>>285406367 I never played Mass Effect past 2, I'm definitely not going to read the EU.I never particularly thought Saren was memorable anyway. Sovereign was far more interesting as the big bad. It's a shame The Reaper in 2 was so cheesy.
Two years later, a human colony in the Terminus Systems suffers an attack from a new menace... The Collectors, lead by yet another Reaper, Harbinger. Fortunately, Shepard arrives in an attempt to repel the attack: >*Harbinger possesses a Collector* >"Lol this hurts you"
Who could have ever thought that was a good idea? Way to degrade them, I can't even take those encounters seriously anymore. I understand they wanted to give him a somewhat more prominent role to remind us that the Reapers are still there and are a threat to us since they weren't the spotlight of ME2's plot but I think there are better ways to appear menacing than that.
About Saren, I admit that the moment caught me completely off-guard, specially since it was my first playthrough. I felt bad for the poor guy. In the end he was just trying to save the galaxy from the Reapers on his own way, yet lost himself in the process
>>285406057 So was the model Saren used throughout the whole game supposed to be his end game model? Nobody ever questions the fact that he looks like hes half machine from the very beginning, and he talks about being upgraded when you encounter him at the end.
>caring about mass effect 4 the original componists are gone, the whole audio team is thrown out and replaced by a new one, why do you even care? you've been fucked over so hard you're suffering stockholm syndrome. fuck off already and take this disappointment of a putrid rotten corpse to /vg/.
You should feel bad for Saren. Dude lost his brain to the machines. Not very memorable, though. Though he was still a dick getting whats-his-face kicked out of the Spectres. He was racist/specieist, but so were a bunch of other characters.
>>285407974 I had no idea Harbinger was even a reaper until Mass Effect 3. I thought that was what the head collector was called.
>Sovereign is the reaper who was sent ahead of the others and alerted humanity of the reapers existence >Harbinger is the original reaper and the closest thing they have to a leader Which idiot was in charge of naming these guys.
>>285418362 Anything in the lore to explain why no one reacts to Saren being obviously 40% Geth as soon as he shows up? The guy literally had tubes and wires hanging out of his face, and the council just goes, 'lol, no he's cool.' That always bothered me.
>>285418362 Guy was part of the special forces of the galaxy, and even among humans, there will always be rebels who buck the social standards, so if the council was willing to trust him, and him being practically a legend among turians anyway, it's not unlikely that they would give it a pass.
>>285418362 >>285418709 >barefaced >obviously fucked up on bad cyborg tech >voiced by Fred Tatisciore sounding as sinister as possible >has those weird things on the side of his head >Joker mouth and razor teeth Nigga looks like a demon, and acts incredibly suspicious at every turn, yet everyone thinks he's 100% trustworthy.
The only video game villain who is more obvious is Mephiles the Dark.
>>285419484 Of course we would think he is suspicious... we're humans, new to the shit and heroes of the game, and already been fucked over by him once. If you look at it from everyone elses point of view, he could have looked like an angel in every matter not involving humans.
>>285419484 Well, the council were reluctant to believe saren was the devil because it would make them look like idiots in front of humanity. The only guy who was really fooled was nihlus, and that was before anyone knew he was up to shit. Appearance doesn't mean everything. Shit, tali looked like a female darth vader to me at first hnnng but I trusted her
>>285419790 >>285419903 The key here is that we're only seeing Saren from one perspective (the human one), plus we have an insight into his actions from the very beginning, even though we're technically not supposed to know. We have no idea what Saren was like before the game started, other than that one incident involving Anderson.
As limited as the contact was am I the only one who wanted to see a little more of the first contact eat, the council's intervention, and the introduction of humanity to the wider galactic community in general?
How the endings should have been (without replacing them entirely): 1. >With 100% support and points from all available races they can destroy the reapers with conventional means while Shepard fucks up the reaper hivemind by destroying shit inside the Citadel/blows up the entire citadel (he/she never gets wounded beaming inside). Messing up reapers ability to co-ordinate and function properly. Lose some teammates in the process as they fight desperately out in space. Shepard and teammates survival depends on the outcome of a last fight you actually play. A rather straight forward ending for those dedicated enough to earn it.
2. >Turning to reaper technology too much to gain strength and power leaves Shepard in the same spot as Saren and Illusive man, facing another spectre agent who confronts him. With heavy integration into reaper technology Shepard can now choose Destroy or Control depending on his Paragon and Renegade status.
3. >With partial integration of reaper tech and assuming he let the Geth live Shepard can discover and create the Synthesis solution within the Geth database "world", activated via the crucible. or just remove that shit entirely
>>285424246 4. >Shepard without proper alliances, technology or otherwise is forced to either Destroy the reapers in a sloppy way and at the cost of his own life (basically Destroy bad ending). He can also choose partial control of the Reapers where he turn them on themselves and smash the mass relays with Reaper capital ships. This weakens the reaper force massively and prevents any reaper reinforcements. The control is temporary and leaves Shepard weak enough to only observe the allied forces fighting desperately before he falls into a coma (he doesn't die). The outcome is never clearly revealed and all you get to see in the very end is a fight that could go either way. Reaper support which remain in other systems are cut off, for now. Lose a lot of teammates in the process.
5. >Let the cycle continue Two different speeches and motivations depending on Paragon and Renegade status. This also “kills” the starchild avatar, surprised by your primal reaction.
>>285424556 No previous cycle has actually faced the reapers this way before.
In every other previous incarnation, the Reapers warped into the citadel space, took over the relays CUTTING EVERYONE OFF FROM EACH OTHER, and picked the galaxy apart one relay at a time.
In this cycle, the reapers actually have to wage a conventional war, do not control the relays, and can't just mass-warp into citadel space.
There's also the idea that you COULD HAVE spent ME3 gathering lost tech from failed cycles (or with Geth assistance), developing new weapons by standing on the shoulders of those that were before you.
The weakness of the Reapers is their inability to progress past their self-defined "singularity".
By never being challenged, they've never had to adapt. Each cycle has pushed back slightly, until the Protheans tipped the scales to allow an early warning to slip past their system. This gave the next cycle a HUGE advantage, allowing them to tip the scales even FURTHER.
I would have been happy, too, if Shepard failed, and ME3 was all about "what you leave behind" for the next cycle, and that some vestiges of the main races would hide from the reapers and wait for the next cycle, knowing that there are some worlds the Reapers cannot see into, and some celestial obstacles they cannot approach.
>>285421950 Yeah, I've heard of that. There was also that plot about Dark Energy mentioned a couple times in ME2 that ended replaced by Starchild and all that jazz.
I would have liked to see Karpyshyn's (sp?) original plan for the trilogy in action, it would have been pretty interesting. Too bad it will never happen. It's really sad, the universe had a huge amount of potential, the races had developed backgrounds and designs, the characterization was well done... The conclusion was pretty lackluster but it's also true that making every single choice made on the three games matter to a significant degree was an unrealistic expectation. It was an attempt, at least they tried
>>285422213 Well, I can understand that, given Shepard's defeat of Sovereign (the fact that the Councilors suddenly go all "Nah, Reapers don't exist, it's Geth tech" in ME2 was bullshit), the other Reapers would start seeing him as an actual threat, but Harbinger's ( >>285418229 I actually hadn't thought their names fitted the other better than themselves, funny, but wasn't Sovereign like a name Saren gave him?) constant trashtalking of Shepard felt really out-of-character for beings as superior as they were made out to be in the original, moreso considering that Harby is supposed to be their leader.
Y'all are probably sick of seeing this, but I'll post my ideas last time in case some haven't seen it yet
1. One of the Vorcha raised by people in the Citadel/whatever other organization for reasons I haven't banged out yet. 15 years old, nearing the end of his life. Laments how most of his species are utter fucking niggers and has tried and failed several times to help his people. Really civilized due to his upbringing. Tech specialist and heavy drinker
2. Batarian Medic Fought during the Skyllian Blitz and the conflicts after. Chomps cigars and gets into passive-aggressive banter with the other human squadmates regularly
3. Quarian Biotic Exposed to eezo before birth, basically a humanaboo and quotes old westerns occasionally. Outfit would have a few things on it that would confuse him for a human, IE human head shaped helmet, human shaped boots (which he says are remarkably comfortable), carries a holster with a Colt SAA at all times for aesthetics. Applies biotic effects to baseball sized metal balls ala steel ball run
4. Ex Alliance Pilot Former ace pilot but was dishonorably discharged for addiction to Red Sand.
The idea I had in mind when I made them was that none of them were supposed to be 'world class' special if you know what I mean, aside from maybe the Quarian. He was designed with being the main character in mind
>285426847 Oh, this post again. The ideas themselves are good. I specially like the vorcha and the batarian, since they feel like they'd fit like a glove on the universe. After all there's reports of vorcha being educated yet ending their careers tragically due to the 20-year-old-lifespan. A sad race, really. And the batarian is as good as it gets. A chance to get to actually know and understand the race, with the bitterness from surviving the war and all the crap humans and batarians are constantly putting each other through.
The quarian, well, I like quarians, and having one get interested in human culture could lead to some funny situations. There's also the possibility he decides to become a cowboy-themed bounty hunter and decides not to return to the flotilla, I don't know. Yet it puzzles me how would he find human boots comfortable, their legs are significantly arched backwards after all. But the guy has potential
The pilot on a quest to redeem himsel is not bad either, but doesn't feel really fresh as a concept, by which I don't mean it can't be well executed, of course it can. But that's just my assumption on what you're trying to do with the character, tell me what you have in mind for him.
In general the ideas are good, I'd like to see them come to life
>>285429009 The batarian and the pilot would constantly bitch at each other And as for the boots, I meant that the foot shape on them were like a human's, with the space in between the toes filled in fuck, I wish I had a drawing of this or something
>>285423253 >hey Garrus >what, Joker? >I slipped some Red Sand into Shepard's food and he's tripping absolute balls... Wanna listen? >sure 2 hours later >so let me get this straight, The Reapers had a small yet incredibly technologically advanced army at their disposal, yet Sovereign had to resort to the geth? >I know, man >And Cerberus expected Shepard to help him, despite the fucking horrifying, not to mention mind numbingly retarded, things we all saw them doing? >I'm more trying to figure out about how the fuck they changed from a renegade black ops unit, to a small group of cells, to a fucking army >still makes more sense than the Reapers having an AI in the citadel, yet needing the Keepers to send the signal, and needing Sovereign to manually fix it.
>>285430880 >>285430912 >Shit combat >Not modifying a pistol to fire endlessly which can deal with several immunities >Not playing sniper only and sending ragdolls bouncing on walls and ceilings with the force, damage and 400% more overheat upgrade
>>285430356 Oh, okay, I get what you mean. Yes, I remember looking at some concept art of the quarians and thinking "Man, it would be way easier and safer to have the space between the fingers covered and protected instead of being separated, they're kind of asking to get broken". And I guess that if the boots were big or flexible enough the legs being arched backwards wouldn't be much of a problem.
>Remember the times when talking to friends who also played ME1 about what will happen in ME2 and how all those CONFIRMED hundreds of recorded choices will affect the outcome of everything >Still having hope after ME2 with those choices
>>285431848 The gunplay is still trash even though the weapons are absolutely fucking ridiculous.
Hell, I'd say that the combat only rates as "passable" because of those mods.
>shotguns that overheat instantly but deal incindiary and poison damage at once and get 100% knockdowns on everything forever >potentially in slow-mo due to framerate issues because ME1 is weirdly optimized
Reposting a mishmash of ideas for how 3 should have ended
> No explanation is ever provided for the origins of the Reapers. >They are just harvesting civilizations to create new Reapers, it's essentially how they reproduce. None of the "synthetic/organic" business, and none of the dark matter business for that matter. >No Star Child. Harbinger is the big bad, and is essentially the core of the Reaper hivemind, keeping all the other Reapers in check. >"The Crucible" is some sort of virus that will disrupt Harbinger's control over the hivemind, and to make it work, you have to upload it at the source inside Harbinger. >Final mission involves luring Harbinger in, finding a way to temporarily disable him, and making your way inside. >While inside, Harbinger makes a last ditch effort to Indoctrinate you. Dialogue choices are vague and unclear, and if you make the wrong choices, you are Indoctrinated, getting a bad ending. >If you succeed, you make your way to the Harbinger's "brain", where the Illusive man tries to persuade you to help him use the Crucible to control the Reapers, rather than destroy them. >You tell him to piss off, he turns into Reaper monster, and a boss battle ensues.
>>285440040 >Illusive man now in full on monster form like pic related is linked to harbinger >Now here's where all the choices you made building up your army and keeping your squadmates alive come into play >Virus weakens harbingers coordination of the reapers and essentially levels the playing field between the combined forces of the galaxy vs the reapers while Shepard must finish off harbinger now in illusive man form akin to how sovereign took control of Saren at the end of me1 >Final battle is now in 2 parts, galaxy vs the reapers while Shepard and ALL of the surviving squadmates join him to fight the xbox huge illusive man/harbinger abomination >Battle outside hinges on what forces you were able to recruit (krogans/salarians)/galaxy rating etc. >battle inside hinges on your squadmates assisting you >now this is the "leader" of the reapers in full force through the form of a corrupted/augmented illusive man so he's almost too swole to control >fortunately you have pretty much ALL of your fucking squadmates that you saved through the course of the 3 games >biotics like samara and jack can create fields to deflect psionic attacks from giga martin sheen >tanks like wrex and grunt can do shit like slam into his legs to knock him over or throw debris at him >techies like kasumi and tali hack disrupt and confuse him >rest of the crew lay down the pain blasting at him blowing off chunks of armor with grenades/special ammo etc. >ending depends on how quickly you and your team were able to finish off harbinger along with how well your combined forces of the galaxy did against the now significantly weakened reapers
>>285440304 >>fortunately you have pretty much ALL of your fucking squadmates that you saved through the course of the 3 games see, that's something that annoyed me in 2 and 3.
I didn't mind not using all your crew in one, since it was clearly just a throwback to old school RPGS, but the other two never had any moment where you could meaningfully utilise your entire squad despite claiming the squad was important (2) and that it was all coming together here (3).
I know 2 had a colossal total of 4 moments where squad members mattered for something other than being a backup dancer, but I wanted something more.
Why not deploy Garrus, Zaeed or Thane as sniper support if you don't choose them as a companion? Why not have Tali, Legion, EDI or Mordin giving us tech support? Why not have Jack, Liara, Samara or Miranda giving us biotic backup?
I know the answer, bioware being too fucking lazy, but it sill galls me.
>>285449618 let's be fair, anon, ME3 would never have lived up to the potential of 1 no matter how it went due to 2's influence, but Casey and that bastard were the ones that took it from wasted potential to an atrocity.
>mfw all the anti customer shit bioware employees goes completely unchecked, but Patrick Weekes making a single tweet about how Mack and Casey didn't use peer review was near instantly wiped.
>>285450919 I'd rather have had the Reaper problem solved by unifying the galaxy to the point where the Reaper tech superiority no longer matters.
We acknowledge how fucking massive a problem it is, and rather than knocking the Reapers down for cheap drama, the Galaxy builds itself up to face it. Y'know, sort of like how Anderson/Udina described how they're going to spearhead the charge against them.
Goddamnit I hate it when people get derailed to pander to idiots. Udina may have been a dick in ME1, but he wasn't a malevolent one, he was trying to be pragmatic and he had the misfortune to not have read the script. The fact that he later got reworked into sleazy politician 72394 smacks of "b-b-but he disagreed with my character! He must be evil!"
>>285433421 to be fair it could've still worked because me2 was essentially almost an unnecessary game from a story point of view. it was all about recruiting characters and their stories with maybe 5-6 hours of legit story.
>>285452153 I've never really thought about it before, but did anything actually happen in ME2?
Because looking back on it, all that happened could pretty much be considered filler, I mean, what was the actual overall threat of the collectors again, why did we have to spend a whole game fighting them?
>no collectors >TiM is a private individual trying to bring Cerberus, the rogue black ops cell, back into line for his own agenda >Legion is one of the starting characters >council/udina aren't dumbasses, but have to wade through red tape >being a spectre actually fucking means something
It really sucked how they just completely dropped the concept of SPECTREs after the first game. The series really should have taken a more serial, James Bond-like format where each game has a completely new galaxy-threatening plot that Sheapard needs to stop using his kickass SPECTRE gear and resources. They were even halfway there with the Collectors, just drop the connection to the Reapers and go from there.
>>285455070 fun fact: bioware/ea don't let their marketers use reverse psychology/bargaining.
/v/ throws the term out a lot, but the genuine marketers for bioware games can be spotted a mile off, since they have to promote the game, but are leery of outright lying about it in case they get busted.
This means that the real deal shills almost always try diversionary tactics (Like CDPR derails, accusations that they didn't play it, "that obvious shill you just archive busted is just a troll", weasel words, or the old favourite "/v/ hates everything/le anti bioware maymay"
If you see people using those tactics to defend bioware, chances are it's a shill. If you see someone shitting on bioware a lot, and creating new threads to do so, it's probably one of the many people that grey up with bioware as their childhood/adolescence defining RPG (BG 1/2, KoToR, Jade Empire, or even ME1. Jesus, how time marches on) and feel violated about how the company turned to shit.
>>285456158 I don't even see why this matters, if people are actually gullible enough to be influenced by posters on /v/ to go back to Bioware and give it another chance after they had previously sworn them off then they're idiots and deserve to lose their money to the shills.
>>285454295 >retain the 3 act structure >reduce the size of the cast to one similar to ME2's with more temporary squadmates that filter in and out over the course of the game >initially have the plot focus on the search for Crucible plans or something similar (it's a workable concept, just one that was executed extremely poorly) >Miranda and Jacob introduced as independent operatives interested in stopping the Reapers >choice in whether or not to trust her and Jacob >Cerberus covertly assists Shepard but betrays him at the end of the first act (Jacob may defect depending on alignment) >second act focuses on thwarting Cerberus >choice between saving/killing Miranda and possibly Jacob >third act fosuses on Arrival >Batarian squadmate >explore Batarian-Human relations >make choice similar to the one at the end of the DLC >mix of loyalty missions and ME3-style side missions (no, not the fetch quests)
>>285456590 Overall, it'd be a grimier, more subdued game with a focus on espionage and black ops. Shepard works off the grid but still reports to the council, there's a hefty helping of Terminus politics mixed in, and squadmates have conflicting loyalties and hidden motivations.
>>285453035 Cerberus were introduced in the first game and a novel. ME2 turned them from a black ops outfit within the Alliance into a NGO superpower capable of bringing people back to life. ME3 in turn molded Cerberus into a full on faction capable of fighting toe to toe with the major Galactic governments with an army of slave soldiers.
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