>There are people on /v/ who've never beaten La Mulana
What's your excuse ?
I DON'T KNOW WHY
SUDDENLY I WANTED TO HEAR THIS SONG AGAIN AND NOW I CAN'T FUCKIGN STOP LISTENITNG TO OH
OH FUCK IT'S SO GOOD
FCUUUUUUUUUUUUUUCK YES MY EARS ARE SO GOOOD
also about the game, you can fuck it with a rake. I'm still super salty about all of it.
All of it.
Fuck hell -- fuck getting to hell -- fuck that room you have to redo three times -- fuck the giant fists -- fuck it all
Fuck all of it.
There was this one room with a weapon and you had to a puzzle right to get it. Every other room in the game so far would reset if you did a puzzle incorrectly but this room didn't. That just pissed me off and I uninstalled the game right then.
I don't remember anything like that. What are you talking about?
There's things way more bullshit than that.
YOU GET ENOUGH FUCKING DEUS EX THREADS IN /V/ YOU COCK MUNCHING FAGGOT GET OUT
I like it but some puzzles seem to be borderline nonsense just for the sake of it. Currently exploring the chamber of birth.
Also, some guys rightfully said it's more similar to myst then a metroidvania.
yeah no shit, what are you trying to imply? that you can beat it without ever consulting a gude? The closest I've ever even heard about was some guy only consulting it three times total (twice at the very, very end) and he spent an unREAL number of hours. Like over 100 or some stupid fucking amount.
Because the puzzles were too hard. I spent about 8 hours on the game and most of that was wandering backwards and forwards trying to figure out what the fuck to do.
Shame, if the puzzles were a tiny bit more obvious I'd have probably carried on.
Man fuck you, I've been trying to play the game without a guide. Proper progression isn't just murky, it's goddamn opaque. My notepad looks like a crazy person is writing in it.
I think he means either of the whip upgrades. If you fuck those up, you have to reload. It even tells you in a tablet that you've only got 1 shot at it though. Neither of them are necessary for beating the game, though.
OH FUCK YOU'RE RIGHT I FUCKING FORGOT ABOUT THAT
OOOOH GOD HAHAHAHAHAHAHAHAHA
you can reset that though eventually but it's best to just reload a save before you fuck up that trap.
How bout I instead play those 110 games I've never even touched?
I got better things to do than wander aimlessly around a fuck huge world wondering what to do and punching myself in the dick because I'm hopelessly lost.
>That bullshit about scanning all the shit in the game? Fuck that achievement.
Nailed it. Clearing hell temple in hard mode was easier and less tedious than that shit.
I hope you all paid for the sequel.
After I oblitareted Bahamut I just dropped it. The game was solid, but I didn't enjoy the way learning how the temple works is layered out. Some puzzles seemed like bullshit.
Great soundtrack. Amazing graphics in the remaster.
OP I only play games that _I_ think are good
I don't play games that other idiots think are good
If I listened to other peoples terrible opinions, I would start with mass effect or cawadoody
I stopped because it ultimately is a "guide game", like many older games of the era it was mimicking.
It was satisfying to beat things on my own, but it became so cryptic later into the game, that the fun was sucked out. I want to go back to it eventually, but I also know that I'll have to look into guides again or be lost as to what to do at that point.
Eh, it just wasn't that great by the time I got to it. I respect what it did for gaming, much in the same way Metroid for the NES did, but I also accept both those games are pretty dated.
I'm still a faggot for not being able to get into DESU EX: High Resolution, though.
I was looking at the game's steam hub earlier today and saw a screenshot of the final boss with a window prompt claiming the game had crashed.
I guess it's a common issue ;-;
I bet you never played much less ascended in Nethack, ADOM, DCSS or Angband, you pretender.
Revealing the final ankh glitched out on me and didn't trigger, making it impossible to proceed. Not playing 90% of the game again for the last 10%, fuck that. Didn't expect an actual excuse, did you?
There are clues but the map is gigantic and many of the puzzles have clues no where near them and sometimes it's not obvious where you have to go next. Like am I stuck on this puzzle because I haven't figured it out, or am I missing a key item? Sometimes just finding the puzzles is a huge challenge.
I'd say the game is worth getting, because the first half of the game, while still difficult, is easy enough to solve everything on your own.
>too proud to use a guide
>not gud enough to beat it without one
Should I just swallow my pride and look up what to do?
Working on it, OP. Beating it without a guide on hard mode, the chamber of birth took a fucking eternity to figure out. Currently about 80 hours in.
Looked up some things when I got stuck on my first run and decided to restart and play it through with some help from guides. Still have my first savefile though, with +40h playtime, hardmode accidentally activated and no holy grail.
Will try 2 without guides but if I get completely stuck which will probably happen, I won't hesitate.
I beat it, but I used a guide for some parts so I've got no right to look down on people who haven't finished it yet.
I'd say it was a 50/50 mix when using a guide of me going "Oh. That's dumb." and "Aw, I probably could have figured that out if I had tried harder."
Do you know what those numbers look like
In La Mulanese?
yeah there is no reason to try play a game that needs a guide to complete
example viy door has no hints where it appears
you might as well watch the game being played if you have to use a guide
Though what some misunderstand is that many of the almost nonsensical things in la-mulana were nonsensical as intended exactly because the devs wanted to recreate the kind of games they played back then.
So sometimes it's just bullshit on purpose.
Any PTSD yet?
I actually loved the Gate of Illusion and its puzzles, don't know why people complained about it.
Now THIS song is one that will forever give me nightmares
>$200,256: Curry Party
>The whole La-Mulana 2 team will sit together and have a curry party live on Twitch.TV. Curry is the soul of La-Mulana, and curry will be the soul of our team.
Beat it three times, with one being the original with a guide.
Definitely my favorite game of all time.
I always lose interest when you have to get the vaccine for an illuminati guy. I just can't bring myself to go lethal against those soldiers and I get my ass kicked.
Doing well so far. Lightining working, map designing full speed. They outsourced the emnu design, so they could go straight to dungeon making.
They are working pretty well, anon.
>an unREAL number of hours. Like over 100
you sound like a
>going again for the 100%
there really isn't any major changes on la-mulana ex. As far as i can tell, what changed is the following
>signposts on the surface
first puzzle of the gate of illusion now breaks the floor instead of just opening the path
>in room with the red skeletons, the wall to the left is just broken so you can jump easily to the treasure
>minor graphic fixes that help with puzzles (top of the sky disk, the place where you must put the maternity statue and the dragon bone on the chamber of birth)
>new masks (borders)
See pic. Also, there's a lot of things added that will help the player like for example, the endless pit at chamber of birth area have altars now which makes it obvious that you need to put something on it.
while i can see why most people would complain about that, i never had a problem with it because the way i defeat the bosses on my first playthrough, after i defeated bahamut i went straight there.
still, i am pretty sure there is a tablet that tells you about it.
Didnt know ching chang chong had a game
IT ONLY TELLS YOU IN A RETARDED VAUGE WAY THAT AS FAR AS ANYONE COULD TELL, COULD BE APPLIED TO SOME COMPLETELY DIFFERENT LOCATION
I'm in the process of beating it right now anon.
I did have to look up a guide for the Take a kneepart though, but otherwise I'm trying for a guideless run by copypasting every single tablet and NPC utterance into a notepad and looking at it later.
It doesn't matter. The axe is completely useable for the entire game. Cleave that asshole apart.
The original original or original version of the remake? I tought the pot wasn't in the original game, but I have seen some footage of that place with an arrow pointing down next to the por so I don't know anymore, but that arrow is definetly not in the remake
>What's your excuse ?
Screw you OP
I beat it, I fucking beat it
I'm never going back, you can't make me, I start shaking just thinking about touching that game again.
But that's how everything is told to you in La Mulana.
Turn left, quickly turn right, hit the fucker and repeat the whole thing really fast while constantly going left.
You can kill him pretty fast that way if you do it properly, but it's a little tricky.
here is a crude mash up of all the new masks
i also forgot the part where you can undo (only once though?) the hard mode by talking to
the fairy queen
>A One Time Challenge
>no half-naked Mulburk option
gay, I'll stick with the chibi one then
Anything else that the Vita version has? I'm pretty fucking mad since it's basically an improved La-Mulana with the bestiary and bonus shit, while the PC doesn't even get a patch with the new content.
>swear to never seek help from the interwebs
>time to fight palenque
>he just fucking flew away
>his summon stone gone from where i got it
I seriously thought it was a bug thus making me search the net about it, but apparently, making the plane fly is also a puzzle.
Everything else you have second chances on
If you dont get the meaning of that one before you reach the room, you're fucked
Even more stupid is how the room that hint is in seems to have something up with it, since there's random blocks everywhere.
Plus you have to beat that piece of shit miniboss asshole to even access it, how the fuck are you supposed to guess the game is cock block, what most would consider the reward for beating that ass.
the screenshots really don't do justice to how great the game looks on the vita
i didn't take screenshots for a few things, but it's usually just small details. Even though i was against it when i started it, i think this will always be the definitive version for me.
The bestiary is great, maybe will take some screenshots of that after i get the platinum.
well, you got two tries on that one and that whip is not even that good.
>well, you got two tries on that one
And still you have no idea it doesn't reset, plus it's a tricky fuckin jump
Also you only get two tries if you activate the left one first
>and that whip is not even that good.
Doesn't excuse the bullshit. If anything it makes the bullshit even more pointless
>that wall in Gate of Guidance is breakable now
They really made it for pussies. You had to time your jump properly on that little floor-trap puzzle in order to fall down that shaft and get the hidden treasure. Now it's basically ez modo.
You can lock yourself out of things, it doesn't lock you out of progress. The game tells you that is going to be obtuse and hard on purpose,
And you don't need to jump, you walk off the platform when it rises high enough.
not really, you just had to mash the jump button when going to the opposite screen and you could control your jump easily.
Because from my understanding the game difficulty stems from obtuse and unintuitive puzzle design. I want my puzzles to be difficult but cleverly designed, not frustrating with nonsensical solutions.
i can't remember where exactly, but there is a tablet where it says that the dance of life is three people with swords to the left, three people with swords to the right and one last one jumping. It's really not that hard.
I'm not even sure how you messed it up. I figured that I only had one try, but I only needed one try considering that your options are
A) Make the jump
B) Get crushed in the ceiling, and have to reload (which would reset it)
Either way, it's not a necessary item and you could have always reloaded to your earlier save.
I think you might just be BAD at VIDEO GAMES
A little late with that bait, snowflake.
I reached that treasure by timing my fall, touching the bat, and pray i get knocbacked to it. Seeing that new hole makes me mad since it took me but half an hour to pull it off.
and maybe some of this
Shit is cryptic as all fuck
I'm not that big a fan of SotN or SM to be honest.
I think that the real strength of La-Mulana is that it so effectively provides a challenge to the mind and the body, in that the gameplay requires reasonable dexterity but the puzzles and riddles truly require a clever approach. On top of all that, it's got it all. Great visuals, a catchy soundtrack, plenty of collectables, and tight gameplay. It's just a really solid platformer with tons of exploration and puzzle-solving, and it's a legitimate challenge, even if the end-of-game stuff gets really ridiculous.
It just kinda clicked. The function of the three switches in the whip room seemed kinda obvious, and the message about messing up just once was fresh in my head.
I can understand why you would be upset that you got locked out of an upgrade. I know for the Jewel whip, I reloaded several times, although if I had messed up once and then saved the game I would have been kinda pissed. Either way though, understand that not having the whip upgrade is kind of a minor roadbump in the overall game, if it's honestly the reason you quit I'd recommend trying it again. Those irreversible things are really only present for the two whip upgrades (and hard mode).
I can't figure out that jewel puzzle. The puzzle doesn't reset, so you only have one chance to beat it. Unless you reload a previous save. So after about 20 tries, I just stopped playing and haven't come back.
Nah, fuck that. That's one thing I hate about old-school platformers; a huge disparity between "punishment for fucking up in combat" and "punishment for fucking up in platforming." I really like how La Mulana does away with 90% of insta-death stuff, but things like spikes and eyes of judgement still do enough damage that you really want to avoid them.
never beat spelunky either. can't find any fucks to give really. give me
I'm not the guy who quit because of it, I was just ranting about it
I actually just beat the miniboss again and then saved before repeatedly messing up the jump before realizing I didn't have to jump
I did quit at Viy though
You think I haven't thought of that? I've been doing the math, but can't work out the numbers.
The game had already thrown some other bullshit at me. So having to completely stop the game in order to figure out a math equation is the last straw. I'm not even mad at the game. I'm just exhausted from constantly being stumped by obtuse puzzles. The reward isn't worth the effort.
I know. I just refuse to continue without completing that puzzle. It's completely bullshit that that puzzle doesn't reset. Really pains my autism that the game can't be 100% if you make one miscalculation.
i spent about 20 hours trying to figure it out on my own then i saw the achievement for beating the game in 40 hours and basically said fuck it. you have to really apply yourself to beat the game and i just don't have the kind of time, i plan to revisit it with a guide.
Wait, so you know all the weights? You know how much each gem weighs and how much Lemeza weighs, and you can't solve it?
I'm sorry. I didn't mean to be mean about it.
It's just... pull out a calculator. Fuck, throw the numbers together randomly until you wind up with an even split. It's just that the tricky, obtuse part of that puzzle is the "learn and use your own weight" part, not the "do a bit of math" part.
I know what all the gem's weights are. But not Lemeza's. So I kind of estimated his weight up to a round number. And well... I can't remember exactly how the numbers came out, because it's been like 6 months since I touched the game. But basically, I just don't have the energy to figure it out after so many tries. It's asking for too much, and I lost the patience.
I already spent most of my patience getting lost by other "puzzles". The word "puzzles" being used in the loosest sense.
Oh, is that it? You were going about it the wrong way. I thought you had all the weights you needed, but Lemeza does in fact have an EXACT weight that can be found in-game. I thought you had found that weight and couldn't solve it, but it seems like you were just using an incorrect estimate.
If you're really burnt on it then fine, but I would recommend giving it another visit. One of my favorite Metroidvania's hands down. And that particular puzzle is 100% optional if you wanted to try something else.
let's talk about the mausoleum of giants. How do they know that they are giants? do they even have some kind of weighing-machine in there or what ahahaha.
there is your problem.
Half-way through the Chamber of Birth. You think you're getting close to the end but all of the mantra and wedge bullshit, Dimension Corridor and other stuff extend the game a lot.
Oh ok. That explains things. Well, still, fuck it. That exhausts me even more, just thinking how many times I made my rounds through the ruins, and haven't found a way to weigh the professor.
Oh I see now. Fuck this game. That's more than I can take. Now I'm crossing over into anger. Fuck that thing, fuck that game.
The pot was obvious, there's a giant literally pointing at it, even without the tablet hint, you can figure it out.
The thing is I went into it the first time I passed in front of it, and I thought every pot could have a secret like this, for half the game I kept trying
Back when it was big on /v/ people used to ss their inventory and someone would give relatively vague advice on how to continue and I that a few times until I realized I was getting stuck 2 seconds after getting a hint and only managed to continue with another hint so I stopped playing because fuck beating the game that way.
Once you beat
Viy in Inferno Cavern, the two-headed statue in Temple of the Sun breaks open, revealing a Talisman and a room full of tablets, which tell you where the wedges are. Then when you awaken all four philosophers you can go get the Mantras to activate those Wedges.
it's a complex thing, but do you know that star-kind thing on several places? You got to use that area and the area of where the boss is to calculate the area where to chant the words.
I honestly beat all the bosses but mother. After the bullshit the game pulls off on you in order to finally reveal true mother shrine was too much; I forgot about the game and simply ended watching a video of the final boss.
The game was amazing until then. It dropped so hard for me right there. The wedges section, specifically.
I haven't beaten it because I'm a retard who can't into puzzles. I've been stuck trying to get bombs for something that I think I need them for. I've also done shit all backwards I guess, so whenever I tried to watch a guide, they would be way farther back than me, but have items I don't have or some shit, and I really don't feel like watching a whole playthrough to know what I need to do.
What I have played so far is fun, though. I picked the game up a while back on steam because it was $1.25 or something like that. I hadn't ever heard of the game before, so I looked at it and thought it looked fun.
If you want to get grenades you need to get to the right-side of Graveyard of Giants, which requires getting into
Tower of the Goddess, turning on the power, getting the Eye of Truth then taking the path into GotG.After that you just have to beat a mini-boss to get the grenades to unlock access to the right side of the graveyard.
>La Mulana 2 comes out
>just you, me, /v/, and the world working together
It's a game that requires exploration and mastery of 2D platforming mechanics to beat,
specially if you want to beat the 9th area which is all bullshit.
It's like a real Indiana Jones game where you collect information scattered throughout the ruins, put the bits of info in the right order, and use it to advance through the different regions and beat bosses.
It's definitely not for everyone but for what it is, it's really good.
I'm actually looking forward to it because I
used a guide for some parts of La Mulana 1, so I want a chance to do it legit.
It's a game that really appeals to the Castlevania fans since it's mostly a collectathon game. Even if you do end up using a guide the game is still a ton of fun.
My favorite part is the music.
I've beaten it
I got to eden(?), shit looked fucked, I was hype since I spent 4 months (on and off) before that trying to figure out how to get to eden. Not sure what I missed, I forgot, I posted on /v/ a while ago and someone pointed me in the right direction.
Then I died, realized I didn't save for a long time and was put off. Didn't play for a while, then my hard-drive died and I don't feel like playing the whole game again.
I think I've beaten the first 4 bosses. Also, judging from >>285757694 I still have a bit of a ways to go before I can get bombs.
I haven't beat La-Mulana because I refuse to use a guide under any circumstances. And I'm at the Chamber of Birth, but I'm fucking stumped. And I've poured like 60 hours into the game already. I've taken notes of every single tablet I've seen. I've tried everything possible. Can't figure out worth a shit of what to do.
La-Mulana is still one of my favorite games, though. I fucking love it to death, and every now and then, I'll try to figure something new. Sometimes I actually do. Once I returned to the game after a several month absence and figured out the damn tower earth spear puzzle to unlock the lower portion and fight Viy. Like, minutes after I started it back up. Sometimes you just need some inspiration and a break, I guess.
>LM2 tops the tower of the goddess scaffolding, chamber of birth and opening the hell temple bullshit tenfold
>nobody can finish the game for the first two weeks
>some Jap opens the game up to search for clues in the code
>after four hours he comes across a jpeg hardcoded in some bullshit C++ programming
>it's Naramura's butt