I like that they aren't obsessed with visual fidelity. Seems like a progression of the visual style of source filmmaker and portal 2.
Since they've apparently made lots of improvements to their physics engine, I'd like to see what it can do. If they want to compete with UE4, they're going to need a major jump in their animation system as well include physics based animations and the like.
>>285672936 because they're about to herd you outside into ridiculously long lines to try it out
What does it specifically target? I don't see why anyone would choose this over UE4 for example. Valve promises a better Hammer but they can easily not deliver while UE4 is clearly better than UE3 and people have hands on already.
>>285673549 Better graphical quality than Source while still running on toasters.
Presumably very very sturdy/advanced physics engine. Their focus on physics might suggest some really unique/impressive physics based animation stuff. "Engine oriented around ease of content creation."
Are all video games going to be based around Oculus and Hydra from now on?
I really hope not. Those are neat novelties, but especially in terms of motion control, I have no interest in them until they can somehow replicate real force feedback. If my character and I both swing a sword, and his sword bounces off the enemy armor, while my arm keeps going because there's no armor in real life, all the hand-tracking in the world isn't going to make me feel immersed.
>>285674353 I'm imagining a system where you step into a sort of metal "skeleton" (think exo-suit) that provides you the feedback you need using hydraulics. Step into skeleton on one of those omnidirectional treadmills, apply VR goggles, play.
It's either going to be a super-advanced version of that, or jacking into your brain directly.
>>285672193 Pretty tepid next to UE4, motion controls are just gimmicks next to kb+mouse and I don't see the point in Valve getting involved with hardware when they already have trouble shipping software in a timely manner.
I'm having high hopes about the whole thing. A week ago I was convinced that Valve was done with games that wasn't free to play Within two days I saw new footage in source 2. Even if they don't show any games at GDC. We got more than we've had for 3 years
Even if there isn't a specific law dictating something, it doesn't mean that said situation cannot be appreciated by the law. In fact, the judge simply CANNOT let go of his duty under allegations of inexistence of legislation because that goes against his job as the one who should measure all things and give us the "right". Also, there are other sources of rights other than written law itself and in this case the manufacturer of the product/game would be considered as fully aware of the risks of injury and death caused by their creations, since they made it clearly possible, and thus be held responsible for any consequences of such nature whatsoever.
And no, you can't lawyer it away because you cannot dispose of your life as you would dispose of an item in your possession. The constitution and the law overrules said agreements.
Why are people judging the graphics based off one tech demo? Obviously the engine has to have certain features, so you can judge off of that, but most stuff related to graphics is based off the people making the game.
Also, someone already said there isn't a Portal 3.
>>285680192 They've always done what interests them as individuals, and for better or for worse, that's what we're going to see keep happening. Admittedly it means long dry spells when they're working on something that's entertaining subjectively, like for example I haven't played any Dota 2 and very little CS:GO, but on the flipside- we had a lovely period where they were putting out tf2 maps, portal 2 content, releasing forgotten gems like Alien Swarm for free, etc.
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