.
>>285358298 I'm all about the game getting harder. Just finished beating the Tetsucabra like six goddamn times to complete the armor set.
>>285358685 There's no point to grinding out sets in low rank.
And yes, even with all the help options in MonHun, the game is still utter shit at teaching you anything at all.
It isn't even a game you can "figure stuff out." You categorically can't figure out half of what you need to know to play the game JUST from the game. You have to hang around these threads. For instance, elemental damage is not stacked on top of normal damage. It will only trigger if you hit the monster a lot and the monster is weak to that element, and is thus almost useless on weapons that don't hit lots of times quickly.
>>285359029 >There's no point to grinding out sets in low rank.
I honestly just thought it looked really cool so I went for it.
I've noticed that. There's been a few things that I've googled just because I had no idea how certain mechanics worked. Thanks for the heads up, though. I won't waste time applying elemental damage to my hammer, then.
>>285359259 It's not JUST that. There's a retarded amount of really unintuitive stuff that the game doesn't even pretend to TRY to teach you and MH threads will yell at you and call you a shitter if you don't internalize this shit.
>>285355691 Despite what people say, they're not similar enough to compare. If they were, I would say Dark Souls is probably a better single player experience while Monster Hunter is unarguably a better multiplayer experience.
>>285355691 Love both Souls and MH series's to death. The souls games are much more polished sans DkS2 but MH offers more "content." MH has a few problems that it has carried over for several games but at the end of the day it delivers on the awesome feeling that comes with killing giant monsters with giant weapons. The souls games are all great and each offering a different experience, with DeS having some of my favorite bosses of all time. Both are great in their own right and both are worthy of recommendation. But both have the absolute worse fucking fanbases and trying to seriously discuss them on /v/ is like pulling teeth. I don't even know why I try.
>>285359554 I'm sure there is. I mean, whatever. I don't really care if some /v/irgin calls me a shitter at MH. I openly admit to being new to the series and I'm having a hell of a time with it despite knowing very little about it on a mechanical level.
>>285359259 I'm pretty sure that elemental damage thing isn't true.
Source (I guess): http://gaijinhunter.tumblr.com/post/73946102476/mh4-how-damage-calculation-works-simplified
tl;dr: Elemental damage is added onto your swings. The reason elemental damage sucks for slow weapons is because elemental damage sucks. It doesn't get modifiers off what move you're using or the weapon you're using, it's just a small static amount appeneded to every hit. That's why weapons that hit more times benefit more.
>>285360051 To be fair, that does still go back to the central point of the game doesn't explain these mechanics to you at all.
The damage formula is obtuse as all hell, the damage numbers between weapons aren't directly comparable, and probably the most important feature in the entire game which is locational damage doesn't seem to get an in-game mention.
I like both, but personally enjoy DaS more. Not that it's really a worthy comparison. It'd be like saying I enjoyed warcraft 3 more than vice city so warcraft 3 is better. People like different genres so different people will find one better over the other
>>285356327 >Dark Souls is generally harder Dark Souls is easy as fuck. The AI is fucking garbage so as long as you abuse it you can easily beat any enemy. Use any kind of long weapon and you break the game because the enemy has no way to counter that. It's only hard early on because you start with a garbage weapon.
They are similar in some ways and tremendously different in others. Monster Hunter, Dark Souls, and DMC are all my favorite series of all time.
I prefer Dark Souls, but the preference between the two is ENTIRELY subjective and anyone who says otherwise is an idiot. They both have different strengths/weaknesses, and they are both amazing game series. Anything else is fanboyism and shitposting.
>>285360538 No fucking shit it's subjective. That shouldn't stop anyone from comparing them and discussing why they prefer one over another. Saying "their 2 different to compare" doesn't add anything to the discussion.
>>285360848 But the game still withholds highly important information with that damage formula. It's impossible for a hammer player to know that a straight up X combo is better damage than an L3 Charge without looking it up, and you more or less have to be told what the best combo is for every other weapon.
It took them four games to offer a "sheathe the weapon when not in use" guide for the GS which is just the most basic shit but is in and of itself not something you think of immediately. Because why should THAT make a difference in your combat ability.
All I know about monster hunter is that it's boring as fuck and the gameplay is grind-to-grind. That's why Japanese people like it. Also any criticism is met with: >you suck at it At least souls has actual content that makes me feel like I accomplished something.
>>285361208 While I think the game sucks at telling you useful, relevant, or even necessary information GIVE ME THE FUCKING WEAPON TREES IN ADVANCE YOU CUNTS, I don't really think the damage values are all that important just because it's pretty easy to work out what to do after a while. You find the optimal combo because you try everything a bunch and something kills the monster faster. It's such a simple game that it doesn't need to involve you in the math holding everything together.
That being said, they SHOULD tell you that information optionally instead of wasting your time with pointless and shitty hour long tutorials about bullshit that doesn't matter.
I agree to the overall point that the game does a poor job of conveying information and that the crap in the wiki should just be in the game. Key quests should be marked as key. You should be able to see what every skill does without having to go into the "forge decorations" menu. It'd be nice if there was a journal you could fill in with material locations. It'd be nice if you could see what you can craft from an item so you know how necessary/rare it is.
>>285360206 Based on being a more well-designed game. DaS is for edgy teenage faggots who think they can win their "dank hardcore cred" from clunky combat in ugly-as-sin environments. BUT MUH ATMOSPHERE!
>>285361608 >You should be able to see what every skill does without having to go into the "forge decorations" menu. You can actually see what skills do in the decorations menu? I thought it was the opposite. You could see all the numbers but not what skills ACTUALLY DO.
Speaking of which, Sharpness's damage boost is never explained in the game.
> You find the optimal combo because you try everything a bunch and something kills the monster faster. No. Boss fights run too long to be counting relative times against your strategy when you could be getting instant results from damage numbers or something else. I refuse to accept that as an effective teaching method.
>It's such a simple game that it doesn't need to involve you in the math holding everything together. It's true but at the same time there is no real mechanism for you to git gud at the game just from the game.
>>285362210 strafing is just moving left and right as opposed to evading which gives you Iframes for actually timing it correctly parrying requires a bit of though into it to since a lot of stuff will require to think about what you are about to get hit by since there is a good chance it will fuck up your animation and cause it to do nothing but reduce your stamina
Dark Souls: >level/dungeon based gameplay >semi-open world exploration >many different weapon types >large focus on bosses >bosses are great, some amazing, some very meh >huge armor variety >gameplay built for bosses as well as human sized enemies >inventive co-op and pvp multiplayer >top tier atmosphere and lore >good combat with a lot of variety >very immersive and memorable >ZERO required grinding at any time
Monster Hunter >different maps/arenas for fighting monsters in, these maps are good but not incredibly inventive. Improved vastly in 4, verticality adds a lot of interesting approaches >zero exploration (just not the focus of the game) >many different weapon types >one hundred percent focus on bosses >bosses are fantastic, very few mediocre bosses, dozens of stellar fights >huge armor variety >gameplay built around fighting massive monsters >more basic/traditional co-op approach, this is not a bad thing as it works great and suits the formula perfectly. Very fun. >almost zero atmosphere/lore. This is simply not something the series is concerned with. >good combat, probably deeper than souls although the approach is different, especially in weapon types. >grinding is required. It is fun to grind thanks to the combat, but having to farm for plates/rubies/nyctgems and praying to RNGesus is BULLSHIT. Should have a system where completing a highly difficult quest can assure a certain reward.
>>285362746 >one hundred percent focus on bosses Except for all the stupid gathering quests and kill 20 retards and a completely totally unnecessary fishing minigame.
>bosses are fantastic, very few mediocre bosses, dozens of stellar fights I'm halfway through MH4U high rank and the fights are on average worse than the average Bayonetta/DMC boss and worse than EVERY Ys boss beyond Ys 1 and 2. There are some real boring stinkers here. Some quite good ones too.
>>285362068 > from clunky combat in ugly-as-sin environments you act like these exact things don't apply to Monster Hunter. Also, MH isn't edgy, but it's certainly for people who want their dank hardcore cred for beating G rank versions of the same monsters you already fought 40 times that just have beefed up damage and health, and perform their actions faster while you still have the same clunky attacks and movement.
If anything, MH is the clunkier game for not having proper lock-on despite most of the games being on single-stick platforms with bad camera controls. >>285362112 You'd have to be retarded to not understand that a higher weapon sharpness means more damage
but you're right, it's retarded that skills aren't explained in game at all.
>>285363340 >You'd have to be retarded to not understand that a higher weapon sharpness means more damage Not really. It's explained specifically only as bouncing, and the magnitude is never explained either.
>>285363282 >>285363002 the game is entirely focused on bosses. There are BARELY any key quests around gathering and that dumb shit. That being said, I cannot believe I forgot to mention gathering bugs/mining for monster parts. Worst than the rarest part imaginable.
There are some bad monsters but most are pretty fucking good. I definitely love more than I hate.
>>285363795 If you think I am a liar, that I would come in and lie about a very specific thing about a game for no purpose, then, please, state so clearly. It is a strong allegation, not worthy of snide pissant passive aggressive bullshit. And then provide evidence. Or else, fuck off.
>>285363282 You can't really compare Bayonetta/DMC enemies to MonHun enemies. Bayonetter and DMC are designed to be top shelf, masterful combat experiences. MonHun is more about quantity and variety than the depth of Bayonetta and DMC. If the latter had 70 bosses they would all surely sink down to the level of MH bosses.
>>285355691 Both games are great, and both games are far easier than people make them out to be. Boss fights are pretty similar in that they are both pattern based. As long as you are willing to experiment and have some level of patience the games aren't really that hard. They are some of the few games these days that have some level of quality. What it really boils down to is whether you prefer pvp to co-op.
>>285355691 Well, considering that Monster Hunter is good combat... and nothing more except more grinding for combat. And Dark Souls is good combat, grinding, good adventure, good exploration and deep lore... I'm gonna go with Dark Souls.
>>285363943 Something you can do if you want after you finish the game. The fun fights in MonHun are locked away behind a wall of boring, mind numbing quests, on the other hand. Feels like I'm trying to earn my fun and challenge by doing some bullshit menial tasks.
>>285364365 Which doesn't take a fraction as long as farming for a plate/gem in monhun and is not at all required. There are also tons of modifiers to increase your chance. Farming NPC drops in dark souls two is utter bullshit though. Even that is only for fashion.
>>285360853 This is a terrible mentality. It can go a long ways in seeing what works and what doesn't. A game with minimalistic gameplay (ie just fighting all day with nothing else) like monster hunter could use some help from other games to get some better gameplay going on.
>>285359726 Well the reason they have horrible fanbases is the kind of game player that's unfortunately attracted by "try-hard" games.
You get these inferiority complex types that always wanna argue about what's better and why x game is so fucking perfect all the time. It's horrible simply because when you require elite dedication to play you get elitist.
>Unless you're fighting a new major monster, you're grinding.
A gross simplification of what "grinding" means. There are a lot of ways to keep fighting old monsters without making it a grind. The game has several tiers of difficulty, as well as hard variants like recolors, multi-monster quests, hunt-a-thons, and now outbreak and apex monsters to mix things up. And any time the game still feels too grindy you can just change your loadout or call in your real life friends to help out and boom, the tone of the fight has changed.
I don't know how people can complain about grinding in monster hunter. Any time what your doing feels like grinding, just do something else for a while. There is too much to do in this game for you to want to play a million low rank hunts to get like, a rath plate.
>>285355691 I haven't played Monster Hunter, but I have played DS and Monster Hunter definitely looks more fun. DS is hard and all, but it's really not that fun. Like, how the fuck was I supposed to figure out that I was supposed to climb up the ladder on the tower that was behind me and then jump down? How was I supposed to figure out how invasions worked? That stuff is difficult, but it's only difficult because they purposefully left out information that you need to know.
>>285365380 DaSfags are WAAAAY worse. They feel the need to shove their dicks into everything and can't stand the implication that there are harder, deeper games out there. I mean, look at Bloodborne discussion. Then look a 4U discussion. Night and day, nigger.
>>285365603 One hundred percent agree on the water. Every time I had to do that shit in 3U i wanted to stop playing. I wish Royal Ludroth and Lagi stayed in as land monsters though, I love those niggas.
>>285365351 I really just play Monster Hunter because I like getting better gear and character progression makes me feel like I'm being productive in the dead-end slump that is my life.
So when the thing standing between me and my better gear is a 2% drop rate gem that I've been trying to get for hours, yeah it feels like a pointless grind without a clear end in sight, but if I wasn't in it for the gear I wouldn't be playing the game.
I'm going to assume OP is talking about the first Dark Souls and second gen monster hunter since third gen and fourth gen kind of suck just like dark souls 2 kind of sucks. [Spoiler}Prove me wrong[/Spoiler]
DS wins out on visual aesthetic, the lack of instancing(in comparison to MH) lends to that for me personally.
DS wins on controls/game feel, MH's controls are a lot like earlier fromsoft installments (Evergrace, ect) as in everything is a little bit slow and clunky. This works in MH's favor regarding boss battles since it teaches you to be calculating with your movement rather than treating the game like a dynasty warriors game. In MH, weapons have WEIGHT. Which brings me to MH's boss battles, which are amazing compared to the DKS bosses. In MH, bosses are usually bigger than you, can move around wherever the fuck they want and can be more of a bitch to take down than ceaseless discharge in a way that isn't artificially difficult.
DKS wins on story, has an interesting approach on narrative for a jrpg.
I enjoy monhun but it's a tremendously overrated franchise. The start of the game always gives you tedious MMORPG like collectathon quests and kill X number of monsters. The armor and weapon design is completely atrocious. Non boss monsters are a triviality just to pose an annoyance when you're distracted by a boss. Most of the metagame is farming for rare materials over and over again etc...
Not to mention the franchise has been around forever and it's failed to evolve significantly since it's inception. It started out as a PS2 game and since then it's continued to look like a PS2 game. The maps are still divided into tiny instances in spite of this. Most of the assets, as in everything from textures, to models, to animations, to maps are borrowed from generation to generation with hardly anything done to accommodate better hardware, and somehow Capcom manages to always without fail pick the worst possible platforms for controls ever since they left the PS2. In spite of most of the assets being copied wholesale for generations, most of the metagame is just reskinned versions of monsters you already fought in low rank with some changes to them.
I mean I can enjoy Monster Hunter for what it is, but holy crap the fanbase is an obnoxious lot that think this game is god's gift to man. If Monhun fans had even the slightest amount of dignity then people would actually demand some sort of improvement over like a decade of reiteration after reiteration.
>>285365894 >I'm going to assume OP is talking about the first Dark Souls and second gen monster hunter since third gen and fourth gen kind of suck just like dark souls 2 kind of sucks. [Spoiler}Prove me wrong[/Spoiler] Hitboxes, you dumb nigger.
>>285357960 >I'm only to Harth That's why. You are playing easy monster on Low Rank. After you beat Low Rank you go to High Rank, which has harder monsters and difficulty. Finally you get to G-rank, which I've never even gotten to. It's easy to fight the Great Jaggi and say "Wow such easy, so casual.". MH is no joke.
Dark Souls, because you're on an adventure than a fetch quest to upgrade just so you can even stand a chance.
I do think MH has some neat looking beast, but Armor/Weapon Farmin/Crafting just... isn't my ideal "progression" in a game. I want to overcome a challenge and be rewarded with more metroid-like world to explore.
>>285366008 >DMC and DMC-likes have and always will be shit at bosses. >the roid rage faggot from NG1 >Armstrong >Vergil 3 >Jeanne before the final QTE spamfest fight >Nelo Angelo >Azel >Sensei Considering how shit DMC3's regular enemies are I think you have problems.
>>285365351 >I don't know how people can complain about grinding in monster hunter.
I think random drops should be removed from all games. They aren't a challenge or an accomplishment and just add needless play time. I feel this is especially true in a game like Monster Hunter where the combat rewards you for precision. I don't want the reward to be a dice roll any more than I would want hitting the monster to be a dice roll.
>>285365651 And then MH threads also have the >GIT GUD shit.
I think the kicker for me is that Soulsfags know that the games have flaws. Well, maybe not DeSfags but those guys are probably just console warriors. People bitch about Lost Izalith being an unfinished mess and how Dark Souls 2 did everything wrong.
With MHfags, the defense over stupid things in the game is insufferable. People will get defensive over every retarded aspect of the game, like the holdouts who still proclaim that clawing is the most hardcore thing ever, people who bitch about target-cam, even people who defend the inexplicable lack of in-hunt chat in 4U. I remember a thread where someone was being a condescending prick about host migration. For fuck's sake.
>>285365403 > Like, how the fuck was I supposed to figure out that I was supposed to climb up the ladder on the tower that was behind me and then jump down? Maybe by using your brain? You are already taught plunging attacks at the asylum demon, utilizing this here would've only made the fight easier, but fighting Taurus on the bridge is not unmanageable.
>>285366634 The game's design is far better than anything DMC has to offer beyond the combat system and it's just a fucking beat em up with an unusual camera angle. Don't compare it to DMC just because it was made by Clover.
>>285365651 >>285366660 probably because both games come down to you not being bad at the game seriously there isnt any tips or tricks for these games its just dont get hit and know when to strike you dying is strictly your fault
Alatreon's greatsword is one of my favorites because it looks like one of those deviantart Kingdom Hearts fan keyblades, and then you unsheathe it and it extrudes spikes everywhere and starts glowing purple.
It hits the stupidity overflow and wraps around to being cool again.
>>285366921 No it isn't. DMC is all about going through a fuck ton of extremely easy enemies while God Hand focuses on more intense and challenging 1v1 encounters. Crowds tend to be overwhelming and the game's pace is slow.
>>285365380 DaS has an infinitely larger, more obnoxious fanbase. And MonHun fags have actually been known to discuss their games with a degree of civility. I can't think of a reason anyone would think MonHunfags are worse unless they were raped by one or something.
>>285367674 You tetrisfags are the worst. Piling slowly-falling blocks according to color is child's play. Dodging dangerous ghosts and making strategical use of super pellests is where the real skill is at.
Serious question. Is there an endgame in Monster Hunter? Never played it, not sure if getting a used psp and the first one is worth it single player. Not going to spend 160+ on the 3ds and the new one just for one game
>>285367964 Sort of? There's a very light story in 3U and 4U at least and a credits reel. The games have a mission structure, and up until 4/4U, there were a finite amount and you could finish everything in the game.
>>285367964 If there is, good luck getting to it. There is Low Rank, High Rank, then G-Rank. Once you beat the hardest monsters in G-Rank I'd say you're done, but I've never even gotten there. Be prepared to sink hundreds of hours into MH.
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