Sweet jesus she is perfection.
>I'm just curious why they want to give PCfats the shaft.
Marketing scheme. Makes the more impatient people buy twice buy getting console then purchasing on PC during a sale. They rationalize the purchases to feel better about themselves after.
Sometimes because the game needs last minute polish for PC, keyboard icons, mouse support in menus, that kind of quick to code stuff that the console versions don't need.
PC versions is (almost always) the objectively superior version of the game. By releasing it later, they get the following benefits
1) people who want to play the game ASAP will buy the shitty console version and then rebuy the PC version when it comes out to get the best experience
2) by holding off on the PC version for as long as possible, they get more people to buy the console version instead of just pirating the pc version
It's bullshit but that's why they do it. of course, their excuse for why they need to delay the PC version is "because they need more time to polish it for PC release and enhance the blah blah blah"
>PC versions is (almost always) the objectively superior version of the game
>MGSV TPP doesn't have a collectors edition for PC
I wonder if they know how many PC users would have pre-ordered that shit day 1. You can't pirate physical things.
>Sometimes because the game needs last minute polish for PC, keyboard icons, mouse support in menus, that kind of quick to code stuff that the console versions don't need.
I can totally understand this, but only to a degree. If they didn't have any time to do that stuff during the original developement, then that tells me the game was probably all kinds of rushed and possibly incomplete, even on consoles. And there's a limit to the grace period. It's understandable to delay the PC release by a month or two. But let's take a look at Grand Theft Auto NEVER EVER 5. A year and a half extra developement time? That's bullshit
console players are far less likely to pirate games. a pc first or simultaneous release will result in all the hype being wasted on people just pirating the game, saying "it's ok," and then never buying it.
it's a lot of winning for devs and publishers: put off the work of porting it to another platform until after it's been released and patched a couple times, capture more revenue, keep buzz going about it with players who can't play it, get DLC out to people who will actually pay for it.
Could be several things.
One of the most common issues for porting to PC is that it requires the game to run with a large variety of different settings for different hardware and drivers. Particularly for companies who don't usually make PC games, this process can be lengthy and the end result often shaky (example: the Dark Souls PC port).
Or they could be concerned about pirating and they're hoping that more people will buy the game if they have to wait a few weeks to get it on PC, where it will immediately become optionally free.
so if they just put it out for platforms which are pirated waaaay less, and threw out a cheap pc port later to hoover up a few extra bucks from people who just want to show off their crazy PCs until it winds up in Steam sales, wouldn't they just make a lot more money?
Look at games that are ported with delay.
There is weeb stuff like Valkyria Chronicles, but it's mostly because Japanese didn't realised how much can they jew off Steam(it's said that it sold 200k units on steam, let's say that the average price was $10 - I'm taking sales factor here - 30% goes to valve so it's $7 per unit, the game earned them $1,400k and it's port of 5 years old game that was probably outsourced to India and the whole thing costed like $100k at most) and some AAA.
Probably new Final Fantasy.
All of them are well known franchises with established fanbases.
Let's play a game.
Who cares about exclusives?
Who didn't bought consoles for multiplats?
Who's interested in keeping those people playing games on consoles?
When you answer these question it'll all be obvious for you.
Also double dipping but I personally feel that brainless idorts aren't that common.
They have to optimize for a wider variety of hardware configurations, and add the basic features and options pc gamers expect.
Even though it takes longer to develop pc versions, it is usually made up for with higher profit margins on digital sales. It makes more sense to me that they should release all versions at the same time, so that the highest profit version also rides the hype wave that our AAA industry seems to be entirely based around.
Why does game x get released on one console before the other? Why does it get extra content on one console only? Sony and MS spend moneyto get these benefits for their console. None on the PC side has reason to do this, except maybe Steam/Valve.
If they need extra time to finish the PC version then the game in general should be delayed. If a dev wouldn't delay the Xbone version for "extra polish" and release the PS4 version first, then this shouldn't happen with the PC version either. All versions should be released at the same time and the only reason not to is because you know that by doing so people might buy the game twice. Except this backfires because people buy the console version and pirate the PC version, inflating piracy numbers on PC.
The same as console player had to wait for Wasteland 2, Witcher 2, Minecraft, Elite Dangerous...
Some game are ported later when they realize it's gonna make money
Developing for a console is relatively simple. You optimize specifically for the standardized hardware.
With PCs, you more have to optimize to the software sides of things, graphics APIs (DirectX, OpenGL, etc.), which handle the wide variety of hardware possible. This takes more time and more resources to do. On top of this, the upper levels of computational power on PCs is far superior to consoles, so if you're going to utilize that, you need time to make the game... well... better.
Hello OP, I worked for a major publisher doing this and here are some basic explanation (not in order of importance):
- Piracy. It's nothing new, releasing a game on PC = lower sales and we know how many people were pirating our titles in average thanks to some tracking tools within the game. Metrics we had were a minimum since some people uses their firewall to prevent the game process to send/receive any data to our servers.
Granted many pirates would not have purchased the game anyway (I pirate games myself, even of the company I worked for...), but still.
- Momentum. By having two separate release dates, console and then PC, it enabled our Publishing Department (Marketing/Community & Social/PR and Sales) to have two different release campaigns and thus creating "buzz" twice, getting visibility twice etc. First with the console release (which was the most important), but then the PC release would boost our visibility overall, we would get picked up by Press again and so on. Even if the PC release came years after the console one. It was good boost for the brand.
- Costs. The more platforms, the more expensive development costs are. We often waited to see if the console release was doing well before even green lighting PC release. (That's for titles that weren't initially planned on PC obviously.) PC required more Customer Support on our end as well.
- Money. While not directly giving us money, consoles manufacturers do support console-only projects more. (And even more if it's an exclusive). Meaning lot of extra visibility on their Store, Website, Social Media, Events they organize for us and so on. It's free advertising for us, thus money saved. Meanwhile on PC it's often the opposite, WE payed Valve to ensure our products were the most visible, that we get all these sales properly promoted and so on...
(I could still go on, thanks character limit.)
Steam mustards don't buy games at launch for $60 because 75% sales within a year are inevitable. They wait until they've made their money, then release on steamt. It also helps them gauge how many autists refuse to buy console verisons.
What are PC sales like on multiplat games?
I'd like to see those "Nuhh PC haz pirates" fags blown the fuck out.
>that upset mod deleting all the posts
Holy fucking shit
he even deleted some of the vidya pics.
Looks like one of the new janitors is gonna get the boot awful quick