ITT: Games that have aged like a fine wine.
You said expects but I think you mean requires.
You have to walk past that red missile door at least to get the space jump boot things and by then you have missiles. Anyone that had to get all 11 in a row didn't Metroid right.
>aged like a fine wine
never got this analogy. That would imply that the game got better over time, since un-aged wine is just smashed grapes
metroid prime was definitely a better experience when it first came out, really I don't know of any games where this isn't true
I think OP meant to post Super Metroid, which as time went on only better and better speedrunning techniques and shortcuts were found and showed just how much of a masterpiece is truly is.
Just beat MP1 like a few months ago.
Backtracking wasn't bad at all, especially since you often found new shit everytime you did. There were only a few bullshit times, like the one artifact hidden behind a random wall in magmoor that you don't even need x ray to get.
git gud bitch nigger
>can't look up/down and walk at the same time
>FPS with lock-on
>wastes the right analog on weapon selection
Yeah nah, this is actually a
primeexample of how a game can actually feel worse as time goes on and we become used to more refined game mechanics.
>playing the AA trilogy after having not touched them for nearly 5 years
>19 years later
>still the best 3d platformer
That requires a second play through and even then you might not remember every location. Many of them you can't just 'know' or explore for. For example the one in magmoor caverns (the rock pillar) is rather random. You can get it rather soon, but you would never know it was there unless you were willing to spam missiles on everything, and at that point in the game, you aren't exactly loaded with missiles.
It's still padding and really unnecessary. Why not just unlock the damn core after Omega is dead? Or maybe fewer of these keys?
Also, knowing they exist makes it less annoying but it's still annoying. In super metroid you are rewarded with different paths and sequence breaks of varying difficulty for knowing before hand, but in this game, it just reduces the time needed to beat the game.
>We stand now upon the brink of destruction... for the Reign of Chaos has come... at last
1-3 are still enjoyable to this day
>SUPER MARIO 64 CAME OUT ALMOST 20 FUCKING YEARS AGO
LITERALLY FUCKING IMPOSSIBLE
I hope you dont buy into that hold right meme
I'll let this post slide if you can differentiate clearly in words what you think the difference is between a bad jump, and a difficult one.
that was backtracking done right. By the time you have to do it, you'll probably have a lot or most of the artifacts unless you are a tard. The game gives you a hint as to where they all are too and you find a ton of new shit while searching for them because you are fully upgraded
>still the best 3d platformer
Except it's not.
>let post slide
if you don't have a counter arguement ill just ignore you. You lost, but can't admit it because you think you are special.
also, thinly disguised 'git gud'
"remember guys, all games are perfect in my eyes because im so good at video games that their flaws are beneath me. praise my abilities"
prove me wrong or try to actually argue.
All I was asking was for you to explain yourself. Never heard of anyone refer to a jump as "bad" unless they're just butthurt about something being too hard. Which is a perfectly reasonable complaint if that's what you meant.
>the xbox 360 is turning 10 this year
>kids who were eight when the 360 was released are old enough to post on 4chan
>they most likely got a 360 as their first console
Is this what getting old feels like
The game's graphics are fucking amazing, fuck you.
Metroid Prime Trilogy on the Wii does this almost perfectly, but you're probably one of those faggots that will claim it's shit because of motion controls.
It is a fucking Metroid game dingus. It isn't meant to be a linear hallway.
Comparing this fucking garbage to fine wine is actually pretty accurate, considering that wine-snobs can't tell the fucking difference between expensive wine and cheap shit from 7-11 if it isn't actually labeled.
How do you know the intended sequence in super metroid? please, do tell.
protip: you can't. You can't because the game encourages you to use more difficult manuevers to uncover secrets. Secrets that may or may not be access to items before another certain item is requires. Did nintendo intend for us to get ice beam before power bomb? If so, why give us the option to wall jump up to it so early? Same thing with wave beam. How about speed booster before varia suit if you're fast enough?
It's about having agency over controlling your character. Most people get hung up on 64's camera because it is admittedly terrible. But the stuff you could do in terms of movement tech in that game you couldn't do in any later 3D mario.
Sunshine started by removing longjump. Then Galaxy removed dives, made sidehop useless and longjump was all there was, and just added more temporary powerups to make up for it.
>These hipsters that actually dislike fucking Metroid Prime
I really want to know what games you actually enjoy if you truly think Prime is a bad game.
It's simply a thought experiment. I could ask the same thing of you. Hard vs. Bad. sorry, but your logical failure of 'git gud' doesn't work.
How about shooting games? Is bad shooting controls ok in a game that is about shooting?
How about puzzle games? Is a bad puzzle ok in a game about puzzles?
We have many examples of games that have a core concept but fail to deliver in some area (Water Temple in OoT. It's pure tedium, but under your logic it's perfectly acceptable because it's still part of the core gameplay).
btw, prime is a good game, but it has flaws, and one flaw is that it has an obvious, shallow backtracking sequence that adds nothing to it's gameplay. if anything, is a quick bandaid for a game that by comparison to Super Metroid, had less incentive to explore.
That was never my argument, I never made any argument. I just wanted you to expand on what you meant by "bad." I thought maybe by bad you meant hard, it was a guess. You still haven't explained your post about what makes certain jumps bad in mario games, but I'll let it go since you appear to be frustrated even though there's no reason to be.
>ANY 3D fifth-generation era game
>aging like wine
The entire genre of NDS puzzle/VN games.
I never played any of them when the NDS was new and I've been marathoning them recently and holy shit, I missed out.
One could say Prime aged like fine wine in that it's more standout now than it was then. We don't really see shit like it anymore, which makes it something extra special in the current gaming climate.
>How do you know the intended sequence in super metroid?
Room design. Being sent past a door you can't open or can't reach, then acquiring an item that allows you to reach it is the most basic form of player guidance.