Thoughts on the final design?
I'm surprised they didn't put a texture on the right pad like they did on the left. I think originally they had rings so you could feel where on the surface you were but maybe they hurt over time. An octagon around the outside would have been nice.
Definitely picking one of these up when they launch. Might build a Steam Machine at that time too.
2 back buttons.
You have the xbox/ps4 controller for that.
I think that they are trying to do is limit how much movement and input you need to do with your hands, which is neat.
I'll have to try it first though, hopefully like bestbuy sets one of these up.
Last longer anon. Much longer.
I think Gaben's finalized controller looks great. Especially on the left motion pad, that doubles as a D-pad. (May need some getting used to.)
However, not sure on the right motion pad. Fingers may slip.
It seems Steam has claimed the final controller analog stick placement position, not already taken by competitors. Sony has two at bottom, MS has left on top, right at bottom (exchangeable positions at some models), Nintendo has both on top. Now steam has one at left bottom.
Did you want Valve to make something that's already been done?
Is that micro-usb? Those ports never last. I rather have a mini usb port to charge it.
You wouldn't be plugging/unplugging it as much as your phone so it shouldn't be problem. The Xbone/PS4 controllers use micro-usb too.
>I like having my built in rechargeable batteries die and having to shell out 50 bucks for new one because lel proprietary hardware when I could just get two rechargeable AA's and a wallplug for 8 bucks at the drugstore
Yeah, I like the back buttons it makes it so you don't have to take your thumbs off the analog sticks.
Xbone kids pay tons of money for something similar, it gives them an edge in shooters.
>complaining about AA batteries
Do you guys even know the charge life of a Wii U pro controller vs a DS4?
You should already own a few sets of good rechargeable batteries to make your life easier.
Damage control in full force tonight.
I could honestly see myself playing with it when I want to sit in my TV chair.
I already have my PC in the living room and hooked up to both a monitor and TV so I don't see why I'd want to get the box thing.
It's basically a trackpad though in games it acts like a trackball with momentum to keep "rolling" when you take your finger off. The controller uses physical feedback motors to make it feel like a trackball too.
Maybe it's just for convenience/EU laws as they expect everyone to have at least 1 micro-usb cable lying around.
You don't know until you've tried it, and neither do I.
For all we know, the concave-like positioning of the d-pad may just require you to move your thumb and glide over the direction you want, rather than use muscles to push a button down. It could either be a more efficient button-press registering process, or a more tedious one.
Its a membrane that's touch sensitive and that has haptic feedback pistons behind it. Its meant to work like a trackball but emulating one way bigger than you could fit into a controller.
>no, It's just that. pushing a button>touch interface/motion interface. Always
The right track pad should absolutely crush analog stick aiming. It's not made to compete with using a mouse, but it can make mouse based games playable with a pad, if you cared - if not, don't buy it.
The left trackpad is pretty experimental. Maybe helpful for panning in RTS and some VR shit we might need in the future. Or maybe valve really thinks you can one day get used to controlling movement with it. They could've replaced it with a D-pad, but what games need both a digital D-pad and a trackpad? This controller needs to be on the frontier instead of trying to do everything, use a conventional controller.
Nothing will ever be as good as KB+M, there was never any doubt about that. But they can try their best to make it somewhat like it.
I don't think anyone has actually claimed this controller is supposed to be superior to KB+M. It's simply for people that wish to play their steam games on the couch where KB+M is objectively uncomfortable.
I hope they release something like this. That way there isn't any need for a keyboard.
the original prototype looked so much better
aesthetics do matter
the prototype looked like some unique high-end shit
and the final version looks like some awkward neckbeard crap
You'd think that, but I'm not sure it will work quite like that if games are made for this controller.
I might have more buttons ... or less, and would probably have a d-pad that only has 8 or 16 directions rather than a circular area freeform touch control...
> Charging a lithium battery every 8 hours is controlling damage.
Would say that's pretty crazy in terms of power consumption / charging frequency, yep.
That's like single AA NiMh territory with modern wireless technology.
if it plays as well as it looks like it does, I am beyond hyped
Would it help if they didn't put A and/or B at the bottom of the quadrant?
They could've done
And it would've been N64 comfy. Problem is it's not as compatible with currently existing xbox 360 controller layouts.
>why didn't anyone tell me my ass was so fat?
OK, so I was really looking forward to this, but I think I'll just straight up pass. Not even give it a chance.
The original version with no anologue stick and the touchscreen was a day one buy for me, but now it's less differentiated than a standard DS4 controller. It looks plain, but not in a sleek/simplistic way, it's just straight up boring and ugly.
I'm seriously confused why they are even bothering if this is the design they're going with. They should have just had two version - original with trackpads and touchscreen, and a 'simple' version with analogue sticks. This is fucking gross.
They should've put them all at the back so your thumbs would never leave the trackpads.
It's supposed to be different, a new way to play pc games. Now its just an xbox controller and I already have one of those.
They did away with the touch screen because you'd have to look at the controller to use it. It was easier to just create a way to show an overlay on the screen if you needed to access the contextual keyboard.
Also there's no way that the touch screen would work with VR.
> The original version with no anologue stick and the touchscreen was a day one buy for me, but now it's less differentiated than a standard DS4 controller. It looks plain, but not in a sleek/simplistic way, it's just straight up boring and ugly.
Personally, I think the touch screen was a *bad* idea (out of place, probably a pain to operate even with both hands) and the analog stick is a good idea.
> I'm seriously confused why they are even bothering if this is the design they're going with.
...because it makes quite a lot of sense if you want to have something that can stand in for a keyboard and mouse as well as a classic console-style controller.
Overall, I'm far more worried about the manufacturing quality and technical details than the general concept.
>The original version with no anologue stick and the touchscreen was a day one buy for me
How? The 4 buttons spread across the controller and split between both hands was retarded, and the touchscreen as an abysmal number of use cases that can't be accomplished some other way, and would be expensive, and would reduce battery life.
>but now it's less differentiated than a standard DS4 controller.
And you can play games designed for currently existing gamepads now.
>They should have just had two version - original with trackpads and touchscreen, and a 'simple' version with analogue sticks.
So release a version that sucks and a version that only does what we already have on the market.
If they don't let me plug an Xbone controller in, its a complete dealbreaker.
This is gonna be the "pass the controller bro" controller.
This thing is seriously something we're going to cringe about in 10 years. Fucking abomination. Who let this happen/came up with this?
I think they've still got an on screen way to control all of that, you just do it with the two touch surfaces that your thumbs will already be on instead of a separate one you'll have to look down at.
It just looks terrible to use.
Why the fuck are they below the right pad?
The fuck is that for?
I'm done with this trash.
>only 2 back buttons now instead of the 4+ it had before
There's no fucking reason to touch this shitstain.
>you have the
DS4 has a touchpad that can be used as a mouse too, you fucking idiot.
In addition, it has a functioning D-pad unlike xbox.
Shit, even the Wii-U Pro has a functioning D-pad and retardedly long battery life.
Even Wii-U Pad would make a better controller.
> If they don't let me plug an Xbone controller in, its a complete dealbreaker.
Yea, if, but that sounds unlikely.
You can already plug in Xbone controllers into Linux right now.
Of course with the XInput and/or DirectInput mess these controllers are designed for, you might need a helper application -heh.
You already have 4 shoulder buttons and a pair of paddles underneath. That real estate is used. Map controls there first.
If games require so many buttons that it needs a data hand keyboard to optimize play, it sounds retarded anyway.
Because there's better technology than bargin-bin batteries.
Batteries are meant to be cheap and disposable, even the rechargeable ones.
Everyone about the new Steambox and peripherals screams Jew.