Why is Dark Souls such bullshit? I always thought artificial difficulty was just a meme until I saw it for myself.
How the fuck am I supposed to fight 2 ruin sentinels at once? All of their attacks take up half of my stamina when I block, which gives me no opportunities to attack, because my character takes 50 years to put his shield up after recovering from an attack. I end up wasting my fucking flasks and their shitty attacks knock me off the platform and kill me with fall damage.
I could just jump down and fight them there, but then they get bullshit whirlwind attacks that are impossible to get away from.
Garbage. I could take them one on one, but I don't know who thought it was a good idea to give me 2 at once. With only 4 estus flasks.
And what the FUCK does this stupid blacksmith want? I gave him his fucking torch, he moved, and he's still repeating the same shit. I hate this fucking game.
Fall in and kill the first one, jump down and fight them just like O&S, back peddle and try to seperate them, get a hit in and back off. Repeat till they are dead. Or summon the mage and just hold up your shield while he kills them.
>All of their attacks take up half of my stamina when I block, which gives me no opportunities to attack
Horseshit. Taking a shield and blocking their attacks is like the easiest way to beat them for any character.
>bullshit whirlwind attacks
You just block it. Fuck.
The blacksmith wants a fight. You have to hit him a few times with your sword and it will trigger a dialogue that opens up the hidden ugprade paths for your boots.
You will get pegasus boots and will have the advantage against the 3 sentinels because with the new boots, you will be able to outspeed their swings and finablly be git gud and destroy them. Furter on after that you will have to fight 5 of them at the same time though so the boots will need to be upgraded with 15 points specced into mind and prayer
because you're playing dark souls 2, which is based around artificial difficulty, not dark souls, which is not.
uninstall dark souls 2. play 1. you're ruining the series for yourself if you never played the first; DS2 is not made by the real team and is not a real souls game. it's highlander 2. it's alien resurrection.
Seriously, a boss fight with non-zero difficulty which actually kills you a few times before you succeed? In this day and age? From Software are a bunch of knuckle-dragging neanderthals.
Get at least 92 agility(easy as all hell to do) and learn to roll.
Kill the first Sentinel without dropping down, and fight the other two reactively. You wait for them both to attack, and find an opening to punish one of them. Repeat until they are dead, easy as fucking shit. Backpedaling recommended.
You can be more brave and get greedy and try to sneak more hits in, but that is only if you want to speed things up. If you take it slow you can easily beat them.
>That fashion souls
I don't know what O&S is. I can't separate them because they're always gay faggot buttbuddies.
Not when it takes up all of my stamina. If i try to go for an attack after I block, I'm left with no stamina to block their next attack.
I can't dodge with 84% encumberance.
Where do I get the Drangleic shield?
Ninety fucking two? Are you kidding me? I don't think any of my stats are higher than 20.
Is that a stamina regen ring? Where do you get one?
Don't use shields. I used to rely on them too much on DS2 simply because rolling wasn't as effective. But as >>285456434 says it was because the invisibility frames now depend on agility. From them is just practice to dodge effectively like it was in the previous games.
If you played the first game first then the second just feels like an increase in difficulty which can border on unfair at times.
If the second is your first in the Soul series, then you should probably stop playing. DS2 makes a ton of bad design choices. It's not a bad game overall, but you would enjoy the first game infinitely more.
The stamina regen ring is right before pate. Go buy a lockstone from the crone by the second bonfire in the forest. Go to the room where the balistas are, use the lockstone and go collect your ring.
the 92 guy is trolling
The Dragleic shield is right before the nest after the persuers second fight. Drop down in the hole before the the stairs and find one of the best shields in the game.
Take off your armor. Dodging is better than armor until you get your endurance up.
Ruin sentinels ruined my shit to when DS2 first came out. But there are so many ways to easily beat them.
>wear some heavy seemingly strong armor
>after getting my ass handed to me on some boss just say fuck it and go unarmored
>take about the same amount of damage as I did with the armor
We had this "artificial difficulty" thread yesterday
The only real bullshit moment in Dark Souls 1 was the unwinnable fight with Seath. I later learned you could recover your souls from that fight only by not dying once until you kill Seath. Utter horseshit.
Oh and the copypasta mario romhack style capra and taurus demons were also shitty. Just boring and phoned in design.
>A raise in difficulty based on quantitative factors rather than qualitative factors.
This means a given boss on harder difficulty with double HP -> quantitative change -> artificial difficulty
Beating it only requires more time and damage in terms of quantity, no change in strategy.
A true rise in difficulty would imply a change in the boss behavior, not just its caracteristics, requiring the player to deal differently with the boss than he previously did on easier mode.
In fact, most games are going for artificial difficulty it seems, because it is the simplest path to go to create something that feels harder on first sight.
Perfect exemple of artificial difficulty is Skyrim legendary mode.
There's nothing trolly about it.
Agility gives you more i-frames on your rolls and backsteps, and makes dodging easier. You can get good enough to where you can dodge almost anything with 85 agility but it's hard, and there are attacks that literally have enough active frames that it outlasts your entire i-frame duration and you get smacked.
Wear armor until the fight, then take it off. Do what everyone else did and learn to roll through trial and error. People can beat this game on NG+7 at starting level with a dagger.
You can do it on NG.
This post reminds me.
One time I summoned the parrying god.
>Undead Crypt, Velstadt fight
>on the way there he parries and counters every single gold knight
>at one point, he parried two of them at once, and without hesitation went immediately into Warcry
>when we do get to Velstadt, parrying god just walks right up to him and parries every swing, makes Velstadt his bitch
If you are using a controller then you use your left bumper with a light shield or certian offhand weapons like the parrying dagger in order to do a parry. If times correctly then you can basically one shot non boss enemies.
Armor scales with your innate defense stat in DS2.
If you have shit END/VIT/STR/DEX, you will have shit defense.
See attached chart:
I didn't have any homewards. I got stuck there forever.
Well the game is trash, idk what you were expecting. This type of bullshit is actually a problem in a lot of games. It's just easy to call out dark souls considering how it's combat is almost hive mind level praised. Also the series is overrated as fuck.
Physical defense just doesn't mean shit in DaS2.
The damage reduction is incredibly minimal. It's fashion+stay under 50% equip load unless you get to high SM brackets where poise is king.
You can't be serious. I beat them with a fucking dagger, imported set and dodging. If you find it so hard summon the phantom there, also a tip, you can dodge most enemy attacks by literally rolling into their attacks usually to the right.
Or you could use one of the four Rare Rings of Sacrifice you can get VERY easily by that point.
Hell, twin humanities trade to the crow for it.
Or just use a regular ring of sacrifice and have an uncurse item.
If I had somehow known the Seath fight was unwinnable that would be a reasonable argument. But there's no way to know that unless you have it spoiled, and at that point you may as well look up the elevator trick.
Well I don't really know what to say to you because poise has been long figured out, and when you get to high SM brackets poise-trades reign supreme.
You obviously are complete shit and can't even recognize when your opponent is poising through you.
Go to /dsg/ and say poise is useless in DaS2 pvp, I dare you mate.
Nah, high defense with the right scaling can make a huge difference, especially in PVP.
My Turtle Knight build can tank Santier's Spear full combos and still have half his HP left.
Also, due to how poise works in DaS2, shield bashing is ridiculously good.
Holy shit, this is why casuals shouldn't be in /v/.
You DO know you can leave the boss room, right?
When you notice you can't hurt him, did you just decide to YOLO it?
I left and decided to hedge my bets by spending my souls.
Also, after the Depths and that pitfall trap, I ALWAYS carry uncurse items.
>When you notice you can't hurt him, did you just decide to YOLO it?
I figured I just wasn't doing enough damage. There is literally no precedent for an unwinnable fight in the game. I wasn't expecting it, I was just trying to figure out his attacks and get away from them..
Also no, I had no idea you could just leave the boss fight. Why would I? That's not the case for many other bosses so why would I try it?
no, armor gives flat bonuses.
FROM's heart was in the right place.
they wanted to prevent dark magic giantdads from being a thing again, and make people wear armor appropriate to their build.
Turtle Knight has 25 in every stat because mundane shield crossbow.
This gives him as much HP as my int/faith stacked hexer with 25 vigor.
They're both the same SL too. so they have the same +2 HP bonuses from other stats.
My hexer can't survive a full santier combo.
If it was easily avoidable, I would have beat them the first couple tries. But no, the first gargoyle meticulously depletes your hp, then they throw another one that can shoot fucking fire. Literally artificial difficulty the game.
But they're not even a fucking hard boss you twat.
I legitimately don't know how people have trouble with them, they telegraph their attacks like fuck and allways do the same moves. When you see the first swing, you know the second is allways coming. They're fucking robotic.
Don't ever try to block greathammers with a early game shield btw you fucking retard. Play unlocked, keep the two of them in your view at all times, roll one and hit the other with one hit when the time is right.
I'd understand people bitching about Throne Watcher and Defender because they're both kinda assholes who will string together a combo on you and you basically have to wait for their attacks to sync up to get a hit in, but the sentinals?
One of the actual only good fights in the game.
You can avoid it. Anyway, if you're not doing a solo playthrough and you're having problems with a boss, summon help. There's still lots of people on the PS3 servers, so if you're playing in PC i guess you're have even more chances of finding people to help you. If you're like me, you'll start to git gud around the second half of the game
On my SL666 Estoc turtle, I use fashion souls even though the build is the most broken shit ever. Since this character is sort of a cancerous lowest common denominator type of "build" I carry around the max defense set just for the fuck of it.
Changing between my fashion(around 900 defense) and Havelgyrm didn't seem to affect the damage I took at all. I wish somebody would do actual HARD testing on these things, like the i-frame tests, but all we have now is anecdotal stuff.
wtf is this shit? I hit him a million times with all my guns and they all do shit damage. wow artificial difficulty much?
I've killed those fuckers so many times that they're not respawning anymore. They don't worry me. I like this picture though, thanks for this.
So I tried the Ruin Sentinels again. Just as usual, I manage to kill the first one with ease, and the second ones just fuck me up. I tried to parry and I fucked it up and made me waste a flask, I really tried this time. I got farther than last time. I feel like I'm getting better but I just don't have enough fucking FLASKS, if i had more id be FUCKING FINE.
It can be a bitch when the ruin sentiels synch up too much and never let up. This is why O&S were a better boss than Sentinels and TW&TD since they actually had different movesets that left gaps
I'd recomment using a blunt weapon since it deals a lot of damage to armored foes. Another tip is to stand right where the first one jump up on the absolute edge, that way he jumps past you, swings at nothing and leaves himself open for a full stamina bar of attacks. As soon as the second one comes up though, you probably wanna leave the platform. Once you're down on the ground, dodge everything that isn't the spin attack and wait for an opening. It can take a while so be patient
What's the consensus on Bell Gargoyles vs Maneaters? Which is harder?
If you actually killed your Emeral Herald I'd recommend restarting. She's going to be used for the whole remainder of the game and it'll be a bitch to keep reviving her. How many estus charges do you have currently?
>Just tell me where to get more flask shards. Even then, My emerald herald fucking died somehow so I need to spend 2500 souls every time I want to talk to her.
>he killed the Emerald Herald
We are here trying to help OP and you are here with your hardcore gamer bullshit. He's not asking how to be hardcore, he's asking how to beat the gargoyles.