>The future of video games are small rooms
Seriously though, can you picture how cool this tech could be?
>Has a safe zone, inn or "base" of some kind
>Molds itself to the size you have to play with
>Between missions/levels or whatever you return to this "room" to do shit
Also you could fill it full of waifus.
The min size for this tech is "the size of two yoga mats", as told by Valve. The max if 15ftx15ft. Seriously I've got enough room in my bedroom, let alone my living room. Sucks for people living in cupboards though.
>source 2 render of the portal gun components in VR
it's like they're trying to give me a boner...
There an entire Portal themed demo Valve were showing. You were fixing Atlas, not using portals or anything. Really hope they release the demo, even without VR it would just be fun to see a brief little snip of Portal humor.
Honestly I don't know how this room VR will work besides how you mentioned. I think it would be really cool to have some base defense game where you need to do something like that , but the tech is really limited.
Virtuix omni is better in a sense of functionality but not feel. I wonder how VR will evolve from here.
Minecraft like builder (Though not shitty looking pixels) where you can 'paint' objects in your room. For an example, you could make a desk or bed into a registered space in the VR, allowing your
alien waifuto walk around, sit on your computer chair, lay on the bed. Could paint the walls to look like the side of a spaceship, or an underwater room. The sense of scale you have in VR is amazing, large objects look really damn large.
Myst like puzzle game, room based. You're walking around a VR room solving puzzles and shit.
Educational things. Put this shit on a child and teleport that fuck directly onto a pirate ship where he can learn about pirates. Or whatever.
No you can't break reality anon. When you first use the system you set up where you can walk, where objects and walls are, then while playing if you come close to something a virtual wall/box etc shows up informing you that you're about to hit something. If you want to walk further than the space in the room, you need to do so with the controllers.
Its a good joke, but those kind of games would be amazing. Picture Legend of Grimrock in VR with this tech.
Why not use that omni walking pad thing?
>those gloves that track hand movements
>This thing that displays the game in a room
That is tomorrow, anon.
>Step back 6 feet
>Trip over cat
>VR waifu looks down at you
>Are you okay Niisan?
>Found six weeks later with a cracked open skull
>People who find you put on the headset
>Waifu is still fucking your corpse
Get ready for the future anon.
>Everyone dons their headsets
>Their avatars show up in my room
>Let the circlejerking begin
I'm not sure this is running on source 2, but either way if you expected a massive visual upgrade for source 2, you're missing the point. Its going to be a lot of backend stuff and a crazy good physics system.
Source 2 was never meant to have amazing graphics. It's all about user generated content, mod tools and being free. Devs don't even need to pay valve, they are simply forced to publish their game through Steam
Its a trade off, really. You get a lot of your income sent to Valve, but you also make a lot more because of how many people use steam. Also of note, you can still sell elsewhere, you just ALSO need to sell it on steam.
wow can't wait to pick up a steambox, once it actually exists, and a copy of half life 3, if it ever exists, and play it on one of these VR helmets that might never actually be on a shelf in a store ever.
valve has to be the company with the most fanboys that get excited over literally nothing.
A lot of great detail is often faked by the use of normal map. Sometimes you can have a very simple mesh that is wrapped in a detailed normal to give it the look of being complicated. This is saying that normal maps that have large details wont look good, but normal maps with finer detail (tile edges, grain-like texture) will look fine.
No idea about the surface shape thing though. Can anybody clarify?
No matter where you sell a game you need to pay a percentage to the seller. Be it on retail or a digital store. Every engine also requires that you pay another percentage to the engine maker (or a flat number). Source 2 completely removes the later which is awesome. Being stuck to steam isn't too bad seeing that Steam is practically the face of PC gaming by now.
>Anything made on it you intend on selling must be uploaded to the steam store
>Can also sell elsewhere freely
>Valve stuff is going to be ported over to it
We won't know more till tomorrow.
Last time I used hammer was back in goldsource. Map making was so fucking fun.
Because the human eye cant see over 4 million pixels, just like it can't see over 24 fps.
Nah, for reals though, It's because the little mesh is supposed to be in the areas where your eyes normally don't see, as they don't really see in big squares. By doing this, you can decrease the pixel count thus increasing performance.
You should read Cispapershotguns impressions of it. The writer sounded like he was about to cry. Though honestly it does sound pretty amazing. I think it had a lot to do with the demos they were showing. They were unlike Rifts "Walk around a castle" or other boring demos.
Not as far as I know.
How does that make any sense what so ever? I literally just came up with it and I'm not a unique snowflake. Plus this kind of thing has already been done somewhat with that shitty eyetoy on playstation.
>Amnesia or Fatal Frame style game
>Ghosts and shit are literally in your room moving towards you
I can't wait to panic like a little bitch.
>mfw with the power of VR I can live in the Starbug
>Set up room just right
>put on headset
>the room is my own hub with tons of cool shit
>my real couch is reskinned into a fancy ass couch
>get comfy in my virtual pad.
>other people can come over using their VR
>never leave house again
>Half-Life's writer and designer's favourite game is Thief
>he is also a fan of Demons Souls and Dark Souls
SteamVR is a platform, a set of libraries and tools for VR developers. It's Valve's competition to the Oculus SDK.
HTC Vive is a hardware solution built on SteamVR, with similar specs to the Oculus Rift.
Similar to how any manufacturer can build a Steam Machine, any manufacturer can build a SteamVR headset.
>Invite friends over with their own VR
>Watch a film together in VR in a bit ass IMAX size screen
>mfw I'm furiously masturbating, but they are none the wiser.
>tfw society will collapse in 100 years due to vr
wtf do they even do on a day to day basis since valve dont even need writers anymore.
L4D2 dialogue/banter was pretty funny to some extent.
If I wanted to hear a pair of faggots talking about nonsense I'd visit ur dads
Yesss i totally wanted two fucking cameras conected to the internet scaning my full living room.
Fuck this, this will be kinect all over again.
This shit will work the day that they achive matrix like shit.
VR moving your actual body sucks.
I want to be able to plug my brain into a computer and get data to transfer back and forth.
>completely lifelike experiences
>slow down or speed up perception of time (10 minutes in the machine feels like days)
>Yesss i totally wanted two fucking cameras conected to the internet scaning my full living room.
>in 10 years time I'll have to hear everyone bitch and moan how VR ruined this gen
>they'll promise the new BEST THING EVER will fix gaming
There better be VR equivalent of Wii Sports and not just indie crap/ports.
you can just unplug it you godamn tinfoil, how do you expect the future to happen without technology.
valve said awhile back that they wanted to input heartbeat and sweat sensors to change the experience on the fly, i can only imagine how fun L4D3 will be with this tech.
>Valve uses a Portal demo
>Not a Half Life demo
>mfw this means they went out of their way to create a VR Portal themed tech demo, they have nothing Half Life related to use
No Half Life 3 any time soon.
The Age of the Waifu truly sets sail.
>Set up the cameras in your living room or kitchen
>Soon as you get home put on the glasses
>Your waifu materializes at the couch or at your table and says welcome home
>Talk to your waifu as you go about your day
Goodbye growing population
>mfw the VR Portal tech demo is really a stage on the BOREALIS
>mfw you are playing as Gordon Freeman
>They showed a section from Half Life 3 and nobody even knows
Because no all the attendees as seen the Tech Demo yet. That was just a quick view of the Tech Demo a very short view if you listen to the IGN video they tell you everything that is on the Tech Demo.
You guys don't get it do you? It's the fact that hardly anybody has a perfectly designed room like that to allow that kind of shit there. Fucking nigga in the picture look like he set his tv up in front of a fucking door.
That and not tripping over the fucking cord.
>no having your own VR room with every Valve toy ever made
Watch out Seth Green I’m beating your record.
>tfw pc probably not powerful enough to use it
They require a minimum 3m by 4m room to work in. Easily done if you live in a house but in a condo or apartment that's not so common.
So now not only is the cost of VR the headset and gaming PC but also the morgtage for a new home.
I have a 2 bedroom apartment that I live in by myself. Massive living room, office... $470 a month. I live in
Kentuckythough, it'd be hard to find a place that cheap anywhere else.
>They require a minimum 3m by 4m room to work in
Fuck, I have a large enough room but it's still filled with furniture and tables, I don't actually have that much completely open space.
1 bed 1 bath. Kitchen is tiny but it has the essentials. Living room is large enough for my 60'' TV, 2 couches and card playing table
if I had friends to play with.
Don't remind me. Told you it was fuck nowhere. The weather here sucks major ass. Literally ice rain today. It is getting warmer though.
Don't move here unless you LOVE winter more than your dog or wife/waifu.
>$470 a month
Well, I guess. The cheapest apartment I could find in Milwaukee was $750/mo for a tiny studio in shit condition. Ended up just buying a condo because it was way cheaper.
Why are things going to be any different than with virtual boy which was at least cheap and easy to setup/use?
Sony will launch first party developed VR titles, all small tier games with replayability.
I guarantee major devs/publishers won't get behind VR alot mainly because the extra work and optimization isn't going to be worth the investment for what little bit of sales boost it will be.
They can barely get games to run smoothly at launch on high end PCs, with VR ontop of that it will be impossible without alot more crunchtime work on polishing the game. Which won't happen.
So Valve will make some Valve VR stuff, probably alot of indie games here too. Sony does Morpheus tech demos they call games, and Oculus gets some indie scraps and kickstarter games.
if anyone actually thinks sony's VR is a good idea, they're idiots.
It'll be expensive and the entire PS4 userbase will get mad as fuck that literally 1 percent of their games library will work with this new expensive toy.
What Sony should've done is just announced a 3rd pillar "PSV" console, double the power of PS4, more expensive and premium marketting around VR. People would still buy it despite it's higher price, because VR done well will just sell itself.
That, and people spend more money on ipads each year than something as groundbreaking as VR.
Simply making a hackney add on to their allready dated spec console is doing it well fucking wrong. VR needs hardware that's not even a year away yet to be "reasonable".
Tethering VR to a shitheap console that can barely push 1080p 60fps (the absolute dogshit minimum for VR) is a bad move and will just turn the mainstream away from VR by pissing in the pool.
Sony should just fucking stay out of it.