That game was as buggy as your usual GameFreak game. You can warp your character to the other side of the screen just by pressing a few buttons quickly, the game will slow down tremendously if you shoot your projectile (so this...is the power...of blast processing...whoa), and the collision detection is spotty at best. You can abuse these glitches and play the game in a way it was never meant to be played.
>>285751201 >NV release >stuck in the middle of the road Ok, lets wait update >month later >all saves are kill Ok, nexus will fix it >half of fucking year later >doc stuck halfway >quickload >doc's head disappear Jesus Christ! >Silver Rush never opened
>>285752925 See, it's fine if it happens maybe once or twice. But then it happens with EVERY SINGLE PUBLISHER. They're like fucking Double Fine when it comes to bitching about publishers. Double Fine deserves it though, they always go over budgeted and with Psychonauts, they developed a completely different game than what they told Microsoft and then Microsoft told them to fuck off.
>>285750096 Every single western developer in the world, they all make games full of dumb bugs, random crashing and framerate issues.
Japanese developers care way way more about technical quality. A game like asscreed unity where people randomly lose their faces would never, ever happen in a japanese game. If there are bugs they tend to be beneficial or just wierd instead of something that makes the game fuck up.
Once again I am only talking about how well the game runs and how bug free it is, and nothing of the games actual quality.
>>285752925 maybe they should make sure what they have works properly before they add tons and tons of half baked content into the game, tons of which is so unfinished it sits on the disk being useless
>>285754837 After thinking about it, this is a pretty good point. Sure, I've played Japanese games with bugs in them, but even the buggiest one I've ever played is nothing compared to how buggy western games tend to be.
>>285754232 >Most of their games I've experienced were stable and most of the bugs in their games required significant effort from the player.
Pokemon Red/Blue had massive amounts of bugs. Perhaps you've heard of the most obscure one of all, MissingNo.? One has to be a hardcore gamer to know that derelict piece of hard-to-reach information
Beyond that, they were incompetent by providing only the bare minimum of what was necessary to milk the series into the future. Instead of shitting out a trunk full of mediocre pokemon (padding it up to what, 650 by now?) they could have pursued 3D much earlier by sticking to the original 150. By creeping all the way to 650 they've undermined one of the core concepts Tajiri set forth so long ago: in order to catch 'em all, you need to trade with a friend and cooperate. But now? There's goddamn 650 of them, and you they don't even all come in the same game. All one needs to do is transfer between save files (PokePark, or whatever it was called) and you can be a solo autist.
So yeah, they're incompetent by undermining the core design of the series. If they were competent they would have realized quality!=quantity and
>capped the number at something more reasonable >use those same artists to make 3D models of the pokemon post-N64 era >prevent pokemon transfer between generations >revamp the gameplay to prevent stagnation (yes, breeding is interesting, yes, separating Special into SP.ATTK and SP.DEF is a good choice, no, both of them aren't meaningful in terms of reforming gameplay).
>no one has posted this yet >the company that can't code a shit looking game to run well on PC, needed an engine to be given to them by Sony along with a ton of cash to survive, and is less than a month ago from releasing a shit looking game even by PS4 standards that will run at sub-30fps
>>285751612 I gotta disagree with that. Their most recent game (Sonic Lost World) had some design issues, but had zero technical issues. Same with Generations, Colors and Unleashed. All had high framerates, low load times, great graphics and zero technical issues or bugs. Design-wise, well... Generations was mostly solid.
>>285751497 They're pretty "style over substance". I feel like they have an insane talent for cool cutscenes, chracter design, music and most "artistic" stuff like that. The gameplay just falls so incredibly short in their games.
I still like them, wish they weren't stuck on license cash-grabs.
>>285755617 Don't forget they released one of the few retail games that is unplayable due to how fucking broken and buggy it is. And you can't blame Kinect, since Sega and Grasshopper did perfectly fine with Kinect.
>>285755665 >The fact they've been like this since their inception is sad considering how much money they make.
That's what is preventing them from getting better, m80. There's no incentive to improve.
It's basically the same situation at Square Enix with their designers. Nearly everyone of note has jumped ship -- Tanaka, Sakaguchi, Uematsu (not design), Matsuno, etc. Itou is relegated to some shitty phone game, presumably because FFXIV 1.0 bombed (thanks to its engine).
All that's left at Square Enix are hacks like Toriyama and Nomura. Somehow, though, they're still solvent.
>incompetent I'd argue the people at Games Freak are quite competent. Regardless if you like the Pokemon games they are extremely lucrative. Games still sell like hotcakes as well so they seem to be delivering products people want.
Personally I dont like Gen 4-6 but i know the problem is me and nostalgia not the developers seeing as all the recent games are well received and fans love them.
>>285755354 the fact that the games are creative black holes has nothing to do with if the game runs well/is technically well made. red/blue are the only real exception and even then most of the glitches either require that you do stuff most people wont think of or straight up require cheat codes like wall walking, and this is on a game that's running on 7 year old hardware that was comparable to the NES.
>>285750096 They're a bit weak at FPS and actually using the 3D on the 3DS (seriously, Nintendo counts on Pokemon to sell the fucking system, and less than half the game uses the gimmick). I can't think of any notable bugs since Gen 1 and 2, so they don't seem bad on that front.
Design wise, they can fuck themselves. Pokemon has the worst rng trolling ever.
>>285755354 Again, those bugs require player effort, and don't happen during normal play. Also you're just getting into design issues with the games (which is a different ballpark from the technical, like game code and stuff).
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