I am not able to play evil character in RPG games. I just can't choose the evil answer, knowing that millions will die. I can't kick the dog. Hell, I can't even tell NPC to fuck off, because that's not a thing a nice person would say. I'm the ultimate beta, am I not?
I used to be able to be evil. When I was a kid playing Kotor and Baldur's Gate, I took so much sadistic glee in choosing the evil options. All the other games forced me to be the hero. FINALLY,I could be the villain!
But then I grew older and realized what an edgelord I was. I grew out of my belligerent atheist phase, and started trying to play in-character.
I was never able to do that. Even if I start an evil character I just disregard the alignment and roleplay as a good one, instead. Then my OCD kicks in, it bothers me to no end and I just delete the shit and roll a good character, instead.
Funny, I am not able to play the good character
Tried playing Mass Effect and the "good" path was the most boring, dreadful shit I have ever seen
Games are about having fun, not muh morality
Same here, except for in Mass Effect. Might just be because I've played that game too many times, though.
Definitely this. Half the reason I always play Good is because Good usually gives you the most rewards. I'm one of those people who will repeat every mission and quest until I get the most optimal ending, and generally, it's hard to optimize when you murder and alienate everyone. Generally.
When I play rpgs I usually play the good guy. On subsequent playthrough I try the evil rout, just to see how it turns out, but often it feels wrong.
But when I play some sort of strategy game I can go full on evil empire, creating a realm of doom and misery and bring war to every faction. Like I'm two persons depending on the genre I play.
The only game i've been able to do an evil playthrough is Jedi Acadamy, and that's because the good one makes you keep this fucker alive.
sometimes evil gives better rewards like in fallout new vegas
either you finish the quest the good way = exp and caps
just kill every one = their caps, kill exp and their unique weapons
>Being Good in BG 1 / 2
Enjoy your shit party with Aerie and Mr. Cunty Paladin
I'll just travel around with Edwin bro and decimate everything
I remember doing an "evil" playthrough of The Witcher 1, when I sided against the Scoia'tael. Even though I agreed with their politics, and thought the Order of the Burning Rose was racist, all the Squirrels I met were monstrous assholes, while some of the men in the Order were actually really decent and respectable. I thought it wasn't worth fighting for freedom if all the freedom fighters are stupid and violent.
I still haven't played a game you can be properly evil in, though
In Mass Effect the "evil" route is just a snarky-mouthed good
Same in Baldur's Gate
Even in the Fallouts you can't be completely evil, unless you add some mods.
The problem with playing evil in most rpgs is just that the evil path is pants on had retarded most of the time. The only game I can remember that mad it possible to play a smart evil guy was P:T but you really need to be a cold motherfucker to pull that through. Also, the good path turns out to be better in most rpgs. That way, being good loses all challenges. A game where being a selfish scumbag is the easiest way and being good requiring a lot of sacrifice and little or no reward other than a good conscience would be pretty cool.
Edwin is a shitty mage. IIRC he can't into the True sight. Instant remove from party.
Unlike Keldorn, who is a goddamn strong fighter. With True sight. And shitton of dispel power.
And Aerie is cute as fuck and I romanced her full force and made her give me some sweet lil' half breeds.
>try the whole game to be as evil as possible
>only 35% evil at the end of the game
i saw the bad ending on YT yesterday it's too evil anyway
The Squirrel's ARE LITERALLY the Taliban you know.
For fucks sake, Nilfgaard funds them like the CIA did in Afghanistan to stick it to the commies.
> Ciri flashforwards to a future where the Elves are suicide bombing cities and Franchesca Findebair (fuck spelling) or whoever leads the elves is wearing a veil
i'm not the person you talked to but come on, edwin is without a doubt the best mage in bg1 at least, i would rank him as the best in bg2 as well.
aerie is an annoying little cunt, but i do like my keldorn
>except the player if you roll good of course
>not using a mod to give yourself the best stats
There's no difference between that and sitting there clicking the dice for over an hour.
If I want to do evilI playthroug I play with female char. That way I'm not selfinserting, I'm feeling a lot more distance to the character and actions made.
Also being evils it's pretty much roleplaying woman
Because of the free spell slots? If you know what you are doing you can have almost unlimited spellslots with pretty much anyone. I would rate Imoen higher than Edwin because she has no school restrictions. And she has them vital rogue skills.
I've never had this issue-I just get really into the mindset of someone who doesn't give a fuck and see it through. The key thing is to try to see other human beings as just means to an end. It's fucked up, but once you start, you get into it. I kind of get how people can do awful shit to others-it becomes routine.
New Vegas is a good game to do this in-Yes Man route is the best one for an evil playthrough, CL is too much about obeying some goober. Removing all obstacles to your Empire of Sin is very satisfying.
That's one thing TW1 did well, making both parties look somewhat retarded. What it did bad was to a certain point you had to choose between two retarded outcomes versus choosing between two good outcomes. It's been awhile but the bank robbery comes to mind.
You can turn Viconia good, and she is a cleric, so OP, and you can still get the qt gnome, and Edwin doesn't actually care if you are good or Evil. And minsc of course likes you being good.
So all you really miss out on is the dipshit dwarf.
the first incarnation of the nameless on did something so fucking evil that not even an eternity of regret can make up for it.That is really something. Sadly you never find out what exactly he did.
Also correct me if I am wrong, but everyone can cast level 9 spells. There are no int requirements in BG2 when it comes to spell level progression. Unless the vanilla BG2 and ToB has them and the GOG complete version doesn't.
It's cause you put on the shoes of the character.
Role playing means you play as ANOTHER COMPLETELY DIFFERENT CHARACTER, not yourself. They are not your actions, they are your character actions.
Try thinking about a backstory for your character and act following it.
I'll fucking strangle you for dissin my biggest BG2 bro
Also all evil characters will leave you if your rep goes above 18 and you only can turn Vic good in ToB. Luckily even thought you're pretty much bombarded with positive rep turn into reaper skill exists.
I just hate most moral choices to begin with.
It's always binary horseshit with obvious outcomes and no fucking motivation to be such a cunt like:
>Tell him his wife is dead, which will make him cry, but he'll let you through.
>Rape his remaining family in front of him, while setting fire to an orphanage, then kill him so you can get through
>I just can't choose the evil answer, knowing that millions will die.
But what if sacrificing people for your happiness is not an evil choice but a neutral one?
This is more in pen and paper RPGs, but whatever.
When I want to play an evil character, I will usually go for a different race. Like an orc if I'm going for a brutish kind of evil, or an elf if I'm going for a scheming kind of evil, or whatever fits.
And then after a while, I will still feel bad. I just can't bring myself to being evil. So my orc gradually sees the error of his ways, and becomes a protector instead.
My elf is now in power, but doesn't rule with an iron fist. He is a kind lord.
I always fucking do this.
Except with thieves. I can go thievin' all day, no problemo. Pickpocketing a beggar? I want that copper. When snatching a farmer's crops, I'll fill my bags just to spite him.
>itt topic faggots who can't detach and play a role
>needing an hour to roll one 18
you don't need more than 10 strength
you don't need more than 12 dex
you don't need more than 16 con
you don't need more than 12 wisdom (no fuck you wish spell, you barely worth it and the 14 option is only needed if you want a spare time stop and don't want to drink a +2 int pot)
you don't need any charisma above 10 unless you are that autistic about swapping rings.
Go ahead and try me. None of those stats even matter even in the most extreme of circumstances. Even the con has no hp returns above 16 unless you are a warrior. Spells are affected by Int, which you can max at 18 and if you are paranoid about losing your familiar, 17. Dump the rest into strength if you want to skip one spell when becoming a muscle wizard or rest into charisma if you hate ring swapping.
Is there any worse mechanic that Morality meters?
All they do is make you choose based on "what will give me most good/evil points" and not what you would actually do
It ruined Mass Effect, it ruined modern Fallouts, it ruined Infamous
Fuck that shit
your karma has pretty much no effect in fallout nv though. it's all about faction reputation. I had a very evil character who was best buds with the NCR because he only preyed on those outside of its influence.
Most RPG's do not flesh out your motives for being evil enough. Most of the time your motive is simply evil for the sake of evil and not for any believable motive like personal gain or even just because you have some grudge against an npc through their actions or personality.
we are talking about a player avatar like Edwin though. Just wear girdle of frost giant strength for 21 strength. heck every bhaal combination class gets holy might for free I think.
>tfw you raise charisma in bg2 and there's that ring that sets it at 18 at the beginning so it's useless
i'm fairly certain it was
removing your mortalitywhich was the evil thing. either way, i wouldn't consider the actions of previous incarnations being "you" in a sense.
discussion about that might get a bit too philosophical but that's my opinion and i'm way too tired to discuss that.
it is more fun on a class designed to use those attributes, but the wizard/mage class only looks at intelligence. You need a minimum of 16 to get an adjustment of 2 armor class on a mage, while you can just cast a cheap low level spell that lasts hours or days instead. If the enemy rolls a natural 19 or 20 they autohit anyhow, and they usually do on Throne of Bhaal, though not that it makes much difference if you throw up stoneskins or phase, or reflections.
dragon age origins had a fairly fleshed out "evil" options, even if they retcon them in later games.
desecrating ashes of some god
Permanently killing companions by choices you make
making the mother kill her child while you watch
stuff is brutal
That's because "evil" isn't a real thing.
Selfishness is, but no one is evil for the sake of being evil.
Even people who enjoy hurting others just do it because it gives themself pleasure.
is it time for some dark alliance?
is it strange that I always find it easier to play as an evil character? for instance if I ever run across a stranger in the wild I'll kill them just to make sure they aren't carrying good items. Or stealing I always steal people's items. I also enjoy the evil sidequests way more.
>Blow up the brotherhood of steel with a satellite?
sure why not.
>should i tell your wife I found you in a jail cell on the other side of the galaxy?
nope, I'll kill you for fun after I tell you your wife is waiting and then tell her I never ran across you so she keeps believing you're alive until her death.
>should I blast wrex in the face with a shotgun?
sure why not? he's alien scum after all and with ambassador udina coming to the council the alien concentration camps will be up and running in no time anyway
The best games are the ones that add some sort reward for being good, but also make it harder
It should be:
>Easier, requires less sacrifices, more short-term gain
>Harder, needs discipline, but rewards in the long term
I'm almost the same as you, OP. I can't, for the life of me, play an evil character, only I can tell someone to fuck off, or be 'not nice' if I feel the situation calls for it.
No, the best games are like dark messiah
>the good path has an annoying but slightly qt waifu
>the evil path has a succubus slut that wants your anti-christ D
>the best path has you redeem the succubus slightly, giving you the best waifu
This, basically. Good choices should require short-term sacrifices, evil choices should yield short-term rewards. Long-term consequences shouldn't always even that out, though, if the game is going to be interesting.
r8 my party
I keep Jaheira as a pure healer, use Aerie for crowd control and Imoen for offensive spells
It's a Source game, so it holds up pretty well
It has some shitty bossfights, though
> will kill or do harm to others to advance his own personal gain or objectives
That is Evil.
Being Evil doesn't mean you have to be a cackling mustache twidling villain that kills or rapes everyone in his path though.
You can have trusted friends, loved ones, you can be nice to people you want without doing it for personal gains.
You just don't give a shit if they happen to be in your way.
Somebody dedicated to buffing, healing, death warding etc
Somebody working only on disables, entangling, domination, feeblemind, shit like that
It's pretty useful to have one for each role, frees up your damage dealers to do alot more
the two love interests are the most unlikable characters I have encountered in a video game
Evil in RPGs too easily veers into pointless edgy territory. It just breaks character because no sane person would act that randomly and violently.
I think the Mass Effect renegade choices were usually done well, though. For minor things they were often dickery, but the major choices often had some solid justification compared to the idealistic paragon ones. Renegade Shepard was willing to make sacrifices, and was less willing to put up with bullshit, or take chances with poor odds.
I was having a lot of fun with the evil choices in Jade Empire until I threatened that abused prostitute and she freaked out. I still feel bad about it.
On a side note, did you guys kill the elf fag?
I was playing the usual good guy, but why the hell would I trust a mercenary that knows no loyalty? I barely realized the game was suggesting him as a party member because killing him seemed such an obvious choice
The thing about videogames is that more often than not the "evil" answer is also fucking retarded. Not even the most self serving twisted asshole would just go and mouth off to their superiors or commit a crime against a powerful faction that they knew would be found out, because those things are moronic and would only serve to hinder rather than help you.
I did on my first playthrough. I didn't even get the cutscene because I left the area without going near what I assumed was his dead body.
After I beat it the first time I read up on everything to see what I missed and that was probably the biggest thing, along with leaving sten in his cage.
The only time I've really felt bad about being an asshole in a video game was during Alpha Protocol. Bashing an old guy's face into a table for shits and giggles made me uncomfortable. Probably because my granddad had died a few weeks prior, but still.
>playing alpha protocol
>not really any alignment
>you can act differently with each character
>been friendly most of the game
>decide to be a total dick to the next character I meet
>all she wants to do is warn me that I might be in danger
>end up threatening her life and kidnapping her
>keep her locked up in my safehouse
>she attacks me to escape
>later have a choice of stopping the bad guy and defusing bomb or saving her
>save her just to see what she says
>everyone calls me an idiot
>she thanks me but still calls me a monster
This game gets too little credit.