Gentlemen, how do we save Crash Bandicoot?
Hard mode: No letting the series remain dead
European extreme: No mention of NaughtyDog as a possible developer
>they went from metroid to donkey kong, they must be able to do anything!
How feasible could it be to make a movie based on 90's mascot characters and how they try to be relevant again in 2010's violent, controversial and FPSesque vidya industry?
Crash, Spyro, Bubsy, ty the tasmanian tiger, jersey devil, all those SNES games...
Maybe, but update the graphics (at least bump up the frame rate to 60 FPS and smooth out the vertex animations for it), swap the compressed console music with the much better uncompressed original MIDI files, and add online support for CTR.
No franchise mixups, please. One for each character that would work in a movie, and I really think Crash would be a very good main character for a movie or animated series, since he can't speak. He could be a brilliant character if the writers have some imagination.
> Jason Rubin (Director), Charles Zembilas (Character designer) and Josh Mancell (Composer) are still interested in the franchise
> No response from Activision what so ever
I have some ideas. In today's jew-infested market, suggesting a full price old IP platformer as a big exclusive release would go fucking nowhere. So find a compromise.
>Next crash game is a downloadable title
>Use classic Crash models, not the new bullshit
>Hub based level select like in Crash 2
>Pick a self aware but accessible plot; introduce a new kind of crystal or throw a new evil mask/character into the mix
>Bigger levels, with 3D and 2D Segments
>Allow for exploration while keeping things fairly linear to avoid unnecessary backtracking
>Include many varied mounts similar to the polar bear/boar/whatever in the old games
>Maybe go Rayman 3 style and add some powerups for Crash to get from boxes
>Have the levels feel like you're constantly progressing; have each level in a rea take place slightly further up a mountain/deeper into a cave until an eventual boss fight
>Now that you have some sweet mechanics and Crash Bandicoot goodness, throw some jew gold in the mix to give it sustainability
>Nitrus Oxide's speed challenge DLC, offering new levels and timed challenges for Crash to conquer to match Oxide's great speed
>Tiny Tiger's Terrific Trails DLC, offering new boss battles in a great arena, eventually revealing the all new Komodo Brothers
>Neo Cortex's Nasty Courses DLC, offering new levels designed to test your platforming skill as you make your way to the top of his new fortress
>Then release a "Crash is Back" pack with all DLC included
>Include microtransactions to buy wumpa fruits which can unlock new outfits for Crash
>Eventually release 2 sequels to it following a similar formula, but having the second game include a co-op option for the single player campaign
>Some areas can only be unlocked through Co-Op
>When 3 games have been released, make a new racing game
>Big, wacky tracks as well as remakes of the original Crash Team Racing's tracks
>It can be Playstation's Mario Kart
>Release it all in a huge bundle for sweet crash cash
Fuck it, I'm posting this here
Name a franchise that has ever had a worse mishmash of incompetent publishers and developers than Crash Bandicoot.
Sad to say, but I'd buy all of that and following merchandise, just to support what I really want in video games in a contemporary context.
Make a hip and jive way cool lego car rebot
Fuck NO, that would mean Traveller's Tales comes back and fucks the franchise over a 3rd time. NO, NO, NO.
With fixed music.
Slurping, gurgling, moaning and mongoloid humming replaced with exotic percussion, marimbas, pluck bass, cellos, a good drum kit, etc. You know, all instruments that made Crash's sound in the first place.
This guy gets it. He knows what must be done.
>Crash Bandicoot is console only, though.
Crash bandicoot just isn't at the moment.
It just isn't.
I was implying that it needs to leave consoles, I thought that was clear enough.
I'm with this guy.
They made Bayonetta, right? We gon' get a game where Crash does kinky poses in tight jeans?
>needs to crash very soon
It may feel like it needs to, but currently farting in a CD case and selling it at $60 + $60 season pass would still be a viable business plan today, thanks to the sub 30 IQ consumerbase.
97 crash is the Crash that pops into my mind when I think Crash.
Though I do have to say while the later design is supremely retarded, 98 to 2000 all looks like they just couldnt make a good grin whatsoever....
Even 97 only works because of the angle
>>It can be Playstation's Mario Kart
And this is why I'll never understand the vague, formless incompetency that has gathered at sony since forever.
I swear they probably have a room, just an empty room with the shifting, formless power of their incompetency in the middle of it, like some magical orb of failure.
CTR was so good, and they didnt even pick up on it
I want an HD Crash platformer that contains all the levels from 1-3 as a 'classic' mode, and then also with it's own new levels as well. Make it a big ass bundle of 3d platformy goodness for new and old players alike.
Fuck those vehicle levels from 3 though.
Its a compromise, not just a suggestion.
Basically you can give a company great game ideas - what they want to know though is how much will it earn.
If you want a Crash game today, you'd better want some DLC of it too.
Am I the only one who actually likes this redesign of Crash?
His mouth doesnt look like a pack of fat lips like the PS1 days and he doesn't look demented and strange like the PS2-later designs.
Sure, the massive hands are a bit.. off, but he looks expressive and the clarity in his design really works.
Does he have the Shadow the Hedgehog logo on him?
Not shitposting about dinosaurs when that happens.
That Crash redesign is just too adorable. Like one of those mascots that, if you were to meet in some way or another, would just give you the biggest hug and agree to take a photo with you if you were to ask.
Modern Naughty Dog would just make things worse. Crash isn't a cinematic realistic 2deep4u Gears of War clone. They'd have no idea what to do with it.
And they wouldn't want to have anything with the franchise any more either way, there's a interview floating about basically saying how they'd rather make their "mature" experiences.
isnt that because thats what theyre good at now? i remember seeing something about a canned jak and daxter game because they couldnt capture the essence of it anymore, and made tlou instead. Like, it sucks that we cant get any more of those games now, but good on them for sticking to what theyre good at instead of tarnishing a series with a shitty game
It's all in the marketing. If you don't push your game like a Destiny, Call of Duty, Ass Creed, you don't make sales.
Make a good game and push it. The reason the Ratchet Future games were not mega hits was less about them not being as good at the first 4 (which is true), but more about not being marketed, at all.
Naughty Dog don't give a fuck about Crash anymore, in a interview they said they weren't making light hearted and cartoony games like Crash or Jak anymore, and that they'd rather make more mature cinematic games like Uncharted and TLoU.
Basically, a big "Fuck you!" to their old time fans.
That's another reason why I like 2003 Crash. That was the first model to have the same color around the mouth as on his chest, which used to be just skin color, and it kinda stood out like clown makeup.
Okay, so a game like Crash Bandicoot was really hard to make in the 90's, when streaming and LOD wasn't all that common, and bone tools for believable animation didn't exist, but would it really be that hard to make now?
Sure, the "making it fun" part is always hard, but as far as the design from the old games go, you'd think all the tools are readily available to make a game like that today, maybe even in free roaming form.
I hate movie games but I want to throw afriendly bone to ND. They make movie games but they still put a bit of gameplay in it. Like, the bare minium to call it a videogame. So in a sense they still make videogames.
On the other hand you have tons of devs that completely make staight up movies: Remedy, Ready at Dawn, Quantic Dream, Telltale, Crytek (with Ryse at least)... those devs put no fucking gameplay whatsoever. They are even worse than ND.
I would have thought that them making a Crash game now would be a real eye opener to how much unnecessary shit people put in the gameplay of modern games. Crash is from a time when only the necessary features to make an enjoyable game are present. Imagine if they could, instead of having to focus on scripted scenes and even insignificant things like having to manually pick up items, they could instead let the imagination flow, keeping the gameplay simple and leaving the challenge to the environment instead.
The issue is that that game was an insult to Crash Bandicoot, and indirectly the reason why Crash turned out as shitty as it did. Yes, it may have been fun to varying degrees, but the retarded/autistic fans claimed it as the best title in the series, so naturally Radical Entertainment chose that game as the source material for their ideas of Crash.
As a big original trilogy fan, you are utterly retarded. Twinsanity was good and not even comparable to the shitty games that came after that. The only reason it wasn't great it's because they didn't have enough time to put all the content in.
Twinsanity was the last real Crash game.
They didn't have time, because they scrapped the first idea, which was indeed shaping up to be a real Crash game, and began working on the piece of shit forced humor sit-com that became Twinsanity. The reason for it was because Ratchet & Clank came out, and their plot was too similar to that, so they couldn't simply modify that, so instead instead they totally misinterpreted Crash Bandicoot's humor and made a whole, or should I say half a game about it.
He isn't. He's just fat.
I know it might be nostalgia talking but...
The new one has this vibe like it's a washed-up entertainer doing a classic "bit" he's known for but you can see in his eyes he's dead and hates himself.
So she looked exactly like Crash at some point.
Crash should grow a tail somehow. It has always annoyed me that he doesn't have one.
Bring the series back to its 2.5D roots
possibly reboot the series with Crash escaping Cortex's castle and saving Tawna.
but thats what really needs to happen, is bring it back to its roots, do not take the Sonic Team route and tr and reinvent him each game, Titans and Mutant are examples of what not to do with the series.
2.5D or try the open world route that Twinsanity took, but make sure it still is "Crash"
few years ago activision came on /v/ to ask for pointers on how to draw the crowd in.
they shitposted about dinosaurs.
next year, at E3, one of the soldiers was holding a toy dinosaur to the sky.
2003 best, 2004 worst.
I don't hate the 2007 and 2008 ones, though. I think they tried to make him all cute and fuzzy, but also tried to make him hip and cool, the latter they failed miserably at, and I even think 2003 Crash is cuter than those. He's more humble and friendly than any other version of Crash.
And /v/ was a bunch of failed abortions and didn't ask for a Crash Bandicoot game instead?
It's biggest problem, apart from the loading times, is the presentation, particularly character models and animation. Really terrible, floaty and unnatural compared to that from NaughtyDog.
I liked a lot of things about it. I liked some of the music (some of the techno stuff worked, some of it didn't, but when it did, it was some of the best in the series), I liked how they went back to some space themed levels like in Crash 2, I liked the boss fights, the fact that it ran in gloriously smooth 60 FPS. I also liked how many of the levels were based on natural disasters.
I was bored, so I made this:
Do you think you need to be high to come up with really good platformers like Crash?
I think Crash Bandicoot should be free roaming, but not in the sense of hub worlds like Mario games, and not strictly "level" based like Ratchet, where you return to the starting point.
But rather a free roaming world where you're constantly progressing through Crash's world, with no abrupt changes in environment, but rather seeing all the transitions and shit, while maybe having to take some detours to progress in the main path.
I dunno, but what I have noticed is that his pants get shorter and shorter with each game, so expect something like this at some point in the future.
It's from Vicarious Visions' office, and once the Crash Bandicoot poster was pointed out, they removed the photo.
nah, maybe for one or 2 games
i feel like reusing the warp rooms/hub world and having individual levels not only limits the ammount of work for the devs,but also allows them to put more work detail into those levels, and also keeps to what made Crash rather a unique platformer in the 90's. which hasnt really been attempted again in years, not successfully atleast
i wasnt even annoyed by the tattoos, and would welcome them with the old design, because it mixes in Maori culture, the people of New Zealand, into his design which i thought was cool. but the shorts didnt feel right and his personality didnt match well, he was too stupid/goofy modern kids show bad, when he should be more like a laid back, loony toon goofy.
Even Coco's personality became a stupid, Jimmy Newtron knock-off. That fucking opening in Titans... i couldn get past that.. "Now the world will have a way to recycle butter" ???WTF? and then she just pauses like she is waiing for a laugh track...
I think it was explained that it was for a cancelled project long time ago.
It's kinda sad, because Vicarious Visions did understand Crash Bandicoot to its very core and to some degree.
Because they made the GBA games.
One thing I can distinctly remember from Crash 1 and 2 when I played them when they were new, was wanting to explore that world. It's the most interesting world ever put into a platformer in my opinion, and it's such a shame that it became a complete throwaway.
But I think you misinterpreted my idea a bit. The idea is, in a way, sticking to those paths, but making them more free to explore. It's hard to explain, but I basically want those tight "corridors" to instead turn into small valleys, where you are indeed still walking on a path, but with more freedom, more alternate routes (possibly depending on your skill level) and more secrets and maybe some puzzles as well.
Oh, and the warp room would play a role as well. It would act as a fast travel system (no generic menu like Crash of the Titans, but a real warp room, full of colors and life and mesmerizing music like in Crash 2)
Vicarious Visions did indeed understand Crash more than any other post-NaughtyDog developer, but they were also very unoriginal with their games, keeping it WAY too safe for any innovation for Crash Bandicoot take place.
Ahhh ok i see now
i do like that idea too,
im just afraid it could make the old way of gem collecting a hassle.
which i feel shouldnt go away since its adds replay value, and more challenge to those who want it.
how would you see collecting gems?
Yes, it was Traveller's Tales (Wrath of Cortex), then Traveller's Tales Oxford (Twinsanity, defunct afterwards), then Radical Entertainment (CTTR, Crash of the Titans and Mind Over Mutant, laid off by Activision for completely unrelated reasons afterwards)
I guess that's true, but knowing how much they tried to incorporate Crash into 2D back then, especially when no one else had done it, especially on a console as limited as the GBA makes me think they did it for more reasons than just money. And CNK's Crash design was probably the closest rendition to the original character designer's sketchs, asides from Naughty Dog. Maybe >>285437637 was something they've always had planned all along, they tried to understand the core of the franchises' gameplay with the GBA titles and they probably would have given him some justice while bringing some innovation while not changing the gameplay too much, maybe even more than what Radical Entertainment did.
Who knows. It makes me think if something is still left from that project, like that poster. Like some prototype or beta or even something small, like a music track or anything.
Yes, I often give them a lot of credit for those character designs in CNK.
The music was also very faithful to the originals, but unfortunately the tracks were very bland. Josh Mancell has much more oomph to them.
>letting current ND even touch anything that resembles a real game and not a shitty underpar movie
Considering two of the original team at ND reside at Retro now, let them make it.
> Mind Over Mutant does a bunch of 2D animated cutscenes based on a bunch of famous cartoon series
> No Beavis and Butthead cutscene
Damn shame. Would be dope.
Nobody knows anything about that title, but Radical had a promising title called Crash Landed, and that has a bunch of concept art (not pic related, that's fan art illustrating Radical's yet another redesign).
There's also High Impact Games' Crash Team Racing (2010) with an elaborate gameplay video. Fuck Activision, seriously.
Here's a video of the racing game (looks like a complete game, what the fuck):
Here's screenshots of Crash Landed:
Crash Landed also has a main theme, which I naturally ended up hating, because it's made by the same guy who composed to Crash Twinsanity. It's not a capella, but some old ass 30's style cartoon orchestra, I guess.