Can you think of any games that allow you to miss something you can't return to or get rid of a critical item, thus making it completely impossible to beat and requiring you to start over?
I've only ever encountered this twice. One was on Robin Hood Prince of Thieves for the NES where the game allowed you to sell the only weapon that could harm the final boss, and again in the Lunar Remake for the PS1 where the demo you got on preorder would let you sell an item you needed at the very end. This was fixed in the full game but the demo let you play to level 12 and you got to import your progress into the full game so you were still able to fuck yourself.
What are some other games where you could do this sort of thing?
Tons of old Siera games would let you fuck yourself over. In Kings Quest 3 there was a bridge you could only cross 6 times, and that was exactly the number needed to complete the game. Any additional crossings would collapse the bridge and lock you out of the ending.
Crash Twinsanity had a few sections where if you fell into the wrong place or something like that it would trigger a previous part of the game and you could lose a lot of progress. I'm sure there's at least one place that could have fucked up the whole game.
Morowind could let you kill plot critical NPC's before the part in the story arrives.
The game tells you it's unwinnable right after you do it though.
Also, killing them after their part in the story is over doesn't do squat.
lel when Morrowind first came out I was a little bitch and would save anytime I thought danger was nearby. I cant tell you how many times I saved with low HP by an enemy and got rekt endlessly
I Have No Mouth and I Must Scream only gives you the good ending with near-perfect execution, worse playthroughs giving you progressively worse endings.
Was trying to think about the combination of events in Metroid. >>285653427 might have it, but I'm not sure that's it.
Although it is not intentional, my copy of Secret of Mana would glitch the main character out of existence if you attempted to awaken the Mana Sword (final battle spell) while he was taking damage. Without him and his sword, the boss becomes impossible and a reset is required.
An oversight of the original game was that the developers accidently didn't add enough keys to the water temple, since it has a metric fuckton of locked doors to begin with. In most temples you have enough keys to explore a bit before finding the correct path.
Not that temple.
You open the wrong door, and you might be fucked.
I finished this game many times and can't remember that.
I do remember that you can attack the NPCs like the chief in the underwater city and you're then stuck because everyone is against you.
It's possible (But very unlikely) to get stuck in Pokemon...I think Diamond and Pearl. There's a small island with nothing on it but an NPC who wants to trade your Finneon for his Magikarp. If you surf there on Finneon and do the trade, and if you don't have any other surfing/flying/teleporting Pokemon in your party or a fishing rod, you'll have no way to get off the island.
not really, goku is stronger then him and trains just as much as he does, at this point goku would need some kind of nerf or be taken out of commission for vegeta to catch up.
but that's the thing, Goku is willing to learn from others. Vegeta, even though he trains with Trunks, refuses to learn anything from anyone else. Up until the very end does vegeta end up actually learning from others (even if the first he chose the wrong people to help him. I mean Babbidi)
Had he trained with Goku himself and learned tech from other people, he would have been on par with goku. Goku saw opportunities from other people, Kami, Supreme Kai, and others to learn new abilities. Vegeta was just a dick.
On extreme mode, it's really easy to make MGS1 impossible right before the Hind boss.
If you don't have any chaff grenades and don't have any health, you can't get past the many many gun cameras without dying, and you can't leave the area to pick up more items.
This is pre-patch, but whatever:
SS also had a bug in the song of the hero quest wherein, if you did things in the wrong order, the game would become uncompletable.
Summoner: A Goddess Reborn
There were a lot of points where enemy difficulty spiked. On top of that you couldn't return to old locations for the vast majority of the game. If you progressed while still slightly under-leveled, you were usually fucked if you overrode your save, being unable to kill anything and thus unable to level.
In the newest movie, it's said that vegeta was stronger than goku at some point. I don't know if that's true or anything, but I would love to see super saiyan god goku and vegeta fight at one point.
>Play Fallout New Vegas for first time
>Have Boone follow me
>I get to the Dock where you need to go on the boat to even talk to Ceaser
>Boone said some shit but I literally clicked through it all quickly because I really have no clue why
>KILLS ALL THE FUCKING LEGION THERE
>Saved because I really wanted to go to sleep
>Have one save file because I'm an autist or something
>Can't finish the game
I was very sad
Well now i'm in an infinite loop of: Haven't played the game in a couple months, so I feel like i'd have to start over to remember what I did up to that point and I don't want to start over.
That's what you get for playing the Caesar quest.
Also, it might just be muh autism or something, but is it only me that gets bugged when they pronounce it "Kaisar" insteat of "Seesar?"
If you bring the wrong stuff to some parts of the game
I actually didn't notice that until my second playthrough because I'd always read their lines before they said them, to save time y'know. Second playthrough I already knew what they were going to say so I just let them say it and I heard "Kaisar" Like seriously the fuck? I know it's the real way to say it but seriously it bothered the fuck out of me.
I think I had just beaten the area with the shitty maze puzzle, and I was exploring the special zone for the true dormin ending. I stopped because the guide I was reading said I had skipped the first jew guy selling the demon.
Not exactly "impossible to finish", but in the first Golden Sun, I went to the Mercury Lighthouse before doing the forest because I couldn't get past the barricade (I did try moving the block, but I guess I was a pixel off for it to register or something) and saved my game on the aerie, way fucking underleveled for the Saturos fight and with no way to leave. Eventually got through it, but it took hours of tries.
In Sands of Destruction, a mediocre DS RPG, one of the most important mechanics of the game, that the entire game's difficulty was balanced upon, was learned at level 20. Thing is, they had 2 different skills you could learn at level 20, and the one you didn't learn was then learned at a higher level. If you were stupid and picked the wrong one, you were pretty much fucked.
>playing Demon Souls
>finger slips while talking to the blacksmith and the Nexus and attack him by accident
>I can't stop him from attacking me
>now I have to go to his bro in 2-1 everytime I want to repair or strengthen my weapons
basically theres a fucking vertical wall of spikes you must get on top of. without the jumper ability you cannot get passed it with X unless you have shadow armour (which prevents death by spikes)
zero on the other hand and giga armor are fine. i think blade aromour too...
Any game that allows you to save while you're in a dungeon of a sort and it won't allow you to leave until you complete it.
Of course making a separate save alleviates the problem but a lot of people get fooled by it.
Posting a classic example
What. That's just retarded.
Unless it's something like the Booster from Cave Story
which is also retarded but don't tell /v/ I said thatwhere you skip it to get a more powerful version later.
Captcha is making me hungry.
I'll always remember when where Metroid Prime 2 Echoes broke on me when I was a kid
>be in sky sanctuary
>clear out a room with thrashers in dark world
>suppose to scan a door to be able to bypass and enter next room
>cutscene happens right as i scan door
>cause of this it breaks the game and never opens never allowing me to pass
>literally just before the quadraxis fight
being a kid and having the restart that entire game was frustrating but I'm glad it was fun game or else i'd quit like the game breaking bug in Last of Us
It's been a long time, but I think when I first got that game I was dicking around in the hub and rolled off an area and landed on one of the NPC which aggro'd them. I think I ended up deleting my file because of it, but it's been so long I can't even remember.
I don't know. While creating a true sense of "consequence" for the player's actions, you still have to allow them some margin of error, especially if there's no way to know what extremely minute and seemingly insignificant thing could trigger a complete failure.
I remember missing the displacer in my first playthrough of opposing force somehow and getting stuck for fucking hours before i found out about it and cheated it in
Also there is a bug in half life source that will force you to cheat if you don't have enough health when that pipe breaks and you fall on the table with the medkits
Speaking of Fallout
That one section of 3 where you have to escape the memorial
after your dad diesI ran out of healing supplies right before that mission but instead of buying them I was so excited to see where the story was going that I just didn't buy them. When you try to escape and you get attacked I literally could not progress because I'd take one bullet and fucking die.
I think that one just sells loftoma, which you can get for free through fusion. Try walking around the world a little to try and see if you can progress, story events should happen near the area you're at
And you can only get said upgrades by rescuing reploids before the Nightmares get them, and if miss them in the stage, or let them get caught, they will never come back.
Nope, it was a sort of combo system called Chain Flurries, where if you got enough attacks in then you could chain multiple attacks together, allowing you to to build up your special attack meter faster and use your ultimate skills more often.
The alternate option was a single heavy blow that didn't do enough damage to justify taking over flurry chains, and barely built combo meter.
Am I really fucked? I'm on the Hierophant, I always beat him and get fucked by the second boss. I did save the day before and can train but my char is tired from training and I can't make a persona with dis-charm
theres 3 in particular i hate.
the one in blaze hetnix's stage where youre climbing up to a door on those miniboss fights
one in metal shark player's stage near the very end of it and the compactor makes me watch in an effort to save it when theres no way to get to the nigga in time
and in mijions alt route... you know which one im talking about. the one with the nightmare on the fucking reploid so if you fuck up you lose him
if it wasnt for these 3 id be happy . luckily i know my shit too well in that game so i dont fuck up on it.
You had to collect these chips that were scattered around each level if you did not get enough of them it was IMPOSSIBLE to defeat the end game boss. Why? Because the chips were used as a form of currency and if you did not have enough to buy the required item sold to you for the boss fight you had to restart from the beginning.
I saved the night before the boss so basically when I leave I have to do the boss next day, can't go to any stores.
Also I think my guy is like level 15 and my highest is Mitsuru whos 18 or 19 I cant remember so am I still fucked?
I know this doesn't really count but every time I play Catherine I can never get past this one puzzle without a guide, I think it's on the 5th night, it the shortest tower in the game, but really fucking hard
I just had to rage quit my playthrough of suikoden because I accidently f1ed instead of f3ed in the Teo vs Pahn fight. for some reason it wouldn't let me save normally so it's impossible for me to 100% now
No it just means you missed a key somewhere and you have to backtrack and backtrack and backtrack.
It was fucking frustrating. It didn't break the game.
Because you could easily miss that key if you didn`t know what you were doing.
Not exactly the same thing, but I lost my progress in Enchanted Arms on 360.
There's this room with a column in the center and a bunch of platforms that move between the column and other doors to rooms. One time I saved at the save point on the column and when I loaded all of the platforms were on the other side and I couldn't progress.
>mfw me and a buddy of mine occasionally talk about a remake with beautiful 3D graphics that capture the artwork of the game, with anime cutscenes and orchestrated music
Shit, even just an "HD collection" on 3DS with the first two games would be sufficient enough.
Fuck, it's painful to remember being underleveled in this shit and forcing myself to start a new game just because there's no way outside of Riovanes Castle.
Final Fantasy X - Sinspawn Gui boss
i didnt know anything about leveling up
Harry Potter and the Sorcerer's Stone for GBC - troll boss
same as above didnt know shit about proper leveling up and didnt want to restart or grind
>first time playing FFT as a kid
>don't know what I'm doing
>can't beat Wiegraf
Arx fatalis, if you fuck up and don't keep all the final boss door keys in accessible places you can't get to the final boss. I almost lost one of the keys and spent like three hours running all over the game world looking for it.
>giving a fuck about NPCs you kill
Nigga you could finish the game as a retard Ork that smahes everything in his path and you somehow could still finish that fucking game
Poor item management in games with limited resources can make them practically unbeatable. I had to restart my first RE game when I was already 2 hours in because I wasted ammo and healing items on the early enemies.
From what I remember:
>Sometime after fighting Sniper Wolf
>get to the crazy staircase that keeps going up to the rooftop
>somehow lose most of my health prior and have no health regen items
>just popped in Disk 2 so couldn't backtrack
>go up staircase
>auto sentry guns
>no chaff grenades
>could dash through one set
>not not the following couple
>die each time and cannot progress
Now this was years ago and I had to stop that playthrough. Not sure if there was a way around it.
Exactly. If the game penalizes you for tossing away inventory for no reason, then it's just stupid. But, if the game warns you to toss something you have, then it's fun, but has to be hinted at in a way that doesn't just give away the correct choice, or feel like a random moment of "Well, you fucked up but we won't say WHY."
Not quite the same, but I remember watching my older brother caught in a very tricky pinch when he was playing the original Tomb Raider years back. If I recall, it was during the fight with the doppelganger Lara, and he had just tricked it into the lava in the one side of the room by jumping to the wall and then off. But since the game made a checkpoint at the moment the evil Lara died, he found himself constantly falling into the Lara every time the game reloaded. It was after many tries that he finally managed to get Lara to kick off the walls and back to safety.
Wing Commander Privateer
Story mission is to smuggle some hot goods
If you dock at any station or get inspected the goods are confiscated
If you don't have a save before the mission, start the game over.
No, it shows a: power levels are nit consistent and don't always determine a fight and
B: even beerus can be hurt if caught by surprise. He was ready for goku, but not for vegeta
>For some reason.
because R* wanted to fuck over the shitty part of their fanbase that used to cheat in their games. that was literally the beginning of the end of cheat codes as we knew them.
ironically, this had to come from the same group that made them so damn famous
It just shows the flawed character that is Vegeta. He fights for the sake of himself but the moment he acts in defense of another, his power outshines even Goku.
nigga needs to stop being a pompous douche for ten seconds.
The semantics of Goku's superiority over Vegeta are pretty fucked up. At first it makes a lot of sense, Vegeta's a douchebag who believes his heritage as a Saiyan prince makes him automatically superior to anything of a lesser social rank. Goku, instead, trains his dick off with King Kai, and uses that training to win out (kinda, Vegeta did pretty much win that though). So, Training > Heritage.
But after that and Namek, Vegeta becomes a relentless training machine, constantly striving to overcome his limits so that he may be the strongest one day. And it never pays off, because Goku turns out to possess the natural ability to attain forms beyond Vegeta's ability. So, Heritage > Training.
That said, Vegeta did prove himself far better against Bills than Goku did, until he went God form, which involved taking Vegeta's power as well. Of course, any advantage in fighting spirit he gained in that moment was IMMEDIATELY tossed in the shitter because Goku's body "remembered the God form's power and adjusted to it". So again, Goku's hereditary advantages overcome hard work and dedication.
>bars you from beating the game for no reason, eliminates all your progress and makes you start over
>LOL GIT GUD SKRUB
>implying playing the same game twice to beat it once requires any kind of skill
I hate you.
This doesn't really count, but after I beat WW I used an action replay on a second file to mess around, and I actually made it impossible to progress by teleporting to mother and child isles when I wasn't supposed to be able to yet. I don't remember the exact details and there might have been other stuff I did to mess it up
Vegeta is more naturally gifted. As a kid he was killing saibamen with no effort. He's also a better technical fighter, as Goku himself admitted. Goku benefited from the tutelage of wise masters like Kami, King Kai, and others. I do think that Vegeta's excessive self-reliance holds him back a great deal.
In nethack, literally the only way to make the game unwinnable no matter how much time you have to deal with it is if you kill your class quest leader before he gives you your class quest. It's kind of impressive that's the only way you can fuck up considering the number of options the player is given and the complexity of the goals.
i got all the keys but the boss key and got stuck in the water temple for years
beat it and was making progress but left it at a friends house after getting the mirror shield
friends little brothers faggot friend beat that temple
a part of me died
Fire Emblem for GBA. You can beat the entire game without using your Lord units for battle. But when you get to the final stage you have to fight with them and if you didn't level them you can't beat the game.
>Game literally tells you that you can get a upgraded Booster
>Not trying to do all sorts of different things on the 2nd playthrough
>Not realizing that the only different interaction you can get from Dr. Booster is not talking to him
The rope to save the robot girl was stupid, specially because normally you would not get the booster 1.0 only on the 2nd playthrough, which means there was no reason to go where the rope spawns, but not the booster.
Prince of Persia. The Edgy one with the godsmack oping song.
If you fucked up and pulled out a platform in the last level twice in stead of once it locked that way. Autosaving meant no going back. I never finshed that game due to that bug.
Would any of the Super Robot Wars games count? Since there really an odd way of leveling your part up? I swear I was playing the game and after a while, a boss would come and would 1 shot everybody and I couldn't do anything about it.
Kill the blacksmith or any of the other npcs then it becomes impossible to win.
Would game breaking glitches count?
Many of us know about this one. In Skyward Sword during the Song of the Hero quest, if you beat the Lanayru dungeon first and then talk to Golo the Goron, you will no longer be able to go to the other 2 dungeons, forcing you to reload an earlier save or start the entire game over.
I saved this from a thread years and years ago.
I know what you're talking about, and you're almost right. There's a jump that's incredibly hard to make with a key block in it that the developers never intended you could reach, but if you use Pegasus boots + Roc's Feather and some tricky maneuvering, you could get up there. But you were blocked almost instantly by a room of nothing but deep water, so you had to go back. This also resulted in one less key for you to use and would to the casual observer make it seem like the game is unwinnable now.
However, there is a part in the dungeon where a key falls into some deep water normally that you have to swim after that if you use the pegasus boots and rocs feather, you can actually catch it in mid-air.
Source: Me. I did this twice. The second time after having forgotten how hard it was to get the key the first time.
Silent Hill 4.
Being in your apartment heals you. And you also pick up healing items. I always assumed that the healing items were meant for field and boss use, so I used them up right away to clear out spaces in my inventory.
Then the apartment stopped healing you. . .
Can La-Mulana be impossible to finish? It seems surprisingly lenient from what I can think of. There's the difficulty switch in the mausoleum, but that doesn't technically make the game impossible. You can lock yourself out of certain items like the last whip upgrade, but I don't think you can do this with any items you absolutely need to beat Mother. Of course can permanently lock yourself out of hell temple, but that's something else entirely.
I am NORMALLY of the same mind, but SH4 had a limited inventory system, I think it was like 10 slots, and you require some of them for weapons AND puzzle items. So I had healing items and I thought "Well, fuck. My room just heals me, so why even have these?"
Not impossible to win the games but in an earlier version of Ocarina of Time and Star Fox Adventures, if you save the game during the final boss, it will be impossible to go back to and do shit as when you reload the game, you will start at the final boss.
These are part of the video game concept known as "The Point of No Return". Essentially meaning that progressing past an area will make it impossible to go back to it and many games have this shit such as Red Steel 2 and Xenoblade Chronicles.
In the original Wind Waker, if you destroy the gold ship but not get the treasure and leave, when you come back, both the gold ship and treasure will be gone, meaning you can't get the last triforce piece, go to hyrule and beat the game
I'm pretty sure in ocarina of time you can warp to a temple using your ocarina. This will make you swordless, but you can become a child then go back to being an adult to fix adult link. I could be wrong but I know there's ways of glitching out of the ganon fight. I'm just not sure if you need prior setup or not
Not exactly a missable that prevents you from completing the game but can actually result in you LOSING ALL OF YOUR PROGRESS.
In the Treasure Cove level in Banjo Kazooie, there's a sandcastle where you slam on letters to get a gold jiggly which can also be used to activate cheats in the game. If you attempt put in illegal cheats, Gruntilda will warn you that she will delete your save data. Continuing will actually result in her deleting your active save file but will only only go into effect if you save the game after receiving the message.